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Iziyalezo zeSoftware zeGeology Nge-Tinkercad CodeBlocks Software

Iziyalezo zeSoftware s Geology With Tinkercad CodeBlocks Software-product

Ukuqonda iJiyomethri yamadwala namakristalu

Izinto eziningi eziqinile zejometri zenzeka ngempela emvelweni. Amakristalu amaminerali akhula abe yizimo ezijwayelekile, zejometri.

Ama-Tetrahedron
I-Tetrahedrite yakha amakristalu avamile amise okwe-tetrahedral. Yaqala ukuchazwa cishe ngo-1845 eJalimane futhi isetshenziswa njengomthombo wethusi. (del Court, 2014)

Amakhiyubhu
I-pyrite noma “igolide lesiwula” ikakhulukazi lakha amakristalu amahle. Ngekhulu le-16 nele-17 i-pyrite yayisetshenziswa njengomthombo wokuthungela ezindaweni zakuqala, idala izinhlansi lapho ishaywa yindilinga -le. (del Court, 2014) I-Bismuth futhi ijwayele ukukhula ngendlela yamakhyubhu akhula ngezinyathelo eziya enkabeni yayo, ku-geometry lesi simo saziwa njengephethini egxilile.

I-Octahedron
I-Magnetite empeleni iyizibuthe kakhulu kunoma iyiphi iminerali eyenzeka ngokwemvelo emhlabeni. Ngokubheka ukukhangwa kukazibuthe ezingxenyeni ezincane zensimbi, abantu baseShayina phakathi nekhulu lesi-4 BC naseGreece ngekhulu lesi-6 BC -kuqala ukubonwa uzibuthe. (del Court, 2014)

I-Hexagon Prism
Amakristalu e-quartz enza amaprism angama-hexagonal. Ubuso beprism ende buhlala benza i-engeli elungile engu-60° futhi buhlukanise ukukhanya kube i-spectrum. (del Court, 2014)
Ijiyomethri yanoma iyiphi ikristalu (empeleni yanoma iyiphi iphethini yejometri) isekelwe ezimisweni eziyisisekelo ezi-3:

  • Isimo: Kuyi-base gure.
  • Ukuphindaphinda: Inani lezikhathi lapho i-base -gure “ikopishwa futhi yanamathiselwa”.
  • Ukuqondanisa: Kuwuhlelo olunikezwa amakhophi e-gure yokuqala endizeni yokusebenza.

Iziyalezo zesoftware ye-Geology With Tinkercad CodeBlocks Software- (1)

Ihumushela ku-Tinkercad Codeblocks

Lezi zimo zejiyomethri kulula kakhulu ukuzibona futhi (inhlanhla kithi) eziningi zazo sezivele zisethiwe kusengaphambili kumenyu ye-Shapes noma Primitives ye-Tinkercad CodeBlocks. Ukuze ukhethe umumo omusha vele uwudonsele endaweni yokusebenza bese uchofoza inkinobho ethi Dlala ukuze uqalise ukulingisa futhi ubonise ukugqwayiza.

Izimo Zakudala

Abanye bobunjwa bejiyomethri abathi uma ubabheka babonakale beyinkimbinkimbi, empeleni kuwukuphindaphinda nje nokushintsha kwesimo sesisekelo esifanayo -gure. Ake sibone ukuthi sikwenza kanjani ku-Tinkercad CodeBlocks:Iziyalezo zesoftware ye-Geology With Tinkercad CodeBlocks Software- (2)

Ama-Tetrahedron

  1.  Hudula bese uphonsa ibhulokhi yephiramidi (imenyu yefomu) endaweni yokusebenza.
  2.  Chofoza kusithonjana "sokuvula izinketho eziningi" (umcibisholo ongakwesokudla).
  3.  Shintsha inani lezinhlangothi libe ngu-3 (ngale ndlela sizothola iphiramidi enezinhlangothi ezi-4 noma i-tetahedron).

Amakhiyubhu

  1.  Okulula -gure, kuyindaba nje yokudonsa nokulahla i-cube noma ibhokisi lebhokisi (imenyu yefomu) endaweni yokusebenza.

