Jr. Pac-Man Game Manual

ATARI 7800 VIDEO GAME CARTRIDGE

[Game Title Art Description: The game title art features the Atari 7800 logo and 'VIDEO GAME CARTRIDGE' above a vibrant illustration of Jr. Pac-Man standing on a platform, interacting with a large Pac-Man machine. Ghost bullies are visible in the background, and colorful paint buckets are at the base of the platform. The text 'JR. PAC-MAN' is prominently displayed.]

Kidding Around with Junior!

I may be young, but I'm no baby!

I'm a star just like my folks, Pac-Man™ and Ms. Pac-Man™. And I've got twice their energy! Come play with me! We'll race around giant playgrounds. We'll chase down magic candy and run from ghostly bullies who'll tickle me to death if they catch me. My playgrounds are full of challenging mazes with corners and alleys to hide in. I run faster than a speeding roller skate, ducking behind barriers, dodging those mean bullies. I can even race from one side of a playground to the other. That's a lot of ground to cover! But I've got to play a lot harder than my folks to live up to the Pac-Man family name. That's why this is a whole new game!

Scoring

Score points by having Jr. Pac-Man eat the bullies. The more bullies he eats per power pill, the more points you score. Player One's score appears on the top-left of the screen. Player Two's score (if playing a two-player game) appears on the top-right. The number of turns you have left appears at the lower left of the screen. The toy candy showing your skill level appears at the lower right.

ItemPointsIcon
First blue Monster200 points?
Second blue Monster400 points?
Third blue Monster800 points?
Fourth blue Monster1600 points?
Teddy Bear50 points?
Bicycle100 points?
Kite200 points?
Drum500 points?
Balloon700 points?
Train1000 points?
Kitty2000 points?
Root beer5000 points?
Dot10 points
Dot touched by toy50 points?
Energy pill50 points

EXTRA TURNS: Get an extra turn when you reach 10,000 points. [extra turn symbol]

Getting Started

  1. Insert the Jr. Pac-Man™ cartridge into your ATARI ® 7800 ™ ProSystem as explained in your Owner's Manual, and turn on your console.
  2. Plug a controller into the left controller jack for one player, and another into the right controller jack for two players.
  3. Move the controller handle forward or backward, or press [Select] to choose a one- or two-player game. Move the controller handle to the left or right to choose a maze difficulty level: Teddy Bear, Bicycle, Kite, Drum, Balloon, Train, Cat or Root Beer Mug.
  4. Press [Reset] or the left controller button to start the game.
  5. Press [Pause] to pause the game; press it again to resume play.
  6. Jr. Pac-Man will move in the direction you move the controller handle.

Playing The Game

On the playground maze, Jr. Pac-Man runs like mad, eating every dot in sight while trying to avoid up to four ghost bullies -- Inky, Blinky, Pinky, and Tim. You start the game with three turns, and lose a turn every time a bully catches Junior.

Have Junior eat a power pill when the ghost bullies start closing in. Suddenly, he's stronger than the bullies -- they're running from him! Be aggressive and get them!

Watch for a toy-shaped candy that tromps across the playground. It turns every dot it touches into a bigger dot worth more points. But have Junior eat it before it goes too far -- it can destroy the power pills!

Strategy

Skill Levels

When you graduate to each higher level, the playground is faster, tougher, and even more challenging than the one before.

The game defaults to the 'Bicycle' level, as in the arcade. There is a special children's level which you can select before beginning a game. This is the 'Teddy Bear' level, which features slower action, an easier maze, and longer power pellets—designed for younger players.

Also, the left- and right-difficulty switches determine the number of starting lives and speed of the player respectively:

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Jr. Pac Man Manual pdfFactory www factory.com pdfFactory 3.50 (Windows XP Professional x64)

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