CAPCOM Nintendo DS Game Controller
Product Specifications
- Compatibility: Nintendo DSTM video game system
- Usage: Video game
- Manufacturer: Nintendo
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING – Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
- Convulsions
- Altered vision
- Eye or muscle twitching
- Involuntary movements
- Loss of awareness
- Disorientation
To reduce the likelihood of a seizure when playing video games:
- Sit or stand as far from the screen as possible.
- Play video games on the smallest available television screen.
- Do not play if you are tired or need sleep.
- Play in a well-lit room.
- Take a 10 to 15 minute break every hour.
WARNING – Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers.
- Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
- If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device.
- Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
WARNING – Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
- Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
- Take a 10 to 15 minute break every hour, even if you don’t think you need it.
- When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort.
- If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again.
- If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING – Battery Leakage
- The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS.
- If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor.
T o avoid battery leakage:
- Do not expose battery to excessive physical shock, vibration, or liquids.
- Do not disassemble, attempt to repair or deform the battery.
- Do not dispose of battery pack in a fire.
- Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
- Do not peel or damage the battery label.
Important Legal Information
This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
The official seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. Nintendo does not license the sale or use of products without the Official Nintendo Seal.
THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DSTM VIDEO GAME SYSTEM.
CAUTION – Stylus Use
To avoid fatigue and discomfort when using the stylus, do not grip it tightly or press it hard against the screen. Keep your fingers, hand, wrist and arm relaxed. Long, steady, gentle strokes work just as well as many short, hard strokes.
THE NEW ERA OF ACE ATTORNEY!
To reveal the truth, you’ve got to expose the lies!
My name is Apollo Justice, and I’m a rookie defense attorney. In the courtroom, people lie for many reasons. Maybe there’s someone they want to protect, or maybe they just want to protect themselves… But whatever the reason, I’ll see through it all and get to the truth, because that’s what I do.
The time has finally come…
Welcome to MY courtroom!
- All characters, laws and legal matters in this game are works of fiction.
- Screenshots in this manual may differ from the actual game.
CHARACTERS
USING THE TOUCH SCREEN
You can play this game completely by using the Touch Screen. Touch the panel on the bottom screen to proceed.
In this manual, screenshots of the Top Screen have a green border, and screenshots of the Touch Screen have an orange border.
DETECTIVE WORK (see page 12)
GETTING STARTED
- With the Nintendo DS™ turned OFF, insert the APOLLO JUSTICE™: ACE ATTORNEY™ Game Card securely into the slot.
- Turn the system ON.
- When you see the DS Menu, touch APOLLO JUSTICE™: ACE ATTORNEY™ to load the game.
- Begin play from the Title Screen and Main Menu.
- If your Nintendo DS is set to Auto-load, you don’t need to go through these steps.(See your Nintendo DS manual for information about Auto-load.)
Title screen
At the Title Screen (Top Screen), the Main Menu appears on the Touch Screen. Use the Touch Screen to make your selection and begin play.
GAME FLOW
This game contains four independent episodes. Each episode is divided into chapters, with courtroom sessions and detective work.
- The fi rst episode consists of courtroom session play only.
DETECTIVE WORK (see page 12)
Visit various locations related to the crime to gather evidence and information. Once you’ve collected enough, take your case to trial!
COURTROOM (see page 18)
Defend your client as you break down witnesses one by one with evidence and information. The courtroom session of the episode ends either when the case becomes deadlocked, or when a verdict is rendered. If the trial is extended for another day, you begin another round of detective work.
WHEN YOU SOLVE ONE CASE…
- You unlock a new case to play.
- When you play through episodes you’ve already completed, you can fast-forward through the dialog by touching the panel or pressing the B Button. (You will not be able to fast-forward through certain sections.)
DETECTIVE WORK
The day before the trial, you must investigate the case to gather evidence you’ll need to win the trial. Once you gather all the necessary evidence, you will move on to the next chapter in the episode.
MAIN SCREEN
On the Main Screen, touch the panel to enter the sub-screen for the command you want. From the sub-screen, select BACK to return to the Main Screen.
