Abubuwan da ake koyarwa na Software Geology Tare da Tinkercad CodeBlocks Logo Software

Abubuwan da ke ba da umarni na software Geology Tare da Tinkercad CodeBlocks Software

Abubuwan koyarwar Software Geology Tare da Tinkercad CodeBlocks Software-samfurin

Fahimtar Geometry na Rocks da Crystals

Yawancin daskararru na geometric suna faruwa a zahiri a cikin yanayi. Lu'ulu'u na ma'adinai suna girma zuwa na yau da kullun, siffofi na geometric.

Tetrahedrons
Tetrahedrite yana samar da lu'ulu'u masu siffar tetrahedral na yau da kullun. An bayyana shi na farko a kusa da 1845 a Jamus kuma ana amfani dashi azaman tushen jan karfe. (Kotu, 2014)

Cubes
Pyrite ko "zinari na wawa" musamman yana samar da lu'ulu'u masu kyau. A cikin ƙarni na 16 da 17 pyrite an yi amfani da shi azaman tushen ƙonewa a farkon-rearms, yana haifar da tartsatsi lokacin da madauwari -le ta buge shi. (del Court, 2014) Bismuth kuma yana kula da girma a cikin nau'i na cubes waɗanda suke girma a matakai zuwa tsakiyarta, a cikin lissafi an san wannan sabon abu a matsayin tsari mai mahimmanci.

Octahedron
Magnetite shine ainihin mafi maganadisu na duk wani ma'adinai da ke faruwa ta halitta a duniya. Ta hanyar lura da jan hankali na magnetite zuwa ƙananan baƙin ƙarfe, mutane a kasar Sin a cikin karni na 4 BC da Girka a karni na 6 BC - sun lura da magnetism na farko. (Kotu, 2014)

Prism mai kusurwa shida
Lu'ulu'u na Quartz suna samar da prisms hexagonal. Dogayen fuskokin priism koyaushe suna yin cikakkiyar kusurwa 60° kuma suna raba haske zuwa bakan. (Kotu, 2014)
Geometry na kowane crystal (a zahiri na kowane tsarin geometric) ya dogara ne akan ka'idodi 3 na asali:

  • Siffar: Gure tushe ne.
  • Maimaitawa: Yana da adadin sau da tushe -gure ne "kwafi da manna".
  • Daidaitawa: Yana da odar da aka ba kwafin asalin gure a cikin jirgin aiki.

Abubuwan Koyarwar Software Geology Tare da Tinkercad CodeBlocks Software- (1)

Fassara shi zuwa Tinkercad Codeblocks

Waɗannan siffofi na geometric suna da sauƙin ganewa kuma (an yi sa'a a gare mu) yawancin su an riga an saita su a cikin Siffofin Siffai ko Mahimmanci na Tinkercad CodeBlocks. Don zaɓar sabon siffa kawai ja shi zuwa wurin aiki kuma danna maɓallin Play don gudanar da simulation da nuna motsin rai.

Siffofin Farko

Wasu siffofi na geometric waɗanda a kallo na farko suna kama da rikitarwa, a zahiri kawai maimaitawa da canjin matsayi na tushe ɗaya -gure. Bari mu ga yadda ake yin shi a cikin Tinkercad CodeBlocks:Abubuwan Koyarwar Software Geology Tare da Tinkercad CodeBlocks Software- (2)

Tetrahedrons

  1.  Jawo da sauke tubalan dala (menu na tsari) zuwa wurin aiki.
  2.  Danna alamar "bude ƙarin zaɓuɓɓuka" (kibiya dama).
  3.  Canja darajar bangarorin zuwa 3 (ta haka za mu sami dala mai gefe 4 ko tetahedron).

Cubes

  1.  Mafi sauƙi -gure, batu ne kawai na jawowa da sauke cube ko toshe akwatin (menu na tsari) zuwa wurin aiki.

Octahedron

  1.  Jawo da sauke tubalan dala (menu na tsari) zuwa wurin aiki.
  2.  Ƙara toshe motsi (gyara menu) kuma canza ƙimar Z zuwa 20 (wannan zai motsa -gure raka'a 20 zuwa sama)
  3.  Ƙara sabon dala a ƙarƙashin lambar.
  4.  Ƙara tubalan juyi (gyara menu) kuma juya axis X 180 digiri.
  5.  Ƙirƙiri toshe rukuni (gyara menu) wanda zai haɗa pyramids biyu tare, samar da gurare mai gefe 8 (octahedron).
  6.  Idan kuna son zama daidai, zaku iya ƙara shingen sikelin a ƙarshen (gyara menu) kuma canza ƙimar Z zuwa 0.7 don haka -gure zai yi kama da uniform.

