Software s instructables Geology Nge Tinkercad CodeBlocks Software
Ukuqonda iJiyometri yaMatye kunye neeCrystals
Izinto ezininzi eziqinileyo zejometri zenzeka ngokwenene kwindalo. Iikristale zeminerali zikhula zibe yimilo eqhelekileyo, yejometri.
IiTetrahedron
I-Tetrahedrite yenza iikristale eziqhelekileyo ezimile okwe-tetrahedral. Yaqala ukuchazwa malunga ne-1845 eJamani kwaye isetyenziswa njengomthombo wobhedu. (del Court, 2014)
Iityhubhu
IPyrite okanye “igolide yesidenge” ngakumbi yenza iikristale ezintle. Ngenkulungwane ye-16 neye-17 i-pyrite yayisetyenziswa njengomthombo womlilo kwi-arms yokuqala, idala iintlantsi xa ibethwa yi-circular -le. (del Court, 2014) IBismuth ikwathande ukukhula ngokwemo yeetyhubhu ezikhula ngokwezinyuko ezisingise kumbindi wayo, kwijiyometri lo mcimbi waziwa njengepateni egxininisiweyo.
Octahedron
I-Magnetite yeyona nto imagnetic kuyo nayiphi na iminerali eyenzeka ngokwemvelo emhlabeni. Ngokujonga umtsalane wemagnethi kwiziqwenga ezincinci zentsimbi, abantu baseTshayina ngenkulungwane yesi-4 BC kunye neGrisi ngenkulungwane yesi-6 BC -iqala ukuphawula imagnethi. (del Court, 2014)
I-Hexagonal Prism
Iikristale zequartz zenza iiprism ezinamacala amathandathu. Ubuso beprism ende buhlala busenza i-engile eyi-60° egqibeleleyo kwaye ihlukanise ukukhanya ibe yi-spectrum. (del Court, 2014)
Ijometri yayo nayiphi na ikristale (enyanisweni nayiphi na ipateni yejometri) isekelwe kwimigaqo emi-3 esisiseko:
- Ubume: Yisiseko gure.
- Uphindaphindo: Linani lamaxesha i-base-gure “ikopishwe yaza yancamatheliswa”.
- Ulungelelwaniso: Ngumyalelo onikwe iikopi zentsusa yokuqala kwinqwelomoya yokusebenza.
Ukuyiguqulela kwiTinkercad Codeblocks
Ezi milo zejiyometri kulula kakhulu ukuzibona kwaye (ithamsanqa kuthi) uninzi lwazo sele lucwangciswe kwangaphambili kwiMenu okanye iPrimitives menu yeTinkercad CodeBlocks. Ukukhetha imilo entsha yitsalele nje kwindawo yokusebenza kwaye ucofe iqhosha elithi Dlala ukuqhuba ukulinganisa kunye nokubonisa oopopayi.
Iimilo zamandulo
Ezinye iimilo zejometri ezithi ngokujonga kuqala zibonakale zintsonkothile, enyanisweni kukuphindaphinda nje kunye nokutshintsha kwesikhundla sesiseko esifanayo -gure. Makhe sibone ukuba siyenza njani kwiTinkercad CodeBlocks:
IiTetrahedron
- Tsala kwaye ulahle ibhloko yephiramidi (imenyu yefom) kwindawo yokusebenza.
- Cofa kwindawo ethi "vula iinketho ezininzi" (utolo lwasekunene).
- Guqula ixabiso lamacala ukuya kwi-3 (ngale ndlela siya kufumana iphiramidi enamacala ama-4 okanye i-tetahedron).
Iityhubhu
- Eyona nto ilula kakhulu, yinto nje yokutsala kunye nokulahla i-cube okanye ibhokisi yebhokisi (imenyu yefom) kwindawo yokusebenza.
Octahedron
- Tsala kwaye ulahle ibhloko yephiramidi (imenyu yefom) kwindawo yokusebenza.