I-Octahedron

  1.  Hudula bese uphonsa ibhulokhi yephiramidi (imenyu yefomu) endaweni yokusebenza.
  2.  Engeza ibhulokhi yokuhambisa (shintsha imenyu) futhi ushintshe inani lika-Z libe ngu-20 (lokhu kuzohambisa amayunithi -gure angu-20 phezulu)
  3.  Engeza ipiramidi entsha ngaphansi kwekhodi.
  4.  Engeza ibhulokhi ejikelezayo (shintsha imenyu) bese uzungezisa i-X eksisi ngamadigri ayi-180.
  5.  Engeza ibhulokhi yokudala yeqembu (guqula imenyu) ezoshisela womabili amaphiramidi ndawonye, ​​enze i-gure enezinhlangothi ezingu-8 (octahedron).
  6.  Uma ufuna ukunemba kakhudlwana, ungangeza ibhlokhi yesikali ekugcineni (shintsha imenyu) futhi ushintshe inani lika-Z libe ngu-0.7 ukuze i- -gure ibukeke ifana kakhulu.

I-Hexagon Prism

  1. Hudula bese uphonsa ibhulokhi ye-polygon (imenyu yefomu) endaweni yokusebenza.
  2.  Chofoza kusithonjana "sokuvula izinketho eziningi" (umcibisholo ongakwesokudla).
  3.  Qiniseka ukuthi inani le-Sides lisethelwe ku-6.
  4.  Ungangeza ibhlokhi yesikali (Lungisa imenyu) futhi ushintshe inani lika-Z uma ufuna ukushintsha ubude beprism eyi-hexagonal.

https://youtu.be/DAlibpGWiRo

Ukuphindaphinda

Ukuphinda -gure izikhathi eziningi ku-Tinkercad CodeBlocks sidinga ukusebenzisa ukuphinda "1" ukuvimba izikhathi (imenyu yokulawula). Nokho, ngaphambi kokwenza impinda kufanele sakhe into entsha (Lungisa imenyu):

  1.  Qala ngokuhudula bese udedela dala ibhulokhi yento entshakusuka kumenyu yokuguqula endaweni yokusebenza.
  2.  Manje ngezansi nje kwaleyo bhulokhi hudula bese udedela ukuphinda ukuvinjwa kwezikhathi oku-1 kumenyu yokulawula.
  3.  Khetha noma imuphi umumo oyifunayo (kumenyu yomumo) bese uwufaka PHAKATHI kwebhulokhi phinda izikhathi ezingu-1. Uzobona ukuthi izingcezu - zihlangene njengephazili.

Uma ushintsha inani elithi “1” kunoma iyiphi enye inombolo kubhulokhi phinda izikhathi ezingu-1, i- -gure izokopishwa izikhathi eziningi ozinqumayo.
Kodwa-ke, noma ngabe usebenzisa ukulingisa, ngeke ukwazi ukubona izinguquko ku-previewer, kungani? ngoba izinto ziyakopishwa futhi zinamathiselwe khona kanye endaweni efanayo! (enye ngaphezu kwenye)… ukuze ubone izinguquko okudingeka uziphinde futhi uzinyakazise! njengoba sizobona esinyathelweni esilandelayo.
https://youtu.be/hxBtEIyZU5I

Ukuqondanisa noma Ama-Arrays

Okokuqala kufanele siqonde izinhlobo zokuqondanisa ezikhona:

  • Ukuqondanisa komugqa noma igridi: lapho izinto ziphindwa khona zibheke ohlangothini olulodwa noma ezimbili ukuya endaweni.
  • Ukuqondanisa okujikelezayo: lapho izinto zizungeza i-eksisi yokuzungezisa, zakha iziyingi.
  • Ukuqondanisa okungahleliwe: lapho izinto - zizoba nendawo ngokuzibeka ezindaweni ezihlukene ngokungahleliwe

Manje ake sibone ukuthi sikwenza kanjani usebenzisa i-Tinkercad CodeBlocks:

Ukuqondanisa komugqa:

  1.  Okokuqala hudula bese udedela dala ibhulokhi yento entsha kumenyu yokuguqula endaweni yokusebenza.
  2.  Manje sidinga ukwakha i-variable. Ungahudula ibhulokhi yokudala eguquguqukayo kumenyu yezibalo futhi uyibeke ngezansi nje kwebhulokhi yangaphambilini (gcina inani elingu-0).
  3.  Shintsha igama lokuguquguquka (ukuze ukhonjwe kalula) libe yiliphi igama olifunayo njengokuthi "ukunyakaza" ukwenza lokhu chofoza imenyu yokudonsela phansi kubhulokhi bese ukhetha inketho yokuqamba kabusha okuguquguqukayo...
  4.  Manje ngezansi nje kwaleyo bhulokhi hudula bese udedela ukuphinda ukuvinjwa kwezikhathi oku-1 kumenyu yokulawula.
  5.  Khetha noma imuphi umumo oyifunayo (kumenyu yomumo) bese uwufaka PHAKATHI kwebhulokhi phinda izikhathi ezingu-1. Uzobona ukuthi izingcezu - zihlangene njengephazili.
  6.  Manje ngaphansi kwebhulokhi yangaphambilini (kodwa ngokuhlala ngaphakathi kwebhulokhi ephindayo) uzobeka ibhulokhi yokunyakaza.
  7.  Finyelela kumenyu Yedatha futhi uzobona ukuthi ibhulokhi entsha manje seyakhiwe ngegama elifanayo olinikeze okuguquguqukayo kwakho.
  8.  Hudula lelo bhulokhi bese ulibeka ngaphakathi kwebhulokhi yokuhambisa (ingaba ku-X, Y noma u-Z kuye ngokuthi iyiphi indlela ofuna ukuyihambisa i- -gure).
  9.  Cishe -nish sizokwengeza ibhulokhi yesici soshintsho (wena -uyifaka ngaphakathi kwemenyu yezibalo) futhi kumenyu eyehlayo yebhulokhi khetha igama lokuguquguquka kwakho.
  10.  Isikhathi sezibalo ezithile! Hudula ibhulokhi ye-equation (wena -uyifaka ngaphakathi kwemenyu yezibalo enezimpawu 0 + 0) NGAPHANDLE KWEKHODI YAKHO, ungasebenzisa noma yisiphi isikhala esingenalutho endaweni yokusebenza.
  11.  Shintsha u-0 wokugcina ube yinoma iyiphi inombolo oyifunayo, lokhu kuzomela amayunithi akho -gure azowahambisa.
  12.  Ukuze -nish hudula ibhlokhi yakho yezibalo bese uyibeka ngemva kwengxenye ethi “kuya” yebhulokhi eguquguqukayo yokushintsha ngaphezu kuka-1 (ukushintsha inombolo engu-1 ngesibalo esingu-0 + n).
  13.  Ekugcineni, sebenzisa ukulingisa futhi ubuke umlingo. Ngiyazi ukuthi isikhathi sokuqala siyakhathaza, kodwa kuba lula ngokuzijwayeza.

Ukuqondanisa okujikelezayo: 

