UPIKIT DMX 384B Controller User Manual

UPIKIT logoDMX 512 CONTROLLER SERIES
DMX-384B
DMX Controller
Version: 1.0 28 Feb 2009
USER MANUAL

UPIKIT DMX 384B Controller

This product manual contains important information about the safe installation and use of this projector. Please read and follow these instructions carefully and keep this manual in a safe place for future reference.

Before you begin

1.1 What is included

  1. DMX 512 Controller
  2. 9-12V 500mA, 90V~240V Power Adapter
  3. Manual
  4. LED gooseneck lamp

1.2 Unpacking Instructions
Immediately upon receiving a fixture, carefully unpack the carton, check the Contents to ensure that all parts are present, and have been received in good Condition. Notify the shipper immediately and retain packing material for inspection if any parts appear damaged from shipping or the carton itself shows Signs of mishandling. Save the carton and all packing materials. In the event that a fixture must be returned to the factory, it is important that the fixture be returned in the original factory box and packing.

1.3 Safety Instructions
HORECAROMA La Doppia Espresso Coffee Machine - Symbol 1 Please read these Instructions carefully, which include important Information about the Installation, usage, and maintenance.

  • Please keep this User Guide for future consultation. If you sell the unit to another user, be sure that they also receive this instruction booklet.
  • Always make sure that you are connecting to the proper voltage and that the line voltage you are connecting to is not higher than that stated on the decal or rear panel of the fixture.
  • This product is intended for indoor use only!
  • To prevent risk of fire or shock, do not expose the fixture to rain or moisture. Make sure there are no Flammable materials close to the unit while operating.
  • The unit must be installed in a location with adequate ventilation, at least50 cm from adjacent surfaces. Be sure that no ventilation slots are blocked.
  • Always disconnect from the power source before servicing or replacing the lamp or fuse, and be sure to replace with the same lamp source
  • In the event of a serious operating problem, stop using the unit immediately. Never try to repair the unit by yourself. Repairs carried out by unskilled people can lead to damage or malfunction. Please contact the nearest authorized technical assistance center. Always use the same type of spare parts.
  • Don’t connect the device to a dimmer pack.
  • Make sure the power cord is never crimped or damaged.
  • Never disconnect the power cord by pulling or tugging on the cord.
  • Do not operate this device under 45° F ambient temperature conditions.

INTRODUCTION

2.1 Features

  • DMX512/1990 Standard,
  • Controls 24 intelligent lights of up to 16 channels totally 384 channels.
  • 30 banks, each with 8 scenes. 6 chases, each with up to 240 scenes.
  • Record up to 6 chases with fade time and speeds.
  • 16 sliders for direct control of channels.
  • MIDI control over banks, chases, and blackout.
  • Built-in microphone for music mode.
  • Auto mode program controlled by fade time sliders
  • DMX in/out: 3-pin XLR
  • LED gooseneck lamp
  • Plastic end housing

2.2 General Overview

  • The Controller is a universal intelligent lighting controller. It allows the control of 24 fixtures composed of 16 channels each and up to 240 programmable scenes.
  • Six chase banks can contain up to 240steps composed of the saved scenes and in any order; programs can be triggered by music, MIDI, automatically, or manually.
  • All chases can be executed at the same time.
  • On the surface, you will find various programming tools such as 16 universal channels
  • Sliders, quick access scanner and scene buttons, and an LED display indicator for Easier navigation of controls and menu functions

