VEX-logotip

Programirljivi robot VEX ROBOTICS VEX 123

VEX-ROBOTICS-VEX-123-Programmable-Robot-product

Specifikacije izdelka

  • Ime izdelka: VEX 123
  • Proizvajalec: Innovation First, Inc. (pod imenom VEX Robotics)
  • Copyright: 2025 Innovation First, Inc. All rights reserved.
  • Webspletno mesto: https://copyright.vex.com/

Poučevanje računalništva z VEX 123

9-tedenski obseg in zaporedje za CS z VEX 123

  • This Scope and Sequence is designed to offer a pathway to teaching Computer Science with VEX 123, with students who are familiar with the robot.
  • Lessons begin with coding with the Coder and Coder cards and progress to using VEXcode 123.
  • Each week gives guidance for what teachers can do before, during, and after class in order to be prepared for the computer science concepts and teaching with VEX 123 curricular resources.

Opomba: If students have never used VEX 123 before, it is recommended to complete the Introduction to VEX 123 Scope and Sequence (Google doc / .pdf) najprej.

Obseg in zaporedje za VEX 123 na kratko

teden Lekcija Opis
1  Uvod v kodiranje, laboratorijska enota STEM Učenci raziskujejo temeljne koncepte, kot so programski jezik, vedenje in zaporedje, medtem ko uporabljajo kartice Coder in Coder, da bi svoje robote spravili v ples in našli zaklad.
2  Poiščite laboratorijsko enoto za STEM hrošče Napake v naši kodi nam pomagajo pri učenju! Študenti vadijo uporabo postopka odpravljanja napak za prepoznavanje, iskanje in odpravljanje napak v svojih projektih Coder, da se lahko robot 123 premika tako, kot so nameravali.
3  Mali rdeči robot, laboratorijska enota STEM Učenci se seznanijo z očesnim senzorjem in vadijo kodiranje vedenj, ki temeljijo na senzorjih, skozi zgodbo o Rdeči kapici.
4  Mali rdeči robot, laboratorijska enota STEM (nadaljevanje) Učenci nadaljujejo z učenjem o senzorju očesa, da bi zgradili lastne algoritme za zaznavanje volkov, pri čemer uporabljajo zaporedje, izbiro in iteracijo za kodiranje robota, da se na podlagi podatkov senzorjev odloči.
5  Marsov rover: Površinske operacije STEM

 Laboratorijska enota

Students are introduced to VEXcode 123 and sequence blocks to move the robot around the Field.
6  Mars Rover: Izziv pristanka STEM

 Laboratorijska enota

Students create algorithms to solve an open-ended challenge, applying learning about sequence, sensors, and loops to VEXcode.
7 AI Literacy Activities: What is AI?; Odtenek

 Value Hunt; in Tehnik razsvetljave

Students continue learning about the Eye Sensor, to discuss robot perception, and explore hue value and how light affects the sensor.
8 AI Literacy Activities: Bug Hunter in

 Kodirajte tečaj

Študenti se poglobijo v pismenost umetne inteligence, ko vadijo odpravljanje napak v projektu VEXcode 123 in kodiranje svojih robotov za navigacijo po progi na podlagi zaznanih barv.
9 AI Literacy Activities: Alien Planet

 Mapper in Mystery Planet Mapper

Students apply all that they’ve learned to navigate an Alien Planet – first exploring a planet of their own design, then one that they cannot see and must rely on the robot’s perception to map.

Scope and Sequence for Teachers

Get ready to teach with VEX 123

Before Week 1

  • Prepričajte se, da so vaši roboti in programirniki pripravljeni za uporabo. Po potrebi sledite korakom v članku Najboljše prakse za uporabo aplikacije Učilnica z VEX 123, da napolnite, posodobite, poimenujete, označite in seznanite svoje robote in programirnike 123.
  • Oglejte si video o osnovah računalništva v 6. enoti uvodnega tečaja VEX 123, kjer se boste naučili, kako učencem predstaviti osnovne koncepte računalništva.
  • Review V članku o izvajanju VEX 123 STEM Labs se lahko seznanite z organizacijo enot STEM Lab.