- Yongeza ibhlokhi eshukumayo (guqula imenyu) kwaye utshintshe ixabiso lika-Z ukuya kuma-20 (oku kuya kuhambisa i--gure 20 iiyunithi phezulu)
- Yongeza iphiramidi entsha ngaphantsi kwekhowudi.
- Yongeza ibhloko yokujikeleza (guqula imenyu) kwaye ujikeleze i-X axis 180 degrees.
- Yongeza ibhloko yokudala yeqela (guqula imenyu) eya kuthi idibanise zombini iiphiramidi, yenze i-gure enamacala asi-8 (octahedron).
- Ukuba ufuna ukuchaneka ngakumbi, unokongeza ibhloko yesikali ekupheleni (guqula imenyu) kwaye utshintshe ixabiso le-Z ukuya kwi-0.7 ukuze i-gure ibonakale ifanayo.
I-Hexagonal Prism
- Tsala kwaye ulahle ibhloko yepolygon (imenyu yefom) kwindawo yokusebenza.
- Cofa kwindawo ethi "vula iinketho ezininzi" (utolo lwasekunene).
- Qinisekisa ukuba ixabiso leMacala limiselwe ku-6.
- Unokongeza ibhloko yesikali (Hlehlisa imenyu) kwaye utshintshe ixabiso le-Z ukuba ufuna ukutshintsha ubude beprism enehexagonal.
Uphindaphindo
Ukuphinda i--gure kaninzi kwi-Tinkercad CodeBlocks kufuneka sisebenzise ukuphinda "1" ibhloko yamaxesha (imenyu yokulawula). Nangona kunjalo, ngaphambi kokwenza uphindaphindo kufuneka senze into entsha (Hlenza imenyu):
- Okokuqala tsala kwaye ulahle wenze into entsha ibhlokhi ukusuka kwimenyu yokuguqula kwindawo yomsebenzi.
- Ngoku ngezantsi nje kwebhloko tsala kwaye ulahle uphinda-1 ukuvala amaxesha kwimenyu yolawulo.
- Khetha nayiphi na imilo oyifunayo (ukusuka kwimilo yemenyu) kwaye uyifake PHAKATHI kwebhloko phinda ka-1. Uya kubona ukuba amaqhekeza - ahlangene njengephazili.
Ukuba utshintsha ixabiso elithi "1" kulo naliphi na elinye inani kwibhloko phinda 1 amaxesha, i -gure iya kukhutshelwa kaninzi njengoko uthatha isigqibo.
Nangona kunjalo, nokuba uqhuba ukulinganisa, akunakukwazi ukubona utshintsho kwi-previewewe, ngoba? kuba izinto zikotshwa kwaye zincamathiselwe kanye kwindawo enye! (enye ingentla kwenye)… ukubona utshintsho ekufuneka uluphinde kwaye ulushukumise! njengoko siza kubona kwinyathelo elilandelayo.
https://youtu.be/hxBtEIyZU5I
Ulungelelwaniso okanye i-Arrays
Okokuqala kufuneka siqonde iintlobo zolungelelwaniso ezikhoyo:
- Ulungelelwaniso lomgca okanye igridi: apho izinto ziphinda-phindwa ukuya kwicala elinye okanye ezimbini ukuya kwisithuba.
- Ulungelelwaniso olujikelezayo: apho izinto zijikeleza kwi-axis yokujikeleza, zenza izangqa.
- Ulungelelwaniso olungalindelekanga: apho izinto-ziyakuba nesithuba ngokuzimisa kwiindawo ezahlukeneyo ngokungenamkhethe
Ngoku makhe sibone indlela yokwenza ngayo usebenzisa iTinkercad CodeBlocks:
Ulungelelwaniso lomgca:
- Okokuqala tsala kwaye ulahle wenze ibhloko yento entsha ukusuka kwimenyu yokuguqula kwindawo yomsebenzi.
