Instruction Manual for CAPCOM models including: Nintendo DS Game Controller, Game Controller, Controller

WARNING

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PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.

WARNING - Seizures

· Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns,

such as while watching TV or playing video games, even if they have never had a seizure before.

· Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition

should consult a doctor before playing a video game.

· Parents should watch when their children play video games. Stop playing and consult a doctor if you or

your child have any of the following symptoms:

Convulsions

Eye or muscle twitching

Loss of awareness

Altered vision

Involuntary movements

Disorientation

· To reduce the likelihood of a seizure when playing video games:

1. Sit or stand as far from the screen as possible.

2. Play video games on the smallest available television screen.

3. Do not play if you are tired or need sleep.

4. Play in a well-lit room.

5. Take a 10 to 15 minute break every hour.

WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. · Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. · If you have a pacemaker or other implanted medical device, do not use the wireless feature of the
Nintendo DS without first consulting your doctor or the manufacturer of your medical device. · Observe and follow all regulations and rules regarding use of wireless devices in locations such as
hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.

WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: · Avoid excessive play. It is recommended that parents monitor their children for appropriate play. · Take a 10 to 15 minute break every hour, even if you don't think you need it. · When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so
may cause fatigue or discomfort. · If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several
hours before playing again. · If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.

WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: · Do not expose battery to excessive physical shock, vibration, or liquids. · Do not disassemble, attempt to repair or deform the battery. · Do not dispose of battery pack in a fire. · Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. · Do not peel or damage the battery label.

Important Legal Information

REV­E

This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.

The official seal is your assurance
that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.

THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DSTM
VIDEO GAME SYSTEM.

CAUTION - Stylus Use
To avoid fatigue and discomfort when using the stylus, do not grip it tightly or press it hard against the screen. Keep your fingers, hand, wrist and arm relaxed. Long, steady, gentle strokes work just as well as many short, hard strokes.
LICENSED BY
NINTENDO, NINTENDO DS AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO. ALL RIGHTS RESERVED.

CONTENTS
2 THE NEW ERA OF ACE ATTORNEY! 4 CHARACTERS 5 USING THE TOUCH SCREEN 6 USING THE CONTROL BUTTONS 8 GETTING STARTED 10 GAME FLOW 12 DETECTIVE WORK 16 COURT RECORD 18 COURTROOM 20 PERCEIVE 22 GAME OVER 23 SAVING YOUR GAME 24 LAW LIBRARY 25 HINTS
A SPECIAL MESSAGE FROM CAPCOM®
Thank you for selecting APOLLO JUSTICETM: ACE ATTORNEYTM for your Nintendo DSTM system. CAPCOM® is proud to bring you
this new addition to your video game library.

THE NEW ERA OF ACE ATTORNEY!
To reveal the truth, you've got to expose the lies!
My name is Apollo Justice, and I'm a rookie defense attorney. In the courtroom, people lie for many reasons. Maybe there's someone they want to protect, or maybe they just want to protect themselves... But whatever the reason, I'll see through it all and get to the truth, because that's what I do.
· All characters, laws and legal matters in this game are works of fiction.
· Screenshots in this manual may differ from the actual game.
2 2

The time has finally come...
Welcome to MY courtroom!
3 3

CHARACTERS
APOLLO JUSTICE
(age: 22)

TRUCY
(age: 15)

Apollo is a young rookie attorney who is as passionate about law as his clothes are red. What he lacks in experience, he more than makes up for with his keen powers of perception.
4

This young magician-intraining has big dreams of becoming a Grand Magician some day.
Through a twist of fate, she becomes Apollo's assistant, and now accompanies him on his various investigations.
4

USING THE TOUCH SCREEN
You can play this game completely by using the Touch Screen. Touch the panel on the bottom screen to proceed.

PANEL

COURT RECORD PANEL

Touch this panel to scroll through
dialog or text.

Touch this panel to open the Court Record (see page 16).

In this manual, screenshots of the Top Screen have a green border, and screenshots of the Touch Screen have an orange border.
5 5

USING THE CONTROL BUTTONS

IN THE COURTROOM (see page 18)
Defend your client ...and uncover the truth!

