Sega Genesis Collection
Getting Started
For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP® (PlayStation®Portable) system before use. Retain both this software manual and the instruction manual for future reference.
Health Precautions
- When operating the unit, play in a well-lit room and keep a safe distance from the screen. Avoid prolonged use of the console. Take a break of about 15 minutes during every hour of play. Do not use the console when you are tired or short of sleep. When using headphones, do not turn the volume up before putting the headphones on. Also, do not listen at loud volume levels for extended periods of time. Stop using the console immediately if you experience any of the following symptoms. If the condition persists, consult a doctor: Lightheadedness, nausea, or a sensation similar to motion sickness.
- Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body.
Use and Handling Precautions
This disc is PSP® (PlayStation®Portable) format software and is intended for use with the PSP system only. If the disc is used with other devices, damage to the disc or to the device may result. This disc is compatible for use with the PSP® system marked with FOR SALE AND USE IN U.S. ONLY. Depending on the software, a Memory Stick Duo™ or Memory Stick PRO Duo™ (both sold separately) may be required. Refer to the software manual for full details.
- Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted.
- Set the PSP® system's wireless network feature to off when using the PSP® system on trains or in other crowded locations.
- If used near persons with pacemakers, the signal from the PSP® system's wireless network feature could interfere with the proper operation of the pacemaker.
- If paused images are displayed on the screen for an extended period of time, a faint image may be left permanently on the screen.
- Store the disc in its case when not in use and keep in a place out of the reach of children. If the disc is left out, this may result in warping or other damage to the disc.
- Do not leave the disc in direct sunlight, near a heat source, in a car or other places subject to high heat and humidity.
- Do not touch the opening on the rear of the disc (recording surface of the disc). Also, do not allow dust, sand, foreign objects or other types of dirt to get on the disc.
- Do not block the opening with paper or tape. Also, do not write on the disc.
- If the opening area does get dirty, wipe gently with a soft cloth. To clean the disc, wipe the exterior surface gently with a soft cloth. Do not use solvents such as benzine, commercially-available cleaners not intended for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc.
- Do not use cracked or deformed discs or discs that have been repaired with adhesives as these may cause console damage or malfunction. SCE will not be held liable for damage resulting from the misuse of discs.
Ejecting the disc: Press the right side of the disc until it is in the position shown in the drawing and then remove it. If excess force is applied, this may result in damage to the disc.
Storing the disc: Insert the bottom side of the disc and then press on the top side until it clicks into place. If the disc is not stored properly, this may result in damage to the disc.
Note: "PlayStation", "PS" Family logo, and "PSP" are registered trademarks and "UMD" is trademark of Sony Computer Entertainment Inc. "Memory Stick Duo" and "Memory Stick PRO Duo" are trademarks of Sony Corporation.
Starting Up
Set up your PSP® (PlayStation®Portable) system according to the instructions in the manual supplied with the system. Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover. Insert the Sega Genesis Collection disc with the label facing away from the system, slide until fully inserted and close the disc cover. From the PSP® system's home menu, select the Game icon and then the UMD icon. A thumbnail for the software is displayed. Select the thumbnail and press the [Cross Button] of the PSP® to start the software. Follow the on-screen instructions and refer to this manual for information on using the software.
NOTICE: Do not eject a UMD™ while it is playing.
Memory Stick Duo™
Warning! Keep Memory Stick Duo media out of reach of small children, as the media could be swallowed by accident.
To save game settings and progress, insert a Memory Stick Duo into the memory stick slot of your PSP. You can load saved game data from the same memory stick or any Memory Stick Duo containing previously saved games.
Controls
Menu Controls
Note: Use these controls to navigate Sega Genesis Collection's menu and options screens.
Control | Action |
---|---|
Navigate menu/Highlight menu item | [Analog Stick Up/Down] or [Up/Down Arrow] |
Select highlighted menu item | [Cross Button] |
Adjust / Cycle menu item | [Analog Stick Left/Right] or [Left/Right Arrow] |
Previous screen/Return to Main Menu | [Circle Button] |
Game Select Options
Control | Action |
---|---|
Highlight game | [Analog Stick Up/Down] or [Up/Down Arrow] |
Join WLAN game | [R Button] |
Note: Each game's controls differ depending on the game and will be displayed while your game is loading. You can view and change a game's controls by pressing SELECT anytime during the game and selecting Control Setup. For more information on setting a game's controls, see Control Setup, pg. 10.
