ATARI CX2633 Night Driver

NOTE: Always turn the console power switch off when inserting or removing an ATARI® Game Program™ cartridge. This will protect the electronic components and prolong the life of your ATARI Video Computer System™ game.
GAME PLAY
You’re in the driver’s seat, and the track is just ahead of you on the television screen. Your car is permanently fixed at the bottom of the screen, as shown in the diagram. All you have to do is accelerate and steer the car through one of four tracks (see USING THE CONTROLLERS). Each time you veer off the track and hit one of the pylons or hit an oncoming car, a simulated crash scene will appear on the screen. It is a good idea to quickly read through these instructions so that you won’t miss any important details. Be sure to read what happens when you change the position of the difficulty switches (see DIFFICULTY SWITCHES), as well as how each game number represents a slightly different game (see GAME VARIATIONS).

USING THE CONTROLLERS
Use your Paddle Controllers with this ATARI® Game Program™ cartridge. Be sure the Paddle Controller cable is firmly plugged into the LEFT CONTROLLER jack at the back of your ATARI Video Computer System™ game. Since NIGHT DRIVER® is a one-player game, you must use the Paddle Controller connected to the left cable. The controller connected to the right cable will not work. See Section 3 of your owner’s manual for further details.

The knob on your Paddle Controller is your steering wheel, and the red button is your accelerator. Be sure to hold the controller with the red button on the left. You must press the button to accelerate and start the action. Turn the controller knob to the right to steer the car to the right, and left to steer left. Try to avoid hitting the pylons on either side of the road, as well as oncoming cars. Your initial tendency will probably be to “oversteer” the car, which will cause you to crash. However, don’t be discouraged if this happens. With time and practice, you will get the knack of it, and eventually become quite skilled.
NOTE: When first starting, don’t use maximum acceleration throughout the course of a track. Instead, let off slightly or even all the way as you wind through tight turns and difficult spots on the track. This should help you to avoid crashes and low scores.
CONSOLE CONTROLS
GAME SELECT SWITCH
Use the game select switch to select the game number you wish to play. The game number changes at the top, left side of the screen as you press the switch down.
GAME RESET SWITCH
When you have selected the game number you wish to play, press down the game reset switch to start the game.
DIFFICULTY SWITCHES
The right difficulty switch on the console controls the maximum speed at which your car will travel. In the a position, the car will travel the fastest. In the b position, the maximum speed will be slower. (Beginners should start with the right difficulty switch in the b position.) The left difficulty switch may or may not act as a warning device, depending on its position. In the a position, oncoming cars WILL NOT honk before they appear on the screen. In the b position, oncoming cars honk just before they appear.
TV TYPE SWITCH
Set this switch to color if you have a color television set. Set it to b-w to play the game in black and white.
GAME VARIATIONS
- GAMES 1, 2, 3 and 4 are timed. At the beginning of each of these games, a “clock” will begin counting down from 90 (seconds) at the upper right corner of the screen.
- GAMES 5, 6, 7 and 8 have no time limit. They may be played for an indefinite period of time, and there will not be a clock counting down on the screen.
- GAMES 1 and 5 have the easiest track (NOVICE) and should be used by beginning players. Games 2 and 6 have the medium difficulty track (PRO). The EXPERT track in Games 3 and 7 is more difficult than the NOVICE or PRO tracks.
- All of the tracks described so far (Games 1, 2, 3, 5, 6 and 7) are stored in the program memory of the game. So even though the NOVICE, PRO and EXPERT tracks are progressively more difficult, each track will always follow a fixed course. This makes it possible for players to eventually memorize the track as their driving skill increases.
- The RANDOM track, however (Games 4 and 8), follows a different course each time, making it challenging even for the most skilled players.
- Use the GAME SELECT MATRIX as a quick reference for game variations and game numbers.
SCORING
The object in all of the games is to obtain a high score. Scoring is done automatically by the computer as you travel through the course. As you pass certain spots (invisible to you) on the track, the computer automatically tallies one point to your score, which is displayed at the upper left corner of the screen. In the games with no time limit (Games 5, 6, 7 and 8), your scoring possibilities are infinite.
GAME SELECT MATRIX

GAME PROGRAMTM CARTRIDGE LIMITED NINETY DAY WARRANTY
ATARI, INC. (“Atari”) warrants to the original consumer purchaser that your ATARI® Game Program cartridge is free from any defects in material or workmanship for a period of ninety days from the date of purchase. If any such defect is discovered within the warranty period, Atari’s sole obligation will be to replace the cartridge free of charge on receipt of the cartridge (charges prepaid, if mailed or shipped) with proof of date of purchase at either the retail store where the cartridge was purchased or at one of the ATARI Regional Service Centers listed below:
- Atari, Inc.
- 1312 Crossman Ave.
- Sunnyvale, CA 94086
- Atari, Inc.
- 5400 Newport Dr. Suite 1, Rolling Meadows, IL 60008
- Atari, Inc.
- 43 Belmont Dr.
- Somerset, NJ 08873
- Atari, Inc.
- 2109 East Division St.
- Arlington, TX 76001
This warranty shall not apply if the cartridge
- has been misused or shows signs of excessive wear;
- has been damaged by being used with any products not supplied by ATARI, or
- has been damaged by being serviced or modified by anyone other than an ATARI Regional Service Center.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS, ARE HEREBY LIMITED TO NINETY DAYS FROM THE DATE OF PURCHASE. CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM A BREACH OF ANY APPLICABLE EXPRESS OR IMPLIED WARRANTIES ARE HEREBY EXCLUDED.
Some states do not allow limitations on how long an implied warranty lasts or do not allow the exclusion or limitations of incidental or consequential damages, so the above limítations or exclusions may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
ATARI, INC., Consumer Division P.O. Box 427, Sunnyvale, CA 94086
Documents / Resources
![]() | CX2633 Night Driver |
References
- User Manualmanual.tools

