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ROBOTIK VEX VEX 123 Robot sing Bisa Diprogram

VEX-ROBOTICS-VEX-123-Programmable-Robot-product

Spesifikasi Produk

  • Jeneng produk: VEX 123
  • Produsen: Innovation First, Inc. (dba VEX Robotics)
  • Copyright: 2025 Innovation First, Inc. All rights reserved.
  • Websitus: https://copyright.vex.com/

Pengajaran Ilmu Komputer nganggo VEX 123

Lingkup lan Urutan 9 Minggu kanggo CS karo VEX 123

  • This Scope and Sequence is designed to offer a pathway to teaching Computer Science with VEX 123, with students who are familiar with the robot.
  • Lessons begin with coding with the Coder and Coder cards and progress to using VEXcode 123.
  • Each week gives guidance for what teachers can do before, during, and after class in order to be prepared for the computer science concepts and teaching with VEX 123 curricular resources.

Cathetan: If students have never used VEX 123 before, it is recommended to complete the Introduction to VEX 123 Scope and Sequence (Google doc / .pdf) pisanan.

Cakupan lan Urutan kanggo VEX 123 Sekilas

Minggu wulangan Katrangan
1  Pengantar Coding STEM Lab Unit Siswa njelajah konsep dhasar kaya basa pamrograman, prilaku, lan urutan nalika nggunakake kertu Coder lan Coder kanggo nggawe robot nari lan golek bandha.
2  Temokake Unit Lab STEM Bug Kewan omo ing kode kita mbantu kita sinau! Siswa praktek nggunakake proses debugging kanggo ngenali, nemokake, lan ndandani kewan omo ing proyek Coder supaya Robot 123 bisa mindhah kanthi cara sing dikarepake.
3  Unit Lab STEM Robot Abang cilik Siswa dikenalake karo Sensor Mripat lan praktik prilaku adhedhasar sensor kode liwat crita Little Red Riding Hood.
4  Unit Lab STEM Robot Abang cilik (lanjutane) Siswa terus sinau babagan Sensor Mripat kanggo mbangun Algoritma Deteksi Wolf dhewe, nggunakake urutan, pilihan, lan iterasi kanggo kode robot kanggo nggawe keputusan adhedhasar data sensor.
5  Mars Rover: Surface Operations STEM

 Unit Lab

Students are introduced to VEXcode 123 and sequence blocks to move the robot around the Field.
6  Mars Rover: Tantangan Landing STEM

 Unit Lab

Students create algorithms to solve an open-ended challenge, applying learning about sequence, sensors, and loops to VEXcode.
7 AI Literacy Activities: What is AI?; Hue

 Value Hunt; lan Teknisi Lampu

Students continue learning about the Eye Sensor, to discuss robot perception, and explore hue value and how light affects the sensor.
8 AI Literacy Activities: Bug Hunter lan

 Kode Kursus

Siswa nyilem luwih jero menyang Literasi AI nalika latihan debugging proyek VEXcode 123 lan ngode robot kanggo navigasi kursus adhedhasar warna sing dideteksi.
9 AI Literacy Activities: Alien Planet

 Mapper lan Mystery Planet Mapper

Students apply all that they’ve learned to navigate an Alien Planet – first exploring a planet of their own design, then one that they cannot see and must rely on the robot’s perception to map.

Scope and Sequence for Teachers

Get ready to teach with VEX 123

Before Week 1

  • Priksa manawa robot lan Coders sampeyan wis siyap digunakake. Tindakake langkah-langkah ing Praktek Paling Apik kanggo Nggunakake Aplikasi Kelas karo Artikel VEX 123 kanggo ngisi, nganyari, jeneng, label, lan masangake 123 Robot lan Coders yen perlu.
  • Nonton video dhasar Ilmu Komputer ing Unit 6 saka Kursus Pengantar VEX 123 kanggo sinau babagan mulang konsep CS dhasar kanggo siswa.
  • Review Artikel Implementing VEX 123 STEM Labs kanggo sinau babagan carane Unit Lab STEM diatur.

Ngenalake basa pemrograman, prilaku, lan urutan nganggo kertu Coder lan Coder

Minggu 1 wulangan: Pengantar Coding STEM Lab Unit
Sadurunge kelas Sajrone kelas Sawise kelas
  • Menehi student certificates for completing the Intro to Coding Unit.
  • Ngresiki Fields lan njupuk wong loro.
  • Gunakake pituduh ing bagean Share saka Intro to Coding Labs kanggo pituduh jurnal utawa diskusi kelas.
  • Gunakake ing Intro to Coding Choice Papan to extend lesson activities.

