Arachnid Galaxy II Series Operator's Manual

Introduction

This manual contains assembly, operation, and troubleshooting information for Arachnid's Galaxy II dart machine. For problems not covered or for questions, contact Arachnid at 800-435-8319 from 8 a.m. to 5 p.m. CST.

Section 1: General Description

The Galaxy II is a coin-operated dart machine offering various game choices for all skill levels. It occupies approximately 3.9 square feet (27" x 21") of floor space. The machine uses a sealed matrix scoring system behind the dart face, with scores displayed instantly on a color monitor. Power requirements are 120VAC at 60Hz with 1.20A max or 240VAC at 50Hz with 0.70A max.

Section 2: Features of the Machine

This section details the features and games available on the machine.

2.1 Features

2.2 Available Games

The machine offers classic and new challenging 'speed' games.

A. 01 Games

Count-down games for 1 to 8 players. Players start with 301, 501, or 701 points. The winner reaches exactly zero or has the lowest score when the round limit is reached. Options include 'Open In', 'Double In', and 'Master In' for starting, and 'Open Out', 'Double Out', and 'Master Out' for finishing.

Note: Specific variations like '501 Open In/Open Out Quickie' and '501 Open In/Master Out Quickie' have a round limit of 10.

B. Cricket Games

A skill and strategy game using numbers 15-20 and the bullseye. Players 'mark' each number three times to 'close' it. Points are scored on closed numbers. Maximum points can be controlled by a 'spread limit'. Cricket has six variations:

C. Other Games

Section 3: Unpacking/Assembly

3.1 Unpacking

Unpack the machine following the instructions on the carton. Note: Requires lifting up to 50 lbs.

3.2 Assembly

  1. Insert four set screws into the top of the lower cabinet.
  2. Place the upper cabinet assembly onto the lower cabinet.
  3. Open the upper cabinet door and flip down the monitor bezel.
  4. Secure the upper cabinet to the lower cabinet using the four provided wing nuts.
  5. Feed the wiring harness and connector through the hole in the upper cabinet to the lower cabinet and connect to the coin door harness.
  6. Close and secure the monitor bezel. Close the door to secure the bezel.
  7. Install the rubber bumper on the back of the Galaxy II using the tiny screw hole on the right side of the opening for the phone cord. This bumper helps square the Galaxy II with the wall.
  8. Place the throw line eight feet (96") from the center of the bullseye. (See Figure 1: Side view of play field).

Diagram Description (Figure 1: Side view of play field): This diagram illustrates the recommended placement of the Galaxy II machine relative to a wall and the throw line. It shows dimensions for the wall, the machine's height (83 1/2" and 93 1/2"), and the throw line distance (96 inches or 8 feet) from the center of the bullseye. It also indicates the 'Front edge of throw line to toe line mark on right side of cabinet'.

IMPORTANT: The Galaxy II should not be operated until it is placed with its back against a wall in an area where bystanders will not get struck by a dart.

Section 4: Operation

4.1 Power Up

Connect the power cord to a wall outlet with proper grounding and polarity. The incoming line voltage is applied directly to the mainboard. The monitor and target lights are controlled by a switch on the back of the machine.

4.2 Game Play

After power-up, players use the up/down buttons to navigate menus and the enter button to make selections. On-screen instructions guide the player.

4.3 Test/Setup Mode

Press the test button on the main PC board to enter Test/Setup Mode. This mode allows access to all game options and hardware tests. Descriptions of options are provided on-screen.

A. Machine Setup Menu

B. Game Setup Menu

C. Communications Menu

Section 5: Technical Description

5.1 Power Supply

The machine uses a switching power supply with a universal input (85 VAC to 264 VAC, 50/60 HZ). Inputs connect to J1, and outputs are on J2.

5.2 Main PC Board

The main PC board is controlled by a Motorola ColdFire 5206e microprocessor and associated ICs. Key components include the microprocessor, input/output FPGA, boot flash ROM, video memory, RAM, and main program flash ROM.

Diagram Description (Figure B1 - Mainboard Detail): This image shows a close-up of the main PC board, highlighting IC chips like U4 (BOOT FLASH), U6, U3 (Timekeeping RAM), and others related to memory, clock, and programming. It indicates the location of EPROM chips and the Xilinx Spartan chip.

5.3 Video and Monitor

Video is generated by the XiLinx IC, buffered by transistors, and output via a standard PC-style VGA connector (J13). The monitor is a 19" flatscreen VGA monitor.

5.4 Target Illumination

Two standard 40-watt bulbs illuminate the target. They are dimmed during attract mode to discourage free play.

5.5 Darthead

The darthead assembly consists of the spider, segments, matrix cushion, and switch matrix. It connects to the main PC board via a 19-pin ribbon cable.