2.3 Product Overview (front)

UPIKIT DMX 384B Controller - Overview

Item Button or Fader Function
1 Scanner select buttons Fixture Selection
2 Scanner indicator LEDS Indicates the fixtures currently selected
3 Scene select buttons Universal bump buttons representing scene locations for storage and selection
4 Channel faders For adjusting DMX values, Ch 1-16 can be adjusted immediately after pressing the respective scanner Select button
5 Program button Used to enter programming mode
6 Music/Bank Copy button Used to activate Music mode and as the copy Command during programming
7 LED display window Status window displays pertinent operational data
8 Mode Indicator LEDS Provides operating mode status (manual, Music, or auto)
9 Bank Up button Function button to traverse Scene/Steps in Banks or chases
10 Bank Down button Function button to traverse scene/Steps in Banks or chases
11 Tap display button Sets the chase speed by tapping, and toggles between Values and percentages.
12 Blackout button Sets the shutter or dimmer value of all fixtures to “0,” causing all light Output to cease
13 Midi/ADD button Activates MIDI external control and is also used to confirm the record/save process
14 Auto/Del button Used to activate Auto mode and as the delete function key during programming
15 Chaser buttons Chase memory 1-6
16 Speed fader This will adjust the hold time of a scene or a step within a chase
17 Fade- time fader Also considered a cross-fade; sets the interval Time between two scenes in a chase
18 Page Select button In manual mode, press to toggle between pages of control

2.4 Product Overview (rear panel)

UPIKIT DMX 384B Controller - Rear panel

item Button or Fader Function
21 MIDI input port For external triggering of Banks and Chases using a MIDI device
22 DMX output connector DMX control signal
23 DC Input jack Main power feed
24 USB lamp socket
25 ON/OFF power Switch Turns the controller on and off

2.5 Common Terms
The following are common terms used in intelligent light programming.
Blackout is a state where all lighting fixtures’ light output is set to 0 or off, usually on a temporary basis.
DMX-512 is an industry standard digital communication protocol used in entertainment lighting equipment. For more information, read Sections “DMX Primer” and “DMX Control Mode” in the Appendix.
Fixture refers to your lighting instrument or other device, such as a fogger or dimmer, that you can control.
Programs are a bunch of scenes stacked one after another. It can be programmed as either a single scene or multiple scenes in sequence.
Scenes are static lighting states.
Sliders are also known as faders.
Chases can also be called programs. A chase consists of a bunch of scenes stacked one after another.
Scanner refers to a lighting instrument with a pan and tilt mirror; however, in the ILS-CON controller it can be used to control any DMX-512 compatible device as a generic fixture.
MIDI is a standard for representing musical information in a digital format. A MIDI input would provide external triggering of scenes using a MIDI device such as a MIDI keyboard.
Stand Alone refers to a fixture’s ability to function independently of an external controller and usually in sync to music, due to a built in microphone.
The fade slider is used to adjust the time between scenes within a chase.
Speed slider affects the amount of time a scene will hold its state. It is also considered a wait time.
Shutter is a mechanical device in the lighting fixture that allows you to block the light’s path. It is often used to lessen the intensity of the light output and to strobe.
Patching refers to the process of assigning fixtures a DMX channel.
Playbacks can be either scenes or chases that are directly called to execution by the user. A playback can also be considered program memory that can be recalled during a show.

OPERATING INSTRUCTIONS

3.1 Setup
3.1.1 SETTING UP THE SYSTEM

  1. Plug the AC to DC power supply to the system back panel and to the mains outlet.
  2. Plug in your DMX cable(s) to your intelligent lighting as described in the fixture’s respective manual. For a quick Primer on DMX see the “DMX Primer” section in the Appendix of this manual.

3.1.2 FIXTURE ADDRESSING
The Controller is programmed to control 16 channels of DMX per fixture, therefore the fixtures you wish to control with the corresponding “SCANNER” buttons on the unit, must be spaced 16 channels apart.