- Ngoku kufuneka senze i-variable. Ungatsala ibhloko yokudala eguquguqukayo kwimenyu yezibalo kwaye uyibeke ngaphantsi kwebhloko yangaphambili (gcina ixabiso elingu-0).
- Guqula igama loguqulo (ukuchonga lula) kulo naliphi na igama olifunayo elinje "intshukumo" ukwenza oku nqakraza kwimenyu eyehlayo kwibhloko kwaye ukhethe inketho ethiya ngokutsha ukwahluka...
- Ngoku ngezantsi nje kwebhloko tsala kwaye ulahle uphinda-1 ukuvala amaxesha kwimenyu yolawulo.
- Khetha nayiphi na imilo oyifunayo (ukusuka kwimilo yemenyu) kwaye uyifake PHAKATHI kwebhloko phinda ka-1. Uya kubona ukuba amaqhekeza - ahlangene njengephazili.
- Ngoku ngezantsi kwebhloko yangaphambili (kodwa uhlala ngaphakathi kwibhloko yokuphinda) uya kubeka ibhloko yentshukumo.
- Fikelela kwimenyu yeDatha kwaye uya kuqaphela ukuba ibhloko entsha ngoku yenziwe ngegama elifanayo olinike ukuguquguquka kwakho.
- Tsala loo bhloko kwaye uyibeke ngaphakathi kwebhloko yentshukumo (ingaba ku-X, Y okanye u-Z ngokuxhomekeke kweliphi icala ofuna ukulihambisa i--gure).
- Ukuphantse uku--nish siyakongeza ibhloko yotshintsho (wena-kunye ngaphakathi kwimenyu yezibalo) kwaye kwimenyu eyehlayo yebhloko khetha igama lenguqu yakho.
- Lixesha lezibalo! Tsala ibhloko ye-equation (wena-kunye ngaphakathi kwimenyu yezibalo kunye neempawu 0 + 0) NGAPHANDLE KWEKHOWUDI YAKHO, ungasebenzisa nayiphi na indawo engenanto kwindawo yokusebenza.
- Guqula i-0 yokugqibela nakweliphi na inani olifunayo, oku kuyakumela iiyunithi i-gure yakho iya kuhamba.
- Uku-nish tsala ibhloko yakho ye-equation kwaye uyibeke emva kwecandelo elithi "ukuya" kwibhloko eguquguqukayo yokutshintsha ngaphezulu kwe-1 (ukubuyisela inani elingu-1 nge-equation 0 + n).
- Ekugqibeleni, sebenzisa ukulinganisa kwaye ubukele umlingo. Ndiyazi ukuba ixesha lokuqala liyadika, kodwa kuba lula ngokuziqhelanisa.
Ulungelelwaniso olujikelezayo:
- Okokuqala tsala kwaye ulahle wenze into entsha ibhlokhi ukusuka kwimenyu yokuguqula kwindawo yomsebenzi.
- Ngoku kufuneka senze i-variable. Ungatsala ibhloko yokudala eguquguqukayo kwimenyu yezibalo kwaye uyibeke ngaphantsi kwebhloko yangaphambili (gcina ixabiso elingu-0).
- Guqula igama loguqulo (ukuchonga lula) kulo naliphi na igama olifunayo elinje "ujikelezo" ukwenza oku nqakraza kwimenyu eyehlayo kwibhloko kwaye ukhethe inketho ethiye kwakhona ukwahluka...
- Ngoku ngezantsi nje kwebhloko tsala kwaye ulahle uphinda-1 ukuvala amaxesha kwimenyu yolawulo.
- Khetha nayiphi na imilo oyifunayo (ukusuka kwimilo yemenyu) kwaye uyifake PHAKATHI kwebhloko phinda ka-1. Uya kubona ukuba amaqhekeza - ahlangene njengephazili.
