Quantum Core

Interactive Game and Bluetooth Speaker

Instructions

Product Overview

The Quantum Core is an interactive game and Bluetooth speaker designed for entertainment. It features multiple game modes and Bluetooth connectivity.

Age Recommendation: 8+

Modes

Bluetooth Speaker Setup

  1. Slide the switch to the "o" position on the bottom of the Quantum Core.
  2. Press and hold the pairing button located on the bottom of the Quantum Core.
  3. The indicator LED will show a rolling rainbow with a sound indicator for Bluetooth mode.
  4. The BLE indicator name should appear as "Quantum Core".
  5. A sound will indicate a successful connection.
  6. When music plays, the LEDs will change colors and sync to the music.

Mode I: "Pattern Match Game"

The object of this game is to press the action buttons following the pattern/sequence that the light panels illuminate. This can be played by a single or multiple players.

  1. Slide the switch to "I" on the bottom of the Quantum Core to activate the "Pattern Match Game".
  2. Press any of the 4 action buttons to start the game.
  3. Each panel will light up with a designated color (e.g., green, blue).
  4. The first panel lights up for 1 second, plays a sound, and then turns off. The player has up to 3 seconds to press the action button matching the illuminated panel.
    • If the player presses the WRONG button within 3 seconds or does not press a button, all 4 sides will flash red, indicating an incorrect input, and the game ends.
    • If the player presses the CORRECT button within 3 seconds, the light panel will light up, and a sound will play. The same panel will light up again, followed by a new, different randomized panel with a different color and sound. The player has up to 3 seconds to press the action button sequence matching the illuminated panels and sounds. The sequence gets longer with correct inputs. If the player fails to repeat the sequence correctly, all 4 sides will flash red, and the game ends.
  5. The light panels will turn solid green, and all 4 action buttons will blink in a circular pattern. Press one of the action buttons to start a new game. If no activity is detected for 5 minutes, the sleep timer will activate, and the Quantum Core will turn off.

Mode II: "Ticking Timer"

The objective is to pass the Quantum Core around from one player to another without being the last player holding it when the timer runs out.

  1. Slide the switch to "II" on the bottom of the Quantum Core to activate the "Ticking Timer" game.
  2. The light panels will illuminate in solid red, and all 4 action buttons will blink in a circular pattern.
  3. Press any of the 4 action buttons to start the game.
  4. A ticking timer sound will play, and the light panels will display a color-changing effect (chasing up and down, transitioning from green to yellow to red). An internal timer will count down (randomized between 20 to 40 seconds).
  5. Players pass the Quantum Core around.
  6. When the internal timer expires, the light panels will flash red with sounds, indicating time is up and the game is over.
  7. If no activity is detected after 5 minutes, the sleep timer will activate, and the Quantum Core will turn off.

Mode III: "Roulette"

The objective is to avoid choosing the "explosive" panel.

  1. Slide the switch to "III" on the bottom of the Quantum Core to activate the "Roulette" game.
  2. The device will pulse a dim blue, and all 4 action buttons will blink in unison.
  3. Press any of the 4 action buttons to play.
  4. If a correct button is pressed, the light panels will flash green and then revert to pulsing blue.
  5. The light panels will pulse faster as more correct button presses are made in a row.
  6. If an incorrect button is pressed, all light panels will flash red and orange, signifying the game is over.
  7. After 5 seconds, the light panels will revert to pulsing blue, indicating the game has reset for a new round.
  8. If no activity is detected after 5 minutes, the sleep timer will activate, and the Quantum Core will turn off.

Compliance and Safety Information

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.

Caution: Changes or modifications not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment.

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.

If this equipment causes harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

The device has been evaluated to meet general RF exposure requirements.

Hereby, International Toy, Inc. declares that the radio equipment type "Radio-Controlled Toy" is in compliance with Directive 2014/53/EU. The full text of the EU Declaration of Conformity is available at: https://support.disney.com/hc/en-gb/articles/360034640231-Declarations-of-conformity

Battery Information: Requires 4 AA 1.5V batteries, included.

WARNING: CHOKING HAZARD - Small parts. Not for children under 3 years.

Manufactured by: International Toy, Inc.

Made in: China

Marvel Copyright: © MARVEL

Models: INT113, 2ACU8INT113, QUANTUM CORE, QUANTUM, CORE

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References

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