Flex Card Game

Product Information

Specifications:

  • Product: UNO FlexTM Card Game
  • Contents: 112 Cards – including 8 Power Cards

Product Usage Instructions:

Set Up:

  1. Separate the 8 Power Cards from the deck.
  2. Give one Power Card to each player with the green side up.
  3. Choose a dealer and shuffle the remaining cards.
  4. Deal 7 cards to each player.
  5. Place the rest of the deck facedown on the table as the Draw
    Pile.
  6. Flip the top card from the Draw Pile to start the Discard
    Pile.
  7. If the first card is an Action Card, ignore it and flip the
    next card.
  8. The player to the left of the dealer starts the game.

Playing UNO FlexTM:

On your turn:

  • Play one card from your hand onto the Discard Pile if it
    matches the top card in color, number, or symbol.
  • If you don’t have a matching card, draw one card from the Draw
    Pile.
  • Action Cards have special effects when played.
  • You can play another card if it matches after drawing or choose
    to draw again.

Calling UNO:

When you have one card left, shout “UNO” to signal you are close
to winning. Failure to do so results in drawing two cards if caught
by another player.

Winning:

The first player to play their final card wins the game. Prepare
for a new round by shuffling the cards.

FAQ (Frequently Asked Questions):

Q: What happens if there are no cards left in the Draw
Pile?

A: Reshuffle the Discard Pile to form a new
Draw Pile.

Q: How do Flex Cards work?

A: Each Flex Card has a regular side and a flex
side. You can use the flex side if it matches the top card, but
subsequent players must match the regular side.

Q: How do Power Cards affect gameplay?

A: The Power Card determines if you can use the
flex side of a card. Green side allows flex side use, while red
side prohibits it until flipped back.

“`

7+ 2­8

Card Game
Contents
112 Cards – including 8 Power Cards (see the Power Cards section for details).
Object
Be first to get rid of all the cards in your hand.
UNO FLEXTM IN A NUTSHELL
UNO FlexTM has three kinds of cards:

CLASSIC

FLEX

©2023 Mattel.
POWER

You play just like classic UNO® by matching color, number or symbol. But this game includes “Flex” Cards, which have two sides that allow you to change the color of the card so you can make a match. There are also flex Action and Wild Cards, too (more on that later). Like always, when you’re down to your last card, you still gotta yell “UNO!”

Set Up
1. Separate the 8 Power Cards from the rest of the deck. 2. Give one Power Card to each player.
3. Players begin with their Power Cards on the green “” side.
4. Choose a dealer and shuffle the rest of the cards. 5. Deal 7 cards to each player. 6. Place the remaining cards FACEDOWN in the center of the table. This is the DRAW PILE. 7. Flip over the top card of the DRAW PILE and place it FACEUP to form the DISCARD PILE. If this
card is an Action Card, ignore it and flip over the next card. 8. The player to the left of the dealer goes first and play proceeds clockwise.

You will notice that some of the Classic Cards have a “flip” icon on them. We’ll tell you more about that in the “Power Card” section.

Let’s Play UNO FlexTM!
On your turn, you try to get rid of your cards by playing ONE CARD onto the Discard Pile.

If you HAVE a matching card in your hand, you may PLAY IT on
the Discard Pile.

If you DO NOT HAVE a matching card, DRAW ONE CARD from the
Draw Pile.

1. You can only play a card if it matches at least one attribute of the top card on the Discard Pile: its color, number, or symbol.
2. If the card you played is an Action Card, it does something special! (see Action Cards below)

1. If your new card can be played, then you may play it now.
2. You may choose to draw a card instead of playing one, even if you have a playable card in your hand.

Once you play or draw a card, play continues with the next player. NOTE: If there are no cards left in the Draw Pile, reshuffle the Discard Pile to form a new Draw Pile.
Calling “UNO!”
The moment you only have 1 card in your hand, you must yell “UNO” to alert the other players you are about to win. However, if someone beats you to it and calls out ‘UNO’ before the next player takes their turn then you must draw 2 cards!

Winning
When a player plays their final card, they win. Time to shuffle the cards and play again!

