The Legend of Zelda: Spirit Tracks - Instruction Booklet

Welcome to the world of Spirit Tracks! This guide provides essential information for playing The Legend of Zelda: Spirit Tracks on your Nintendo DS system.

Introduction

This is a tale from long ago. The tale of the first people of this land.

In the beginning, the people followed the spirits, and all was peaceful. But that era of peace soon came to an end. The evil Demon King rose to power, destroying everything in his path. The spirits had no choice but to face him in battle.

The war that ensued seemed to last an eternity, and much blood was shed. Finally, the spirits subdued the Demon King, but they could not destroy him. Their powers were too heavily depleted.

With their remaining power, they buried his spirit in a dark, dark realm. They built shackles to imprison him, along with a tower that acted as a lock. These shackles cover the land to this day.

With their power drained, the spirits returned to the heavens. Suddenly bereft of both demons and spirits, this land was entrusted to us.

But now the shackles are disappearing and darkness once again threatens the land...

During Link's initiation ceremony, Princess Zelda slips him a letter telling him to come and see her. He visits her in her room, where she tells him something bad is happening to the land – and worse, that its spirit tracks are disappearing! She asks him to accompany her to the Tower of Spirits and investigate the cause.

The two board Link's train and head for the tower. But on the way, they are attacked by the villainous Chancellor Cole – who expels Zelda's spirit and takes away her body!

Link and Zelda continue to the tower, where they meet Anjean. Anjean tells them that if the spirit tracks were to disappear, the Demon King would be released – and that the villains plan to use Zelda's body as a vessel for his spirit!

This story chronicles Link and Zelda's journey to get Zelda's body back – and save the whole land from darkness!

Characters

Link

An apprentice engineer. He came to the castle to become a full engineer... but when he met Zelda, fate took him on a different journey.

Zelda

Princess of Hyrule. After Cole and Staven stole her body, her spirit joined Link on his quest.

Anjean

Protector of the Tower of Spirits, which links all of the spirit tracks. Entrusts Link and Zelda with the Spirit Train.

Cole

Chancellor of Hyrule. Secretly working with Staven to free the Demon King.

Staven

Of a race close to the spirits, he dreams of wielding power greater than any of them. To this end, he wants to free the Demon King.

Getting Started

Make sure your Nintendo DS system is turned off. Insert The Legend of Zelda: Spirit Tracks Game Card into the Game Card slot on the back of the Nintendo DS system and push until it clicks into place.

Turn the power on. The Health and Safety Screen will appear. Once you have read it, touch the Touch Screen.

When using a Nintendo DSi system, simply touch the The Legend of Zelda: Spirit Tracks icon to start the game.

When using a Nintendo DS/DS Lite system, touch the The Legend of Zelda: Spirit Tracks Panel to start the game. If the Nintendo DS/DS Lite system's Start-up Mode is set to AUTO MODE, this step will not be necessary. For details, refer to the Instruction Booklet for your Nintendo DS/DS Lite system.

Note: "Nintendo DS system" is a catch-all term used to refer to the original Nintendo DS, the Nintendo DS Lite, and Nintendo DSi systems.

The in-game language depends on the one that is set on the console. In this game you can choose between five different languages: English, German, French, Spanish and Italian. If your Nintendo DS system is already set to one of them, the same language will be displayed in the game. If your Nintendo DS system is set to another language, the in-game default language will be English. You can change the in-game language by changing the language setting of your console. For further instructions about how to change language settings please refer to the Instruction Booklet of your Nintendo DS system.

Note: In this manual, images with a pink border represent the top screen, while images with a [touch-screen-symbol] represent the Touch Screen.

Selecting a File

To begin a new game, touch NEW GAME, then follow the instructions below. To continue from a previously saved game, touch the save slot containing your save data.

