TLF100 Pro IO-Link Data Reference Guide

Brand: Banner Engineering

IO-Link Data Map

This document refers to the following IODD file: Banner_Engineering-TL100-20211029-IODD1.1.xml. The IODD file and support files can be found on www.bannerengineering.com under the download section of the product family page.

Communication Parameters

The following communication parameters are used:

Parameter Value Parameter Value
IO-Link revision V1.1 Port class A
Process Data In length N/A SIO mode No
Process Data Out length 22-bytes Smart sensor profile N/A
Bit Rate 38400 bps Block parameterization Yes
Minimum cycle time 11.2 ms Data Storage Yes

IO-Link Process Data In (Device to Master)

Not applicable.

IO-Link Process Data Out (Master to Device)

Segment Mode

Subindex Name Number of Bits Data Values
1 Segment 1
2 Segment 2
3 Segment 3 16 0 = Off, 1 = On
4 Segment 4
5 Audible

Segment Mode Example Process Data Out

Octet 0 1 2 3 4 5 6 7
Bit offset 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128 127 - 120 119 - 112
Subindex - - - - - - - -
Octet 8 9 10 11 12 13 14 15
Bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
Subindex - - - - - - - -
Value - - - - - - - -
Example Audible: On Segment 4: Off
Element bit 15 - 8 7 - 0 15 - 8 7 - 0 15 - 8 7 - 0 15 - 8 7 - 0
Octet 16 17 18 19 20 21
Bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
Subindex 3 3 2 2 1 1 - -
Value 0 1 0 0 0 1 - -
Example Segment 3: On Segment 2: Off Segment 1: On
Element bit 15 - 8 7 - 0 15 - 8 7 - 0 15 - 8 7 - 0

Run Mode

Subindex Name Number of Bits Data Values
1 Animation 8 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Scroll, 5 = Bounce, 6 = Intensity Sweep, 7 = Two Color Sweep, 8 = Spectrum
2 Color 1 5 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2
3 Color 1 Intensity 3 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom
4 Color 2 5 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2
5 Color 2 Intensity 3 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom
6 Speed 2 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate
7 Pulse Pattern 3 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random
8 Reserved 2
9 Direction 1 0 = Up, 1 = Down
10 Percent Width of Color 1 8 1-100 Percent Width of Color 1
11 Audible Type 8 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Staccato, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom
12 Audible Volume 8 0 = Off, 1 = Low, 2 = Medium, 3 = High

Run Mode Example Process Data Out

Octet 0 1 2 3 4 5 6 7
Bit offset 175 174 173 172 171 170 169 168
Subindex - - - - - - - -
Octet 8 9 10 11 12 13 14 15
Bit offset 111 110 109 108 107 106 105 104
Subindex - - - - - - - -
Octet 16 17 18 19 20 21
Bit offset 167 166 165 164 163 162 161 160
Subindex - - - - - - - -
Octet 2 3 4 5 6 7
Bit offset 159 158 157 156 155 154 153 152
Subindex - - - - - - - -
Octet 8 9 10 11 12 13 14 15
Bit offset 151 150 149 148 147 146 145 144
Subindex - - - - - - - -
Octet 16 17 18 19 20 21
Bit offset 143 142 141 140 139 138 137 136
Subindex - - - - - - - -
Octet 16 17 18 19 20 21
Bit offset 135 134 133 132 131 130 129 128
Subindex - - - - - - - -
Octet 6 7
Bit offset 127 126 125 124 123 122 121 120
Subindex - - - - - - - -
Octet 7
Bit offset 119 118 117 116 115 114 113 112
Subindex - - - - - - - -

Level Mode

Subindex Name Number of Bits Data Values
1 Level Mode Value 16 0-65535

Level Mode Example Process Data Out

Octet 0 1 2 3 4 5 6 7
Bit offset 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128 127 - 120 119 - 112
Subindex - - - - - - - -
Octet 8 9 10 11 12 13 14 15
Bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
Subindex - - - - - - - -
Octet 16 17 18 19 20 21
Bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
Subindex - - - - 1 1 - -
Value - - - - 1001 0110 - -
Example Level Mode Value: 150
Element Bit