Sinau lan laku proses kanggo debugging

Minggu 2 wulangan: Temokake Unit Lab STEM Bug
Sadurunge kelas Sajrone kelas Sawise kelas
  • Menehi student certificates for completing the Find the Bug STEM Lab Unit.
  • Ngresiki Tiles kanggo mbusak tandha.
  • Gunakake ing Find the Bug Choice Board to extend lesson activities.
    • Create a class poster of the Identify-Find-Fix debugging process to reference as you work with VEX 123.
  • Nggawe Papan Bug kelas kanggo siswa ngirim temokake bug lan ndandani, kanggo mbantu nyatakake yen bug dudu barang tas, nanging cara sing kita sinau nalika ngodhe.
  • Gunakake bagean Share saka loro Labs kanggo pituduh jurnal utawa pitakonan diskusi.

Ngenalake Sensor Mripat ing Robot 123

Minggu 3 wulangan: Unit Lab STEM Robot Abang cilik (Lab 1 and a portion of Lab 2)
Sadurunge kelas Sajrone kelas Sawise kelas
  • Lab 1: Nyopir menyang Eyang
    • melu - Review the story of Little Red Riding Hood and create Little Red on Art Rings.
    • Dolanan – Code the robot to reach Grandmother’s house as many ways as possible.
  • Lab 2: Awas Wolf!
    • melu – Introduce the Drive until object Coder card and talk about what students think is happening to make that command work.
    • Play Part 1 – Test driving to Grandmother’s house using only the Drive until object Coder card.
  • Save the Fields for use in the next week.
  • Gunakake ing Little Red Robot Choice Papan to extend lesson activities.
    • View the Activities to support reteaching and the Extending this Unit sections of the Unit Pacing Guide for additional extensions or reteaching options.
  • Gunakake bagean Share salah siji Lab kanggo pituduh jurnal utawa pitakonan diskusi.

Nggawe keputusan nggunakake Sensor Mripat kanggo medeni Wolf lan njaluk aman kanggo mbah

Minggu 4 wulangan: Unit Lab STEM Robot Abang cilik(The rest of Lab 2 and Lab 3)
Sadurunge kelas Sajrone kelas Sawise kelas
  • Menehi student certificates to celebrate completing the Little Red Robot STEM Lab Unit.
  • Copot Fields sampeyan minangka persiapan kanggo minggu ngarep.
  • Gunakake ing Little Red Robot Choice Papan to extend lesson activities.
    • View the Activities to support reteaching and the Extending this Unit sections of the Unit Pacing Guide for additional extensions or reteaching options.
  • Gunakake bagean Share salah siji Lab kanggo pituduh jurnal utawa pitakonan diskusi.

Miwiti nggunakake kode adhedhasar blok ing VEXcode 123

Minggu 5 wulangan: Mars Rover – Surface Operations STEM Lab Unit
Sadurunge kelas Sajrone kelas Sawise kelas
  • Lab 1: Nglumpukake Sample
    • melu – Introduce the concept of a Mars Rover.
    • Dolanan – Introduce VEXcode 123 and guide students to building and testing projects to navigate the Field with blocks.
      Cathetan: You may want to complete the Lab 1 Play section as a guided exploration, to ensure that all students are following along with using VEXcode 123 together.
  • Lab 2: Collect and Bury Mission
    • Dolanan – Build onto the previous projects to code the robot to collect and bury additional samples watara Lapangan.
  • Ngresiki Fields kanggo njaluk wong siap kanggo minggu sabanjuré.
  • Menehi student certificates to celebrate completing the Mars Rover: Surface Operation Unit.
  • Gunakake ing Mars Rover: Surface Operations Choice Board to extend lesson activities.
    • View the Activities to support Reteaching and the Extending this Unit sections of the Unit Pacing Guide.
  • Gunakake bagean Share salah siji Lab kanggo pituduh jurnal utawa pitakonan diskusi.

Kode nganggo Sensor Mripat ing VEXcode 123

Minggu 6 wulangan: Mars Rover: Landing Challenge STEM Lab Unit
Sadurunge kelas Sajrone kelas Sawise kelas
  • Review the Environment Setup section of the Labs to get your Fields and materials ready.
    • Lab 1
    • Lab 2
    • Have light colored scrap paper available to ball up and use as obstacles on the Field.
  • Kirimi ing Mars Rover: Landing  Challenge Letter Home to families.
  • Lab 1: Detect Obstacles
    • melu - Review what students remember about the Eye Sensor on the robot.
  • Dolanan – Code the robot to drive until the object is detected, glow and wait while the obstacle is removed in VEXcode 123.
    Cathetan: You may want to complete the Lab 1 Play section as a guided exploration, to ensure that all students are following along with using VEXcode 123 together.
  • Lab 2: Clear the Landing Area
    • melu – Introduce the concept of a loop, and talk about what a loop does in a project.
    • Dolanan – Open-ended challenge – Build onto previous projects to code the robot to detect obstacles repeatedly, anywhere on the Field.
  • Ngresiki Fields kanggo njaluk wong siap kanggo minggu sabanjuré.
  • Gunakake ing Mars Rover: Surface Operations Choice Board to extend lesson activities.
    • View the Activities to support Reteaching and the Extending this Unit sections of the Unit Pacing Guide.
  • Gunakake bagean Share salah siji Lab kanggo pituduh jurnal utawa pitakonan diskusi.