Prism mai kusurwa shida

  1. Jawo da sauke toshe polygon (menu na tsari) zuwa wurin aiki.
  2.  Danna alamar "bude ƙarin zaɓuɓɓuka" (kibiya dama).
  3.  Tabbatar cewa an saita ƙimar Sides zuwa 6.
  4.  Kuna iya ƙara toshe ma'auni (gyara menu) kuma canza ƙimar Z idan kuna son canza tsayin prism hexagonal.

https://youtu.be/DAlibpGWiRo

Maimaituwa

Don maimaita -gure sau da yawa a cikin Tinkercad CodeBlocks muna buƙatar amfani da maimaita "1" sau toshe (menu na sarrafawa). Koyaya, kafin ƙirƙirar maimaitawa dole ne mu ƙirƙiri sabon abu (gyara menu):

  1.  Da farko ja da sauke ƙirƙiri sabon toshe abu daga menu na gyara a wurin aiki.
  2.  Yanzu kusa da wannan toshe ja da sauke maimaita toshewar sau 1 daga menu na sarrafawa.
  3.  Zaɓi kowane nau'i da kuke so (daga menu na siffa) kuma saka shi ACIKIN toshe maimaita sau 1. Za ku ga cewa guda -t tare kamar wuyar warwarewa.

Idan kun canza ƙimar "1" zuwa kowace lamba a cikin toshe maimaita sau 1, za a kwafi -gure sau da yawa kamar yadda kuka yanke shawara.
Koyaya, ko da kuna gudanar da simulation, ba zai yuwu a ga canje-canje a cikin previewer, me yasa? saboda ana kwafa abubuwan ana liƙa daidai wuri ɗaya! (ɗayan sama da ɗayan)… don ganin canje-canjen da kuke buƙatar maimaitawa kuma motsa su! kamar yadda zamu gani a mataki na gaba.
https://youtu.be/hxBtEIyZU5I

Aalignment ko Arrays

Da farko dole ne mu fahimci nau'ikan daidaitawar da ke akwai:

  • Daidaita layi ko grid: a cikin abin da ake maimaita abubuwa zuwa daya ko biyu kwatance zuwa -ll sarari.
  • Daidaita jujjuyawa: a cikin abin da abubuwa ke jujjuya a kusa da axis na juyawa, samar da kewaye.
  • Daidaita bazuwar: a cikin abin da abubuwa -ll sarari ta hanyar sanya kansu a wurare daban-daban a fili bazuwar

Yanzu bari mu ga yadda ake yin ta ta amfani da Tinkercad CodeBlocks:

Daidaita layi:

  1.  Da farko ja da sauke ƙirƙiri sabon toshe abu daga menu na gyara a wurin aiki.
  2.  Yanzu muna buƙatar ƙirƙirar mai canzawa. Kuna iya ja maɓallin ƙirƙira mai canzawa daga menu na lissafi kuma sanya shi ƙasa da toshewar da ta gabata (kiyaye ƙimar 0).
  3.  Canja sunan maballin (don sauƙin ganewa) zuwa kowace kalma da kuke so kamar "motsi" don yin wannan danna kan menu mai saukewa a cikin toshe kuma zaɓi zaɓin sake suna mai canzawa…
  4.  Yanzu kusa da wannan toshe ja da sauke maimaita toshewar sau 1 daga menu na sarrafawa.
  5.  Zaɓi kowane nau'i da kuke so (daga menu na siffa) kuma saka shi ACIKIN toshe maimaita sau 1. Za ku ga cewa guda -t tare kamar wuyar warwarewa.
  6.  Yanzu a ƙasa da tubalan da ya gabata (amma zama a cikin tubalan maimaitawa) zaku sanya shingen motsi.
  7.  Shiga menu na bayanai kuma za ku lura cewa yanzu an ƙirƙiri sabon toshe tare da irin sunan da kuka ba wa masu canjin ku.
  8.  Jawo wannan toshe kuma sanya shi a cikin katangar motsi (zai iya kasancewa akan X, Y ko Z ya danganta da wacce kake son motsa -gure).
  9.  Kusan -nish za mu ƙara toshe abubuwan canzawa (kai -da shi a cikin menu na lissafi) kuma a cikin menu na zazzage na toshe zaɓi sunan canjin ku.
  10.  Lokaci yayi don ɗan lissafi! Jawo katangar lissafi (kai -da shi a cikin menu na lissafi tare da alamomin 0 + 0) DAGA CIKIN CODE, zaku iya amfani da kowane sarari mara komai a wurin aiki.
  11.  Canja 0 na ƙarshe zuwa kowace lamba da kuke so, wannan zai wakilci raka'o'in ku -gure zai motsa.
  12.  To -nish ja toshe lissafin ku kuma sanya shi bayan sashin "zuwa" na tubalan canji akan 1 (don maye gurbin lamba 1 tare da ma'auni 0 + n).
  13.  A ƙarshe, gudanar da simintin kuma duba sihirin. Na san lokaci na farko yana da ban gajiya, amma yana samun sauƙi tare da aiki.