Advanced Mode

Subindex Name Number of Bits Data Values
1 Segment 1 Animation 8 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash
2 Segment 1 Color 1 5 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2
3 Segment 1 Color 1 Intensity 3 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom
4 Segment 1 Color 2 5 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2
5 Segment 1 Color 2 Intensity 3 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom
6 Segment 1 Speed 2 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate
7 Segment 1 Pulse Pattern 3 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random
8 Segment 1 Scroll/Bounce Style 2 0 = Solid, 1 = Tail, 2 = Ripple
9 Segment 1 Percent Width of Color 1 8 1-100 Percent Width of Color 1
10 Segment 1 Direction 1 False = Up, True = Down
11...40 Segments 2 through 4
41 Audible Type 8 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Staccato, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom
42 Audible Volume 8 0 = Off, 1 = Low, 2 = Medium, 3 = High

Advanced Mode Example Process Data Out

Octet 0 1 2 3 4 5 6 7
Bit offset 175 174 173 172 171 170 169 168
Subindex 42
Value 0 0 0 0 0 0 1 1
Example Audible Volume: High
Octet 1 2 3 4 5 6 7
Bit offset 167 166 165 164 163 162 161 160
Subindex
Value 0 0 0 1 0 0 0 0
Example Audible Type: Jingle
Octet 2 through 16: Segments 2 through 4
Bit offset
Subindex Segment 4: 159 through 120 Segment 3: 119 through 80 Segment 2: 79 through 40 See below
Value See below See below See below
Example
Octet 17 18 19 20 21
Bit offset 39 38 37 36 35 34 33 32
Subindex 10 9 8 7 6 5 4
Value 0 0 1 1 0 0 1 0
Example Segment 1 Percent Width of Color 1: 50
Octet 18 19 20 21
Bit offset 31 30 29 28 27 26 25 24
Subindex 9 8 7 6
Value 0 0 0 0 0 0 0 1
Example Segment 1 Direction: Up; Segment 1 Scroll/Bounce Style: Solid; Segment 1 Pulse Pattern: Normal; Segment 1 Speed: Fast
Octet 19 20 21
Bit offset 23 22 21 20 19 18 17 16
Subindex 5 4
Value 0 0 0 0 0 0 0 1
Example Segment 1 Color 2 Intensity: High; Segment 1 Color 2: Red
Octet 20 21
Bit offset 15 14 13 12 11 10 9 8
Subindex 3 2
Value 0 0 0 0 0 0 0 0
Example Segment 1 Color 1 Intensity: High; Segment 1 Color 1: Green
Octet 21
Bit offset 7 6 5 4 3 2 1 0
Subindex 1
Value 0 0 0 0 0 1 0 0
Example Segment 1 Animation: Steady

