Collective Minds StrikePack Dominator Mod Pack for Xbox Series X|S

Model: StrikePack Dominator Mod Pack

Compatibility: Xbox Series X|S

Introduction

Thank you for purchasing the StrikePack Dominator for the Xbox Series X|S console. The StrikePack Dominator is a controller adapter that adds advanced gaming functionality to your existing Xbox Series X|S controller. It upgrades your controller with two paddles and essential MODs (Macros On Demand) without any permanent modification. Simply attach the adapter, plug in the 10ft cable, and experience enhanced reaction times and control. Hundreds of MOD combinations are possible, including Rapid Fire, Drop Shot, Turbo, and more. This can be expanded to thousands of MOD combinations with an optional MOD Pass annual subscription at www.modpass.ca.

If you encounter any issues or have difficulty operating the device, please contact Collective Minds at support@collectiveminds.ca. For setup and usage videos, visit www.collectiveminds.ca and their YouTube support channel.

Kit Includes

Getting Started

StrikePack Dominator Setup

  1. Update the StrikePack firmware using the Universal Updater Tool for Windows PC or Mac available at www.collectiveminds.ca. Connect the StrikePack via its Type-C USB cable to your computer.
  2. Run the Updater Tool and follow the instructions to update to the latest version.
  3. Remove the battery cover from your Xbox Series X|S controller and store it safely. AA batteries should also be removed.
  4. Align the plastic tabs on the StrikePack device with the controller's battery compartment and snap it into place.
  5. Plug the USB Type-C connector of the StrikePack into the controller's charging port.
  6. Connect the full-size USB end of the cable to a USB port on your Xbox console, preferably a rear port. Wait for the home button to illuminate. If it doesn't illuminate after 5 seconds, check the connections.
  7. Once the home button is illuminated, the StrikePack device is paired and ready for use.

Important Terminology

Classes: Main controller MOD types, indicated by 8 LEDs on the device (leftmost LED is Class 1).

MOD: Specific controller modifications within a MOD class.

Quick MOD: A specific controller MOD, often game-specific, that is turned on or off without adjustable settings. Activated via D-PAD and controller button combinations.

Menu Navigation: Method to navigate through classes, MODs, and parameters.

Primary Menu: Accessed by HOLDING the LEFT D-PAD for 5 seconds. Used for device setup and navigation.

Secondary Menu: Accessed by HOLDING the RIGHT D-PAD for 5 seconds. Used for in-game button layouts.

MOD Classes Explained:

Modology

MOD: Macro On Demand. Digitally MOD your controller without voiding your warranty.

Rapid Fire: Mimics high-frequency trigger presses for semi-automatic weapons. NOT for fully automatic weapons.

Optimized Rapid Fire: Fastest possible Rapid Fire ensuring every shot is registered.

Rapid Fire Adjustable: Allows on-the-fly adjustment of Rapid Fire speed.

Pulse Fire Adjustable: Enables faster fire rate for burst-type weapons.

Burst Fire Adjustable: Converts semi-automatic and automatic weapons into burst-firing weapons.

MW Jitter: Advanced MOD for COD: Modern Warfare Remastered, enabling high fire rate for the M1014 Shotgun. May be patched in future updates.

Anti-Recoil: Compensates for vertical recoil by automatically moving the control stick.

Quick Scope: Allows quick zooming and firing of sniper rifles.

Auto Hold Breath: Automatically holds breath while scoping in for sniper rifles.

Auto Run/Sprint: Enables automatic sprinting without constant stick input.

Double Jump: Hold the jump button to activate double jump.

Auto Spot/Ping: Repeatedly spots or pings targets while Aiming Down Sights.

ADS (Aim Down Sights): Holding the left trigger (LT).

Hair Triggers: Automatically sets triggers to maximum value upon press, allowing faster response.

Turbo Melee: Allows rapid melee attacks by holding the melee button.

The StrikePack Dominator Device

Operating the StrikePack Dominator

The device has three operation modes: Tournament Mode, MOD Mode, and GAMEPACK Mode.

LED Indicators:

Connections:

Mapping the Paddles

Paddle mapping is a simple process done in real-time. To map a paddle, HOLD the appropriate MAPPING BUTTON, TAP the button you wish to assign, and then release both buttons. For example, to assign the 'A' button to the RIGHT PADDLE, HOLD the RIGHT MAPPING BUTTON, TAP 'A', then release both. 'A' is now assigned to the RIGHT PADDLE.