Daidaita jujjuyawa: 

  1.  Da farko ja da sauke ƙirƙiri sabon toshe abu daga menu na gyara a wurin aiki.
  2.  Yanzu muna buƙatar ƙirƙirar mai canzawa. Kuna iya ja maɓallin ƙirƙira mai canzawa daga menu na lissafi kuma sanya shi ƙasa da toshewar da ta gabata (kiyaye ƙimar 0).
  3.  Canja sunan ma'anar (don sauƙin ganewa) zuwa kowace kalma da kuke so kamar "juyawa" don yin wannan danna kan menu mai saukewa a cikin toshe kuma zaɓi zaɓin sake suna mai canzawa…
  4.  Yanzu kusa da wannan toshe ja da sauke maimaita toshewar sau 1 daga menu na sarrafawa.
  5.  Zaɓi kowane nau'i da kuke so (daga menu na siffa) kuma saka shi ACIKIN toshe maimaita sau 1. Za ku ga cewa guda -t tare kamar wuyar warwarewa.
  6.  Yanzu a ƙasa da tubalan da ya gabata (amma zama a cikin tubalan maimaitawa) zaku sanya shingen motsi.
  7.  Canja darajar ma'aunin X ko Y na shingen motsi (don matsar da -gure daga tsakiyar jirgin aiki ko asalin).
  8.  Ƙara juyawa a kusa da toshe (zaku iya -da shi a cikin menu na gyara) kuma canza zaɓin axis X zuwa axis Z.
  9.  Shiga menu na bayanai kuma za ku lura cewa yanzu an ƙirƙiri sabon toshe tare da irin sunan da kuka ba wa masu canjin ku.
  10.  Jawo wannan toshe kuma sanya shi akan lambar bayan zaɓin "zuwa" a cikin toshe juyi.
  11.  Yanzu daga menu na lissafi ja toshe "X: 0 Y: 0 Z: 0 Z: 0" kuma sanya shi bayan zaɓin digiri na jujjuyawar toshe na baya (ta haka ne muke tabbatar da cewa -gure yana juyawa a tsakiyar tsakiyar. jirgin ba daga cibiyarsa ba).
  12.  Kusan -nish za mu ƙara toshe abubuwan canzawa (kai -da shi a cikin menu na lissafi) kuma a cikin menu na zazzage na toshe zaɓi sunan canjin ku.
  13.  Lokaci yayi don ɗan lissafi! Jawo katangar lissafi (kai -da shi a cikin menu na lissafi tare da alamomin 0 + 0) DAGA CIKIN CODE, zaku iya amfani da kowane sarari mara komai a wurin aiki.
  14.  Canja 0 na ƙarshe zuwa kowace lamba da kuke so, wannan zai wakilci raka'o'in ku -gure zai motsa.
  15.  To -nish ja toshe lissafin ku kuma sanya shi bayan sashin "zuwa" na tubalan canji akan 1 (don maye gurbin lamba 1 tare da ma'auni 0 + n).
  16.  A ƙarshe, gudanar da simintin kuma duba sihirin. Na san lokaci na farko yana da ban gajiya, amma yana samun sauƙi tare da aiki.

Daidaita bazuwar:
Abin farin ciki, wannan nau'in daidaitawa ya fi sauƙi fiye da yadda yake gani.