EXAMINE
Use the +Control Pad or touch the Touch Screen to move the cursor around and check various things on screen. When you move the cursor over an item that can be checked, the EXAMINE panel appears.
MOVE
Touch a location to move to it. As the story unfolds, you will be able to go to more places.
TALK
Choose a topic to discuss. Listen to what a witness has to say. Topics you’ve already selected are checked off. (If no witnesses are around to talk to, this option will not appear.)
PRESENT
Present evidence you’ve collected to get information from a witness. (If no witnesses are around, this option will not appear.)
TOGGLE SCREENS
When you see the panel, touch it (or press the L Button) to toggle back and forth between screens.
FORENSIC INVESTIGATION
During your investigations, there will be times when you’ll use forensics to gather evidence.
COURT RECORD
Use the Court Record to view the pieces of evidence you’ve collected. Touch the PROFILES panel to view data on people related to the case. Select BACK to close the Court Record.
3D EVIDENCE SCREEN
- If you fi nd something interesting in the evidence, use the Touch Screen to move the cursor to that spot and touch the EXAMINE panel to investigate.
COURTROOM
CROSS-EXAMINATION
In the courtroom, your job is to prove the defendant innocent and win the case. Use all the evidence and information you’ve gathered to reveal the truth!
You will fi nd that many witnesses lie during their testimony. The cross-examination is your chance to clarify everything. There are two ways to get closer to the truth.
PERCEIVE
Sometimes, no matter how hard you try, you simply can’t spot a contradiction, and you can’t press out any new testimony. For those hard-to-break witnesses, Apollo has a secret power that’s just right for the job.
LOOK FOR A WEAK POINT!
Even when you can’t fi nd a fault in the testimony, as long as a witness is lying, something will give that person away. When you think you’ve spotted a piece of testimony that is hiding a deeper truth, try touching the Bracelet icon.
BRACELET ICON
See through the witness’s nervous habit with the help of Apollo’s secret power!
SPOT THE HABIT!
When you’re in Perceive mode, a witness’s testimony displays on-screen more slowly than usual. Use the Touch Screen to spot the witness’s nervous habit. If you touch the PERCEIVE panel, the testimony will temporarily freeze, allowing you to look around the screen freely. Take this opportunity to look carefully.
GAME OVER
Your life bar (the Judge’s patience) appears in the upper right corner of the screen.
LOSING LIFE
- You will lose some life if you present the wrong piece of evidence to the court, or…
- You choose the wrong answer to a question in court.
SAVING YOUR GAME
SAVE SCREEN
Press START to display the Save Screen and save your progress. The next time you start the game you can continue from this point.
- You can save your progress and quit the game at any time.
COMPLETING AN EPISODE
If you prove your client’s innocence in court, you’ll complete that episode. Completing an episode unlocks a new episode on the Main Menu.
RESET DATA
Hold down the B and R Buttons at the same time when starting up the game to reset all save data. Be careful: Save data will be erased and cannot be restored.
LAW LIBRARY
The trial system in this game applies only to APOLLO JUSTICE™: ACE ATTORNEY™, and does not refl ect events in real-world courts.
HINTS
DETECTION TACTICS
- Try exploring different areas and examining different objects. Who knows what kinds of unexpected evidence may turn up?
- Try talking with various people about a variety of topics. Present some evidence, examine an object or two… You never know — a witness just might open up to you!
COURTROOM STRATEGIES
- Try intimidating the witness into breaking down. You never know what sort of additional testimony you may pull from the person.
- Refer to the Court Record often. If you spot something out of place, make sure to thoroughly check it out!