Fixture or Scanner # Default DMX Starting Address Binary DIP Switch Settings (ON)
1 1 1
2 17 1, 5
3 33 1, 6
4 49 1, 5, 6
5 65 1, 7
6 81 1, 5, 7
7 97 1, 6, 7
8 113 1, 5, 6, 7
9 129 1, 8
10 145 1, 5, 8
11 161 1, 6, 8
12 177 1, 5, 6, 8
13 193 1, 7, 8
14 209 1, 5, 7, 8
15 225 1, 6, 7, 8
16 241 1, 5, 6, 7, 8
17 257 1, 9
18 273 1, 5, 9
19 289 1, 6, 9
20 305 1, 5, 6, 9
21 321 1, 7, 9
22 337 1, 5, 7, 9
23 353 1, 6, 7, 9

Please refer to your individual fixture’s manual for DMX addressing instructions. The table above refers to a standard 9-dipswitch binary configurable device.

3.1.3 PAN AND TILT CHANNELS
Because not all intelligent lighting fixtures are alike or share the same control attributes, the Controller allows the user to assign the wheel the correct pan and tilt channel for every individual fixture

Action:

  1. Press and hold PROGRAM & TAPSYNC to select a different DMX channel. Faders are given a channel button together (1) time to access the number and are labeled on the surface of the channel assignment mode.
  2. Press a SCANNER button or PAGE SELECT button that represents the fixture whose faders you would like to reassign.
    Notes:
    All pan/tilt can be reassigned to output on a different DMX channel.
    Press the AUTO/DEL buttons to delete the channel assignment mode.
  3. Move one fader of 16 channels to select the pan channel.
  4. Press the TAPSYNC DISPLAY button to select pan/tilt
  5. Move one fader of 16 channels to select the tilt channel.
  6. Press and hold the PROGRAM & TAPSYNC DISPLAY buttons to exit and save settings. All LEDs will blink.

Notes:
All pan/tilt can be reassigned to output on a different DMX channel.

3.1.4 RESETTING THE SYSTEM
Warning: This will reset the controller to its factory defaults. This will erase all programs and settings.

Action:

  1. Turn off the unit.
  2. Press and hold BANK UP and AUTO/DEL.
  3. Turn on power to the unit (while still holding BANK UP and AUTO/DEL).

Notes:

3.1.5 COPY SCANNER
Example: Copying Scanner 1 into Scanner 2

Action:

  1. Press and hold SCANNER button # 1.
  2. While holding button # 1, press SCANNER button #2.
  3. Release SCANNER button # 1 first before releasing SCANNER button # 2.
  4. All SCANNER LED indicators will flash to confirm successful copy.

Notes:
To save time, you can copy the settings of one Scanner button to another.

3.1.6 FADE TIME ASSIGN
You can choose whether the board’s fade time during scene execution is implemented broadly to all output channels or only to the Pan & Tilt movement channels. This is relevant because often you will want gobos and colors to change quickly while not affecting the movement of the light.

Action:

  1. Turn OFF the controller.
  2. Hold the BLACKOUT and TAPSYNC DISPLAY buttons simultaneously.
  3. Turn ON the controller.
  4. Press the TAPSYNC DISPLAY button to toggle between the two modes. Either all channels (A) or select channel Pan & Tilt only (P)
  5. Press BLACKOUT and TAPSYNC DISPLAY to save settings. All LEDs will blink to confirm.

Notes:
A: All channels
B: Only Pan & Tilt

3.2 Operation
3.2.1 MANUAL MODE
The manual mode allows direct control of all scanners. You are able to move them and change attributes by using the channel faders.

Action:

  1. Press the AUTO DEL button repeatedly until the MANUAL LED is lit.
  2. Select a SCANNER button.
  3. Move faders to change fixture attributes.
    TAPSYNC DISPLAY button:
    Press to toggle the output indicator on the LED display between DMX values (0-255) and percentage (0-100)

Notes:
All changes made while in Manual Mode are temporary and will not be recorded.

3.2.2 REVIEW SCENE OR CHASE
This instruction assumes that you have already recorded scenes and chases on the controller. Otherwise, skip this section and go to programming.

Action: (SCENE Review)

  1. Select any one of the 30 banks by pressing the BANK UP/DOWN buttons.
  2. Select a SCENE button (1~8) to review.
  3. Move the wheel and faders to change fixture attributes.