Ngenalke AI lan konsep persepsi komputer kanthi njelajah data nilai hue

Minggu 7 wulangan: 3 AI Literacy Activities – What is AI?; Hue Value Hunt; lan

 Teknisi Lampu

Sadurunge kelas Sajrone kelas Sawise kelas
  • What is AI? Activity – Students first discuss in their small groups, then facilitate a whole group discussion about their definitions, to come to a classroom consensus.
  • Hue Value Hunt Activity – Explore hue values with the Eye Sensor on the 123 Robot and VEXcode 123 and chart results. Come together to discuss findings as a whole class.
  • Teknisi Lampu – Explore how light/darkness affects hue value readings and chart results. Come together to discuss findings as a whole class.
  • Create classroom posters or bulletin board resources that synthesize your learning and discussions.
    • Post class definitions (in the students’ words) of terms like AI, hue value, or Eye Sensor.
  • Extend the lesson using the ‘Level Up’ prompts in each of the Activities.

Nyilem luwih jero menyang pemahaman kanthi latihan debugging lan navigasi nganggo data sensor

Minggu 8 wulangan: 2 AI Literacy Activities: Bug Hunter lan Kode Kursus
Sadurunge kelas Sajrone kelas Sawise kelas
  • Bug Hunter Activity – Practice debugging with a VEXcode 123 project.
    • Review the Identify – Find – Fix process used in Week 2 in the Temokake Unit Lab STEM Bug to help students tackle debugging with intention.
    • Have groups share the bugs they found and how they chose to fix them. Discuss pros/cons of each solution.
  • Code a Course Activity – Build onto the starter code in the Activity doc to successfully navigate the color maze.
    • Help students apply what they learned about hue value to troubleshoot their projects if needed.
  • Gawe Papan Bug, utawa tambahake menyang papan sing wis ana kanggo nampilake apa sing disinaoni siswa saka nemokake lan ndandani bug ing proyeke.
  • Extend the lesson using the ‘Level Up’ prompts in each of the Activities.
  • Copot Fields kanggo siap kanggo minggu sabanjuré.

Aplikasiake kabeh sing wis sampeyan sinau kanggo nggawe peta Planet Alien kanthi umpan balik sensor

Minggu 9 wulangan: 2 AI Literacy Activities: Alien Planet Mapper lan Mystery Planet

 Mapper

Sadurunge kelas Sajrone kelas Sawise kelas
  • Get materials ready for the activities. Use the setup image at the top of the activity document for guidance.
    • Note: Using Art Rings can help ensure that color detection works as expected. If using other objects, try to match the colors as closely as possible.
  • Ing Mystery Planet Mapper, para siswa mbutuhake penghalang visual supaya ora bisa ndeleng planet sing lagi dipetakan. Kothak karton utawa pembagi meja bisa digunakake kanthi apik. Read this article to learn more  about coding with the Eye Sensor in VEXcode 123.
  • If the Eye Sensor is not detecting colors as expected, use the VEX  Classroom App to troubleshoot.
  • Alien Planet Mapper Activity – Students code their robot to find the blue water on their ‘planet’.
    • This activity is shown on a single tile. Add additional tiles if needed for an additional challenge, or to allow more space for student setup.
    • Discuss as a whole class how students used what they learned about coding with the Eye Sensor to complete the activity.
  • Mystery Planet Mapper Activity – Now students will not be able to see the planet they are mapping, and will have to rely only on what is reported by the robot.
    • Pair groups together to set up each other’s planets.
    • Use additional objects for an added challenge.
  • Extend the lesson by using the ‘Level Up’ prompts in the Activities.
  • Deleng maneh definisi AI siswa saka Minggu 7. Kepiye carane tuwuh utawa owah sawise ngrampungake kegiatan liyane?
  • Looking for more? Try the Mars Rock Adventure Activity Series to continue exploring the Eye Sensor and data collection.

Copyright 2025 Innovation First, Inc. (dba VEX Robotics). All rights reserved. See full Copyright terms at https://copyright.vex.com/

Pitakonan sing Sering Ditakoni

Can I use VEXcode 123 with other VEX Robotics kits?

VEXcode 123 is specifically designed for use with the VEX 123 kit and may not be compatible with other VEX Robotics kits.

How can I troubleshoot if my robot is not responding to commands?

If your robot is not responding, check the battery levels, ensure proper connectivity between the Coder and robot, and review instruksi coding kanggo kasalahan apa wae.

Dokumen / Sumber Daya

ROBOTIK VEX VEX 123 Robot sing Bisa Diprogram [pdf] Manual Pamilik
VEX 123, VEX 123 Programmable Robot, Programmable Robot, Robot
VEX Robotics VEX 123 Programmable Robot [pdf] Pandhuan pangguna
VEX 123 Programmable Robot, VEX 123, Programmable Robot, Robot

Referensi

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