Almost all buttons can be mapped, except the home button and analog stick movements. Multiple consecutive buttons can be mapped to a single paddle, and they will be pressed simultaneously.

MOD MODE Navigation & Basic Control

MOD Menu Controls:

Outside of MOD Menu Controls:

Secondary Weapon Fire (Weapon Swap)

Weapon Swap is disabled by default. To enable it, first ensure Class 1 or 2 is enabled. Then, HOLD RIGHT D-PAD for 5 seconds to enter the Secondary Menu, and TAP Y. GREEN LEDs will flash, indicating Weapon Swap is ON. Releasing the D-PAD exits the menu. TAP Y again to toggle Weapon Swap OFF (WHITE LED flash). This setting is not permanently saved and only activates if a MOD is enabled in the Secondary Weapon Fire class.

Understanding Weapon Swap: Secondary Weapon Fire is activated by TAP Y in-game. If the cycle is out of sync, HOLD RIGHT D-PAD and TAP Y while using the primary weapon to reset. This can be used to have two different fire modes on primary and secondary weapons.

Secondary Menu Navigation

Adjusting Button Layouts – Secondary Menu

Note: Game button layouts must match the StrikePack button layouts for MODs to function correctly. Do NOT choose a "Flipped" layout in the game; flipping bumpers and triggers must be done only with the StrikePack device.

Selecting the Game for the Button Layouts

Secondary Menu Mode supports various button layouts. To select a layout, ENTER the SECONDARY MENU by HOLDING the RIGHT D-PAD for 5 seconds. Continue holding the RIGHT D-PAD while selecting options. The first two WHITE LEDs indicate normal Secondary Menu, while the second two WHITE LEDs indicate if Bumpers and Triggers are “Flipped”.

A Quick Check feature displays the current Game and Button layout. Press X to display the Game Selection (RIGHT TRIGGER RUMBLES). Press B to display the Button Layout (LEDs flash accordingly).

Note: Layouts are SAVED and remembered even after disconnecting the StrikePack.

Choosing the Game & Layout

First, select the GAME you are playing to choose the appropriate button layout. Five GAME selections are available:

The default layout can often be used for most shooter button layouts. In the Secondary Menu, TAP the left trigger (LT) to decrease the game number or TAP the right trigger (RT) to increase the game number (RIGHT TRIGGER RUMBLES accordingly).

Once the game is chosen, select the button layout. To increase the layout number, TAP the menu button (while in Secondary Menu Mode). To decrease, TAP the share button. WHITE LEDs flash for the DEFAULT selection.

Note: Button layouts are SAVED even after disconnecting the StrikePack.

Game 1 (DEFAULT) – COD: WWII / COD: Infinite Warfare Layouts:

Game 2 (Two Purple Flashes) – COD: Black Ops 3 Layouts:

Game 3 (Three Purple Flashes) – Destiny™™ Series Layouts:

Game 4 (Four Purple Flashes) – Battlefield™™ Series Layouts:

Game 5 (Five Purple Flashes) – Fortnite™™ Layouts:

Trigger/Bumper Swap - Secondary Menu

To swap triggers with LB/RB Bumpers, HOLD the RIGHT direction on the D-PAD for 5 seconds to enter Secondary Menu Mode, then TAP LB to swap. LEDs switch to the second two LEDs to indicate they are swapped. Tap LB again to swap back (LEDs return to the first two LEDs). This setting is saved and remains after disconnecting the device.

Note: Do not choose a "Flipped" layout in the actual game. Flipping the bumpers and triggers must be done only with the StrikePack device.

Mod Control

Adjustable MOD Controls

For Adjustable MODs, HOLD LEFT D-PAD while in the desired Class and MOD. Use RB to increase speed (GREEN LED FLASH) and LB to decrease speed (WHITE LED FLASH). Use RT to test. Exceptions: Anti-Recoil (LB increases weight, RB decreases weight) and Quick Scope (LT is used to test). Testing is recommended for default layouts and layouts where ADS/Fire buttons are not moved. Anti-Recoil and Quick Scope may move their test button if the in-game layout differs.

Burst Fire Adjustable (BASED ON COD: BO3)

Burst Fire is based on weapon selection from Call of Duty®: Black Ops 3. Most weapons from other shooters will fit into one of five bundle selections.