  1.  Da farko ja da sauke ƙirƙiri sabon toshe abu daga menu na gyara a wurin aiki.
  2.  Yanzu kusa da wannan toshe ja da sauke maimaita katange sau 1 daga menu na sarrafawa (ta hanyar canza lambar da kuke sarrafa adadin -gures da zai bayyana).
  3.  Zaɓi kowane nau'i da kuke so (daga menu na siffa) kuma saka shi ACIKIN toshe maimaita sau 1. Za ku ga cewa guda -t tare kamar wuyar warwarewa.
  4.  Yanzu a ƙasa da tubalan da ya gabata (amma zama a cikin tubalan maimaitawa) zaku sanya shingen motsi.
  5.  Za mu yi amfani da sabon toshe mai suna "bazuwar tsakanin 0 da 10" za ku iya -da shi a cikin menu na Lissafi.
  6.  Jawo toshe kuma sanya shi bayan haɗin X na toshewar motsi. Maimaita aikin don haɗin gwiwar Y.
  7.  A ƙarshe ya zama dole a de-ne kewayon lambobi (ko kewayon matsayi wanda -gures ɗinmu zai bayyana bazuwar). Don misaliampIdan kuna son -gures su bayyana a duk faɗin jirgin sama, zaku iya buga -100 zuwa 100 a cikin toshe “random tsakanin…”

https://youtu.be/fHy3oJSMf0M

Hannu a Aiki

Yanzu da kun koyi abubuwan yau da kullun, lokaci yayi da za ku gwada shi. Gano lissafi na fitattun lu'ulu'u kuma yi amfani da abin da kuka koya a darasin yau don ƙoƙarin maimaita su.
Anan akwai ƴan darussan ayyuka (alamomi):

Magnetite

  • Dole ne ku haɗu da dala biyu masu gefe 4 don samar da tetrahedron, wanda zai zama babban tsarin da za a maimaita.
  • Yi amfani da toshe mai maimaitawa don ninka adadin sifofi kuma haɗa shi tare da shingen motsi + kewayo tsakanin 0 – 10 zuwa matsayi a wurare daban-daban sifofin.
  • Gwada ƙara toshe ma'auni don canza girman sifofi.

Tetrahedrite

  • Fara da dala mai gefe 4. Yi amfani da wasu pyramids guda 4 don yanke sasanninta na -gure.
  • Maimaita wannan haɗe-haɗe-gure sau da yawa akan jirgin aikin yana canza girmansa.
  • Pro tip: ƙara tubalan jujjuya X, Y, Z kuma haɗa su tare da kewayon kewayon (0 zuwa 360) don jujjuya -gures ba da daɗewa ba don ƙarin haƙiƙanin kallo.

Pyrite

  • Mafi sauƙi -gure na duka, kawai yana amfani da kwalaye da maimaita tubalan don samar da ƙananan kwalaye a kusa da babban kube.

Dutsen Volcanic

  • Ga alama diMcult amma ba haka bane! Fara da babban jiki mai ƙarfi (Ina ba da shawarar yanki).
  • Ba da gangan sanya ƙanana da matsakaici da yawa kewaye da babban jiki ba. Tabbatar saita shi zuwa yanayin "rami".
  • Haɗa komai tare kuma duba yayin da ƙananan sassan ke cire guntun babban jiki

Quartz

  • Ƙirƙiri prism hexagonal kuma daidaita shi zuwa ga axis Z.
  • Sanya dala mai gefe 6 a samansa
  • Yi yanke daidai a ƙarshen dala
  • Haɗa komai tare kuma yi amfani da shi azaman module.
  • Maimaita tsarin ta amfani da maimaita jujjuyawa don jujjuya zuwa tsakiyar jirgin.

Bismuth

  • Rikici -gure, duk yana farawa da cube.
  • Yanzu kuna buƙatar pyramids 6 waɗanda za su yanke sassan cube don barin mu kawai tare da "firam".
  • Maimaita firam ɗin sau da yawa zuwa tsakiyarsa yana rage ma'auni gaba ɗaya.
  • A ƙarshe saboda ƙuntatawa na farko (Tinkercad CodeBlocks kawai yana ba da izinin 200 na farko a cikin jirgin aikin) za mu iya maimaita -gure sau biyu, fiye da isa don cimma babban sakamako.

Geode

  • Cubes shine tushen sa -gure
  • Maimaita cubes a kusa da tsakiya don samar da zobba ta amfani da tsarin juyin juya hali.
  • Canja launi na zoben zuwa mafi kusa da ainihin launuka na gemstone
  • A ƙarshe amfani da babban akwati don yanke zane a cikin rabi (kamar geode da aka yanke a rayuwa ta ainihi).

