VEX-nembo

VEX ROBOTICS VEX 123 Roboti inayoweza kupangwa

VEX-ROBOTICS-VEX-123-Programmable-Robot-product

Vipimo vya Bidhaa

  • Jina la bidhaa: VEX 123
  • Mtengenezaji: Innovation First, Inc. (dba VEX Robotics)
  • Copyright: 2025 Innovation First, Inc. All rights reserved.
  • Webtovuti: https://copyright.vex.com/

Kufundisha Sayansi ya Kompyuta na VEX 123

Wiki 9 Wiki na Mfuatano wa CS na VEX 123

  • This Scope and Sequence is designed to offer a pathway to teaching Computer Science with VEX 123, with students who are familiar with the robot.
  • Lessons begin with coding with the Coder and Coder cards and progress to using VEXcode 123.
  • Each week gives guidance for what teachers can do before, during, and after class in order to be prepared for the computer science concepts and teaching with VEX 123 curricular resources.

Kumbuka: If students have never used VEX 123 before, it is recommended to complete the Introduction to VEX 123 Scope and Sequence (Google doc / .pdf) kwanza.

Upeo na Mfuatano wa VEX 123 Kwa Mtazamo

Wiki Somo Maelezo
1  Utangulizi wa Usimbaji Kitengo cha Maabara ya STEM Wanafunzi hugundua dhana za kimsingi kama vile lugha ya programu, tabia, na mfuatano wanapotumia Kadi za Kodere na Koda kufanya roboti zao kucheza na kupata hazina.
2  Pata Kitengo cha Maabara ya Mdudu STEM Hitilafu katika msimbo wetu hutusaidia kujifunza! Wanafunzi hufanya mazoezi ya kutumia mchakato wa utatuzi kutambua, kutafuta na kurekebisha hitilafu katika miradi yao ya Coder ili Roboti ya 123 iweze kusonga jinsi walivyokusudia.
3  Kitengo kidogo cha Maabara ya Robot Nyekundu ya STEM Wanafunzi hutambulishwa kwa Kihisi cha Macho na kufanya mazoezi ya kusimba tabia kulingana na kihisi kupitia hadithi ya Little Red Riding Hood.
4  Kitengo kidogo cha Maabara ya Robot Nyekundu ya STEM (endelea) Wanafunzi wanaendelea kujifunza kuhusu Kihisi cha Macho ili kuunda Kanuni zao za Kugundua Mbwa Mwitu, kwa kutumia mfuatano, uteuzi na marudio ili kuweka msimbo wa roboti ili kufanya uamuzi kulingana na data ya vitambuzi.
5  Mars Rover: Uendeshaji wa uso STEM

 Kitengo cha Maabara

Students are introduced to VEXcode 123 and sequence blocks to move the robot around the Field.
6  Mars Rover: Changamoto ya Kutua STEM

 Kitengo cha Maabara

Students create algorithms to solve an open-ended challenge, applying learning about sequence, sensors, and loops to VEXcode.
7 AI Literacy Activities: What is AI?; Hue

 Value Hunt; na Fundi wa taa

Students continue learning about the Eye Sensor, to discuss robot perception, and explore hue value and how light affects the sensor.
8 AI Literacy Activities: Bug Hunter na

 Kanuni Kozi

Wanafunzi huzama zaidi katika Ufahamu wa AI wanapofanya mazoezi ya kutatua mradi wa VEXcode 123 na kusimba roboti zao ili kusogeza kozi kulingana na rangi zilizotambuliwa.
9 AI Literacy Activities: Alien Planet

 Mchora ramani na Mystery Planet Mapper

Students apply all that they’ve learned to navigate an Alien Planet – first exploring a planet of their own design, then one that they cannot see and must rely on the robot’s perception to map.

Scope and Sequence for Teachers

Get ready to teach with VEX 123

Before Week 1

  • Hakikisha kuwa roboti na Coders zako ziko tayari kutumika. Fuata hatua katika Mbinu Bora za Kutumia Programu ya Darasani yenye Kifungu cha VEX 123 ili kuchaji, kusasisha, kutaja, kuweka lebo na kuoanisha Roboti na Koda zako 123 ikihitajika.
  • Tazama video ya misingi ya Sayansi ya Kompyuta katika Kitengo cha 6 cha Utangulizi wa Kozi ya Utangulizi ya VEX 123 ili kujifunza kuhusu kufundisha dhana za kimsingi za CS kwa wanafunzi.
  • Review Utekelezaji wa Kifungu cha Maabara za STEM za VEX 123 ili kupata maelezo kuhusu jinsi Vitengo vya Maabara ya STEM hupangwa.

Tambulisha lugha ya programu, tabia, na mpangilio ukitumia Kadi za Kodere na Kadi

Wiki ya 1 Somo: Utangulizi wa Usimbaji Kitengo cha Maabara ya STEM
Kabla ya darasa Wakati wa darasa Baada ya darasa
  • Toa student certificates for completing the Intro to Coding Unit.
  • Safisha Mashamba na uwatenganishe.
  • Tumia madokezo katika sehemu za Shiriki za Maabara ya Utangulizi kwa Usimbaji kwa vidokezo vya jarida au mijadala ya darasa.
  • Tumia Intro to Coding Choice Bodi to extend lesson activities.