Flex Cards

Regular

Each Flex Card has a primary “regular” side and a secondary “flex” side.

The card plays as the primary “regular” side in routine game play unless

you choose to use the secondary “flex” side. For example, the top card on

the Discard Pile is green but you have no green cards to play. But you do

have a Flex Card that has a yellow “regular” side and a green “flex” side,

Flex

so you use the “flex” side and play it as a matching green card. However, the next player in order must match the YELLOW “regular” side, not the

green “flex” side.

NOTE: if you choose to play the “flex” side of the card, the “regular” side or “center oval color” of the card is the color that continues game play, not the color of the “flex” side.

There are also flex Action Cards ­ see Action Card section for details.

Power Card
The Power Card determines whether or not you are able use the “flex” side of a card. If your Power Card is on the green “” side, you may choose to use the “flex” side of a card. If your Power Card is on the red “” side, you may not. After you use your Power Card to play the “flex” side of a card, you must flip it from the green “” side to the red “” side. The card will stay on the red “” side until:
· Every player’s Power Card is on the red “” side at the same time, then all players turn their cards back to the green “” side.
· You play a Number Card with a “flip” symbol on it. · Someone plays a Wild Flip card (see Wild Card section)

If you play a Number Card with “flip” icon on it, you MUST flip your Power Card. If it is currently on the green “” side it flips to
the red “” side, and vice versa.

Action Cards

Action Cards may be played on other Action Cards of the same color.

Draw Two card – When played, the next player must draw 2 cards and lose their turn.

Reverse card – When played, the direction of play is reversed. If play was moving clockwise, it now moves counter clockwise and vice versa.

Skip card – When played, the next player loses their turn.

Wild All Flip card – All players must flip their Power Card. This is also a Wild Card, so you call the color that continues play.

Flex Action Cards

Flex Draw Two card: Regular Side – Acts like a classic Draw 2 Card. Flex Side – Forces every other player to draw 1 card. The next player does not lose their turn.

Flex Reverse card: Regular Side – Acts like a classic Reverse Card. Flex Side – Acts as a REVERSE then SKIP, so game play goes in the opposite direction and the first player in that direction is skipped.

Flex Skip card: Regular Side – Acts like a classic Skip Card. Flex Side – The “flex” side is a SKIP ALL which passes over all other players so the turn comes back to you.
Flex Wild All Draw card: Regular Side – Acts like a classic Wild Card. Flex Side – Forces every other player to draw 2 cards. The next player does not lose their turn.

Flex Wild Target Draw 2 card: Regular Side – Acts like a classic Wild Card. Flex Side – Acts as a “targeted” Draw 2 Card where you choose the player to draw 2 cards. Play then continues with the next player in current order. This is also a Wild Card, so you call the color that continues play.

Flex Wild Draw Four card: Regular Side -This card matches anything so you can play it no matter what card is on the Discard Pile. However, there’s a catch: you can only play a Wild Draw Four if you DO NOT HAVE ANY CARD IN YOUR HAND THAT MATCHES THE COLOR OF THE DISCARD PILE. When played, the next player has 2 options: Draw 4 cards and lose their turn OR challenge.
· If you DO NOT have a card that matches color: the challenger draws 6 cards instead of 4 and loses their turn.
· If you DO have a card that matches color: YOU must draw 4 cards and they draw none.
This card is also a Wild Card, so you get to choose the color that continues play (regardless of the outcome of any challenge). If the player challenges you, then you must show them your entire hand to confirm whether or not you have a card that matches the color of the Discard Pile ­ Wild Cards are considered a match, too.
Flex Side – Acts as a “targeted” Draw 4 where you choose the player to draw 4 cards. Play then continues with the next player in current order. This is also a Wild Card, so you call the color that continues play.

Keeping Score (Optional Victory Method)
When a player wins a hand, they receive points based on the cards remaining in their opponent’s hands. Cards are valued as follows:
All number cards (1-8) …………………………………… Face Value Any Action Card……………………………………………… 20 Points
– Skip, Reverse, Draw 2, Flex Skip, Flex Reverse, Flex Draw 2 Any Wild Card………………………………………………… 50 Points
– Flex Wild Target Draw 2, Flex Wild All Draw, Flex Wild Draw 4, Wild All Flip Keep a running tally of each player’s points from hand to hand. When a player reaches 500 points, they are the winner.
FOR COLORBLIND PLAYERS
Special graphic symbols have been added to each card to help identify the color(s) on that card. This will allow players with ANY form of color blindness to easily play!