  1.  Qala ngokuhudula bese udedela dala ibhulokhi yento entshakusuka kumenyu yokuguqula endaweni yokusebenza.
  2.  Manje sidinga ukwakha i-variable. Ungahudula ibhulokhi yokudala eguquguqukayo kumenyu yezibalo futhi uyibeke ngezansi nje kwebhulokhi yangaphambilini (gcina inani elingu-0).
  3.  Shintsha igama lokuguquguquka (ukuze ukhonjwe kalula) kunoma yiliphi igama olifunayo njengokuthi "zungezisa" ukwenza lokhu chofoza imenyu yokudonsela phansi ebhulokhini bese ukhetha inketho yokuqamba kabusha okuguquguqukayo...
  4.  Manje ngezansi nje kwaleyo bhulokhi hudula bese udedela ukuphinda ukuvinjwa kwezikhathi oku-1 kumenyu yokulawula.
  5.  Khetha noma imuphi umumo oyifunayo (kumenyu yomumo) bese uwufaka PHAKATHI kwebhulokhi phinda izikhathi ezingu-1. Uzobona ukuthi izingcezu - zihlangene njengephazili.
  6.  Manje ngaphansi kwebhulokhi yangaphambilini (kodwa ngokuhlala ngaphakathi kwebhulokhi ephindayo) uzobeka ibhulokhi yokunyakaza.
  7.  Shintsha inani le-eksisi engu-X noma engu-Y yebhulokhi yokuhambisa (ukuze ususe i- -gure kude nendawo yendiza esebenzayo noma umsuka).
  8.  Engeza ukuzungezisa ibhulokhi (ungakwazi -ukuyifaka kumenyu yokuguqula) bese ushintsha inketho ye-eksisi engu-X ibe yi-axis engu-Z.
  9.  Finyelela kumenyu Yedatha futhi uzobona ukuthi ibhulokhi entsha manje seyakhiwe ngegama elifanayo olinikeze okuguquguqukayo kwakho.
  10.  Hudula lelo bhulokhi bese ulibeka phezu kwenombolo ngemva nje kwenketho ethi “kuya” kubhulokhi yokuzungezisa.
  11.  Manje kumenyu yezibalo hudula ibhulokhi “X:0 Y:0 Z:0 Z:0” bese ulibeka ngemva nje kwenketho yamadigri okuzungezisa webhulokhi yangaphambilini (ngale ndlela senza isiqiniseko sokuthi i- -gure izungeza phakathi nendawo indiza hhayi esikhungweni sayo).
  12.  Cishe -nish sizokwengeza ibhulokhi yesici soshintsho (wena -uyifaka ngaphakathi kwemenyu yezibalo) futhi kumenyu eyehlayo yebhulokhi khetha igama lokuguquguquka kwakho.
  13.  Isikhathi sezibalo ezithile! Hudula ibhulokhi ye-equation (wena -uyifaka ngaphakathi kwemenyu yezibalo enezimpawu 0 + 0) NGAPHANDLE KWEKHODI YAKHO, ungasebenzisa noma yisiphi isikhala esingenalutho endaweni yokusebenza.
  14.  Shintsha u-0 wokugcina ube yinoma iyiphi inombolo oyifunayo, lokhu kuzomela amayunithi akho -gure azowahambisa.
  15.  Ukuze -nish hudula ibhlokhi yakho yezibalo bese uyibeka ngemva kwengxenye ethi “kuya” yebhulokhi eguquguqukayo yokushintsha ngaphezu kuka-1 (ukushintsha inombolo engu-1 ngesibalo esingu-0 + n).
  16.  Ekugcineni, sebenzisa ukulingisa futhi ubuke umlingo. Ngiyazi ukuthi isikhathi sokuqala siyakhathaza, kodwa kuba lula ngokuzijwayeza.

Ukuqondanisa okungahleliwe:
Ngenhlanhla, lolu hlobo lokuqondanisa lulula kakhulu kunokuba lubukeka.

  1.  Qala ngokuhudula bese udedela dala ibhulokhi yento entshakusuka kumenyu yokuguqula endaweni yokusebenza.
  2.  Manje ngezansi nje kwaleyo bhulokhi hudula bese udedela ukuphinda ukuvinjwa kwezikhathi oku-1 kumenyu yokulawula (ngokushintsha inombolo olawula inani lama--gures azovela).
  3.  Khetha noma imuphi umumo oyifunayo (kumenyu yomumo) bese uwufaka PHAKATHI kwebhulokhi phinda izikhathi ezingu-1. Uzobona ukuthi izingcezu - zihlangene njengephazili.
  4.  Manje ngaphansi kwebhulokhi yangaphambilini (kodwa ngokuhlala ngaphakathi kwebhulokhi ephindayo) uzobeka ibhulokhi yokunyakaza.
  5.  Sizosebenzisa ibhulokhi entsha ebizwa ngokuthi “okungahleliwe phakathi kuka-0 no-10” ungakwazi -ukuyifaka kumenyu Yezibalo.
  6.  Hudula ibhulokhi bese uyibeka ngemuva nje kokuxhumanisa u-X kwebhulokhi yokuhambisa. Phinda isenzo se-Y coordinate.
  7.  Ekugcineni kuyadingeka ukuchaza uhla lwezinombolo (noma uhla lwezikhundla lapho -gures yethu izovela khona ngokungahleliwe). Okwesiboneloample uma ungathanda ukuthi ama- -gures avele yonke indawo endizeni yomsebenzi, ungathayipha -100 kuya ku-100 ngaphakathi kwebhulokhi "okungahleliwe phakathi..."

