SUPER SKWEEK

Game Manual

Game Overview

Skweek is on a mission. He must conquer five islands inhabited by evil monsters. Each island has 50 levels. Skweek has to paint most levels pink. This is no easy task! The monsters will stop at nothing to thwart Skweek's plans. They've even kidnapped some Skweezettes and imprisoned them on some of the islands. Skweek must destroy soldiers, free the prisoners, and paint like crazy before the monsters destroy him!

Playing the Game

When the game begins, Skweek appears on the screen. The top left corner shows the number of tiles left to paint. The top right corner shows the time remaining.

Use the joypad ?️ to move your yellow Skweek around the level. In a two-player game, your opponent's character is always green. Skweek paints each tile as he moves over it. Most levels are completed when all tiles are painted. However, some levels require Skweek to complete a specific mission. For example, if Skweek is told to rescue the Skweezettes, he must rescue all Skweezettes to complete the level.

Game Setup and Controls

  1. Insert the Super Skweek card. If two people want to play, use the Comlynx cable and put a card in each Lynx. Turn Lynxes on.
  2. Press [Button A] or [Button B] to clear screen. The Game Selection screen appears. Use the joypad ?️ to scroll through the selections: Normal, Random, and Combat. If you are restarting a previous game, select Password and enter the password provided during the game. When you have made your selection, press [Button A] or [Button B]. In a two-player Normal or Random game, Skweek and his opponent will work together. In a two-player Combat game, Skweek and his opponent will attempt to destroy each other. In a one-player Random or Normal game, Skweek will work alone. There is no one-player Combat game.
  3. Press [Button A] or [Button B] again. If you chose a Random game, the game will begin on a random level. If you chose a Normal game, the Island Selection screen appears. Use the joypad ?️ to move Skweek's spaceship ? over the island you want to conquer, then press [Option 1]. The name of the island and the level numbers appear. Before pressing [Option 1], you can also use [Button A] or [Button B] to zoom in or out. If your timing is right, [Option 1] may give you some bonuses.
  4. Press [Button A] or [Button B]. The level number and title appear.
  5. Press [Button A] or [Button B]. King Skweek appears. King Skweek gives Skweek his orders for that level. The instruction sequence lasts a few seconds. Hold down the [Button A] to speed up this sequence. After reading the King's instructions, press [Button A] or [Button B] to begin the game.

Special Tiles

Tile Descriptions

  • Plain Tiles: These must be painted.
  • Up/Lift Tiles: These transport Skweek to an elevated area.
  • Push Tiles: Push Skweek in the direction of the arrow. It is very difficult for Skweek to go a different way!
  • Mine Tiles: Explode when stepped on, often destroying adjacent tiles, too.
  • In Tiles: Lead to shops ? where Skweek can purchase weapons.
  • Surround Tiles: All adjacent tiles must be painted before Skweek can paint this one.
  • Black Tiles - Holes: Skweek will lose a life ❤️ if he falls in a hole ?️.
  • Destructible Walls: These yellow or green tiles are walls which can be destroyed by lasers ⚡ or certain monsters.
  • Cracked Tiles: Collapse when Skweek walks on them.

Weapons and Shops

Skweek can use a variety of weapons. If he's lucky, he will find powerful weapons lying around on the ground. He can also collect Zarg coins ? when he destroys monsters to purchase weapons in the shop ?. To enter a shop, place Skweek on an In tile, then press [Button A] or [Button B].

Move the joypad ?️ up or down to view different shelves, then right or left to select a weapon from the shelf. To purchase a weapon, press [Button A] or [Button B]. Only one weapon from each shelf can be active at a time.

The clock continues to run while you shop. Do not take too much time. You still have to complete the level.

To exit the shop, press the joypad ?️ up or down until the Code/Exit screen appears. If you select Code, the game gives you a password ? you can use to start a game on the current level. The password is long. Write it down so you will have it next time you play. Select Exit ? to leave the store and return to the game.

If Skweek has a powerful weapon, do not accidentally pick up a less powerful weapon. If you do, you will lose the first weapon.

Food

Painting and monster killing is hard work. This makes Skweek hungry. If you see food ?, pick it up and eat it. This increases your score ?.

Monsters

The islands are guarded by dangerous monsters. Each type of monster moves and behaves differently. Pay close attention to each monster type and learn how it moves. Some levels require that you forget about painting tiles and concentrate on destroying monsters.

Status Screen and Options

Status Screen

Press [Option 1] during the game to see your status. The status screen shows your score ?, the number of Zarg coins ? picked up, and the number of lives ❤️ remaining. Don't spend too much time reading your status information. The game continues while you look at your status.

Options Menu

Press [Option 2] to see the Suicide ? and Joypad Controls options. Select [Select] to start a level at the beginning. (You cannot select Suicide if you have only one life left)! Select Joypad Controls to customize the way the joypad ?️ works. The diagonal positions on the joypad can either move Skweek horizontally or vertically. Use the joypad ?️ to select your preference. Select Continue to resume play.

Strategy Tips

  • Learn how each monster moves.
  • Memorize each level.
  • Use shoes on slippery surfaces.
  • Follow the King's instructions.
  • Learn to recognize the different weapon icons so you don't pick up the wrong weapon.
  • Shooting balloons and collecting all the letters gives you 3 more lives ❤️.

Legal and Copyright

Atari Corporation is unable to guarantee the accuracy of printed material after the date of publication and disclaims liability for changes, errors, or omissions. Reproduction of this document or any portion of its contents is not allowed without the specific written consent of Atari Corporation.

© Copyright 1991 Loriciel. All rights reserved. Atari, the Atari logo, Lynx, and Comlynx are trademarks or registered trademarks of Atari Corporation.

© 1991 Atari Corporation, Sunnyvale, CA 94089-1302. All rights reserved. Printed in Hong Kong. 10-91 C302118-100.

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