Teenage Mutant Ninja Turtles: Tournament Fighters

Nintendo Entertainment System Instruction Manual

Introduction

Sure, being a teenager is fun, but when you're also a Ninja master and a mutated turtle, you're going to face your real challenges. Shredder has issued a challenge that can't be ignored. So if you want to see what kind of guts it takes to be a champion, then pop this Nintendo Entertainment System game pak into place, turn on the juice, and get ready to sweat! More importantly, if you want a fighting chance in this Teenage Mutant Ninja Turtles Tournament Fighters game, you better read this instruction manual.

The story begins on a summer afternoon in the sewers below Manhattan. Leonardo is practicing with his Katana. Michaelangelo comments on the dummy. Raphael reminds them they are saving their energy for the training dojo. Suddenly, an explosion rocks the room. Donatello enters, explaining he saw a remote-controlled boat spewing capsules. Leonardo opens one and reads the message: Shredder offers a tournament to find the most powerful fighter. Donatello suggests they accept. Michelangelo is eager to show Shredder who's toughest.

Getting Started

To begin playing, insert your game pak into your NES. Turn on the system and watch the action unfold. After playing a few times, you may want to press the [Start Button] on the title screen to select one of the four game modes or enter the Option screen.

Game Modes

Options

Before starting, you can adjust game options. From the main menu, highlight 'Option' and press the [Start Button].

Press the [Start Button] to return to the main selection screen or press [A Button] or [B Button] to select END.

Story Mode

In this mode, the Turtles are trying to find out who is the toughest, leading to an ultimate showdown with Shredder. Along the way, the player must also test their skills against other fighters: Casey Jones and Hothead.

After selecting this mode, choose your Turtle from the selection screen using the [Control Pad] and press the [B Button] to proceed to the tournament.

vs Player Mode

This mode allows two players to pick different characters and battle, or pick the same characters to see who has better control in a best 2-out-of-3 match.

First, select your fighter from the character selection screen using the [Control Pad] and press the [B Button].

Next is Strength/Stage Select. Press [Up Arrow] or [Down Arrow] on the [Control Pad] to select the Strength setting. Press [Left Arrow] or [Right Arrow] to change the setting. Press [Start Button] to proceed.

CPU vs CPU Mode

This mode is the same as the vs Player mode, but with only one player controlling the game. The computer controls all fighters.

Follow the directions for vs Player mode (page 11).

Tournament Mode

Up to four players can participate in a tournament. Players can either control a character (MAN) or have the NES control them (CPU).

When the selection screen appears, highlight MAN or CPU. If using human players, they can enter a four-letter/number name. Use the [Control Pad] to move to a letter/number on the keyboard screen and press the [A Button] to accept. Move to another letter/number and press [A Button] again. To backspace, press the [B Button]. To accept the name, move to the '$' key and press the [A Button].

After entering a name (or immediately if CPU is selected), pick a character for each position. A character will appear in the window to the right of the name. Press the [B Button] to select it.

Once all four tournament fighters are selected, the first match will begin.

How to Play

The objective is to defeat your opponent in two out of three rounds. You can kick, punch, flip, and block. You can also pick up and throw fireballs or use special power moves for major damage.

The [Control Pad] is used by each player to control the movements of their selected fighter.

The [Control Pad] and [A Button] / [B Button] are used to execute different moves.

Basic Controls

  • [Control Pad] Left/Right: Move Left/Right
  • [Control Pad] Up: Jump
  • [Control Pad] Down: Crouch / Block
  • [A Button]: Punch
  • [B Button]: Kick

Advanced Moves

  • [Control Pad] Up + [A Button]: Jumping Punch
  • [Control Pad] Up + [B Button]: Jumping Kick
  • [Control Pad] Down + [A Button]: Low Punch
  • [Control Pad] Down + [B Button]: Low Kick (Sliding kick for Leonardo)

Fireball

  • When standing over a Fireball, press [Up Arrow] to pick it up.
  • To throw the Fireball: Hold [Left Arrow] then press [A Button] + [B Button].

Throwing Moves

  • If there is a certain distance between two fighters, press the [Control Pad] away from your opponent and press the [B Button] to perform a throwing attack. (Refer to character profiles for types of throws.)

Notice: All moves are described for a character on the left side of the screen attacking a character on the right. If you are on the right attacking left, the moves are reversed.

Summary of Moves

This section details specific moves for each character. Combination moves require pressing the [Control Pad] in a certain direction to accumulate power (hold for about 2 seconds), then following with another movement. Combination moves are done by pressing the [Control Pad] directions in one continuous motion.

The Combat Arena

Fights take place in one of four locations: the Waterfront, the Ship, the Sewer, or the Rooftop.

The screen is arranged with the health/energy bars at the top, the characters in the center, and the score/timer below.

Character Profiles

The following pages list each of the competitors with their special moves and techniques.

Leonardo

The leader of the group, dedicated to the art of Ninja. He assesses average power.

  • Throw Technique: A standard throw.
  • Special Move: Tornado Spinning Kick.

Raphael

He's got attitude and the power to back it up.

  • Throw Technique: His unique move isn't a throw; he grabs opponents and bites them!
  • Special Move: Turtle Drill.

Michelangelo

A free-spirited, fun-loving dude with a lot of talent. His abilities are weak, but his speed is archrival.

  • Throw Technique: A somersault throw.
  • Special Move: Nunchuck Spin Kick.

Donatello

Smart and loves to tinker with mechanical things, but doesn't spend as much time training as others. His attack is a little weaker.

  • Throw Technique: A shoulder throw.
  • Special Move: Heel Drop.

Casey Jones

A loner with a strong sense of justice. Versatile attack abilities, but vulnerable to strong attacks.

  • Special Moves: Somersault Stick and Spinal Tap.

Hothead

A former fireman who unwittingly unleashed an ancient evil. His massive power and resistance to damage make up for his slow speed.

  • Throw: A biting throw.
  • Special Move: Fire Breath. He spits the ball rather than using it as a Fireball.

Shredder

He's out to defeat the Turtles any way he can. He is a powerful Ninja master with a variety of attacks, quick speed, and awesome power.

  • Throw Technique: The Iga-Ryu throw.
  • Special Moves: Explosion Punch and Burst Attack.

Bonus Game

After winning a couple of rounds in Story Mode, you'll have a chance to play the Bonus Round. The objective is to break through all the walls before the timer runs out. Look for cracks in the walls to find weak spots, then punch and kick your way to some mega-points!

Warranty and Support

Konami (America) Inc. Limited Warranty

If you feel stuck in the game or need a boost, you can call the Konami Game Hint and Tip Line for help on this game and all fine Konami products.

Hint Line: 1-800-255-4410 (USA and Canada)

Warranty Services: (714) 215-5111, Monday - Friday, 8:00 AM to 5:00 PM Pacific Time.

Important: Please have your game pak and proof of purchase ready when calling. For warranty service, please call the Warranty Services number. For technical issues with your Teenage Mutant Ninja Turtles: Tournament Fighters game, try the Warranty Services number.

Hours: Monday - Friday, 8:00 AM to 5:00 PM Pacific Time.

Note: All calls are toll-free. Children under 18 must have parental permission before calling.

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