L Button
· Press witness during questioning.

+Control Pad

· Highlight options.
· Move forward or back through testimonies during questioning.

SELECT · Not used.

START

Y Button

· Open Save Screen.

· Toggle microphone

input (when the mic

icon is displayed).

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R Button
· Present evidence during questioning.
· Open the Court Record.
· Toggle Profiles and Evidence.
X Button · Select evidence
to present. · Confirm
Perceive point.
A Button
· Confirm. · Move forward
through dialog.
B Button
· Cancel. · Move to previous
screen.

DETECTIVE WORK (see page 12)
Gather information to use in court!

L Button
· Switch screens when the panel appears.

R Button
· Open the Court Record.
· Toggle Profiles and Evidence.

+Control Panel
· Move cursor. · Highlight options.

SELECT

· Not used.

START

Y Button

· Open Save Screen.

· Toggle microphone input (when the mic icon is displayed).

X Button · Select evidence
to present.
A Button · Confirm. · Move forward
through dialog.
B Button · Cancel. · Move to previous
screen. 7

GETTING STARTED
1. With the Nintendo DSTM turned OFF, insert the APOLLO JUSTICETM: ACE ATTORNEYTM Game Card securely into the slot.
2. Turn the system ON. 3. When you see the DS Menu, touch
APOLLO JUSTICETM: ACE ATTORNEYTM to load the game. 4. Begin play from the Title Screen and Main Menu. · If your Nintendo DS is set to Auto-load, you don't need to go through these steps. (See your Nintendo DS manual for information about Auto-load.)
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title screen
At the Title Screen (Top Screen), the Main Menu appears on the Touch Screen. Use the Touch Screen to make your selection and begin play.
NEW GAME
Start a new game or replay episodes you've already completed, starting from the beginning. (Only the first episode is available when you start a new game.)
CONTINUE
Restart from your last save point, or from the beginning of the chapter you are currently playing.
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GAME FLOW

This game contains four independent episodes. Each episode is divided into chapters, with courtroom sessions and detective work.
· The first episode consists of courtroom session play only.

EPISODE

Prologue Episode 1

CHAPTER Investigation

Episode 2

Trial

Investigation

There's an order to everything, Apollo!

10

DETECTIVE WORK (see page 12) Visit various locations related to the crime to gather evidence and information. Once you've collected enough, take your case to trial!
COURTROOM (see page 18) Defend your client as you break down witnesses one by one with evidence and information. The courtroom session of the episode ends either when the case becomes deadlocked, or when a verdict is rendered. If the trial is extended for another day, you begin another round of detective work.
WHEN YOU SOLVE ONE CASE... · You unlock a new case to play. · When you play through episodes you've already completed,
you can fast-forward through the dialog by touching the panel or pressing the B Button. (You will not be able
to fast-forward through certain sections.)
11

DETECTIVE WORK
The day before the trial, you must investigate the case to gather evidence you'll need to win the trial. Once you gather all the necessary evidence, you will move on to the next chapter in the episode.
MAIN SCREEN On the Main Screen, touch the panel to enter the subscreen for the command you want. From the sub-screen, select BACK to return to the Main Screen.
EXAMINE
Use the +Control Pad or touch the Touch Screen to move the cursor around and check various things on screen.
When you move the cursor over an item that can be checked, the EXAMINE panel appears.
12

MOVE Touch a location to move to it.
As the story unfolds, you will be able to go to more places.
TALK
Choose a topic to discuss. Listen to what a witness has to say. Topics you've already selected are checked off. (If no witnesses are around to talk to, this option will not appear.)
PRESENT Present evidence you've collected to get information from a witness. (If no witnesses are around, this option will not appear.)
13

TOGGLE SCREENS

When you see the

panel, touch it (or press the L Button)

to toggle back and forth between screens.

14

FORENSIC INVESTIGATION
During your investigations, there will be times when you'll use forensics to gather evidence.
Touch the screen to fill the shoe imprint with plaster.