CREDITS
- Product Marketing: Emily Anadu, Laili Bosma, Frank Filice, Philip Ser, Colin Ferris Creative Services: Francis Mao, Jacqueline Truong, Christine Converse, Kevin
- Converse, Stacie Yamaki, Lindsay Young
- Localization: Janet Hsu, Brandon Gay, Andrew Alfonso, Eric Bailey
- Public Relations: Chris Kramer, Jason Allen
- Community: Seth Killian, Christopher Tou
- Quality Assuance: Takashi Kubozono, John Arvay, Shaun Alonzo
- Customer Service: Darin Johnston, Randy Reyes
- U.S. Publishing: Scot Bayless, Adam Boyes, Rey Jimenez, Gary Lake, Kraig Kujawa,
- Dave Witcher
- Legal: Estela Lemus
- Manual Layout/Editing: Hanshaw Ink & Image
- 90-DAY LIMITED WARRANTY
CAPCOM U.S.A., INC. (”CAPCOM”) warrants to the original consumer that this Game Card from CAPCOM shall be free from defects in material and workmanship for a period of 90 days from date of purchase. If a defect covered by this warranty occurs during this 90-day warranty period, CAPCOM will replace the Game Card free of charge. To recieve this warranty service:
- Notify the CAPCOM Consumer Service Department of the problem requiring warranty service by calling 650-350-6700. Our Consumer Service Department is in operation from 8:30 a.m. to 5:00 p.m. Pacific Time, Monday through Friday.
- If the CAPCOM service technician is unable to solve the problem by phone, he/she will instruct you to return the entire Game Card to CAPCOM freight prepaid at your own risk of damage or delivery. We recommend sending your Game Card certified mail. Please include your sales slip to similiar proof-of-purchase within the 90-day warranty period to:
CAPCOM U.S.A., INC. Consumer Service Department 185 Berry St., Suite 1200 San Francisco, CA 94107
This warranty shall not apply if the Game Card has been damaged by negligence, accident unreasonable use, modification, tampering or other causes unrelated to defective materials or workmanship.
REPAIRS AFTER EXPIRATION OF WARRANTY
If the Game Card develops a problem after the 90-day warranty period, you may contact the CAPCOM Consumer Service Department at the phone number noted previously. If the CAPCOM service technician is unable to solve the problem by phone, he/she may instruct you to return the defective Game Card to CAPCOM freight prepaid at your own risk of damage or delivery, enclosing a check or money for $20.00 (U.S. funds only) payable to CAPCOM. We recommend sending your Game Card certified mail. CAPCOM will replace the Game Card, subject to the conditions above. If replacement Game Cards are not available, the defective product will be returned to you and the $20.00 payment refunded.
WARRANTY LIMITATIONS
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY (90) DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL CAPCOM BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. The provisions of this warranty are valid in the United States and Canada only. Some states and provinces do not allow limitations on how long an implied warranty lasts or exclusions of consquential or incidental damaffes, so the above limitations and exclusions may not apply to you. This warranty gives you specific legal rights, and you may have other rights, which vary from state to state or province to province.
This warranty shall not apply if the Game Card has been damaged by negligence, accident unreasonable use, modification, tampering or other causes unrelated to defective materials or workmanship.
REPAIRS AFTER EXPIRATION OF WARRANTY
If the Game Card develops a problem after the 90-day warranty period, you may contact the CAPCOM Consumer Service Department at the phone number noted previously. If the CAPCOM service technician is unable to solve the problem by phone, he/she may instruct you to return the defective Game Card to CAPCOM freight prepaid at your own risk of damage or delivery, enclosing a check or money for $20.00 (U.S. funds only) payable to CAPCOM. We recommend sending your Game Card certified mail. CAPCOM will replace the Game Card, subject to the conditions above. If replacement Game Cards are not available, the defective product will be returned to you and the $20.00 payment refunded.
WARRANTY LIMITATIONS
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY (90) DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL CAPCOM BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.
The provisions of this warranty are valid in the United States and Canada only. Some states and provinces do not allow limitations on how long an implied warranty lasts or exclusions of consquential or incidental damaffes, so the above limitations and exclusions may not apply to you. This warranty gives you specific legal rights, and you may have other rights, which vary from state to state or province to province.
Frequently Asked Questions (FAQ)
- Q: Can I play this game on a different console?
A: This game card is designed to work only with the Nintendo DSTM video game system.
Documents / Resources
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CAPCOM Nintendo DS Game Controller [pdf] Instruction Manual Nintendo DS Game Controller, Game Controller, Controller |