Idan kuna da matsala fahimtar batun, Na kuma bar muku hanyoyin haɗin gwaje-gwaje na don ku iya yin kwafi da gwaji tare da su!

  • Magnetite
  • Tetrahedrite
  • Pyrite
  • Dutsen Volcanic
  • Quartz
  • Bismuth
  • Geode

Abubuwan Koyarwar Software Geology Tare da Tinkercad CodeBlocks Software- (3) Abubuwan Koyarwar Software Geology Tare da Tinkercad CodeBlocks Software- (4) Abubuwan Koyarwar Software Geology Tare da Tinkercad CodeBlocks Software- (5)

Fitarwa don Buga 3D

Lokacin da aka tsara ƙirar ku kar ku manta da ƙara toshe "ƙirƙirar rukuni" zuwa ƙarshen lambar, ta wannan hanyar za mu tabbatar da cewa duk guntuwar suna tare a matsayin mai ƙarfi ɗaya. Je zuwa menu na fitarwa kuma zaɓi .stl (tsarin da ya fi kowa don bugu 3D).Abubuwan Koyarwar Software Geology Tare da Tinkercad CodeBlocks Software- (6)

Gyara don Buga 3D (Tinkercad 3D Designs)

Ka tuna! yana da mahimmanci cewa kafin bugu na 3D wani abu dole ne ku tabbatar cewa samfurin yana yiwuwa, a wasu kalmomi, cewa ya bi ka'idodin bugu na 3D masu zuwa:

  • Ba za ku iya buga samfuran Poating a sarari ba tare da tushe ko tallafi ba.
  • Kusurwoyin da suka wuce digiri 45 zasu buƙaci goyan bayan tsari a cikin software na CAD.
  • Yi ƙoƙarin yin tushe na -gure kamar yadda Pat zai yiwu don tabbatar da mannewa mai kyau ga gadon bugawa.

A wannan yanayin yana da matukar wahala mu kula da waɗannan ƙa'idodin lokacin da muke yin tsarin bazuwar. Ina ba da shawarar shigo da samfurin .stl cikin Tinkercad 3D Designs zuwa -x kafin bugu, a wannan yanayin:

  1.  Na kara polyhedron a tsakiyar inda yake tsaka da duk siffofi.
  2.  Sa'an nan kuma ƙara cube maras kyau a ƙasa don tabbatar da cewa Talakawa Pat ne.
  3.  A ƙarshe an haɗa komai tare kuma a fitar dashi baya zuwa tsarin .stl

Abubuwan Koyarwar Software Geology Tare da Tinkercad CodeBlocks Software- (7) Abubuwan Koyarwar Software Geology Tare da Tinkercad CodeBlocks Software- (8)

3D Buga shi

Don wannan aikin mun yi amfani da software na CAM kyauta Ultimaker Cura 3D tare da sigogi masu zuwa:

  • Abu: PLA+ siliki
  • Girman bututun ƙarfe: mm0.4 ku
  • ingancin Layer: mm0.28 ku
  • In-ll: 20% tsarin grid
  • Yanayin zafin jiki: 210 C
  • Zafin gado mai zafi: 60 C
  • Gudun bugawa: 45 mm/s
  • Yana goyan bayan: Ee (atomatik a digiri 45)
  • Adhesion: Gashi

Abubuwan Koyarwar Software Geology Tare da Tinkercad CodeBlocks Software- (9) Abubuwan Koyarwar Software Geology Tare da Tinkercad CodeBlocks Software- (10) Abubuwan Koyarwar Software Geology Tare da Tinkercad CodeBlocks Software- (11) Abubuwan Koyarwar Software Geology Tare da Tinkercad CodeBlocks Software- (12)

Magana

Kotun Del, M. (2014, 3 enero). Geology da Geometry. Michelledelcourt. Recuperado 11 de septiembre de 2022, de
https://michelledelcourt.wordpress.com/2013/12/20/geology-and-geometry/

Wannan yana da kyau!
Shin kun raba ƙirar Codeblocks a bainar jama'a a cikin hoton Tinkercad?

Takardu / Albarkatu

Abubuwan da ke ba da umarni na software Geology Tare da Tinkercad CodeBlocks Software [pdf] Jagoran Jagora
Koyarwar Geology Tare da Tinkercad CodeBlocks Software

Magana

Bar sharhi

Ba za a buga adireshin imel ɗin ku ba. Ana yiwa filayen da ake buƙata alama *