Notes:
Make sure you are still in MANUAL Mode.

Action: (CHASE Review)

  1. Press any one of the 6 CHASE buttons.
  2. Press the TAP DISPLAY button to view the step number on the display.
  3. Press the BANK UP/DOWN buttons to review all scenes in the chase.

3.3 Programming
A program (bank) is a sequence of different scenes (or steps) that will be called up one after another. In the controller, 30 programs can be created, each with 8 scenes.

3.3.1 ENTERING PROGRAM MODE

  1. Press the Program button until the LED blinks.

3.3.2 CREATE A SCENE:
A scene is a static lighting state. Scenes are stored in banks. There are 30 bank memories on the controller, and each bank can hold 8 scene memories. The controller can save 240 scenes total.

Action:

  1. Press the PROGRAM button until the LED blinks.
  2. Position the SPEED and FADE TIME sliders all the way down.
  3. Select the SCANNERS you wish to include in your scene.
  4. Compose a look by moving the sliders and wheel.
  5. Tap the MIDI/REC button.
  6. Choose a BANK (01-30) to change if necessary.
  7. Select a SCENES button to store.
  8. Repeat steps 3 through 7 as necessary. 8 scenes can be recorded in a Program.
  9. To exit program mode, hold the PROGRAM button.

Notes:
Deselect Blackout if the LED is lit.
You can select more than one fixture.
There are 8 scenes available in every bank.
All LEDs will flash to confirm. The LED display will now indicate the Scene number and Bank number used.

3.3.3 RUNNING A PROGRAM
Action:

  1. Use BANK UP/DOWN buttons to change Program banks if necessary.
  2. Press the AUTO DEL button repeatedly until the AUTO LED turns on.
  3. Adjust the PROGRAM speed via the SPEED fader and the loop rate via the FADE TIME fader.
  4. Alternatively, you can tap the TAPSYNC DISPLAY button twice. The time between two taps sets the time between SCENES (up to 10 minutes).

Notes:
Deselect Blackout if the LED is lit.
Also called a Tap-Sync.

3.3.4 CHECK PROGRAM
Action:

  1. Press and hold the PROGRAM button until the LED blinks.
  2. Use the BANK UP/DOWN buttons to select the PROGRAM bank to review.
  3. Press the SCENES buttons to review each scene individually.

Notes:

3.3.5 EDITING A PROGRAM
Scenes will need to be modified manually.
Action:

  1. Press and hold the PROGRAM button until the LED blinks.
  2. Use BANK UP/DOWN buttons to change Program banks if necessary.
  3. Select the desired fixture via the SCANNERS button or PAGE SELECT button.
  4. Adjust and change fixture attributes using the channel faders and wheel.
  5. Press the MIDI/ADD button to prepare the save.
  6. Select the desired SCENES button to save.

Notes:
Deselect Blackout if the LED is lit.

3.3.6 COPY A PROGRAM
Action:

  1. Press and hold the PROGRAM button until the LED blinks.
  2. Use BANK UP/DOWN buttons to select the PROGRAM bank you will copy.
  3. Press the MIDI/ADD button to prepare the copy.
  4. Use BANK UP/DOWN buttons to select the destination PROGRAM bank.
  5. Press the MUSIC BANK COPY button to execute the copy. All LEDs on the controller will blink.

Notes:
All 8 scenes in a Program bank will be copied.

UPIKIT DMX 384B Controller - Symbol

3.4 Chase Programming
A chase is created by using previously created scenes. Scenes become steps in a chase and can be arranged in any order you choose. It is highly recommended that prior to programming chases for the first time, you delete all chases from memory. See “Delete All Chases” for instructions.