= Red

= Yellow

= Green

= Blue

©2023 Mattel. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Consumer Services 1-800-524-8697. Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at / Composez sans frais le 1-800-524-8697. Mattel Europa B.V., Gondel 1, 1186 MJ Amstelveen, Nederland. Mattel U.K. Limited, The Porter Building, 1 Brunel Way, Slough SL1 1FQ, UK. Mattel Australia Pty. Ltd., 658 Church St., Richmond, Victoria, 3121. Consumer Advisory Service 1300 135 312. Chinese mainland: Mattel Barbie (Shanghai). Trading Co., Ltd. Room 2005, 20th Floor, 899 Ruining Road, Xuhui District, Shanghai, 200232, PRC. Customer Care Line: 400-819-8658. Hong Kong SAR: Kids Kingdom Limited, Room 1908-9, Gala Place, 56 Dundas Street, Mongkok, Kowloon, Hong Kong, P.R.C. Customer Care Line: (852)2782-0766. Taiwan region: CHICKABIDDY CO., LTD, F5, No. 186, Sec. 4, Nanjing E. Rd., Taipei 10595, Taiwan region. Customer Care Line: 0800 001 256. Diimport & Diedarkan Oleh: Mattel Continental Asia Sdn Bhd. Level 19, Tower 3, Avenue 7, No. 8 Jalan Kerinchi, Bangsar South, 59200 Kuala Lumpur, Malaysia. Mattel South Africa (PTY) LTD, Office 102 I3, 30 Melrose Boulevard, Johannesburg 2196. Importado y distribuido por Mattel de México, S.A. de C.V., Miguel de Cervantes Saavedra No. 193, Pisos 10 y 11, Col. Granada, Alcaldía Miguel Hidalgo, C.P. 11520, México, Ciudad de México. R.F.C. MME-920701-NB3. Tels.: 59-05-51-00 Ext. 5206 ó 01-800-463-59-89. Mattel Chile S.A., Pdte. Riesco 5561, Of. 203-204 PS2, Las Condes, Santiago. Servicio al consumidor Venezuela: Tel.: 0-800-100-9123. Mattel Argentina, S.A., Av. Libertador 1000, Piso 11 ­ Oficinas 109 y 111, Vicente López ­ Prov. Buenos Aires. Tel.: 0800-666-3373. Mattel Colombia, S.A., Calle 123#7-07 P.5, Bogotá. Mattel Perú, S.A., Av. Juan de Arona # 151, Centro Empresarial Juan de Arona, Torre C, Piso 7, Oficina 704, San Isidro, Lima 27, Perú. RUC: 20425853865. Reg. Importador: 02350-12-JUE-DIGESA. Tel.: 0800-54744. E-mail Latinoamérica: Servicio.Clientes@Mattel.com. Distribuído por : Mattel do Brasil Ltda.- CNPJ : 54.558.002/0001-20 – Rua Verbo Divino, 1488 – 2º. Andar – 04719-904 – Chácara Santo Antônio – São Paulo – SP – Brasil. Serviço de Atendimento ao Consumidor: Contato: https://faleconosco.mattel.com.br/Contato. E-mail: sac.matteldobrazil@mattel.com. Mattel France, Parc de la Cerisaie, 1/3/5 allée des Fleurs, 94260 Fresnes Cedex. N° Cristal 0969 36 99 99 (Numéro non surtaxé) ou www.lesjouetsmattel.fr. Mattel España, S. A, Aribau 200 pl. 9, 08036 Barcelona. cservice.spain@mattel.com Tel.: +34 933 06 79 00 http://www.service.mattel.com/es.
HMY99-4B71_IS

Documents / Resources

UNO Flex Card Game [pdf] Owner's Manual
HMY99, 24S_Games_HMY99, Flex Card Game, Flex, Card Game, Game

References

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