Parameters Set Using IO-Link

Index Subindex Name Length Value Range Default Access Rights Data Storage? AOI
0 1-16 Direct Parameter Page 1 (incl. Vendor ID & Device ID) 128 rw
1 1-16 Direct Parameters Page 2 128 rw
2 Standard Command 8 130 = Restore Factory Settings wo
3-11 Device Access Locks 16
1 Parameter (write) Access Lock 1 0 = off, 1 = on 0 rw y
12 2 Data Storage Lock 1 0 = off, 1 = on 0 rw y
3 Local Parameterization Lock 1 0 = off, 1 = on rw y
4 Local User Interface Lock 1 0 = off, 1 = on rw y
13-15
16 Vendor Name string 512 Banner Engineering Corporation ro
17 Vendor Text string 512 More Sensors. More Solutions. ro
18 Product Name string 512 TLF100 Pro with IO-Link ro
19 Product ID string 512 TLF100P*K*QP ro
20 Product Text string 512 TLF100 Pro with IO-Link ro
21 Serial Number 128 ro
22
23 Firmware Version 512 ro
24 App Specific Tag (user defined) 256 rw y
25-35
36 Device Status 8 0 = Device is OK
1 = Maintenance required
2 = Out of specification
3 = Functional check
4 = Failure
5-255 = Reserved
ro
37 6-Jan Detailed Device Status Array[6] of 3octet ro
38-63
64 Operating Mode Selection 8 0 = Segment Mode
1 = Run Mode
2 = Level Mode
3 = Advanced Segment Mode
4 = Demo Mode
rw y
65 1 Segment Mode 8 0 = Manual Segment Configuration, 1 = 1 Segment, 2 = 2 Segments, 3 = 3 Segments, 4 = 4 Segments 4 rw y
2 Background Color 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 13 rw y
3 Background Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 1 rw y
4 Animation Synchronization 8 0 = Animation Sync Disabled, 1 = Animation Sync Enabled 1 rw y
Index Subindex Name Length Value Range Default Access Rights Data Storage? AOI
66 Segment 1 Config
1 Animation 8 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash 1 rw y
2 Color 1 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 rw y
3 Color 1 Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 rw y
4 Speed 8 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 rw y
5 Pulse Pattern 8 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 rw y
6 Color 2 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 rw y
7 Color 2 Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 rw y
8 Scroll/Bounce Style 8 0 = Solid, 1 = Tail, 2 = Ripple 0 rw y
9 Percent Width of Color 1 8 1-100 Percent Width of Color 1 50 rw y
10 Direction 8 0 = Up, 1 = Down 0 rw y
67 Segment 2 Config
1 Animation 8 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash 1 rw y
2 Color 1 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 4 rw y
3 Color 1 Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 rw y
4 Speed 8 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 rw y
5 Pulse Pattern 8 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 rw y
6 Color 2 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 rw y
7 Color 2 Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 rw y
8 Scroll/Bounce Style 8 0 = Solid, 1 = Tail, 2 = Ripple 0 rw y
9 Percent Width of Color 1 8 1-100 Percent Width of Color 1 50 rw y
10 Direction 8 0 = Up, 1 = Down 0 rw y
68 Segment 3 Config
1 Animation 8 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash 1 rw y
2 Color 1 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 9 rw y
3 Color 1 Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 rw y
4 Speed 8 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 rw y
5 Pulse Pattern 8 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 rw y
6 Color 2 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 rw y
7 Color 2 Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 rw y
8 Scroll/Bounce Style 8 0 = Solid, 1 = Tail, 2 = Ripple 0 rw y
9 Percent Width of Color 1 8 1-100 Percent Width of Color 1 50 rw y
10 Direction 8 0 = Up, 1 = Down 0 rw y
76 General Level Configuration
1 Background Color 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 13 rw y
2 Background Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 1 rw y
3 Dominance 8 0 = Non-Dominant, 1 = Dominant 0 rw y
4 Sub-Segment Style 8 0 = Solid, 1 = Analog 1 rw y
Index Subindex Name Length Value Range Default Access Rights Data Storage? AOI
77 Level Base Configuration
1 Animation 8 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 rw y
2 Color 1 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 0 rw y
3 Color 1 Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 rw y
4 Speed 8 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 rw y
5 Pulse Pattern 8 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 rw y
6 Color 2 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 rw y
7 Color 2 Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 rw y
8 Scroll/Bounce Style 8 0 = Solid, 1 = Tail, 2 = Ripple 0 rw y
9 Percent Width of Color 1 8 1-100 Percent Width of Color 1 50 rw y
10 Direction 8 0 = Up, 1 = Down 0 rw y