A. Darthead Disassembly/Reassembly

Instructions are provided for cleaning or replacing parts in the darthead, involving removing retaining screws, the catch web, disconnecting the switch matrix cable, and carefully separating the components. It is recommended to mark components before disassembly for easier reassembly. Regular cleaning is advised to prevent scoring issues.

B. Missed Dart Detector

A vibration-sensitive piezoelectric switch circuit board detects darts hitting the catch web. Adjustments can be made to sensitivity. Incorrect plugging can damage the main board or detector.

Diagram Description (Figure 9a): This image shows a close-up of the Missed Dart Detector assembly, highlighting the 'Touch Positive Lead' and a sensitivity adjustment pot. It also shows a portion of the main PC board with an IC labeled 'U13'.

5.6 Technical Information

SpecificationDetails
Packed Weight150 lbs
Unpacked Weight118 lbs
Packed Dimensions39"x32"x46"
Unpacked Dimensions27"x21"x831/2"
Unpacked Dimensions (Top Monitor)27"x21"x931/2"
Monitor100 - 240 VAC, 1.5 - 0.7A, 50/60 Hz
Power Supply85 - 264 VAC, 1.32A Surge @ 264 VAC, 50/60 Hz
Light Bulbs240V, 40W, 410 Lumens; 130V, 40W, 490 Lumens
Operation Conditions at 120VAC0.11A - W/O Lights and Monitor
0.77A - Attract Mode, Lights Dim
1.01A - Maximum, Lights Bright W/O Bill Acceptor

Section 6: Parts Listing

Arachnid part numbers are listed. Use these numbers when ordering.

6.1 Lower Cabinet

Part#Ref#Description
416511Lower Cabinet
424162Leveler (4)
416853Coin Door-Dual $0.25 Mechs
418833Coin Door-Single $0.25 Mech w/opening for BA
418043Coin Door Harness For dual Mechs
418843Coin Door Harness For BA
403843Mars Bill Acceptor - Model 2451
417904League Chute

6.2 Upper Cabinet

Part#Ref#Description
416765Push Button - Up/Down (black/yellow) (2)
GE 658 Bulb
191316Push Button - Player Change (black/red)
GE 658 Bulb
Warning: Do not use GE161 bulbs in the push buttons.
419717Lamp Reflector (2)
419707Lamp Socket (2)
370247Light Bulb 40 watt (2)
21484Speaker
427108Color Flat Screen Monitor 19"
427498Monitor Mounting Bracket
426438Monitor Quick Mount Brkt, Lower
426448Monitor Quick Mount Latch (2)
415709Lock Assembly
4259910Upper Cabinet LCD
4194411Door Assembly-No Mainboard
4203711Catch Web Kit
4274712Hinged Bezel 19" LCD
4271612Bezel Insert 19" LCD
4185713Hinge Bottom Leaf Cabinet Side (2)
4201813Hinge Upper\ Top Leaf
4185913Hinge Lower\ Top Leaf
4212014HotButton Kit
4192415Modem (optional)
4298715WiFi Modem (optional)
4204317Main PC Board, Complete
41801Missed Dart Detector Kit
Main Harness; Power Supply/ Main Board/ Coindoor
42129Main Harness Power Switch Kit
41965Power Supply Kit
3926718Power Supply Board
4167919Socket, Power Inlet
4168020Socket, Power Outlet (2)
4233121Lamp Dimmer Board
4202321Fuse 3.15 AMP (5X20mm)

6.3 Darthead Assembly - 41944

Part#Ref#Description
4256822Spider Resting Screw (2)
4256923Latch Assembly (5)
4165824Target Back (Door)
1461725Darthead Assembly (spider and segments)
4008125International Darthead Assembly
2926825Spider
3773825Spider - International
1257526Switch Matrix
2825827Matrix Cushion
4159028Alignment Pin (2)
4203628Alignment Pin Screw (2)
1806929Segment, Double Red (10)
1907929Segment, Double Black (10)
2140830Segment, Outer Single Red (10)
2251830Segment, Outer Single Black (10)
2362831Segment, Triple Red (10)
2473831Segment, Triple Black (10)
2584832Segment, Inner Single Red (10)
2695832Segment, Inner Single Black (10)
2907833Segment, Outer Bull Red
2714834Segment, Inner Bull Black
3584535Spring, Inner Bull