Control | Action |
---|---|
Options | [Circle Button] |
Extras | [Square Button] |
Museum | [Triangle Button] |
Play | [Cross Button] |
Game Select Screen
Selecting a Game
Press the [START Button] at the Title Screen to open the Game Select Screen. From this menu you will be able to scroll through the entire game collection, select a game to play, view the Museum for each game, adjust the game's options, and check out bonus games you can unlock and play. Use the [Analog Stick] or [Directional Buttons] [Up Arrow] and [Down Arrow] to cycle through the list of games.
On the right side of the Game Select Screen you will find information regarding the number of players for each game and its release year along with the following Game Select options:
Option | Effect |
---|---|
[R Button] = Join Game | Choose this to join an Ad Hoc multiplayer game being hosted by a nearby opponent. Note: For more information, see Join Game below. |
[Circle Button] = Options | Choose this to open the Options Menu. |
[Square Button] = Extras | Choose this to open the Extras Menus and see what bonus games you can unlock and play. |
[Triangle Button] = Museum | Choose this to access the Museum of the highlighted game. |
[Cross Button] = Play | Choose this to load the highlighted game. |
Play
Press the [Cross Button] when you're ready to play the game highlighted in the Game Select Screen. Once the game has loaded, press the [START Button] or [Cross Button] again to begin playing.
Join Game
Press the [R Button] at the Game Select Screen to open the Join Game Menu and join an Ad Hoc multiplayer game being hosted by a nearby opponent. By default, anyone running the Sega Genesis Collection will be hosting a multiplayer game if they have not disabled Wi-Fi via the WLAN switch.
Note: For detailed information, see Multiplayer, page 12.
Options Menu
Access the Options Menu by pressing the [Circle Button] from the Game Select Screen. Here, you can manually save and load settings and toggle ON/OFF Auto Save. Use the [Analog Stick] or [Directional Buttons] [Up Arrow] and [Down Arrow] to highlight an option and press the [Cross Button] to select your choice. Once selected, use the [Directional Buttons] [Left Arrow] and [Right Arrow] to make the adjustment and press the [Cross Button] to accept. Pressing the [Circle Button] will return you to the previous menu. Options settings will be saved automatically upon returning to the Game Select Screen as long as the Auto Save function is enabled. If not, manually save your settings by selecting Save Settings in the Options Menu.
Save Settings
Select Save Settings to manually save your game settings and unlocked content. You don't need to manually save your settings and scores unless the Auto Save function has been turned OFF.
Load Settings
Select Load to manually load your game settings as well as your unlocked content.
Note: Choosing this option before saving will cause any unsaved scores and settings to be lost.
Auto Save
Toggle Auto Save ON/OFF. Auto Save occurs when you exit the Options Menu, when you have unlocked bonus content, or when you achieve a high score after a game is over.
Extras Menu
Access the Extras Menu by pressing the [Square Button] from the Game Select Screen. Sega Genesis Collection has five classic games as well as numerous developers interviews and trailers that can be unlocked and played in the Extras Menu. Use the [Analog Stick] or [Directional Buttons] [Up Arrow] and [Down Arrow] to cycle through the list of games and press the [Cross Button] to select your choice. Press the [Square Button] to view the credits for Sega Genesis Collection. Pressing the [Circle Button] will return you to the Game Select Menu.
Unlock Conditions
The unlock conditions for each bonus can be revealed by simply highlighting the game title, developer interview, or trailer on the EXTRAS menu.
Museum
Each game in the Sega Genesis Collection has its own Museum, which includes a history of the game, tips for playing, and artwork from the game. To enter the Museum of a game, highlight the game in the Game Select Screen and press the [Triangle Button]. While in the Museum, press [L Button] or [R Button] to cycle between the History, Tips, and Art sections. Press the [Triangle Button] to return to the Game Select Screen.
