Kidding Around with Junior!
I may be young, but I'm no baby!
I'm a star just like my folks, Pac-Man™ and Ms. Pac-Man™. And I've got twice their energy! Come play with me! We'll race around giant playgrounds. We'll chase down magic candy and run from ghostly bullies who'll tickle me to death if they catch me. My playgrounds are full of challenging mazes with corners and alleys to hide in. I run faster than a speeding roller skate, ducking behind barriers, dodging those mean bullies. I can even race from one side of a playground to the other. That's a lot of ground to cover! But I've got to play a lot harder than my folks to live up to the Pac-Man family name. That's why this is a whole new game!
Scoring
Score points by having Jr. Pac-Man eat the bullies. The more bullies he eats per power pill, the more points you score. Player One's score appears on the top-left of the screen. Player Two's score (if playing a two-player game) appears on the top-right. The number of turns you have left appears at the lower left of the screen. The toy candy showing your skill level appears at the lower right.
Item | Points | Icon |
---|---|---|
First blue Monster | 200 points | ? |
Second blue Monster | 400 points | ? |
Third blue Monster | 800 points | ? |
Fourth blue Monster | 1600 points | ? |
Teddy Bear | 50 points | ? |
Bicycle | 100 points | ? |
Kite | 200 points | ? |
Drum | 500 points | ? |
Balloon | 700 points | ? |
Train | 1000 points | ? |
Kitty | 2000 points | ? |
Root beer | 5000 points | ? |
Dot | 10 points | ⚫ |
Dot touched by toy | 50 points | ? |
Energy pill | 50 points | ⚡ |
EXTRA TURNS: Get an extra turn when you reach 10,000 points. [extra turn symbol]
Getting Started
- Insert the Jr. Pac-Man™ cartridge into your ATARI ® 7800 ™ ProSystem as explained in your Owner's Manual, and turn on your console.
- Plug a controller into the left controller jack for one player, and another into the right controller jack for two players.
- Move the controller handle forward or backward, or press [Select] to choose a one- or two-player game. Move the controller handle to the left or right to choose a maze difficulty level: Teddy Bear, Bicycle, Kite, Drum, Balloon, Train, Cat or Root Beer Mug.
- Press [Reset] or the left controller button to start the game.
- Press [Pause] to pause the game; press it again to resume play.
- Jr. Pac-Man will move in the direction you move the controller handle.
Playing The Game
On the playground maze, Jr. Pac-Man runs like mad, eating every dot in sight while trying to avoid up to four ghost bullies -- Inky, Blinky, Pinky, and Tim. You start the game with three turns, and lose a turn every time a bully catches Junior.
Have Junior eat a power pill when the ghost bullies start closing in. Suddenly, he's stronger than the bullies -- they're running from him! Be aggressive and get them!
Watch for a toy-shaped candy that tromps across the playground. It turns every dot it touches into a bigger dot worth more points. But have Junior eat it before it goes too far -- it can destroy the power pills!
Strategy
- Don't let Jr. Pac-Man eat the power pills too early. Wait until the bullies gain on him, then have him tease them toward a pill, quickly gobble it, and immediately chase them.
- Have Junior eat as many dots as he can before he eats the power pills. This gives him more clear paths for chasing bullies.
- Dots worth ten points slow Jr. Pac-Man down. Dots worth 50 points slow him down even more. So, when the bullies close in, have Junior dash into a clear path to outrun them.
- Jr. Pac-Man turns corners faster than the ghost bullies. When the bullies are closing in, have him make lots of direction changes to outrun them.
- Get to know the bullies' personalities. Each one is unique, and you can use that fact to your advantage.
- Allow the toy candies to transform as many dots as possible into 50-point dots. But have Junior eat the candies before they destroy the power pills.
- Pay attention to game sounds, such as the tromping sound of toy candies. They'll clue you to what's happening in parts of the maze you can't see.
- Make fast turns by moving your controller in the desired direction just before you reach a corner.
Skill Levels
When you graduate to each higher level, the playground is faster, tougher, and even more challenging than the one before.
The game defaults to the 'Bicycle' level, as in the arcade. There is a special children's level which you can select before beginning a game. This is the 'Teddy Bear' level, which features slower action, an easier maze, and longer power pellets—designed for younger players.
Also, the left- and right-difficulty switches determine the number of starting lives and speed of the player respectively:
- Left Difficulty Switch: Set Left = 5 starting lives, Set Right = 3 starting lives
- Right Difficulty Switch: Set Left = Fast Player Speed, Set Right = Normal Speed
Every effort has been made to ensure the accuracy of the product documentation in this manual. However, because we are constantly improving and updating our computer software and hardware, we are unable to guarantee the accuracy of printed material after the date of publication and disclaims liability for changes, errors, and omissions.
ATARI is a registered trademark, and 7800 is a trademark of Atari Interactive, Inc. Re-Programmed by Robert DeCrescenzo © 2009. *Pac-Man and characters are trademarks of Bally Midway Mfg. Co., sublicensed to Atari Corp. by Namco-America. Inc ©1984. Published by AtariAge.com
7800™ Game Manual