- Ngoku ngezantsi kwebhloko yangaphambili (kodwa uhlala ngaphakathi kwibhloko yokuphinda) uya kubeka ibhloko yentshukumo.
- Guqula ixabiso le-X okanye i-Y ye-axis yebhloko yokuhamba (ukuhambisa i -gure kude kumbindi wendiza yokusebenza okanye imvelaphi).
- Yongeza ujikelezo olujikeleze ibhloko (ungayi-ya kuyo kwimenyu yokuguqula) kwaye utshintshe ukhetho lwe-X ukuya ku-Z.
- Fikelela kwimenyu yeDatha kwaye uya kuqaphela ukuba ibhloko entsha ngoku yenziwe ngegama elifanayo olinike ukuguquguquka kwakho.
- Tsala loo bhlokhi kwaye uyibeke phezu kwenombolo emva nje kokhetho "loku" kwibhloko yokujikeleza.
- Ngoku kwimenyu yezibalo tsala ibhloko "X: 0 Y: 0 Z: 0 Z:0" kwaye uyibeke nje emva kokhetho lwedigri zokujikelezisa kwibhloko yangaphambili (ngale ndlela siyaqinisekisa ukuba i-gure ijikeleza embindini we inqwelomoya hayi kwiziko layo).
- Ukuphantse uku--nish siyakongeza ibhloko yotshintsho (wena-kunye ngaphakathi kwimenyu yezibalo) kwaye kwimenyu eyehlayo yebhloko khetha igama lenguqu yakho.
- Lixesha lezibalo! Tsala ibhloko ye-equation (wena-kunye ngaphakathi kwimenyu yezibalo kunye neempawu 0 + 0) NGAPHANDLE KWEKHOWUDI YAKHO, ungasebenzisa nayiphi na indawo engenanto kwindawo yokusebenza.
- Guqula i-0 yokugqibela nakweliphi na inani olifunayo, oku kuyakumela iiyunithi i-gure yakho iya kuhamba.
- Uku-nish tsala ibhloko yakho ye-equation kwaye uyibeke emva kwecandelo elithi "ukuya" kwibhloko eguquguqukayo yokutshintsha ngaphezulu kwe-1 (ukubuyisela inani elingu-1 nge-equation 0 + n).
- Ekugqibeleni, sebenzisa ukulinganisa kwaye ubukele umlingo. Ndiyazi ukuba ixesha lokuqala liyadika, kodwa kuba lula ngokuziqhelanisa.
Ulungelelwaniso olungalindelekanga:
Ngethamsanqa, olu hlobo lokulungelelanisa lulula kakhulu kunokuba lubukeka.
- Okokuqala tsala kwaye ulahle wenze into entsha ibhlokhi ukusuka kwimenyu yokuguqula kwindawo yomsebenzi.
- Ngoku ngezantsi nje ukuba ibhloko tsala kwaye uwise ukuphinda 1 timesblock ukusuka kwimenyu yolawulo (ngokutshintsha inani ulawula inani -gures eziya kuvela).
- Khetha nayiphi na imilo oyifunayo (ukusuka kwimilo yemenyu) kwaye uyifake PHAKATHI kwebhloko phinda ka-1. Uya kubona ukuba amaqhekeza - ahlangene njengephazili.
- Ngoku ngezantsi kwebhloko yangaphambili (kodwa uhlala ngaphakathi kwibhloko yokuphinda) uya kubeka ibhloko yentshukumo.
- Siza kusebenzisa ibhloko entsha ebizwa ngokuba yi-“random between 0 kunye ne-10” unga--yifake kwimenyu yeMathematika.
- Tsala ibhloko kwaye uyibeke nje emva kolungelelwaniso lwe-X lwebhloko eshukumayo. Phinda intshukumo yolungelelwaniso lukaY.