Option | Effect |
---|---|
History | Read the history and little known facts about each game. Use the [Analog Stick] or [Directional Buttons] [Up Arrow] and [Down Arrow] to scroll through the text. |
Box Art | View each game's artwork and early concept sketches. Use the [Analog Stick] or [Directional Buttons] to highlight a piece of artwork and press the [Cross Button] to view it. Once in view mode, you can use the [Analog Stick] to zoom in and out and the [Directional Buttons] to move the art around. Press the [Cross Button] to toggle the Help Bar on and off. Pressing the [L Button] or [R Button] will allow you to cycle through each piece of art, and the [Circle Button] will return you back to the previous page. |
Tips | Learn handy tips and strategies that will help you master each game. Use the [Analog Stick] or [Directional Buttons] [Left Arrow] and [Right Arrow] to cycle through them. |
Select Menu
While playing a game, press the SELECT button at anytime to enter the Select Menu. Here you can edit the button layout, change video size, save and load game data, and exit the current game. Use the [Analog Stick] or [Directional Buttons] to cycle through the options and press [Cross Button] to select the option. Press [Circle Button] to exit back to the game.
Resume Game
Exit the Select Menu and return to gameplay.
Join Game
This option will take you to the Join Game Menu and allow you to join an Ad Hoc multiplayer game hosted by a nearby opponent.
Control Setup
Select Control Setup to view the unique controls of each game and customize the button layout for the game. For two-player games, each player will have to individually access the Controller Setup option in order to change their controls. Once you are finished configuring the Controller Setup, highlight DONE and press [Cross Button] to save changes and exit back to the Select Menu. You can also select Cancel to exit back without saving changes, or restore the default button configuration by selecting DEFAULT.
Option | Effect |
---|---|
Mapping Controls | To reassign a button to a new function, use the [Analog Stick] or [Directional Buttons] to highlight the desired function, then press the button you wish to assign to the function. The button's icon will now appear next to its new function along with any buttons previously assigned to the same function. Certain buttons can also be unassigned to give them no function at all. However, you cannot alter the [Analog Stick] or [Directional Button] controls. |
Rapid Fire | Certain games will have a Rapid Fire option. You can toggle this option ON/OFF by highlighting it at the bottom of Control Setup and pressing the [Cross Button]. Enabling the Rapid Fire option will allow you to shoot much faster in games where there is a fire button. The Rapid Fire button will only affect the shooting or firing function of the game and will be mapped to whichever button it's been assigned. |
Video Setup
Video Setup allows you to adjust your game's viewing area on your television. Use the [Analog Stick] or [Directional Buttons] [Left Arrow] and [Right Arrow] to select from one of three screen modes (ORIGINAL, STRETCH, FIT). Press the [Cross Button] to accept and return to the Select Menu or the [Circle Button] to cancel. The [Square Button] will reset the screen to the default position.
Save Game Data
Select SAVE to manually save your game settings, which includes button configuration, unlocked bonuses and high scores. You don't need to manually save your settings and scores unless the Auto Save function has been turned OFF.
Load Game Data
Select Load to manually load your game settings, which includes button configuration, unlocked bonuses and high scores.
Note: Choosing this option before saving will cause any unsaved scores and settings to be lost.
Reset Game
Selecting this option will reset the High Scores for the selected game back to its default High Score table. The game will also restart from its title screen.
Exit Game
Select this option to quit out of the game and return to the Game Select Screen.
Multiplayer
Play cooperatively or by alternating turns wirelessly with a friend using the PSP® system's Ad Hoc Mode. To join a game in progress, press the [R Button] at the Game Select Screen to open the Join Game Menu and join an Ad Hoc multiplayer game being hosted by a nearby opponent. By default, anyone running the Sega Genesis Collection will be hosting a multiplayer game if they have not disabled Wi-Fi via the WLAN switch.
Note: If the WLAN switch has been disabled, the JOIN GAME option will be grayed out and will not be selectable.
At the Join Game Menu, the Hosts List on the left side of the screen displays all hosts it detects across the Ad Hoc network, along with pertinent information about each host (the name of the game they are playing, the number of players in that game, and amount of time the host has been playing during that game or the host's current level.