6.4 Main Board - 41784

Part#Ref#Description
1146536Test/Reset Button, Push Button 6mm (2)
1365337IC, Logic, Bus Transceiver, 75176B, 8 Pin
1703138Red LED, 5mm, T- 1 3/4 (8)
1911339Resistor, 10K OHM, Pot
2258840Conn, Modular, 6 Pin, Top (5)
3051341Transistor, Network, ULN2003A (3)
33681424 Position Dip Switch
3926643Crystal, 4Mhz, Cer, Resonator W/Caps
4160944IC, 3.3V Reg, LT1086CT - 3.3
4161245Crystal, 50.000Mhz oscillator, 3.3V
4164646IC, Audio Amplifier TDA2003H
4173347IC, boot, Program, GI/ GII, V2.0
4185048IC, Memory Flash
4186249IC, Smartwatch, DS1746W 128KX8, 3.3V
4187450Configuration Chip
4188751Fuse, Resetable, Polyswitch, TR600-150
4213352Diode, MBD301, Low VF
4213453IC, Power Monitor, MC3416P

Diagram Description (Mainboard): A detailed diagram of the main PC board (Part# 41784) is provided, with numbered components corresponding to the table above. Key components include the reset button (36), logic transceiver (37), LEDs (38), potentiometer (39), modular connectors (40), network transistor (41), dip switch (42), crystals (43, 45), voltage regulator (44), audio amplifier (46), boot/program IC (47), memory flash IC (48), smartwatch IC (49), configuration chip (50), polyswitch fuse (51), diode (52), and power monitor IC (53).

Appendix

Updating Memory in the Machine

Overview of Memory on the Galaxy II

Memory on the Galaxy II machine includes: 1. PROGRAM FLASH memory (U5), 2. BOOT FLASH memory (U4), 3. Battery backed RAM (U3). Both BOOT FLASH and PROGRAM FLASH must be programmed for the machine to work. A programmed BOOT FLASH is required; if one is missing, it can be copied from another Galaxy II mainboard.

Duplicating the Boot Flash IC (from another programmed Boot Flash IC)

  1. Remove power from the machine.
  2. Insert a blank FLASH IC into IC socket U6. Ensure pin 1 is in the proper position.
  3. Restore power.
  4. Press the TEST switch.
  5. Select HARDWARE TEST/SOFTWARE UPDATE MENU.
  6. Select DUPLICATE BOOT FLASH (To EPROM 1). The screen will show 'FLASH COPY – BYTES COPIED XXX K' and then 'SUCCESS! DONE COPYING FLASH'.
  7. Remove power from the machine.
  8. Remove the FLASH IC from socket U6.
  9. The machine used for programming can now be returned to service.
  10. Take the programmed FLASH IC and insert it into socket U4 of the machine needing the new BOOT FLASH (with power OFF), ensuring pin 1 is in the proper position.
  11. Restore power. The machine should boot properly. If the PROGRAM FLASH (U5) is not programmed or corrupted, software may need updating. If issues occur with PROGRAM FLASH, the BOOT FLASH should still allow loading or copying software.

Updating the Galaxy II from Another Galaxy II (Networked)

Software updates can be transferred between networked Galaxy II machines.

  1. Update the software on the first machine from a PC.
  2. Ensure machines are networked and communicating.
  3. Put both machines in test mode by pressing the test switch.
  4. On the machine to receive the update: Select HARDWARE TEST/SOFTWARE UPDATE MENU, then select HARDWARE TEST/SOFTWARE UPDATE MENU again. Select RECEIVE RS-485 UPDATE and set the speed.
  5. On the machine to send the update: Select HARDWARE TEST/SOFTWARE UPDATE MENU, then select HARDWARE TEST/SOFTWARE UPDATE MENU again. Select SEND RS-485 SOFTWARE and match the speed. Reboot the receiving machine and press the test button. If a BOOT FLASH update was sent, confirm the update.
  6. Repeat steps 3-9 for other machines on the network. Reboot all machines to resume normal operation. Note: Only one machine can be updated at a time.

Port-A-Flash

Information on Port-A-Flash updates is available in the Dartman for Windows manual or the Port-A-Flash manual.

Configuring the Galaxy II to Work With LeagueLeader

Arachnid provides unique ISP and FTP settings that must be entered into the Galaxy II modem settings. Ensure the screen ID and modem password match those in LeagueLeader.

  1. Enter the setup menu.
  2. Select the Communications menu.
  3. Select the Modem menu.
  4. Select the Modem Call-Out menu.
  5. Change Call-Out type to Internet.
  6. Select View Settings.
  7. Enable Call-Out.
  8. Select Edit Internet Settings: Enter ISP phone number, ISP username/password, FTP username/password.
  9. Return to the main menu.

If completed correctly, the Galaxy II is ready to access the server.