Beginning a New Game

After selecting NEW GAME, you will be prompted to enter the main character's name. Use the keyboard on the Touch Screen to enter characters, then select OK when you are finished. You will then be asked which hand you use the stylus with. When this is complete, the File Selection Screen will be displayed. Touch your new save slot to continue.

Saving Data

You can save your progress at any point by touching SAVE on the menu bar, or by pressing START and touching SAVE AND QUIT on the Pause Menu. Your progress will be saved to the same slot you selected when you began/continued your game. Keep in mind that when you restart a saved game, your character may not be standing in the same place as he was when you quit, e.g. you may be returned to the entrance of a temple.

Note: You can have a maximum of two save files at any time. If both are full, you must delete one if you want to begin a new game.

File Selection Screen

After choosing a save slot, touch START to go to the Mode Selection Screen. Touch COPY to copy a save file into the other save slot, or touch ERASE to delete a save file. Touch [back-arrow] to return to the previous screen.

Note:

  • Data from Battle Mode cannot be copied.
  • When copying a save file to another slot, that slot's data will be erased and cannot be recovered.

Selecting a Mode

Select ADVENTURE (p. 13–30) or BATTLE (p. 31–35) to begin playing. Select CONTACT MODE (p. 36) to trade treasure items over DS Wireless Communications, or OPTIONS to adjust in-game settings.

Note: Contact Mode will only be useful when you pick up treasure.

Options Menu

  • MESSAGE SPEED: Set the message speed to SLOW, NORMAL, or FAST.
  • SOUND SETTINGS: Choose between four different audio output types.
  • HANDEDNESS: Choose whether you are left- or right-handed.
  • MIC TEST: A meter will appear on the screen. Blow into the microphone, moving the system closer to/further from your face, to ensure you are at the appropriate distance.

Controls

This game is primarily played using the Touch Screen and microphone. The buttons can be used for some functions.

Top Screen: Displays game information.

Microphone: Used for certain actions.

L Button: Take out equipped item (p. 24).

+ Control Pad: Display Rail Screen (while driving) / Switch between characters (p. 23) / Display menu bar.

Touch Screen: All controls (p. 18-23) / Display Map Screen.

SELECT: Display Collection Screen.

Y Button: Display menu bar.

B Button: Display Map Screen.

R Button: Take out equipped item (p. 24).

A Button: Skip message / Display Rail Map Screen (while driving).

START: Pause / Skip cutscene.

Note: If you close your Nintendo DS system during play, it will go into Sleep Mode, greatly reducing battery consumption. To exit Sleep Mode, reopen your system.

Game Screens

Main Screen

Touch MENU on the lower part of the Touch Screen to display the menu bar, which contains a number of options.

  • Life Gauge: This decreases if you are hit by an enemy, fall into water, or otherwise take damage. If you have no hearts left, the game will end (p. 23).
  • Rupees: Your current Rupee stock will appear while the menu bar is open.
  • Curative Potions: Touch these to drink them. Each bottle only contains enough potion for one use.
  • SAVE (p. 10): Save your progress.
  • Map (p. 16): View the map.
  • Equippable Item (p. 24): Shows items you can equip.
  • Equipped Item: Displays the currently equipped item.
  • MENU: Touch this to show and hide the menu bar.
  • Spirit Pipes (p. 26): Access the Spirit Pipes.
  • COLLECTION (p. 14)/MAP/RAIL MAP (p. 17): Access these screens.

Note: This screen is for right-handed mode. When playing in left-handed mode, some elements are displayed on the opposite side of the screen.

Collection Screen

Touch COLLECTION on the menu bar to display this screen. Here you can see all of your items, along with the songs you have learned for the Spirit Pipes (p. 26).