Option | Effect |
---|---|
Navigate Host List/Highlight menu item | [Analog Stick Up/Down] or [Up/Down Arrow] |
Join game/Update list | [Cross Button] |
Return to Main Menu | [L Button] or [Circle Button] |
Cooperative and Versus Games
The following games offer cooperative multiplayer over the network:
- Altered Beast
- Bonanza Brothers
- Gain Ground
- Golden Axe
- Golden Axe II
- Golden Axe III
The following games offer 2-player versus mode:
- Columns
- Sonic the Hedgehog 2
- Virtua Fighter 2
The following unlockable games can be played with alternating turns over the network, or they can be played 2-player with a shared PSP® system:
- Astro Blaster
- Congo Bongo
- Eliminator
- Space Fury
- Super Zaxxon
Note: Cooperative games can be joined at any time for network play. Alternating Network games can also be joined at any time, however accepting a join request will reset the current game and start a new game in alternating mode.
Accepting a Join Game Request For A Cooperative Game
When selecting a game from the Join Game list, the player who is hosting a game session will receive a message on their screen allowing them to accept the network connection. Their game will pause while this message is displayed and they will have the choice to ACCEPT, REJECT or IGNORE your request. Use the [Analog Stick] or [Directional Buttons] to highlight your choice. Press the [Cross Button] to accept your choice. Press the [Circle Button] to automatically REJECT the request.
Note: When choosing IGNORE, you will refuse the network connection from the second player. Doing so bans the second player from making further join requests. This ban is lifted when the player exits the current game to the Game Select Menu or turns off the PSP® system.
Pausing the Game / Changing Settings During Network Play
If you pause the game during network play (or access the Start Game Menu), all connected players' games are paused and darkened and a message will appear in the upper-right corner of each connected players' screen notifying the other player that you are changing settings.
Note: If the other player has paused the game during network play, you can also access your Pause Menu by pressing the [START Button].
Loss of Connection / Dropping Networked Players
If a network player is dropped from a game – either by choice or due to network failure – the game in progress on all PSP® systems will be paused and you can choose to continue playing the existing game without the disconnected player or reset to the Title Screen.
Note: In an alternating game, choosing CONTINUE switches the game to the two-player alternating mode, where both players' actions are controlled by the same PSP® system.
Games
Below is the basic information and default control configuration for each of Sega Genesis Collection's 28 games.
Alex Kidd in the Enchanted Castle (Year: 1989)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Jump: [Cross Button], Punch: [Square Button] or [Circle Button]
Information: Help Alex Kidd travel across Paperock Planet to save his father from the six-armed Ashra. Along the way you will have to show some fancy finger work as you challenge foes to a game of Rock, Paper, Scissors.
Altered Beast (Year: 1989)
Game Type: Action/Platform
Number of Players: 1 (2 co-op)
Default Controls: Punch: [Square Button], Kick: [Circle Button], Jump: [Cross Button]
Information: When Zeus, the legendary Greek God, brings you back to life, you set forth on a mission to rescue his daughter Athena from the underworld. Along the way, collect the Spirit Balls dropped by enemies to increase your strength and transform you into a variety of mythical creatures with powerful attacks.
Bonanza Bros. (Year: 1991)
Game Type: Action/Platform
Number of Players: 1 (2 co-op)
Default Controls: Shoot: [Circle Button] or [Square Button], Jump: [Cross Button]
Information: Help the infamous Bonanza Bros. thieves, Robo and Mobo, infiltrate a number of different locations ranging from banks to mansions to casinos. Along the way, they'll test each building's defenses while collecting evidence.
Columns (Year: 1990)
Game Type: Puzzle
Number of Players: 1 (2 vs)
Default Controls: Rotate: [Cross Button]
Drop: Unassigned (Can be assigned by player)
Information: Test your hand at the ancient Phoenician game of Columns. Multi-colored gems drop from the top of the screen into a pit and it is up to you to arrange the order of the jewels as they fall into lines of three or more. Carefully plan combos and shatter multiple gems all at once for a higher score.
Comix Zone (Year: 1995)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Action: [Square Button], Jump: [Cross Button], Custom: [Circle Button] Item 1: [Triangle Button] / Item 2: [L Button] / Item 3: [R Button]
Information: With his blond ponytail and tiny shades, comic book artist Sketch Turner is as hip as they come. But all the hipness in the world won't help him when his own creations turn against him. Mortus, the main villain in Sketch's comic book comes to life after a bizarre thunderstorm, blasting the artist into his own comic book where he must fight off an army of mutant warriors.