3.4.1 CREATE A CHASE
A Chase can contain 240 scenes as steps. The terms steps and scenes are used interchangeably.

Action:

  1. Press the PROGRAM button until the LED blinks.
  2. Press the CHASE (1-6) button you wish to program.
  3. Change BANK if necessary to locate a scene.
  4. Select the SCENE to insert.
  5. Tap the MIDI/ADD button to store.
  6. Repeat steps 3-5 to add additional steps in the chase. Up to 240 steps can be recorded.
  7. Press and hold the PROGRAM button to save the chase.

Notes:

3.4.2 RUNNING A CHASE
Action:

  1. Press a CHASE button, then press the AUTO DEL button.
  2. Adjust the Chase speed by tapping the TAPSYNC DISPLAY button twice at a rate of your choosing.

Notes:
The time between 2 taps will set the chase speed (up to 10 minutes)

3.4.3 CHECKING A CHASE
Action:

  1. Press and hold the PROGRAM button until the LED is lit.
  2. Select the desired CHASE button.
  3. Press the TAPSYNC DISPLAY button to switch the LED display to steps.
  4. Review each scene/step individually by using the BANK UP/DOWN buttons.

Notes:

3.4.4 EDIT CHASE (COPY BANK INTO CHASE)
Action:

  1. Press and hold the PROGRAM button to enter programming mode.
  2. Press the desired CHASE button.
  3. Select the BANK to be copied using the BANK UP/DOWN buttons.
  4. Press the MUSIC/BANK COPY button to prepare copy.
  5. Press the MIDI/ADD button to copy the bank. All LEDs will blink.

Notes:

3.4.5 EDIT CHASE (COPY SCENE INTO CHASE)
Action:

  1. Press and hold the PROGRAM button to enter programming mode.
  2. Press the desired CHASE button.
  3. Select the BANK that contains the scene to be copied using the BANK UP/DOWN buttons.
  4. Press the SCENE button that corresponds to the scene to be copied.
  5. Press the MIDI/ADD button to copy the scene. All LEDs will blink.

Notes:

3.4.6 EDIT CHASE (INSERT SCENE INTO A CHASE)
Action:

  1. Press and hold the PROGRAM button to enter programming mode.
  2. Press the desired CHASE button.
  3. Press the TAPSYNC DISPLAY to switch the LED display to steps view.
  4. Use the BANK UP/DOWN buttons to navigate steps and locate the insert point of the new scene. The display will read the step number.
  5. Press the MIDI/ADD button to prepare the insert.
  6. Use the BANK UP/DOWN button to locate the SCENE.
  7. Press the SCENE button that corresponds to the scene to be inserted.
  8. Press the MIDI/ADD button to insert the scene. All LEDs will blink.

Notes:
V.e. To insert a scene between Steps 05 and 06, navigate using the BANK buttons until the display reads STEP05.

3.4.7 DELETE A SCENE IN A CHASE
Action:

  1. Press and hold the PROGRAM button to enter programming mode.
  2. Press the desired CHASE button that contains the scene to be deleted.
  3. Press the TAPSYNC DISPLAY button to switch the LED display to steps.
  4. Select the scene/step to be deleted using the BANK UP/DOWN buttons.
  5. Press the AUTO DEL button to delete the step/scene. All LEDs will blink.

Notes:

3.4.8 DELETE A CHASE
Action:

  1. Press and hold the PROGRAM button to enter programming mode.
  2. Press the CHASE button (1~6) to delete it.
  3. Press and hold AUTO DEL button and the respective CHASE button to delete the chase. All LEDs will blink.

Notes:

3.4.9 DELETE ALL CHASE PROGRAMS
CAUTION! This procedure will result in irrevocable loss of chase step memory. The individual scenes and program banks will be preserved.

Action:

  1. Turn OFF the controller.
  2. Press and hold the BANK DOWN button and the AUTO DEL button while turning ON the controller.
  3. All LEDs will blink.