Converting a Middle Mounted LCD Monitor to a Top Mounted LCD Monitor

Arachnid offers a conversion to mount the LCD monitor underneath the darthead or on top. Follow these instructions:

  1. Unplug the Galaxy II.5 from the wall.
  2. Open the darthead door.
  3. Swing down the monitor bezel.
  4. Remove the video cable from the main board and pull it out of the machine.
  5. Remove the monitor power cable from the power supply.
  6. Press down both latches at the bottom of the monitor bracket.
  7. Remove the monitor from its mid-mount position: Lift up from the bottom, swing out, and unhook from the cabinet.
  8. Remove the video and power cables from the monitor.
  9. Lay the monitor on a flat surface.
  10. Loosen the four thumb screws on the monitor bracket.
  11. Move the monitor bracket to the top mount position.
  12. Tighten the thumb screws.
  13. Insert monitor cables into the top of the cabinet, ensuring correct sides for video and power.
  14. Insert the monitor bracket into the narrow slot at the top of the cabinet. Note: When installed correctly, the bracket will be visible sticking through the top of the machine.
  15. Attach the hairpin cotter to the right side of the monitor bracket inside the upper cabinet.
  16. Attach the video and power cables to the monitor.
  17. Plug the monitor power cable into the right side of the power supply.
  18. Plug the video cable into the mainboard.
  19. Remove the bezel insert from the inside back wall of the upper cabinet.
  20. Install the bezel insert to the inside of the bezel using the four thumb nuts.
  21. Replace the bezel and close the darthead door.
  22. Plug the Galaxy II.5 back into the wall.

General Operation Instructions for the Monitor

These instructions are from the monitor's operation manual.

ButtonFunction
1Power Indicator
2Power Button
3
4
5Select
6Menu
7Auto
8Power Light

Notes:

Section 7: Troubleshooting

WARNING: UNPLUG POWER TO THE GALAXY II BEFORE WORKING ON THE MACHINE

ProblemProbable CauseProcedure
Target Lamps not ona. Blown fuse for the Dimmer Board.
b. Power switch in the back is not on (if monitor is also off).
c. Bulbs burned out.
a. Replace the fuse with a 3.15A Slo-Blo.
b. Make sure the power switch in the back is on.
c. Replace with standard 40-watt bulbs. Unplug the machine before replacing lamps; a loose filament may short out the dimmer board.
Target Lamps are dim all the timea. The Triac on the Dimmer Board is blown open.a. Replace the Triac chip. Schematic and part numbers for the Dimmer Board are available at www.arachnidinc.com.
Target Lamps are bright and then shut off instead of dimming.a. The diode on the dimmerboard is bad.a. Replace diode (Arachnid P/N 16065, 1N4007).
No video displaya. If target lamps are not on, power switch in the back may be off.
b. Galaxy II is locked up.
a. Make sure the power switch is on.
b. Open the darthead, check the four LEDs on the left side of the mainboard. All lights should be on with the Status light blinking. If only power is lit, the Galaxy II is locked up. Try rebooting the Galaxy II. Clean the J1 header on the mainboard with isopropyl alcohol and a nylon toothbrush.
Intermittent Resetsa. Contaminated J1 header on the mainboard.
b. Bad crimps along the wire harness.
a. Clean the J1 header on the mainboard with isopropyl alcohol and a nylon toothbrush. See bulletin on www.arachnidinc.com.
b. Measure resistance along the wire harness. See bulletin on www.arachnidinc.com.
Not coininga. Contaminated J1, J3, or J16 headers on the mainboard.
b. Loose or bad connection along the wire harness.
a. Clean headers J1, J3, and J16 with 91% or better isopropyl alcohol and a toothbrush. See bulletin on www.arachnidinc.com.
b. Use a multimeter to test resistance along the wire harness. Fix bad crimps.
Not Scoringa. Foreign material or broken dart tip in the darthead holding a switch on the matrix.a. Clean out foreign material or broken dart tips with pliers and/or a tip remover. Disassemble the darthead and clean segments, matrix, and rubber mat thoroughly. Reassemble carefully to align segments and layers.
Skipping Darts or Cheater sound going off randomlya. Missed Dart Detector is too sensitive.
b. Defective Missed Dart Detector.
c. Stuck segment.
a. Adjust the Missed Dart Detector sensitivity using the adjustment pot in the center.
b. Replace the Missed Dart Detector.
c. Clean the darthead removing any foreign matter.
Modem not answeringa. Modem not seated properly.
b. Jumper not on the 5 Volt pins.
c. Phone line running to the wall is in the "Phone" jack on the main board.
d. Phone line is not plugged into the wall.
e. Quitting after a few rings.
a. Ensure modem is seated properly in socket, with no pins outside.
b. Ensure jumper is on the 5 Volt pins below the modem.
c. It needs to be in the "Line" jack.
d. Make sure the line is good and plugged into a working wall jack.
e. Limit the number of rings. Try setting it to one ring.

If you encounter problems with these instructions, call 1-800-435-8319 for technical support. More troubleshooting tips are available on the website www.arachnidinc.com.

Contact Information

Arachnid
www.bullshooter.com | www.arachnidinc.com
Phone: 800.435.8319 | 815.654.0212
Fax: 815.654.0447

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