Decap Attack starring Chuck D. Head (Year: 1991)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Window: [Triangle Button], Punch: [Circle Button] or [Square Button], Jump: [Cross Button]
Information: The evil Max D. Cap has risen from the underworld with his army in hopes of conquering the world. It is up to you, Chuck D. Head, the zombified mummy, to stop Max D. Cap and his plan for world domination.
Ecco the Dolphin (Year: 1993)
Game Type: Action/Adventure
Number of Players: 1
Default Controls: Sonar: [Circle Button], Dash: [Square Button], Accelerate: [Cross Button]
Information: Help Ecco the dolphin find his missing friends by exploring his vast ocean world. Use Ecco's unique sonar ability to talk to other sea creatures while exploring the ocean depths.
Ecco: The Tides of Time (Year: 1994)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Sonar: [Circle Button], Dash: [Square Button], Accelerate: [Cross Button]
Information: Return to the ocean as Ecco in this sequel to the original classic. This time, help Ecco defeat the Vortex Queen on Earth and save the planet from destruction. Along with Ecco's classic sonar and dash abilities, Ecco can now transform into different animals while exploring certain 3D segments in the game.
Ecco Jr. (Year: 1995)
Game Type: Action/Adventure
Number of Players: 1
Default Controls: Sonar: [Circle Button], Dash: [Square Button], Accelerate: [Cross Button]
Information: Go back to Ecco's youth and explore the ocean with his two friends Tara the Orca whale and Kitnee the baby dolphin in this prequel to the original classic. Help Ecco and his friends on their quest to find the legendary whale, Big Blue.
Flicky (Year: 1991)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Jump/Shoot: [Cross Button]
Information: Flicky the blue bird's babies are in danger! Help poor Flicky travel each stage and collect her yellow offspring while avoiding the mischievous cat, Tiger and the iguana, Iggy. Toss items at the enemy and lead the young birds to safety.
Gain Ground (Year: 1991)
Game Type: Action
Number of Players: 1 (2 co-op)
Default Controls: Primary Shot: [Cross Button], Alt. Shot: [Square Button]
Information: Maneuver your characters across a dangerous battlefield swarming with enemies. You'll start with three characters but there are 20 playable characters in the game -- each with their own special weapons and speeds. Try to get as many safely across each stage as possible.
Golden Axe (Year: 1989)
Game Type: Action
Number of Players: 1 (2 co-op)
Default Controls: Magic: [Triangle Button], Attack: [Circle Button] or [Square Button], Jump: [Cross Button]
Information: Take control of one of three mighty heroes: a powerful fighter, a female amazon, or a mighty dwarf in this classic action game. To defeat the evil Death Adder, fight through his hordes using your weapon and magic attacks or ride the fearsome, fire-breathing beasts to your advantage.
Golden Axe II (Year: 1991)
Game Type: Action
Number of Players: 1 (2 co-op)
Default Controls: Magic: [Triangle Button], Attack: [Circle Button] or [Square Button], Jump: [Cross Button]
Information: Play once again as one of the three brave heroes in order to defeat the evil Dark Guild, an ancient lord of darkness who has escaped from his prison to bring chaos to the world.
Golden Axe III (Year: 1993)
Game Type: Action
Number of Players: 1 (2 co-op)
Default Controls: Magic: [Triangle Button], Attack: [Circle Button] or [Square Button], Jump: [Cross Button]
Information: The Prince of Darkness arises to conquer the world and once again the three heroes must defeat this new evil. This time, you can play as two new warriors -- a man-panther who has mastered the magic of fog and a hulking barbarian who can manipulate stone.
Kid Chameleon (Year: 1992)
Game Type: Action/Platform
Number of Players: 1 (2 turn-based)
Default Controls: Speed: [Square Button], Jump: [Cross Button], Special: [Circle Button]
Information: When a highly advanced, virtual reality game called Wild Side begins to trap kids inside the game, you must play as Kid Chameleon to save the day. Collect helmets along the way to make Kid more powerful and transform him into new forms.