After you fill the imprint, touch the screen to use a blow-dryer to dry the plaster. If you do everything just right, you should be able to collect a clear shoe print.
Forensics, huh...? Looks like there are quite a few different
techniques, too.

MATCH FOUND!
15

COURT RECORD
Use the Court Record to view the pieces of evidence you've collected. Touch the PROFILES panel to view data on people related to the case. Select BACK to close the Court Record.

EVIDENCE LIST

EVIDENCE DETAILS

Touch a piece of evidence from the Evidence List to view details on that item.

Touch the CHECK panel to examine or read about the piece of evidence in greater detail.

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3D EVIDENCE SCREEN

From the Court Record, touch the CHECK panel to take a closer look at the evidence. Use the zoom bar and rotation dials in your detailed examination.
3D EVIDENCE SCREEN

ZOOM BAR

CURSOR

ROTATION DIALS

EXAMINE PANEL

Be sure to check out every nook and cranny!

· If you find something interesting in the evidence, use the Touch Screen to move the cursor to that spot and touch the EXAMINE panel to investigate.

17

COURTROOM
CROSS-EXAMINATION
In the courtroom, your job is to prove the defendant innocent and win the case. Use all the evidence and information you've gathered to reveal the truth!
You will find that many witnesses lie during their testimony. The cross-examination is your chance to clarify everything. There are two ways to get closer to the truth.
PRESS
Touch the PRESS panel to question a part of the witness's testimony. Sometimes the testimony may change if you intimidate the person, so keep at it until you get to the bottom of things.
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PRESENT
If you discover an inconsistency in a witness's testimony, touch the PRESENT panel to open the Court Record and select a piece of evidence to press the witness with.

MIC ICON

When you see the microphone icon on screen, you are free to yell into the mic. Hold the Y Button to turn on microphone recognition and yell "Objection" or "Hold it!"
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PERCEIVE
Sometimes, no matter how hard you try, you simply can't spot a contradiction, and you can't press out any new testimony. For those hard-to-break witnesses, Apollo has a secret power that's just right for the job.
LOOK FOR A WEAK POINT!
Even when you can't find a fault in the testimony, as long as a witness is lying, something will give that person away. When you think you've spotted a piece of testimony that is hiding a deeper truth, try touching the Bracelet icon.

SPOT THE HABIT!
When you're in Perceive mode, a witness's testimony displays on-screen more slowly than usual. Use the Touch Screen to spot the witness's nervous habit.
If you touch the PERCEIVE panel, the testimony will temporarily freeze, allowing you to look around the screen freely. Take this opportunity to look carefully.

BRACELET ICON See through the witness's nervous habit with the help of Apollo's secret power!
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· Touch the PERCEIVE panel when you spot a witness's nervous habit!
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GAME OVER
Your life bar (the Judge's patience) appears in the upper right corner of the screen.
Make a mistake and you will lose some life. If your life drops to zero, it's a guilty verdict for your client and a game over for you.
LOSING LIFE
· You will lose some life if you present the wrong piece of evidence to the court, or...
· You choose the wrong answer to a question in court.
22

SAVING YOUR GAME
SAVE SCREEN Press START to display the Save Screen and save your progress. The next time you start the game you can continue from this point. · You can save your progress and quit
the game at any time.
COMPLETING AN EPISODE If you prove your client's innocence in court, you'll complete that episode. Completing an episode unlocks a new episode on the Main Menu.
RESET DATA Hold down the B and R Buttons at the same time when starting up the game to reset all save data. Be careful: Save data will be erased and cannot be restored.
23

LAW LIBRARY

The trial system in this game applies only to APOLLO JUSTICETM: ACE ATTORNEYTM, and does not reflect events in real-world courts.

PROSECUTOR
Submits evidence and calls witnesses
to testify in order to prove
the defendant's guilt.
"GUILTY!"
24

JUDGE Controls the courtroom and renders final judgment based on cases presented by both defense attorney
and prosecutor.
EVIDENCE WITNESSES
DEFENDANT
Person on trial. Judge rules whether the defendant is guilty
or not guilty.