Jifunze na ujizoeze mchakato wa kurekebisha hitilafu

Wiki ya 2 Somo: Pata Kitengo cha Maabara ya Mdudu STEM
Kabla ya darasa Wakati wa darasa Baada ya darasa
  • Toa student certificates for completing the Find the Bug STEM Lab Unit.
  • Safisha Vigae ili kuondoa alama.
  • Tumia Find the Bug Choice Board to extend lesson activities.
    • Create a class poster of the Identify-Find-Fix debugging process to reference as you work with VEX 123.
  • Unda Bodi ya Hitilafu darasani ili wanafunzi wachapishe matokeo ya hitilafu zao na kurekebishwa, ili kusaidia kusisitiza kwamba hitilafu si kitu cha mfuko, bali ni njia tunayojifunza tunapoandika.
  • Tumia sehemu ya Shiriki ya Maabara zote mbili kwa vidokezo vya jarida au maswali ya majadiliano.

Tambulisha Kihisi cha Macho kwenye Roboti ya 123

Wiki ya 3 Somo: Kitengo kidogo cha Maabara ya Robot Nyekundu ya STEM (Lab 1 and a portion of Lab 2)
Kabla ya darasa Wakati wa darasa Baada ya darasa
  • Save the Fields for use in the next week.
  • Tumia Little Red Robot Choice Bodi to extend lesson activities.
    • View the Activities to support reteaching and the Extending this Unit sections of the Unit Pacing Guide for additional extensions or reteaching options.
  • Tumia sehemu ya Shiriki ya ama Maabara kwa vidokezo vya jarida au maswali ya majadiliano.

Fanya uamuzi kwa kutumia Kihisi cha Macho ili kuwatisha mbwa mwitu na kufika kwa Bibi kwa usalama

Wiki ya 4 Somo: Kitengo kidogo cha Maabara ya Robot Nyekundu ya STEM(The rest of Lab 2 and Lab 3)
Kabla ya darasa Wakati wa darasa Baada ya darasa
  • Toa student certificates to celebrate completing the Little Red Robot STEM Lab Unit.
  • Tenganisha Mashamba yako kwa maandalizi ya wiki ijayo.
  • Tumia Little Red Robot Choice Bodi to extend lesson activities.
    • View the Activities to support reteaching and the Extending this Unit sections of the Unit Pacing Guide for additional extensions or reteaching options.
  • Tumia sehemu ya Shiriki ya ama Maabara kwa vidokezo vya jarida au maswali ya majadiliano.

Anza kutumia usimbaji wa msingi wa kizuizi katika VEXcode 123

Wiki ya 5 Somo: Mars Rover – Surface Operations STEM Lab Unit
Kabla ya darasa Wakati wa darasa Baada ya darasa
  • Maabara ya 1: Kusanya Sample
    • Shirikisha – Introduce the concept of a Mars Rover.
    • Cheza – Introduce VEXcode 123 and guide students to building and testing projects to navigate the Field with blocks.
      Kumbuka: You may want to complete the Lab 1 Play section as a guided exploration, to ensure that all students are following along with using VEXcode 123 together.
  • Lab 2: Collect and Bury Mission
    • Cheza – Build onto the previous projects to code the robot to collect and bury additional samples kuzunguka Shamba.

Msimbo wenye Kihisi cha Macho katika VEXcode 123

Wiki ya 6 Somo: Mars Rover: Landing Challenge STEM Lab Unit
Kabla ya darasa Wakati wa darasa Baada ya darasa
  • Lab 1: Detect Obstacles
    • Shirikisha - Review what students remember about the Eye Sensor on the robot.
  • Cheza – Code the robot to drive until the object is detected, glow and wait while the obstacle is removed in VEXcode 123.
    Kumbuka: You may want to complete the Lab 1 Play section as a guided exploration, to ensure that all students are following along with using VEXcode 123 together.
  • Lab 2: Clear the Landing Area
    • Shirikisha – Introduce the concept of a loop, and talk about what a loop does in a project.
    • Cheza – Open-ended challenge – Build onto previous projects to code the robot to detect obstacles repeatedly, anywhere on the Field.
  • Safisha Mashamba ili kuyaweka tayari kwa wiki ijayo.
  • Tumia Mars Rover: Surface Operations Choice Board to extend lesson activities.
    • View the Activities to support Reteaching and the Extending this Unit sections of the Unit Pacing Guide.
  • Tumia sehemu ya Shiriki ya ama Maabara kwa vidokezo vya jarida au maswali ya majadiliano.