  • Current Equipment: Displays currently equipped items.
  • Key Items: These are some important items you gain on your quest.
  • Train Parts: Here you can see all of the train parts you have collected. Collect a bunch and take them to Alfonzo so he can give your train an overhaul! (p. 30).
  • Treasure: This shows all of the treasure that you have collected. Take your loot to Linebeck to exchange it for train parts! (p. 30).
  • Songs: Melodies learned for the Spirit Pipes.
  • Ammo/Rabbits: Your bomb and arrow stocks are displayed here, along with the amount of wild rabbits you have caught.
  • Prize Postcards: Post these and you might win valuable treasure!
  • Stamp Book: Niko will give you this at a certain point in the story. Get it stamped in every area you visit!
  • Letters: As you progress through the game, some people will send you letters. If a postbox looks excited, touch it and the Postman will come along with a letter for you!
  • Swap Screens: Touch this to swap the upper and lower screens.

Map Screen

This shows a map of the area and marks your current location. It is usually displayed on the top screen. If you want to make notes or check other floors, touch MAP on the menu bar, or press down on the + Control Pad or the B Button to move it to the Touch Screen.

  • MEMO/ERASE: Write or erase notes on the map.
  • Floor: Use this in dungeons to look at other floors you have been to.
  • Map Icons: These are some of the icons that appear on the map: You are here, House/Shop, Key, Stairs, Place where something has changed, Phantom (p. 22).

Take lots of notes! You'll pick up a lot of useful info along the way from people, signs, and the environment. You never know what might be crucial for your quest, so remember to take notes on your map!

Rail Map

Touch RAIL MAP on the menu bar to display the Rail Map on the Touch Screen.

  • World Map Screen: Shows known and unknown regions. Unknown regions remain uncharted until you get the corresponding glyphs.
  • Region Map Screen: Displays specific areas. Touching a place you've been to before will show its name.
  • Tracks: During the game, you will be able to unlock new tracks to travel on.
  • Station: Points where the train can stop.

Actions

All of Link's basic actions are controlled by either touching or sliding. Use them to defeat enemies and solve the puzzles throughout the game!

Basic Actions

  • Walk/Run/Jump/Roll: Link will walk in the direction you are touching. If the stylus is further away from him, he will run. Link will automatically jump over small gaps. Quickly touch the Touch Screen twice and Link will roll. Rolling too much can make Link dizzy.

Talk/Examine

Touch a person to speak to them, or a sign to read it. You never know what might be useful, so check out everything you see!

If you see a [speech-bubble-icon] at the end of the message, take a look at the top screen!

Pick up / Throw

Touch a small item like a pot or rock to pick it up, then touch a spot to throw it. When it breaks, an item might pop out!

Using your Sword

You will gain a sword as you progress through the game. You can use it to defeat enemies, cut down bushes, destroy pots, and solve puzzles!

  • Lock-On Slash: Touch an enemy to make Link swing his sword at it.
  • Slide Slash: Slide the stylus in the direction you want to swing your sword. Slide perpendicular to Link and he will slash sideways. Slide in the direction Link is facing and he will lunge with his sword.
  • Whirling Blade: Draw a circle around Link and he will perform a spinning sword slash! But be careful – he will get dizzy if you repeat this too quickly.
  • Grab / Push / Pull: Touch a block to grab it, then touch an arrow to push or pull it in that direction. Keep in mind that some blocks cannot be moved.

Guiding the Phantom

Invincible enemies called Phantoms appear in a certain dungeon. Collect three Tears of Light to power up your sword, then attack the Phantom from behind to stun it. A friendly spirit can then fly into the Phantom and take control!

A Phantom under your control will usually follow Link, but you can also guide it freely using the stylus.

If a Phantom finds and hits you, you will lose some health and be returned to the entrance of the current floor. Try to keep out of their line of sight to avoid detection!

Direct the Phantom

Touch [phantom-icon] and it will turn yellow. Slide the stylus to draw the route you want the Phantom to take. While it is moving, touch [stop-icon] to stop it. As long as there are no obstacles, it will follow the path exactly.

Change Viewpoint

Touch [viewpoint-switch-icon] and [viewpoint-switch-icon] to switch focus between the Phantom and Link. This is useful if they are far apart and you want to keep an eye on both of them!

