BACKYARD CHECKERS SET
Key Code: 43039135
Thanks for purchasing this checkers set, please read the user manual carefully before playing.
Parts list
- Black checkers x12pc
- White checkers x12pc
- Sticks x6pc
- Checkerboard x1pc
- Peg x4pc
- Carry bag x1pc
The image displays the components of the Backyard Checkers Set: 12 black checker pieces, 12 white checker pieces, 6 sticks, 1 checkerboard, 4 pegs, and 1 carry bag.
Set up
The game is suitable for two players, with each player using 12 black or white checkers pieces. Spread the checkerboard on the ground. If available, insert the 4 pegs through the corner holes to secure the checkerboard to the ground. The checkerboard features 64 squares, alternating between 32 black and 32 white squares. It should be positioned so that each player has a white square on their right-side corner. To begin the game, each player places their checkers pieces on the 12 black squares closest to them.
Game rules
- Always move a black piece first, then players take turns.
- Moves are permitted only on the black squares. Checkers pieces always move diagonally. Single checkers pieces are limited to moving forward towards the opponent to an adjacent vacant square.
- If an opponent's piece is on an adjacent square, with a vacant square on the other side, it must be captured by jumping over it into the vacant square.
- If the situation described above occurs in the same square, successive jumps forward in a straight or zigzag direction must be completed within the same turn.
- When multiple jump options are available in a turn, the player must select the sequence that captures and removes the most opponent pieces.
- When a piece reaches the opponent's closest row (the king row), it must be crowned by the opponent. This is done by placing a piece of the same color on top and connecting them with a stick. The piece is then called a King.
- A King piece has the privilege of moving and jumping both forwards and backwards.
- A win is achieved when an opponent's pieces are all captured or blocked, preventing them from moving.
- If neither player can force a victory and the game turns become repetitive, the game is declared a draw.