To select the weapon for burst fire, HOLD LEFT D-PAD while in the Class and MOD. Use RB to increase weapon bundle number and LB to decrease. GREEN LEDs flash the number of times to indicate the selected bundle.

To adjust burst rounds, HOLD LEFT D-PAD while in the Class and MOD. Use RT to increase burst rounds (0-6) and LT to decrease. The RIGHT TRIGGER rumbles the number of times of burst rounds selected.

Weapon Bundles:

Turbo 2.0 Adjustable

Turbo 2.0 allows any button to be turbo'd by holding the appropriate Paddle. This is useful for quick time sequence gameplay or rapid button presses.

To use Turbo 2.0, select the 7th option in Class 7/LED 7 (Left Paddle) or Class 8/LED 8 (Right Paddle). Holding the Paddle will turbo the button pressed.

To adjust Turbo 2.0 speed, HOLD LEFT D-PAD while in Class and MOD. Use RB to increase value (GREEN LED FLASH) and LB to decrease (WHITE LED FLASH). Values increase/decrease in increments of 10.

Main Menu & Device Control

MOD Classes – Indicated by 8 top LED's

Class Use Instructions

  1. Primary Weapon Fire – LED 1 LIT (LEFT TRIGGER RUMBLES indicate MOD number):
    • 1 LT Rumble – Optimized Rapid Fire
    • 2 LT Rumbles – Rapid Fire Adjustable
    • 3 LT Rumbles – MW Jitter (M1014 Shotgun)
    • 4 LT Rumbles – Burst Fire Adjustable
    • 5 LT Rumbles – Pulse Fire Adjustable

    Primary Weapon Class 1 Rapid Fire and Pulse Fire can be assigned to LT for Primary Akimbo/Dual Wield weapons: HOLD UP D-PAD + LT. If Akimbo is active, Scope MODs are automatically disabled and re-enabled once Akimbo is turned off. Primary Akimbo must be assigned while using the Primary weapon. Burst Fire is not supported with Akimbo.

  2. Secondary Weapon Fire – LED 1 LIT (LEFT TRIGGER RUMBLES indicate MOD number):
    • 1 LT Rumble – Optimized Rapid Fire
    • 2 LT Rumbles – Rapid Fire Adjustable
    • 3 LT Rumbles – MW Jitter (M1014 Shotgun)
    • 4 LT Rumbles – Burst Fire Adjustable
    • 5 LT Rumbles – Pulse Fire Adjustable

    Weapon Swap enabled: Secondary Weapon Class 2 Rapid Fire and Pulse Fire can be assigned to LT for Secondary Akimbo/Dual Wield weapons: HOLD UP D-PAD + LT. If Akimbo is active, Scope MODs are automatically disabled and re-enabled once Akimbo is turned off. Secondary Akimbo must be assigned while using the Secondary weapon. Burst Fire is not supported with Akimbo.

  3. Anti-Recoil Adjustable – LED 3 LIT (LEFT TRIGGER RUMBLES indicate MOD number):
    • 1 LT Rumble – Always On
    • 2 LT Rumbles – Scope Enable
    • 3 LT Rumbles – Scope Disable
    • 4 LT Rumbles – Inverted Y
    • 5 LT Rumbles – Scope Enable Inverted Y
    • 6 LT Rumbles – Scope Disable Inverted Y
  4. Quick Scope – LED 4 LIT (LEFT TRIGGER RUMBLES indicate MOD number):
    • 1 LT Rumble - Tap 500ms Adjustable
    • 2 LT Rumbles - Press Sensitive Adjustable
    • 3 LT Rumbles – Fully Auto Adjustable

    Tap 500ms Adjustable: Fully tap ADS Scope (default LT) for less than half a second; Quick Scope upon release. Holding it scopes in normally without firing.

    Press Sensitive Adjustable: Press ADS Scope (default LT) to Quick Scope. Lightly holding it scopes in normally without firing. Press Sensitive may fire twice with semi-automatic sniper rifles; adjust value to avoid this. Press Sensitive will still Quick Scope with "Hair Triggers" or "Flipped" modes, but it will not be Press Sensitive and will always Quick Scope. The other two Quick Scope options are recommended for these conditions.

    Fully Auto Adjustable: Automatically Quick Scopes once upon ADS Scope (default LT). You can stay in scope to snipe. Adjust firing speed in increments of 50.