Call the Phantom

Touch [call-phantom-icon] at the bottom corner of the screen to call the Phantom to your side and have it follow you.

When your game ends...

If your Life Gauge (p. 13) runs out, your game will end and you will be presented with two options. Select CONTINUE to retry the same area, or select SAVE AND QUIT to save the game and return to the Title Screen.

Note: If you select SAVE AND QUIT, you will be asked if you want to save your progress. If you select NO, you will continue from your previous save point the next time you load the save file.

Items

There are two kinds of items: those you can equip, and those that can only be used in a particular area. Try out equippable items wherever you can!

Using Equippable Items

Touch an item on the menu bar to equip it. The corresponding icon will then appear in the upper corner of the screen. To use the item, touch it to take it out, then follow the usage instructions for that particular item. You can also use the L Button and R Button to take out an equipped item.

  • Whirlwind: To use this, choose a direction then blow into the microphone. Link will shoot a small whirlwind at whatever he is facing!
  • Boomerang: Slide on the Touch Screen to draw a path for the boomerang, then lift the stylus to throw it. It can hit enemies, flick switches, and much more! Be careful when you draw the path, because if any obstacles get in the way, it will come flying back immediately.

Not sure what to do? Can't find the item you need to progress? Not sure how to move forwards? Make sure you've checked everything around you and gathered all the info you can. Talk to people, check out stone tablets, signs, everything!

Spirit Pipes

You pick up this mystical pan flute as you progress through the game. To play the instrument, select the Spirit Pipes from the menu bar. Slide the pipes left and right to select a note, then blow into the microphone to play.

Collectable Items

You can get Hearts and Rupees by defeating enemies, cutting bushes, and breaking pots. You might also find them in unexpected places, so keep your eyes peeled!

  • Hearts: These restore your Life Gauge (p. 13) by one heart.
  • Rupees: Rupees are the currency of Hyrule. Different colours and sizes have different values (Green: 1, Blue: 5, Red: 20).

Collect Heart Containers! Collect these to refill your Life Gauge and permanently increase it by one heart!

Driving the Train

Drive your train all across the land! You can even ferry people and haul cargo! Unlock more tracks and travel to new places!

Train Screen

  • You are here: The purple area represents your line of sight.
  • Operation Gauge: This will decrease when you run into an animal or enemy. Stop at a station to refill it.
  • Remaining Cargo: This will decrease when your train takes damage. Some cargo also decreases automatically over time.
  • Line of Sight: Touch the edges of the screen to look in other directions.
  • ROUTE: Touch this to trace a new route.
  • Railroad Switch: Use this to turn at a junction.
  • Whistle: Slide this downwards to blow the train whistle.
  • Gear Box: Controls speed (High Speed, Drive, Brake, Reverse/Emergency Brake).
  • MENU: Touch this to bring up the menu bar (p. 13). Your items are not displayed here.

Rail Screen

You can use this screen to draw out a route for your train to travel on. Touch the quill and slide it across the tracks to plan your route. When you're done, lift the stylus from the screen, then touch GO! to set off or CANCEL to redraw the route.

Be vigilant! Pay attention to your surroundings while you drive the train! You could be attacked by monsters or find obstacles on the track. Changing your route or blowing your whistle are always good options, but make sure you don't let your guard down!

Linebeck Trading

You will find this trading post on your travels. Here you can trade your hard-earned treasure for train parts! Select the part to see what treasure is required to obtain it. If you have all of the treasure needed, touch BUY to trade! Alternatively, Linebeck would be more than happy to buy your treasure from you with Rupees.

Alfonzo's House

Alfonzo's house in Outset Village doubles as a train workshop! Here you can customise your train by mixing and matching the train parts in your inventory. Select a train part to see it on the top screen, then select OK to put it on your train!

Multiplayer

Battle your friends and trade items using DS Wireless Communications! You can also battle using DS Download Play!