https://youtu.be/fHy3oJSMf0M

Izandla Esenzweni

Manje njengoba usufunde izinto eziyisisekelo, sekuyisikhathi sokukuvivinya. Khomba i-geometry yamakristalu adume kakhulu futhi usebenzise okufundile esifundweni sanamuhla ukuze uzame ukukuphinda.
Nazi izifundo ezimbalwa zokwenza (amacebo):

Uzibuthe

  • Kuzodingeka uhlanganise amaphiramidi amabili anezinhlangothi ezine ukuze wakhe i-tetrahedron, okuzoba yimojula eyinhloko okufanele iphindwe.
  • Sebenzisa ibhulokhi ephindayo ukuze uphindaphinde inani lamajamo bese uwaxuba nebhulokhi enyakazayo + ibanga phakathi kuka-0 - 10 ukuze ubeke amajamo ezindaweni ezahlukene.
  • Zama ukwengeza ibhlokhi yesikali ukuze ushintshe osayizi bobumo.

I-Tetrahedrite

  • Qala ngephiramidi enezinhlangothi ezine.Sebenzisa amanye amaphiramidi ama-4 ukusika amakhona e-gure.
  • Phinda lokhu okuhlanganisiwe -gure izikhathi eziningana endizeni yomsebenzi eshintsha osayizi bayo.
  • Ithiphu yochwepheshe: engeza amabhlogo wokuzungezisa u-X, Y, Z futhi uwahlanganise nebhulokhi yobubanzi (0 kuye ku-360) ukuze uzungezise ama- -gures ngokungahleliwe ukuze abukeke ngokwangempela.

I-Pyrite

  • Okulula kunakho konke, kusebenzisa amabhokisi namabhulokhi aphindaphindayo ukwenza amabhokisi amancane azungeze ikhiyubhu enkulu.

I-Volcanic Rock

  • Kubukeka kunzima kodwa akunjalo! Qala ngomzimba omkhulu oqinile (ngincoma imbulunga).
  • Beka ngokungahleliwe izinhlaka eziningi ezincane nezimaphakathi ezizungeze umzimba omkhulu. Qiniseka ukuthi uyisetha kumodi "engenalutho".
  • Qoqa yonke into ndawonye futhi ubuke njengoba ama-sphere amancane ekhipha izingxenye zomzimba oyinhloko

I-Quartz

  • Dala i-prism ene-hexagonal bese uyiqondanisa ne-Z-axis.
  • Beka ipiramidi enezinhlangothi ezingu-6 phezu kwayo
  • Sika ngqo esihlokweni sephiramidi
  • Hlanganisa konke ndawonye futhi uyisebenzise njengemojula.
  • Phinda imojuli usebenzisa ukuphinda ukuzungezisa ukuze ujikeleze uqonde maphakathi nendiza.

I-Bismuth

  • Inkimbinkimbi -gure, konke kuqala nge-cube.
  • Manje uzodinga amaphiramidi angu-6 azosika izinhlangothi ze-cube ukusishiya kuphela "nohlaka".
  • Phinda uhlaka izikhathi ezimbalwa maphakathi nendawo wehlisa isikali sisonke.
  • Ekugcineni ngenxa yomkhawulo wakudala (I-Tinkercad CodeBlocks ivumela kuphela izinto zokuqala ezingama-200 endizeni yokusebenza) sizokwazi kuphela ukuphinda -gure izikhathi ezimbalwa, ngaphezu kokwanele ukuzuza umphumela omuhle.

Geode

  • Ama-Cubes ayisisekelo sawo - gure
  • Phinda amakhyubhu azungeze isikhungo ukuze wakhe izindandatho usebenzisa amaphethini okuguquguquka.
  • Shintsha umbala wamasongo ukuze ufane kakhulu nemibala yangempela yetshe eliyigugu
  • Ekugcineni sebenzisa ibhokisi elikhulu ukusika umklamo phakathi (njenge-geode esikwa empilweni yangempela).

Uma unenkinga yokuqonda isihloko, futhi ngikushiyela izixhumanisi ezivivinyweni zami ukuze ukwazi ukuziphindaphinda futhi uzihlole!