  5. Auto Run – LED 5 LIT (LEFT TRIGGER RUMBLES indicate MOD number):
    • 1 Flash – Traditional Auto Run (Most FPS): Holds sprint with minimal stick movement. Not suitable for some games.
    • 2 Flashes – Press Sensitive / CALL OF DUTY® Auto Run (Most FPS): Holds sprint with near max stick movement. Best for COD Series or games requiring precise movement control.
    • 3 Flashes – DESTINY™™ Auto Run: Designed for games where sprint button presses override other actions. Officially supported for DESTINY™, may work with similar games. Has adjustable wait time for reloads. Use LB to lower wait time to 2 seconds. Use RB to increase wait time to 8 seconds. Wait value is indicated by RIGHT TRIGGER RUMBLES. This delay allows the reload animation to finish. If wait time is too low, reload may be cut short. If too high, there may be a delay before auto-running again. The adjustable delay is NOT SAVED when disconnecting the StrikePack or leaving MOD mode and defaults to 3 seconds.
  6. Drop Shot Button Layout – LED 6 LIT (LEFT TRIGGER RUMBLES indicate MOD number):
    • 1 Flash – Rapid Fire Drop: Activated via B Press. Rapid fires while dropping prone, stops firing upon release.
    • 2 Flashes – Auto Drop: Activated via B Press. Drops to prone position.
  7. Left Paddle MOD – LED 7 LIT (LEFT TRIGGER RUMBLES indicate MOD number):
    • 1 Flash – Optimized Rapid Fire
    • 2 Flashes – Pulse Fire Adjustable
    • 3 Flashes – MW Jitter (M1014 Shotgun)
    • 4 Flashes – Rapid Fire Drop Shot
    • 5 Flashes – Reload & Slide
    • 6 Flashes – Easy Double Jump
    • 7 Flashes – Turbo 2.0 Adjustable
  8. Right Paddle MOD – LED 8 LIT (LEFT TRIGGER RUMBLES indicate MOD number):
    • 1 Flash – Optimized Rapid Fire
    • 2 Flashes – Pulse Fire Adjustable
    • 3 Flashes – MW Jitter (M1014 Shotgun)
    • 4 Flashes – Rapid Fire Drop Shot
    • 5 Flashes – Reload & Slide
    • 6 Flashes – Easy Double Jump
    • 7 Flashes – Turbo 2.0 Adjustable

Quick Mods

Additional Quick MODs have on/off functionality. LED Flashes GREEN ON / Flashes WHITE OFF.

Quick Controls

Quick Controls allow users to instantly suspend and resume active Class/MOD Menu MODs. For example, using the quick control of RIGHT D-PAD and RT will suspend Rapid Fire MOD. Tap the sequence again to resume.

Quick Suspend/Resume Class Shortcuts – MOD must first be enabled via Class/MOD Menu

LED Flashes WHITE SUSPENDED / Flashes GREEN RESUMED

Mod Central

The MOD Central software for Windows PC can be downloaded at www.collectiveminds.ca. It offers additional functions like full button remapping in Tournament Mode and access to purchase an annual MOD Pass subscription, expanding the StrikePack with dedicated MODs for the latest games. More information is available at www.modpass.ca.

Updater Mode

To update StrikePack firmware or make changes in MOD Central without removing it from the controller, HOLD BOTH PADDLES together while connecting the StrikePack cable to a USB port on your Windows PC. The StrikePack should be detected by the Universal Updater Tool, MOD Central, etc.

Factory Reset

To return the StrikePack to factory settings, perform a factory reset. This can resolve issues after firmware updates or numerous changes.

Method 1: HOLD BOTH MAPPING BUTTONS together while connecting the StrikePack cable to a USB port on your console or PC. Keep the buttons HELD for at least 5 seconds. The full row of LEDs will flash to confirm a successful reset.

Method 2: Download and run the MOD Central software from www.collectiveminds.ca. If the StrikePack is attached to your controller, HOLD BOTH PADDLES together while connecting the cable to your PC's USB port. If the StrikePack is removed from the controller, this step is not necessary. Once MOD Central detects the StrikePack, navigate to Tools and Factory Reset.

Models: CM00118, Wired Strikepack Dominator Mod Pack, CM00118 Wired Strikepack Dominator Mod Pack, Strikepack Dominator Mod Pack, Dominator Mod Pack, Mod Pack

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