MD Sports BG138Y22004 Assembly Instructions

Model/Modelo/Modèle: BG138Y22004

Warranty Information

This product is covered by a limited warranty effective for 90 days from the date of purchase. Medal Sports will offer replacement parts at no cost if a part is found defective or breaks during this period. Exceptions include mainframes, table tops, playing surfaces, batteries, or tools. The warranty does not apply to damages from improper usage, alteration, misuse, abuse, accidental damage, or neglect. A purchase receipt is required for warranty service. For assistance, contact the Consumer Service Department.

Contact Information:

MD SPORTS

Customer Service Toll Free: 877-472-4296

Hours: Monday-Friday, 9:00 a.m. to 5:00 p.m. EST

Website: www.medalsports.com

Safety and Usage Guidelines

Important Notices:

Parts Identifier

Part Number Part Name Quantity Figure Reference
1 Tube - 1 x2 FOR FIG. 7
2 Tube - 2 x2 FOR FIG. 2, 3R, 5R, 5L, 4, 2
3R Tube - 3 Right x1 FOR FIG. 1
3L Tube - 3 Left x1 FOR FIG. 1
4 Tube - 4 x2 FOR FIG. 1, 3
5R Tube - 5 Right x1 FOR FIG. 2, 5L
5L Tube - 5 Left x1 FOR FIG. 2, 6
6 Tube - 6 x2 FOR FIG. 4, 7
7 Tube - 7 x1 FOR FIG. 13
8 Tube - 8 x2 FOR FIG. 5, 9
9 Tube - 9 x2 FOR FIG. 6, 10
10 Tube - 10 x1 FOR FIG. 6, 11
11 Tube - 11 x1 FOR FIG. 7
12 Paddle Sensor x2 FOR FIG. 10, 13
13 Ball Return Net x1 FOR FIG. 12, 14, 15, 16, 17
14 Rim x2 FOR FIG. 9, 10
15 Rim Support Plate x2 FOR FIG. 9
16 Rim Net x2 FOR FIG. 10
17 Backboard x1 FOR FIG. 8, 11, 14, 15
18 Electronic Scorer x1 FOR FIG. 8, 16
19 Control Box x1 FOR FIG. 8, 15, 16
20 Electronic Scorer Face Plate x1 FOR FIG. 8

Accessories

Hardware

Pre-installed Parts

Assembly Instructions

Figure 1: Base Frame Assembly

Connect tubes 3R and 3L to tube 4. Use pre-installed parts P2, P5, P6, P7, P8, P9. Secure using hardware: 4 (x1), A3 (x4), A5 (x8), A6 (x4), A9 (x1), A10 (x1). This step involves a lock mechanism and a safety lock.

Figure 2: Connecting Side Frames

Attach tube 2 to the assembled frame (3R and 3L). Use pre-installed parts P1 (x2) and P2 (x2). Secure with hardware A2 (x2), A5 (x4), A6 (x2), A9 (x1), A10 (x1).

Figure 3: Attaching Main Support

Connect tube 4 to the main frame (tube 2). Use hardware A3 (x4), A5 (x8), A6 (x4), A9 (x1), A10 (x1). This step highlights the connection point referred to as 'The Hole/Orificio/Orifice'.

Figure 4: Adding Horizontal Supports

Attach tube 6 to the frame. Use pre-installed parts P1 (x2) and P3 (x2). Secure with hardware A2 (x4), A5 (x8), A6 (x4), A7 (x4), A9 (x1), A10 (x1). Ensure the push button (P1) on tube 6 is pulled out and fixed, and faces upwards during assembly.

Figure 5: Attaching Lower Supports

Connect tube 8 to the side frame tubes 5R and 5L. Use pre-installed part P1 (x2).

Figure 6: Connecting Lower Frame Tubes

Attach tube 9 to the frame. Use pre-installed part P1 (x2). Connect tube 10 to tube 8 using pre-installed part P5 (x2). Secure with hardware A2 (x2), A5 (x2), A6 (x2), A9 (x1), A10 (x1). Note: Do not over-tighten bolts.

Figure 7: Attaching Vertical Poles

Connect tube 1 to tube 2 using pre-installed part P2 (x2). Attach tube 11 to tube 8 using pre-installed part P4 (x2).

Figure 8: Mounting the Backboard

Attach the backboard components (17, 18, 20) to the frame. Use hardware A8 (x4).

Figure 9: Attaching the Rim and Net

Attach the rim (14) and net (16) to the backboard (17). Use hardware A4 (x2), A5 (x2), A6 (x2), A9 (x1), A10 (x1). Note: Do not over-tighten bolts.

Figure 10: Securing the Net to the Rim

Attach the net (16) to the rim (14). Use hardware A5 (x2), A6 (x2), A4 (x8), A5 (x16), A6 (x8), A9 (x1), A10 (x1). Ensure the net with larger meshes is attached to the rim.

Figure 11: Final Backboard Attachment

With assistance, attach the backboard (17) to the top tubes (1). Use hardware A1 (x2), A5 (x4), A6 (x2), A9 (x1), A10 (x1). Note: Do not use bolts on the backboard at this stage; they will be added later for the ramp tab.