Phantasy Star II (Year: 1989)
Game Type: Role-Playing
Number of Players: 1
Default Controls: Speak: [Square Button], Cancel: [Circle Button], Confirm: [Cross Button]
Information: Help Rolf and his friends uncover the cause of the chaos on planet Mota in this classic RPG. Defeat vicious animals that have appeared to threaten the planet and find out what's wrong with Mother Brain, the controlling entity on Mota.
Phantasy Star III: Generations of Doom (Year: 1990)
Game Type: Role-Playing
Number of Players: 1
Default Controls: Speak: [Square Button], Cancel: [Circle Button], Confirm: [Cross Button]
Information: You are Rhys, prince of the Orakian kingdom of Landen. When your love, Maia, is stolen by a winged dragon, you must set out on a quest across multiple planets spanning three generations to save her.
Phantasy Star IV: The End of the Millennium (Year: 1994)
Game Type: Role-Playing
Number of Players: 1
Default Controls: Camp: [Square Button], Cancel: [Circle Button], Confirm: [Cross Button]
Information: Once again it is up to you to save the world in the final Genesis Phantasy Star adventure. This time, journey to the world of Parma in the Algo Solar System and fight off an ancient evil that prepares to destroy life on the planet again.
Ristar (Year: 1995)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Jump: [Cross Button], Grab: [Circle Button] or [Square Button]
Information: An evil space pirate, Greedy, has corrupted the kings of Valdi System's seven planets and enslaved the people who live there. The plea for a hero is answered by Ristar who uses his amazing extendable arms and courage to save Valdi from Greedy.
Shadow Dancer: The Secret of Shinobi (Year: 1990)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Ninjitsu: [Triangle Button], Attack: [Circle Button] or [Square Button], Jump: [Cross Button]
Information: You are Joe Musashi, the original Shinobi, who must avenge the death of your former student at the hands of the Union Lizard street gang. You will fight your way through the streets of New York armed with an arsenal of shurikens, swords, Ninjutsu magic, and Yamato – your student's faithful dog.
Shinobi III: Return of the Ninja Master (Year: 1993)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Ninjitsu: [Triangle Button], Attack: [Circle Button] or [Square Button], Jump: [Cross Button]
Information: You are Joe Musashi, ninja master, who must return once more to defeat your old foe, Neo Zeed. This time Zeed is under the leadership of the mysterious Shadow Master.
Sonic the Hedgehog (Year: 1991)
Game Type: Adventure/Platform
Number of Players: 1
Default Controls: Jump: [Cross Button]
Information: This is the game that launched the career of Sonic, the furry blue hedgehog with attitude. Lead Sonic through six different zones full of ramps, loops, and bottomless pits in a quest to stop the evil Dr. Ivo "Eggman" Robotnik from destroying the world.
Sonic the Hedgehog 2 (Year: 1992)
Game Type: Adventure/Platform
Number of Players: 1 (2 vs.)
Default Controls: Jump: [Cross Button], Spin Dash: [Analog Stick Down] + Tap [Cross Button] to rev up, release [Analog Stick Down] to dash.
Information: Dr. Robotnik is back and you can bet Sonic is not far behind. This time Sonic has a pint-sized sidekick named Tails and a new Spin Dash ability to aid him on his adventure though 11 new stages.
Super Thunder Blade (Year: 1988)
Game Type: Action/Flight
Number of Players: 1
Default Controls: Shoot: [Cross Button]
Information: Fly the world's most heavily armed helicopter across enemy skies and decimate their forces with your superior fire power.
Sword of Vermilion (Year: 1990)
Game Type: Role-Playing
Number of Players: 1
Default Controls: Magic: [Square Button], Cancel: [Circle Button], Confirm: [Cross Button]
Information: When the kingdom of Excalabria is invaded, King Erik has no choice but to send his infant son, and future heir to the throne, into hiding. You will take control of the now grown-up prince who learns of his heritage and must now fulfill his destiny and avenge his father's death.
VectorMan (Year: 1995)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Shoot: [Circle Button] or [Square Button], Jump: [Cross Button]
Information: In the year 2049, mankind is forced to abandon an over-polluted Earth to seek out other planets for colonization. Play as the transforming VectorMan in order to free Earth from Warhead – a mechanized Orbot who has taken control of the other Orbots and declared himself ruler of Earth.