11 Audible Type 8 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Staccato, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom 8 rw y
12 Audible Volume 8 0 = Off, 1 = Low, 2 = Medium, 3 = High 0 rw y
78 Level Threshold 1 Configuration
1 Threshold Enable 8 0 = Threshold Disabled, 1 = Threshold Enabled 1 rw y
2 Threshold Value (Percent) 8 0-100 = Threshold (Percent) 33 rw y
3 Threshold Comparison 8 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 rw y
4 Threshold Override 8 0 = Override Not Enabled, 1 = Override Enabled 0 rw y
5 Animation 8 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 rw y
6 Color 1 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 4 rw y
7 Color 1 Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 rw y
8 Speed 8 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 rw y
9 Pulse Pattern 8 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 rw y
10 Color 2 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 rw y
Index Subindex Name Length Value Range Default Access Rights Data Storage? AOI
79 Level Threshold 2 Configuration
11 Color 2 Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 rw y
12 Scroll/Bounce Style 8 0 = Solid, 1 = Tail, 2 = Ripple 0 rw y
13 Percent Width of Color 1 8 1-100 Percent Width of Color 1 50 rw y
14 Direction 8 0 = Up, 1 = Down 0 rw y
15 Audible Type 8 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Staccato, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom 8 rw y
16 Audible Volume 8 0 = Off, 1 = Low, 2 = Medium, 3 = High 0 rw y
80 Level Threshold 3 Configuration
1 Threshold Enable 8 0 = Threshold Disabled, 1 = Threshold Enabled 0 rw y
2 Threshold Value (Percent) 8 0-100 = Threshold (Percent) 77 rw y
3 Threshold Comparison 8 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 rw y
4 Threshold Override 8 0 = Override Not Enabled, 1 = Override Enabled 0 rw y
5 Animation 8 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 rw y
6 Color 1 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 rw y
7 Color 1 Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 rw y
8 Speed 8 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 rw y
9 Pulse Pattern 8 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 rw y
10 Color 2 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 rw y
11 Color 2 Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 rw y
12 Scroll/Bounce Style 8 0 = Solid, 1 = Tail, 2 = Ripple 0 rw y
13 Percent Width of Color 1 8 1-100 Percent Width of Color 1 50 rw y
14 Direction 8 0 = Up, 1 = Down 0 rw y
15 Audible Type 8 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Staccato, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom 8 rw y
16 Audible Volume 8 0 = Off, 1 = Low, 2 = Medium, 3 = High 0 rw y
81 Level Threshold 4 Configuration
1 Threshold Enable 8 0 = Threshold Disabled, 1 = Threshold Enabled 0 rw y
2 Threshold Value (Percent) 8 0-100 = Threshold (Percent) 88 rw y
3 Threshold Comparison 8 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 rw y
4 Threshold Override 8 0 = Override Not Enabled, 1 = Override Enabled 0 rw y
5 Animation 8 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 rw y
6 Color 1 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 9 rw y
7 Color 1 Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 rw y
8 Speed 8 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 rw y
9 Pulse Pattern 8 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 rw y
10 Color 2 8 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 rw y
11 Color 2 Intensity 8 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 rw y
12 Scroll/Bounce Style 8 0 = Solid, 1 = Tail, 2 = Ripple 0 rw y
13 Percent Width of Color 1 8 1-100 Percent Width of Color 1 50 rw y
14 Direction 8 0 = Up, 1 = Down 0 rw y
15 Audible Type 8 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Staccato, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom 8 rw y
16 Audible Volume 8 0 = Off, 1 = Low, 2 = Medium, 3 = High 0 rw y
82 Custom Colors
1 Custom 1 Red 8 0-255 RGB 255 rw y
2 Custom 1 Green 8 0-255 RGB 255 rw y
3 Custom 1 Blue 8 0-255 RGB 255 rw y
4 Custom 2 Red 8 0-255 = RGB 255 rw y
5 Custom 2 Green 8 0-255 RGB 255 rw y
6 Custom 2 Blue 8 0-255 RGB 255 rw y
83 Settings
1 Orientation 8 0 = Standard, 1 = Inverted 0 rw y
2 Custom Intensity 8 0-100 Custom Intensity 100 rw y
3 Custom Frequency 8 0-255 Custom Frequency 10 rw y
84 Basic Audible Settings
1 Audible Type 8 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Staccato, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom 8 rw y
2 Audible Volume 8 0 = Off, 1 = Low, 2 = Medium, 3 = High 0 rw y
85 Custom Audible Settings
1 Custom Type 4 0 = Beep, 1 = Sweep, 2 = Tone 0 rw y
2 Custom Sweep Type 4 0 = Up, 1 = Down, 2 = Up-Down, 3 = Down-Up 0 rw y
3 Custom Frequency 1 4 0 = Off, 1 = Low, 2 = Standard, 3 = High 0 rw y
4 Custom Frequency 2 4 0 = Off, 1 = Low, 2 = Standard, 3 = High 0 rw y