DEFENSE ATTORNEY
Argues against evidence and testimony offered by the prosecution
to prove the defendant's
innocence.
"NOT GUILTY!"

HINTS
DETECTION TACTICS · Try exploring different areas and examining different
objects. Who knows what kinds of unexpected evidence may turn up? · Try talking with various people about a variety of topics. Present some evidence, examine an object or two... You never know -- a witness just might open up to you!
COURTROOM STRATEGIES · Try intimidating the witness into breaking
down. You never know what sort of additional testimony you may pull from the person. · Refer to the Court Record often. If you spot something out of place, make sure to thoroughly check it out!
25

CREDITS
Product Marketing: Emily Anadu, Laili Bosma, Frank Filice, Philip Ser, Colin Ferris Creative Services: Francis Mao, Jacqueline Truong, Christine Converse, Kevin
Converse, Stacie Yamaki, Lindsay Young Localization: Janet Hsu, Brandon Gay, Andrew Alfonso, Eric Bailey Public Relations: Chris Kramer, Jason Allen Community: Seth Killian, Christopher Tou Quality Assuance: Takashi Kubozono, John Arvay, Shaun Alonzo Customer Service: Darin Johnston, Randy Reyes U.S. Publishing: Scot Bayless, Adam Boyes, Rey Jimenez, Gary Lake, Kraig Kujawa,
Dave Witcher Legal: Estela Lemus Manual Layout/Editing: Hanshaw Ink & Image
90-DAY LIMITED WARRANTY

CAPCOM U.S.A., INC. ("CAPCOM") warrants to the original consumer that this Game Card from CAPCOM shall be free from defects in material and workmanship for a period of 90 days from date of purchase. If a defect covered by this warranty occurs during this 90-day warranty period, CAPCOM will replace the Game Card free of charge. To recieve this warranty service: 1. Notify the CAPCOM Consumer Service Department of the problem requiring warranty service by calling (650) 350-6700. Our Consumer Service Department is in operation from 8:30 a.m. to 5:00 p.m. Pacific Time, Monday through Friday. 2. If the CAPCOM service technician is unable to solve the problem by phone, he/she will instruct you to return the entire Game Card to CAPCOM freight prepaid at your own risk of damage or delivery. We recommend sending your Game Card certified mail. Please include your sales slip to similiar proof-of-purchase within the 90-day warranty period to:

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CAPCOM U.S.A., INC. Consumer Service Department
185 Berry St., Suite 1200 San Francisco, CA 94107

This warranty shall not apply if the Game Card has been damaged by negligence, accident unreasonable use, modification, tampering or other causes unrelated to defective materials or workmanship.
REPAIRS AFTER EXPIRATION OF WARRANTY
If the Game Card develops a problem after the 90-day warranty period, you may contact the CAPCOM Consumer Service Department at the phone number noted previously. If the CAPCOM service technician is unable to solve the problem by phone, he/she may instruct you to return the defective Game Card to CAPCOM freight prepaid at your own risk of damage or delivery, enclosing a check or money for $20.00 (U.S. funds only) payable to CAPCOM. We recommend sending your Game Card certified mail. CAPCOM will replace the Game Card, subject to the conditions above. If replacement Game Cards are not available, the defective product will be returned to you and the $20.00 payment refunded.
WARRANTY LIMITATIONS
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY (90) DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL CAPCOM BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. The provisions of this warranty are valid in the United States and Canada only. Some states and provinces do not allow limitations on how long an implied warranty lasts or exclusions of consquential or incidental damaffes, so the above limitations and exclusions may not apply to you. This warranty gives you specific legal rights, and you may have other rights, which vary from state to state or province to province.
CAPCOM U.S.A., INC., 185 Berry St., Suite 1200, San Francisco, CA 94107 © CAPCOM CO., LTD. 2007 All RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. APOLLO JUSTICE and ACE ATTORNEY are trademarks of CAPCOM Co., LTD. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks are owned by their respective owners.


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