VectorMan 2 (Year: 1996)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Shoot: [Circle Button] or [Square Button], Jump: [Cross Button]
Information: You will take control of VectorMan once again. This time battling a mysterious species of mutant insects bent on destroying Earth.
Virtua Fighter 2 (Year: 1996)
Game Type: Fighting
Number of Players: 1 (2 vs.)
Default Controls: Defense: [L Button] or [R Button], Punch: [Cross Button], Kick: [Circle Button] or [Triangle Button]
Information: Control one of the eight most elite fighters in the world in this smash hit arcade fighting game. Either fight your way to the top alone or challenge your friends in 2P mode.
Credits
SEGA of America
- CEO: Naoya Tsurumi
- President: Simon Jeffery
- VP of Product Development: Dave Cobb
- VP of Sales: Sue Hughes-Taigen
- Senior Producer: Jon Sell
- Associate Producer(s): Ethan Einhorn, Stephen Frost
- VP of Marketing: Scott Steinberg
- Director of Marketing: Rick Naylor
- Product Marketing Manager: Sarah Berridge
- Public Relations Manager: Denny Chiu
- Creative Services Manager: Jen Groeling
- Production Specialist: Heather Lucchetti
- Graphic Designer: Marco Garcia
- Tester(s): Lee Frohman, Teresa Guest, Sam Carion, George Rabinovich, Peter Koenig, Hugh Do, Justin Honeggar, Marvin Hom, Ramon Thomas, Aaron Reif, Rick Imperial, Ben Seto, Don Patterson, Ryan Jones, Dennis Constantino
- Special Thanks: Bridget Oates, Mina Provonsha, Jez Sherlock
SEGA of Europe
- CEO: Naoya Tsurumi
- President/COO: Mike Hayes
- Development Director: Gary Dunn
- Creative Director: Matt Woodley
- Director of European Marketing: Gary Knight
- Head of Development - Localization: Kuniyo Matsumoto
- Assistant Producer: Ed Bushell
- Head of Brand Marketing: Helen Camilleri
- European PR: Lynn Daniel, Kerry Martyn
- Senior Brand Manager: Mark Fisher
- Assistant Brand Manager: Hiromi Ando
- International Brand Manager: Ben Chalmers-Stevens
- Creative Services: Tom Bingle, Alison Warfield, Morgan Gibbons, Akane Hiraoka, Arnoud Tempelaere
- Testers: Barnaby Gillett, Christopher Allwood, William Diviney, Kerry Hance, Imonena Unude, Thomas Morgan, Arjun Pandey, David Moore
Digital Eclipse Software, Inc.
- Lead Programmer: Daniel Filner
- Producer: Michael J. Boccieri
- Associate Producers: Eric Eberhardt, W. Thomas Grové
- Localization Producer: Yukiko Miyajima Grové
- User Interface Artists: Edward Chin, Chad Pfarr, Justin Richmond
- Sound & Music Design: Yannis Brown
- Classic Arcade Emulation: Vernon Brooks
- YM2612 Emulation: Steve Snake
- Z80 Emulation: George Phillips, Peter Phillips, Jeff Vavasour
- Lead Producer: David Sirlin
- Senior Producer: Steven Kovensky
- Technical Director: David R. Sullivan
- Studio Head: Mike Mika
- Special Thanks: Foundation 9 Entertainment, BBE Vancouver Studio, BBE Emeryville IT, Farracy Richmond, 3D41, Maria "Doombunny” Daquipa, Karen Murphy, Sarah Reynolds, "phear lotek", Anne V. Tofte, April, Jamie, Yanna, The Miyajima Family, All our Moms & Dads
- Manual Copy: Off Base Productions
- Manual Design: Option-Shift Design
Limited Warranty
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
NetBSD
The communications function of this product includes software developed by the NetBSD Foundation, Inc. and its contributors. For a complete list of contributors please see http://www.scei.co.jp/psp-license/pspnet.txt
SEGA of America, Inc.
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© SEGA, SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and Sega Genesis Collection are either registered trademarks or trademarks of SEGA Corporation. All other trademarks are owned by their respective owners. All rights reserved. Developed by Digital Eclipse Software Inc., a Division of Foundation 9 Entertainment.