- Okokugqibela kuyimfuneko uku-de-ne uluhlu lwamanani (okanye uluhlu lwezikhundla apho zethu -gures ziya kuvela ngokungenamkhethe). Umzekeloample ukuba ungathanda ukuba i--gures ibonakale kuyo yonke inqwelomoya yomsebenzi, ungachwetheza -100 ukuya kwi-100 ngaphakathi kwebhloko "ngokungaqhelekanga phakathi..."
Izandla esenzweni
Ngoku ukuba ufunde izinto ezisisiseko, lixesha lokulivavanya. Chonga ijometri yezona kristale zidumileyo kwaye usebenzise oko ukufundileyo kwisifundo sanamhlanje ukuzama ukuziphindaphinda.
Nazi iikhosi ezimbalwa zokwenza (iingcebiso):
Imagnetite
- Kuya kufuneka ujoyine iiphiramidi ezimbini ezinamacala ama-4 ukwenza itetrahedron, eya kuba yimodyuli ephambili ekufuneka iphindwe.
- Sebenzisa ibhloko ephinda-phindayo ukuphinda-phinda inani leemilo ze ulixube nebhloko eshukumayo + uluhlu phakathi kwe-0 – 10 ukuze ubeke kwindawo ezahlukeneyo iimilo.
- Zama ukongeza ibhloko yesikali ukutshintsha ubungakanani beemilo.
Itetrahedriti
- Qala ngephiramidi enamacala ama-4. Sebenzisa ezinye iiphiramidi ezi-4 ukusika iikona ze-gure.
- Phinda le composite -gure amaxesha amaninzi kwindiza yomsebenzi etshintsha ubukhulu bayo.
- Ingcebiso ye-Pro: yongeza i-X, Y, iibhloko zokujikeleza ze-Z kwaye uzidibanise nebhloko yoluhlu (0 ukuya ku-360) ukujikeleza i-gures ngokungaqhelekanga ukujonga okubonakalayo.
IPyrite
- Eyona ilula kunazo zonke, isebenzisa iibhokisi kunye neebhloko eziphindaphindayo ukwenza iibhokisi ezincinci ezijikeleze ityhubhu enkulu.
Iliwa lentaba-mlilo
- Kubonakala ngathi kunzima kodwa akunjalo! Qala ngomzimba omkhulu oqinileyo (ndincoma i-sphere).
- Ngokungakhethiyo beka iingqukuva ezininzi ezincinci neziphakathi ejikeleze umzimba oyintloko. Qinisekisa ukuba uyiseta kwimowudi "ehollow".
- Hlanganisa yonke into kunye kwaye ubukele njengoko iingqukuva ezincinci zisusa amaqhekeza omzimba ophambili
Iquartz
- Yenza iprism enehexagonal kwaye uyilungelelanise ne-Z-axis.
- Beka iphiramidi enamacala ama-6 ngaphezulu kwayo
- Sika ngqo kwincam yephiramidi
- Hlanganisa yonke into kwaye uyisebenzise njengemodyuli.
- Phinda imodyuli usebenzisa uphinda-phindo lokujikeleza ukujikeleza ukuya kumbindi wenqwelomoya.
Ibhismuth
- I-Complicated -gure, yonke into iqala ngetyhubhu.
- Ngoku uya kufuna iiphiramidi ezi-6 eziza kunqumla amacala etyhubhu ukuze zisishiye kuphela "ngesakhelo".
- Phinda isakhelo amatyeli amaninzi ukuya kumbindi wayo unciphisa isikali esipheleleyo.
- Ekugqibeleni ngenxa yesithintelo samandulo (i-Tinkercad CodeBlocks ivumela kuphela i-200 primitives kwinqwelo-moya yokusebenza) siya kukwazi ukuphinda-gure amaxesha ambalwa, ngaphezu kokwaneleyo ukufezekisa umphumo omkhulu.
Geode
- Iityhubhu zisisiseko sayo -gure
- Phinda iityhubhu ezijikeleze embindini ukwenza amakhonkco usebenzisa iipateni zerevolution.