Figure 12: Attaching the Netting

Attach the netting (13) to the frame, connecting to parts 1 and 11.

Figure 13: Securing Netting to Frame

Attach the netting (13) to frame part 7. Use hardware 7 (x1), A4 (x2), A5 (x2), A10 (x1). Connect to frame part 11.

Figure 14: Rear View of Backboard Attachment

Shows the rear view of the backboard attachment to the frame using hardware A1 (x2), A5 (x4), A6 (x2), A9 (x1), A10 (x1). Details the 'Ramp Tab' connection.

Figure 15: Connecting the Control Box

Connect the control box (19) to frame part 11.

Figure 16: Wiring the Scorer System

Connect the control wire and sensor wire to the electronic scorer (18) and control box (19).

How to Fold the Game for Storage

  1. Step 1: Release the tubes by pressing the push button (P1) as shown.
  2. Step 2: Fold the game.
  3. Step 3: WARNING: Do NOT trap your fingers when folding the game.
  4. Step 4: Complete the fold. Ensure the Safety Lock is engaged.

How to Unfold the Game to Replay

  1. Step 1: Unfold the game.
  2. Step 2: WARNING: Do NOT trap your fingers when folding the game.
  3. Step 3: Pull out tube 6 until push button (P1) pops out and is fixed. This requires two adults. Ensure the Safety Lock is disengaged.

Electronic Scorer Operation

Battery Installation

Unscrew the bolt on the battery box using a screwdriver and open it. Insert 4 x 1.5V "AA" batteries (not included), observing the correct polarity (+ and -). Clean battery contacts and device contacts before installation. If the game will not be used for an extended period, remove the batteries.

Low Battery Warning: When the battery level is very low, a "BATTERY LOW" voice will sound 3 times. Please check the battery charge.

Control Box Operation

Game Options

1. Beat the Time Clock

Players: 1P or 2P (single/double players mode).

Playing Time: Select 30, 45, or 60 seconds.

Scoring: All shots are worth 2 points until the final 10 seconds, when each shot is worth 3 points. The objective is to score as many points as possible within the time limit.

Winning: In 2-player mode, the player with the most points wins.

2. 3 Point, Beat the Clock

Players: 1P, 2P, or 4P (single/double players mode). In 2P/4P mode, two players shoot together.

Playing Time: Select 30, 45, or 60 seconds.

Scoring: All shots are worth 3 points. The objective is to score as many points as possible within the time limit.

Winning: In 2P/4P mode, the player with the most points wins.

3. Battle Back

Players: 2P or 4P.

Gameplay: A successful shot adds 2 points to the scorer's total and subtracts 2 points from the opponent's score. The first player to reach 10 points wins.

Winning Conditions:

4. Horse

Players: 2P, 3P, or 4P.

Gameplay: Only the left basket can score. Players line up on the left side. The game proceeds in "PK stages" (1-5). Each player gets one shot per stage. The player with the lowest score is eliminated after 5 stages, and the remaining players proceed to the next round. The rules are consistent across rounds. The last player remaining wins.

5. Check Point

Players: Select 1 to 4 players.

Playing Time: Preset at 30 seconds.

Scoring: All shots are worth 2 points. The player's score is shown on "HOME", while "VISITOR" shows the target score. If the target score is not reached, the game ends. Reaching the target score automatically lengthens the game time and displays a new target score.

Target Scores & Time: Target scores are 24, 52, 68, 86. Corresponding time added is 20s, 10s, 10s, 10s. The game ends if the score exceeds 98 points. The player with the most points wins.

6. Around the World

Players: Select 1 to 4 players.

Scoring: All shots are worth 2 points.

Gameplay: Players shoot one by one. The winner is the player who reaches 10 points in the shortest time. The LED will flash on the winner.

7. Left and Right Shot

Players: Select 1 to 4 players.

Gameplay: The game starts when the first ball enters the blinking hoop. "HOME" displays the player, and "VISITOR" displays the score. "HOME" and "VISITOR" blink alternately. Players score 2 points for shooting into the blinking hoop.

8. Record Breaker

Players: Multi-player.

Playing Time: Select 30, 45, or 60 seconds.

Gameplay: Only the left side keeps score, displayed on the left LED. The countdown ends the game. When a player's game ends, their total score is shown on the right. The next player starts by pressing "PLAY". The highest score overall is displayed on the right. If a player's score exceeds the highest displayed score, it replaces it. Records can be cleared by exiting game mode or powering off.

Disclaimer and FCC Compliance

Disclaimer: Changes or modifications not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment.

FCC Compliance: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy. If not installed and used according to instructions, it may cause harmful interference to radio communications. There is no guarantee that interference will not occur in a particular installation. If interference occurs, the user is encouraged to try to correct it by reorienting the antenna, increasing separation between equipment and receiver, connecting to a different circuit, or consulting a dealer/technician.

This device complies with Part 15 of the FCC Rules. Operation is subject to two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.

For additional resources, please contact Medal Sports Corp.

Models: BG138Y22004, BG138Y22004 EZ Fold Dual Shot Basketball, EZ Fold Dual Shot Basketball, Dual Shot Basketball, Basketball

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