Arachnid Galaxy 3 Operators Manual

This manual contains assembly, operation, and troubleshooting information for the Arachnid Galaxy 3 dart machine. For questions or issues not covered, contact Arachnid at 800-435-8319 (8 a.m. - 5 p.m. CST).

Section 1: General Description

The Galaxy 3 is a coin-operated dart machine offering a wide variety of games for all skill levels. Key dimensions and weights are:

For electrical system details, refer to Chapter 5.

Section 2: Features of the Machine

The Galaxy 3 builds upon the features of the Galaxy II and introduces new enhancements:

Galaxy 2 Features Carried Over:

New Player Features and Graphics:

Section 3: Galaxy 3 Basics

This section covers assembly, basic terms, and component identification.

3.1 Assembly

  1. Insert four set screws into the top of the lower cabinet.
  2. Place the upper cabinet assembly onto the lower cabinet.
  3. Unlock the bezel.
  4. Flip down the monitor and monitor bezel.
  5. Secure the upper cabinet to the lower cabinet using the provided wing nuts.
  6. Feed the wiring harness and connector through the upper cabinet hole to the lower cabinet and connect to the coin door harness.
  7. Close and secure the monitor and monitor bezel.

Important Safety Note: The Galaxy 3 should be operated with its back against a wall to prevent darts from striking bystanders.

3.2 Basic Terms:

3.3 Standby Switch and Reset Button:

3.4 Power Inlet and Fuse:

3.4 Mother Board Ports:

The motherboard features various ports for connecting components:

3.5 IOB Basics:

The Input/Output Board (IOB) manages external devices like the Target Interface Board, LEDs, and marquee. Key connectors include:

Section 4: Operation

4.1 Power Up:

Connect the power cord to a grounded, correctly wired outlet. The monitor and target lights are controlled by the switch on the back of the machine.

4.2 Game Play:

The machine is ready after power-up. Players select games and options via on-screen menus.

A. 01 Games:

Count-down games for 1-8 players, starting with 301, 501, or 701 points. The winner reaches zero first or has the lowest score at the round limit.

B. Cricket Games:

Based on traditional steel tip darts, using numbers 15-20 and the bullseye. Players 'mark' numbers three times to 'close' them. Points are scored on closed numbers. The first player to close all numbers and have the highest score wins.

C. Other Games:

4.3 Service Mode:

Allows configuration of machine options. Accessed via the Service Button on the IOB Card.

Section 5: Technical Description

Section 6: Internet Communications

The Galaxy 3 can connect to the internet via Ethernet, WiFi, or Dialup Modem for LeagueLeader communication.

6.1 LeagueLeader Setup:

To send leagues, configure connection method (Ethernet, WiFi, Modem), enter LeagueLeader account settings (FTP Username/Password), and perform an update test.

6.2 Setting up a Wired Network (Ethernet):

Connect the Galaxy 3 to a router via Ethernet cable. Ensure the machine's network settings are enabled for Ethernet and Internet, preferably using Auto (DHCP) for IP settings.

6.3 Setting up a Wireless Network:

Requires a WiFi card and router. Connect the WiFi card to the motherboard, then configure the machine's WiFi setup, selecting the access point, entering the security key, and setting IP to Auto (DHCP).

6.4 Setting up a Dialup Modem:

Use a normal analog phone line. Connect the modem, configure modem settings, enter ISP phone number, username, and password, then perform an update test.

Section 7: Network Communications

Networks can be set up between multiple boards to communicate with LeagueLeader.

7.1 Connecting to a Galaxy II:

Connect Galaxy 3 to Galaxy II/II.5 using a crossover phone line. The Galaxy 3 acts as the master. Configure dip switches and ensure alternating COMM IN/OUT connections.

7.2 Connecting Multiple Galaxy 3's Together:

Each machine can be its own master, requiring multiple master entries in LeagueLeader for faster communication and data collection.

Section 8: Maintenance

8.1 Cleaning the Darthead:

Section 9: Parts Listing

Arachnid part numbers are provided for ordering. Quantities are in parentheses.

Appendix 1: Recommended WiFi and Dialup Modems

Lists of tested WiFi PCI Modems and Dialup Modems are provided. Note that Remote Play cannot be done over a Dialup Modem.

Purchase and License Agreement Terms and Conditions

These terms govern all orders for the Galaxy 3. They supersede conflicting terms and grant a non-exclusive license to use the game software. Arachnid retains ownership of the software. Warranty information covers defects in manufacture and workmanship, with limitations on liability. Buyer agrees to terms regarding advertising, software use, and product handling.

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