IO-Link Events

Events and Error Types are acyclic transmissions from the IO-Link device to the IO-Link master. Events can be error messages and/or warning or maintenance data.

Event Types

Code Type Description
0 (0x0000) Notification No malfunction
20480 (0x5000) Error Device hardware fault/Device exchange

Error Types

Code Additional Code Name Description
0 (0x00) Device application error - no details Service has been refused by the device application and no detailed information of the incident is available
17 (0x11) Index not available Access occurs to a not existing device
18 (0x12) Subindex not available Access occurs to a not existing subindex
32 (0x20) Service temporarily not available Parameter is not accessible because of the current state of the device application
35 (0x23) Access denied Write access on a read-only parameter
48 (0x30) Parameter value out of range Written parameter value is outside its permitted value range
49 (0x31) Parameter value above limit Written parameter value is above its specific value limit
51 (0x33) Parameter length overrun Written parameter length is above its predefined length
52 (0x34) Parameter length underrun Written parameter length is below its predefined length
53 (0x35) Function not available Written command is not supported by the device application
54 (0x36) Function temporarily unavailable Written command is not available because of the current state of the device application
65 (0x41) Inconsistent parameter set Parameter inconsistencies were found at the end of the block parameter transfer, device plausibility check failed
Models: TLF100 Pro, Flush Mount Tower Light, Mount Tower Light, Tower Light, TLF100 Pro, Light

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Preview Q90R R-GAGE® Radar Sensor Instruction Manual | Banner Engineering
Comprehensive instruction manual for the Banner Q90R R-GAGE® Radar Sensor, covering product description, installation, configuration, specifications, and product support. Learn how to set up and use this industrial radar sensor.
Preview Banner T-GAGE M18T Series Infrared Temperature Sensors: Features, Specifications, and Applications
Comprehensive guide to Banner Engineering's T-GAGE M18T Series Infrared Temperature Sensors, detailing features, model specifications, sensing capabilities, programming methods, dimensions, and accessories for industrial temperature measurement.
Preview Banner K100 Programmable Display Beacon: Features, Specifications, and Accessories
Discover the Banner K100 Programmable Display Beacon, a rugged industrial indicator offering 360-degree visibility with an alphanumeric display and customizable colors. Learn about its specifications, connectivity options including IO-Link and Modbus, and compatible accessories for industrial automation.
Preview Banner Engineering: Industrial Lighting and Indication Selection Guide
A comprehensive selection guide for Banner Engineering's industrial LED lighting, tower lights, indicators, touch buttons, pick-to-light devices, and displays, detailing features, specifications, and communication protocols.
Preview Sure Cross® MultiHop Radios Instruction Manual
Comprehensive instruction manual for Banner Engineering's Sure Cross® MultiHop Radios, detailing setup, configuration, network modes (Modbus, Transparent), installation, and troubleshooting for industrial wireless communication systems.
Preview Banner R45C Analog Output to IO-Link Device Converter: Quick Start Guide
Quick start guide for the Banner R45C Analog Output to IO-Link Device Converter. Learn about setup, installation, specifications, and troubleshooting for this rugged, IP-rated industrial sensor converter.