Battle Mode

Select BATTLE on the Mode Selection Screen to play head-to-head against up to 3 players!

  • Name: This is your character name.
  • Battles Fought: Number of battles played.
  • Battles Won: Number of victories.
  • Rank: This is based on your Rank Point total. Fight lots of battles to get more Rank Points!

Battle Menu

There are three options in the Battle Menu.

  • Create Group: Create a group using DS Wireless Communications, with you as the host. When enough opponents have registered, touch CLOSE ROOM. Next, select an arena and touch START! to begin! Note: Please read p. 37–39 before beginning DS Wireless Communications.
  • Join Group: Join a group as a client system. If there are any open rooms within range, the host's name will be displayed. Touch it to join. The host will close the room and select an arena when ready.
  • Player List: This is a list of all players you have battled against. Touch a player and your records against that player will be displayed on the top screen.

Using Single-Card Play: You can also play against up to three Nintendo DS users who don't own the game. The host should select CREATE GROUP, while the other players follow the DS Wireless Communications (Single-Card Play) instructions on p. 37.

How to Battle

The aim of the game is to collect the Force Gems scattered around the arena. The player with the most Force Gems when time runs out is the winner!

Basic Controls

Guide your character around the arena, collecting Force Gems. The controls are the same as in Adventure Mode, but your character does not have a sword.

Force Gems are collected by touching them. If a Phantom attacks you or you fall into a pit, you will be stunned and your Force Gems will scatter around the arena near you.

Battle Screen

Displays Force Gems, Phantom line of sight, player colors, pits, items, and time remaining.

Items

Item bubbles will appear periodically in the arena. Pick one up and a random item will be assigned to you. All items trigger automatically.

  • Lightning: Lightning will strike nearby players.
  • Pit: Pits will appear around the arena. Other players will not be able to see these pits.
  • Force Gem: Force Gems will appear near the player.
  • Invincibility: Phantoms cannot harm you for a short time. Bump into other players to make them drop their Force Gems!

Contact Mode

In this mode, you can use DS Wireless Communications to trade treasure items with other players! Please refer to the information on p. 38–39 before initiating DS Wireless Communications.

Select CONTACT MODE from the Mode Selection Screen (p. 11).

Put the treasure you want to trade in a box and touch EXCHANGE to initiate Contact Mode.

To end Contact Mode, touch END. If you have successfully made a trade, it will be displayed.

Note:

  • While Contact Mode is active, the battery will drain more quickly than usual.
  • Even if you close your Nintendo DS system during Contact Mode, it will not enter Sleep Mode and it will continue searching for players to exchange treasure with.

DS Wireless Communications (Single-Card Play)

Here is an explanation of how to play using Single-Card Play.

The Things You'll Need: Nintendo DS system (One for each player), The Legend of Zelda: Spirit Tracks Game Card (One).

Connection Procedures:

Host System: Make sure power is off, insert Game Card, turn on, select game. Follow instructions on pages 31–33.

Client System: Turn on, select DS DOWNLOAD PLAY, select game, confirm choice (YES), follow instructions on page 33.

DS Wireless Communications (Multi-Card Play)

Here is an explanation of how to play using Multi-Card Play.

The Things You'll Need: Nintendo DS system (One for each player), The Legend of Zelda: Spirit Tracks Game Card (One for each player).

Connection Procedures: Similar to Single-Card Play, follow instructions on pages 31–33.

Guidelines for Communications:

The [wireless-icon] icon indicates DS Wireless Communications. Ensure signal strength is two or more bars for best results. Keep systems within 10-20 meters, facing each other directly. Avoid obstructions and interference from other devices.

Signal strength is indicated by the [signal-strength-icon] (0=Weak, 3=Strong).

Credits

This section lists the extensive development team, including roles such as Director, Planning, Programming, Design, Sound Effect/Programming, Voice, Localization, and Quality Assurance, along with the names of the individuals involved.

Notes

A blank page for user notes.

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