Tambulisha AI na dhana ya mtazamo wa kompyuta kwa kuchunguza data ya thamani ya hue

Wiki ya 7 Somo: 3 AI Literacy Activities – What is AI?; Hue Value Hunt; na

 Fundi wa taa

Kabla ya darasa Wakati wa darasa Baada ya darasa
  • What is AI? Activity – Students first discuss in their small groups, then facilitate a whole group discussion about their definitions, to come to a classroom consensus.
  • Hue Value Hunt Activity – Explore hue values with the Eye Sensor on the 123 Robot and VEXcode 123 and chart results. Come together to discuss findings as a whole class.
  • Fundi wa taa – Explore how light/darkness affects hue value readings and chart results. Come together to discuss findings as a whole class.
  • Create classroom posters or bulletin board resources that synthesize your learning and discussions.
    • Post class definitions (in the students’ words) of terms like AI, hue value, or Eye Sensor.
  • Extend the lesson using the ‘Level Up’ prompts in each of the Activities.

Ingia ndani zaidi katika utambuzi kwa kufanya mazoezi ya utatuzi na kusogeza kwa kutumia data ya kihisi

Wiki ya 8 Somo: 2 AI Literacy Activities: Bug Hunter na Kanuni Kozi
Kabla ya darasa Wakati wa darasa Baada ya darasa
  • Bug Hunter Activity – Practice debugging with a VEXcode 123 project.
    • Review the Identify – Find – Fix process used in Week 2 in the Pata Kitengo cha Maabara ya Mdudu STEM to help students tackle debugging with intention.
    • Have groups share the bugs they found and how they chose to fix them. Discuss pros/cons of each solution.
  • Code a Course Activity – Build onto the starter code in the Activity doc to successfully navigate the color maze.
    • Help students apply what they learned about hue value to troubleshoot their projects if needed.
  • Unda Bodi ya Hitilafu, au ongeza kwa iliyopo ili kuonyesha kile wanafunzi walichojifunza kutokana na kutafuta na kurekebisha hitilafu katika miradi yao.
  • Extend the lesson using the ‘Level Up’ prompts in each of the Activities.
  • Tenganisha Mashamba ili kuwa tayari kwa wiki ijayo.

Tumia kila kitu ambacho umejifunza ili kuweka ramani ya Sayari Alien na maoni ya kihisi

Wiki ya 9 Somo: 2 AI Literacy Activities: Alien Planet Mapper na Mystery Planet

 Mchora ramani

Kabla ya darasa Wakati wa darasa Baada ya darasa
  • Get materials ready for the activities. Use the setup image at the top of the activity document for guidance.
    • Note: Using Art Rings can help ensure that color detection works as expected. If using other objects, try to match the colors as closely as possible.
  • Katika Mystery Planet Mapper, wanafunzi watahitaji kizuizi cha kuona ili wasiweze kuona sayari wanayochora. Sanduku za kadibodi au vigawanyiko vya dawati vinaweza kufanya kazi vizuri kwa hili. Read this article to learn more  about coding with the Eye Sensor in VEXcode 123.
  • If the Eye Sensor is not detecting colors as expected, use the VEX  Classroom App to troubleshoot.
  • Alien Planet Mapper Activity – Students code their robot to find the blue water on their ‘planet’.
    • This activity is shown on a single tile. Add additional tiles if needed for an additional challenge, or to allow more space for student setup.
    • Discuss as a whole class how students used what they learned about coding with the Eye Sensor to complete the activity.
  • Mystery Planet Mapper Activity – Now students will not be able to see the planet they are mapping, and will have to rely only on what is reported by the robot.
    • Pair groups together to set up each other’s planets.
    • Use additional objects for an added challenge.
  • Extend the lesson by using the ‘Level Up’ prompts in the Activities.
  • Rudia ufafanuzi wa wanafunzi wa AI kutoka Wiki ya 7. Je, wamekua au kubadilika vipi baada ya kukamilisha shughuli zilizosalia?
  • Looking for more? Try the Mirihi Rock Adventure Activity Series to continue exploring the Eye Sensor and data collection.

Copyright 2025 Innovation First, Inc. (dba VEX Robotics). All rights reserved. See full Copyright terms at https://copyright.vex.com/

Maswali Yanayoulizwa Mara Kwa Mara

Can I use VEXcode 123 with other VEX Robotics kits?

VEXcode 123 is specifically designed for use with the VEX 123 kit and may not be compatible with other VEX Robotics kits.

How can I troubleshoot if my robot is not responding to commands?

If your robot is not responding, check the battery levels, ensure proper connectivity between the Coder and robot, and review maagizo ya kuweka alama kwa makosa yoyote.

Nyaraka / Rasilimali

VEX ROBOTICS VEX 123 Roboti inayoweza kupangwa [pdf] Mwongozo wa Mmiliki
VEX 123, VEX 123 Robot Inayoweza Kupangwa, Roboti Inayopangwa, Roboti
VEX Robotics VEX 123 Programmable Robot [pdf] Mwongozo wa Mtumiaji
VEX 123 Programmable Robot, VEX 123, Programmable Robot, Robot

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