Notes:

3.5 Scene Programming (Steps)
3.5.1 INSERT A SCENE
Action:

  1. Press and hold the PROGRAM button to enter programming mode.
  2. Press the desired CHASE button.
  3. Press the TAPSYNC DISPLAY to switch the LED display to steps view.
  4. Use the BANK UP/DOWN buttons to navigate steps and locate the insert point of the new scene. The display will read the step number.
  5. Press the MIDI/ADD button to prepare the insert.
  6. Use the BANK UP/DOWN buttons to locate the SCENE.
  7. Press the SCENE button that corresponds to the scene to be inserted.
  8. Press the MIDI/ADD button to insert the scene. All LEDs will blink.

Notes:
1.e. To insert a scene between Steps 05 and 06, navigate using the BANK buttons until the display reads STEP05.

3.5.2 COPY A SCENE
Action:

  1. Press and hold the PROGRAM button to enter programming mode.
  2. Select the BANK that contains the scene to be copied using the BANK UP/DOWN buttons.
  3. Press the SCENE button that corresponds to the scene to be copied.
  4. Press the MIDI/ADD button to copy the scene.
  5. Select the destination BANK that contains the scene memory to record onto using the BANK UP/DOWN buttons.
  6. Press the desired SCENE button to complete the copy. All LEDs will blink.

Notes:

3.5.3 DELETE A SCENE
Action:

  1. Press and hold the PROGRAM button to enter programming mode.
  2. Select the BANK that contains the scene to be deleted by using the BANK UP/DOWN buttons.
  3. Press and hold the AUTO DEL button.
  4. Press the SCENE button that corresponds to the scene you want to delete. All LEDs will blink.

Notes:
When deleting a scene, the physical location is not removed; however, all 384 DMX channels available to the scene will be set to value 0.

3.5.4 DELETE ALL SCENES
Action:

  1. Press and hold the PROGRAM button and the BANK DOWN button while turning off power to the controller.
  2. Turn the controller back on.

Notes:
CAUTION!
This process is irreversible. All scenes with data will be set to 0.

3.6 Playback
3.6.1 RUNNING IN SOUND-MODE
Action:

  1. Press the MUSIC BANK COPY button until the MUSIC LED turns on.
  2. Select the program BANK to run in soundactive mode using the BANK UP/DOWN buttons.
  3. Alternatively, you can press a single CHASE button (1-6) or several CHASE buttons in sequence, and all selected chases will loop in the order selected.
  4. You can adjust the duration using the FADE TIME fader.

Notes:
In the Sound mode, programs will be triggered by the sound using its built-in microphone.
Multiple chases selected will loop and run in the order originally selected.

3.6.2 RUNNING IN AUTO-MODE
Action:

  1. Press the AUTO DEL button until the AUTO LED turns on.
  2. If a CHASE button is not pressed, the controller will automatically run a BANK program.
  3. Change BANK programs by using the BANK UP/DOWN buttons.
  4. Alternatively, you can press a single CHASE button (1~6) or several CHASE buttons in sequence, and all selected chases will loop in the order selected.
  5. You can adjust the time between steps by moving the SPEED fader and the duration of the step by moving the FADE TIME fader.

Notes:
In the Auto mode, programs will be triggered by the controller’s fade and speed time as set on the faders.
Multiple chases selected will loop and run in the order originally selected.

3.6.3 BLACKOUT
The Blackout button brings all lighting output to 0 or off

3.7 MIDI Operation
The controller will only respond to MIDI commands on the MIDI channel to which it is set to full stop. All MIDI control is performed using Note On commands. All other MIDI Instructions are ignored. To stop a chase, send the blackout note.

Action

  1. Press and hold the MIDI/ ADD button for about 3 seconds.
  2. Select the MIDI control channel (1~16) via the BANK UP/DOWN buttons to set
  3. Press and hold the MINI/ADD button for 3 seconds to save settings.
  4. To release MIDI control, press any other button except the BANK buttons during step 2.