  • Uzibuthe
  • I-Tetrahedrite
  • I-Pyrite
  • I-Volcanic Rock
  • I-Quartz
  • I-Bismuth
  • Geode

Iziyalezo zesoftware ye-Geology With Tinkercad CodeBlocks Software- (3) Iziyalezo zesoftware ye-Geology With Tinkercad CodeBlocks Software- (4) Iziyalezo zesoftware ye-Geology With Tinkercad CodeBlocks Software- (5)

Khipha ukuze uthole Ukuphrinta kwe-3D

Uma -uphothula umklamo wakho ungakhohlwa ukwengeza ibhulokhi "yokudala iqembu" ekupheleni kwekhodi, ngale ndlela siqinisekisa ukuthi zonke izingcezu zihlangene njengento eyodwa eqinile. Iya kumenyu yokuthekelisa bese ukhetha okuthi .stl (ifomethi evamile yokuphrinta kwe-3D).Iziyalezo zesoftware ye-Geology With Tinkercad CodeBlocks Software- (6)

Ukulungisa Ukuphrinta kwe-3D (Imiklamo ye-Tinkercad 3D)

Khumbula! kubaluleke kakhulu ukuthi ngaphambi kokuphrinta kwe-3D noma yini kufanele uqiniseke ukuthi imodeli iyenzeka, ngamanye amazwi, ukuthi ihambisana nemithetho yokuphrinta ye-3D elandelayo:

  • Awukwazi ukuphrinta amamodeli Ukupopa emkhathini ngaphandle kwesisekelo noma ukusekela.
  • Ama-engeli angaphezu kwama-degree angu-45 azodinga ukusekelwa kwesakhiwo kusofthiwe ye-CAD.
  • Zama ukwenza isisekelo sakho -gure njengo-Pat ngangokunokwenzeka ukuze uqinisekise ukunamathela okuhle embhedeni wokuphrinta.

Kulokhu kunzima kakhulu ukunakekela le mithetho uma senza amaphethini angahleliwe. Ngincoma ukuthi ungenise imodeli ye-.stl ku-Tinkercad 3D Designs ukuze -x ngaphambi kokuyiphrinta, kulokhu:

  1.  Ngengeze i-polyhedron phakathi nendawo lapho ihlangana khona nazo zonke izimo.
  2.  Bese wengeza i-cube engenalutho ngaphansi ukuze uqiniseke ukuthi uMmpofu unguPat.
  3.  Ekugcineni yaqoqa yonke into ndawonye futhi yathunyelwa emuva kufomethi ye-.stl

Iziyalezo zesoftware ye-Geology With Tinkercad CodeBlocks Software- (7) Iziyalezo zesoftware ye-Geology With Tinkercad CodeBlocks Software- (8)

Iphrinte nge-3D

Kule phrojekthi sisebenzise isoftware yamahhala ye-CAM i-Ultimaker Cura 3D enamapharamitha alandelayo:

  • Okubalulekile: PLA+ usilika
  • Usayizi weNozzle: 0.4 mm
  • Ikhwalithi yesendlalelo: 0.28 mm
  • In-ll: 20% iphethini yegridi
  • Izinga lokushisa lokukhipha: 210 C
  • Izinga lokushisa lombhede oshisayo: 60 C
  • Isivinini sokuphrinta: 45 mm/s
  • Isekela: Yebo (okuzenzakalelayo kumadigri angama-45)
  • Ukunamathela: Brim

Iziyalezo zesoftware ye-Geology With Tinkercad CodeBlocks Software- (9) Iziyalezo zesoftware ye-Geology With Tinkercad CodeBlocks Software- (10) Iziyalezo zesoftware ye-Geology With Tinkercad CodeBlocks Software- (11) Iziyalezo zesoftware ye-Geology With Tinkercad CodeBlocks Software- (12)

Izithenjwa

Del Court, M. (2014, 3 enero). I-Geology kanye neJomethri. michelledelcourt. Recuperado 11 de septiembre de 2022, de
https://michelledelcourt.wordpress.com/2013/12/20/geology-and-geometry/

Kuhle lokhu!
Ingabe wabelane ngedizayini ye-Codeblocks esidlangalaleni kugalari ye-Tinkercad?

Amadokhumenti / Izinsiza

Iziyalezo zeSoftware zeGeology Nge-Tinkercad CodeBlocks Software [pdf] Incwadi Yeziqondiso
i-instructions Geology Nge-Tinkercad CodeBlocks Software

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