- Guqula umbala wamakhonkco ukuze ufane ngokusondeleyo nemibala yangempela yelitye elinqabileyo
- Ekugqibeleni sebenzisa ibhokisi enkulu ukusika uyilo kwisiqingatha (njenge-geode egayiweyo ebomini bokwenene).
Ukuba unengxaki yokuqonda umxholo, ndikushiyela amakhonkco kwiimvavanyo zam ukuze ukwazi ukuphindaphinda kwaye ulinge ngazo!
- Imagnetite
- Itetrahedriti
- IPyrite
- Iliwa lentaba-mlilo
- Iquartz
- Ibhismuth
- Geode
Thumela ngaphandle kuShicilelo lwe-3D
Xa -uqukumbela uyilo lwakho ungalibali ukongeza ibhloko "yenza iqela" ukuya ekupheleni kwekhowudi, ngale ndlela siqinisekisa ukuba onke amaqhekeza ahlangene njengento enye. Yiya kwimenu yokuthumela ngaphandle kwaye ukhethe .stl (eyona iqhelekileyo ifomathi yoshicilelo lwe-3D).
Ukulungiswa koShicilelo lwe-3D (uYilo lwe-Tinkercad 3D)
Khumbula! Kubaluleke kakhulu ukuba phambi koshicilelo lwe-3D nantoni na kufuneka uqinisekise ukuba imodeli inokwenzeka, ngamanye amazwi, iyahambelana nale migaqo yoshicilelo ye-3D ilandelayo:
- Awunako ukuprinta iimodeli Ukupoqa esithubeni ngaphandle kwesiseko okanye inkxaso.
- Ii-angles ezidlula i-45 degrees ziya kufuna inkxaso yesakhiwo kwi-software ye-CAD.
- Zama ukwenza isiseko sakho -gure njengoko uPat kangangoko kunokwenzeka ukuqinisekisa ukunamathela kakuhle kwibhedi yoshicilelo.
Kule meko kunzima kakhulu ukunyamekela le mithetho xa sisenza iipateni ezizenzekelayo. Ndincoma ukuthatha ngaphandle imodeli ye.stl kwiTinkercad 3D Designs ukuya -x phambi koshicilelo, kulo mzekelo:
- Ndongeze i-polyhedron embindini apho idibanisa zonke iimilo.
- Emva koko wongeza ityhubhu engenanto ngaphantsi ukuze uqiniseke ukuba ihlwempu nguPat.
- Ekugqibeleni kuqokelelwe yonke into kunye kwaye ithunyelwe ngaphandle kwifomathi ye-.stl
Yiprinte nge-3D
Kule projekthi sisebenzise isoftware yeCAM yasimahla Ultimaker Cura 3D ngezi parameters zilandelayo:
- Izinto: PLA + isilika
- Ubungakanani bombhobho: 0.4 mm
- Umaleko umgangatho: 0.28 mm
- Ngaphakathi: 20% ipateni yegridi
- Ubushushu bokukhulisa: Ngowama-210 C
- Ubushushu bebhedi eshushu: Ngowama-60 C
- Isantya soshicilelo: 45 mm/s
- Ixhasa: Ewe (kuyazenzekela kwi 45 degrees)
- Ukuncamathela: Brim
Iimbekiselo
Del Court, M. (2014, 3 enero). IJoloji kunye neJometri. michelledelcourt. Recuperado 11 de septiembre de 2022, de
https://michelledelcourt.wordpress.com/2013/12/20/geology-and-geometry/
Oku kakuhle!
Ngaba wabelane ngoyilo lweCodeblocks esidlangalaleni kwigalari yeTinkercad?
Amaxwebhu / Izibonelelo
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Software s instructables Geology Nge Tinkercad CodeBlocks Software [pdf] Incwadi Yomyalelo instructables Geology With Tinkercad CodeBlocks Software |