Notes
This is the Channel that the controller will receive MIDI note commands.

MIDI NOTE FUNCTION (TURN ON/OFF)
00 to 07 Scenes 1–8 in BANK 1
08 to 15 Scenes 1–8 in BANK 2
16 to 23 Scenes 1–8 in BANK 3
24 to 31 Scenes 1–8 in BANK 4
32 to 39 Scenes 1–8 in BANK 5
40 to 47 Scenes 1–8 in BANK 6
48 to 55 Scenes 1–8 in BANK 7
56 to 63 Scenes 1–8 in BANK 8
64 to 71 Scenes 1–8 in BANK 9
72 to 79 Scenes 1–8 in BANK 10
80 to 87 Scenes 1–8 in BANK 11
88 to 95 Scenes 1–8 in BANK 12
96 to 103 Scenes 1–8 in BANK 13
104 to 111 Scenes 1–8 in BANK 14
112 to 119 Scenes 1–8 in BANK 15
120 Chase 1
121 Chase 2
122 Chase 3
123 Chase 4
124 Chase 5
125 Chase 6
126 BLACKOUT

APPENDIX

4.1 DMX Primer
There are 512 channels in a DMX-512connection. Channels may be assigned in any manner. A Fixture capable of receiving DMX512 will require one or a number of sequential channels. The user must assign a starting address on the fixture that indicates the first channel reserved in the controller. There are many different types of DMX controllable fixtures, and they all may vary in the total number of channels required. Choosing a start address should be planned in advance. Channels should never overlap. If they do. This will result in erratic operation of the fixtures whose starting address is Set incorrectly. You can, however, control multiple fixtures of the same type using the same starting Address as long as the intended result is that of unison movement or operation. In other words, the Fixtures will be slaved together, and all respond exactly the same.
DMX fixtures are designed to receive data through a serial Daisy Chain. A Daisy Chain connection is where the DATA OUT of one fixture connects to the DATA IN of the next fixture. The order in which The fixtures are connected is not important and has no effect on how a controller communicates to each fixture. Use an order that provides for the easiest and most direct cabling.
Connect fixtures
Using shielded two-conductor twisted-pair cable with three-pin XLR male-to-female connectors. The Shield connection is pin1, while pin2 is data Negative(s-) and pin 3 is Data positive(s+).

4.2 FIXTURE LINKING

UPIKIT DMX 384B Controller - Symbol 2

Caution: At the last fixture, the DMX cable has to be terminated with a terminator. Solder a 12 Ω resistor between Signal (-) and Signal (+) into a 3-pin XLR plug and plug it into the DMX output of the last fixture.

In the Controller mode, at the last fixture in the chain, the DMX OUTPUT has to be connected with a DMX terminator. This prevents electrical noise from disturbing and corrupting the DMX control signals. The DMX terminator is simply a CLR connector with a 120Ω resistor connected across pins 2 and 3, which is then plugged into the last projector in the chain. The connections are illustrated below.

UPIKIT DMX 384B Controller - Figure

4.3 DMX Dip switch Quick Reference Chart

UPIKIT DMX 384B Controller - Figure 2

4.4 Technical Specifications

UPIKIT DMX 384B Controller - Figure 3

Dimensions ………………………………………….. 520 X183 X73 mm
Weight…………………………………………………. 3.0 Kg
Operating Range……………………………………. DC 9V-12V 500mA min
Maximum ambient temperature…………….. 45°C
Data input ……………………………………………. Locking 3-pin XLR male socket
Data output…………………………………………… Locking 3-pin XLR female socket
Data pin configuration…………………………… pin 1 shield, pin 2 (-), pin 3 (+)
Protocols………………………………………………. DMX-51 2 USITT

UPIKIT logo

Documents / Resources

PDF thumbnailDMX 384B Controller
User Manual · DMX 384B Controller, DMX, 384B Controller, Controller

References

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