Predstavite programski jezik, vedenje in zaporedje s karticami Coder in Coder

1. teden Lekcija: Uvod v kodiranje, laboratorijska enota STEM
Pred poukom Med poukom Po pouku
  • Daj student certificates for completing the Intro to Coding Unit.
  • Očistite polja in jih razstavite.
  • Za vodenje dnevnika ali razprave v razredu uporabite pozive v razdelkih Deljenje v uvodu v programske laboratorije.
  • Uporabite Intro to Coding Choice Deska to extend lesson activities.

Naučite se in vadite postopek odpravljanja napak

2. teden Lekcija: Poiščite laboratorijsko enoto za STEM hrošče
Pred poukom Med poukom Po pouku
  • Daj student certificates for completing the Find the Bug STEM Lab Unit.
  • Očistite ploščice, da odstranite madeže.
  • Uporabite Find the Bug Choice Board to extend lesson activities.
    • Create a class poster of the Identify-Find-Fix debugging process to reference as you work with VEX 123.
  • V razredu ustvarite tablo z napakami, na katero bodo učenci lahko objavljali svoje najdbe in popravke napak, s čimer boste poudarili, da napake niso stvar vrečk, ampak način učenja med programiranjem.
  • Za vprašanja v dnevniku ali razpravo uporabite razdelek Deli v obeh laboratorijih.

Predstavitev senzorja za oko na robotu 123

3. teden Lekcija: Mali rdeči robot, laboratorijska enota STEM (Lab 1 and a portion of Lab 2)
Pred poukom Med poukom Po pouku
  • Save the Fields for use in the next week.
  • Uporabite Little Red Robot Choice Deska to extend lesson activities.
    • View the Activities to support reteaching and the Extending this Unit sections of the Unit Pacing Guide for additional extensions or reteaching options.
  • Za vprašanja v dnevniku ali razpravo uporabite razdelek Deli v katerem koli laboratoriju.

Odloči se s pomočjo očesnega senzorja, da prestrašiš volka in varno prideš do babice.

4. teden Lekcija: Mali rdeči robot, laboratorijska enota STEM(The rest of Lab 2 and Lab 3)
Pred poukom Med poukom Po pouku
  • Daj student certificates to celebrate completing the Little Red Robot STEM Lab Unit.
  • Razstavite svoja polja in se pripravite na naslednji teden.
  • Uporabite Little Red Robot Choice Deska to extend lesson activities.
    • View the Activities to support reteaching and the Extending this Unit sections of the Unit Pacing Guide for additional extensions or reteaching options.
  • Za vprašanja v dnevniku ali razpravo uporabite razdelek Deli v katerem koli laboratoriju.

Začnite uporabljati blokovno kodiranje v VEXcode 123

5. teden Lekcija: Mars Rover – Surface Operations STEM Lab Unit
Pred poukom Med poukom Po pouku
  • Laboratorij 1: Zberite Sample
    • Sodelovati – Introduce the concept of a Mars Rover.
    • Igraj – Introduce VEXcode 123 and guide students to building and testing projects to navigate the Field with blocks.
      Opomba: You may want to complete the Lab 1 Play section as a guided exploration, to ensure that all students are following along with using VEXcode 123 together.
  • Lab 2: Collect and Bury Mission
    • Igraj – Build onto the previous projects to code the robot to collect and bury additional samples okoli polja.
  • Očistite polja, da jih pripravite za naslednji teden.
  • Daj student certificates to celebrate completing the Mars Rover: Surface Operation Unit.
  • Uporabite Mars Rover: Surface Operations Choice Board to extend lesson activities.
    • View the Activities to support Reteaching and the Extending this Unit sections of the Unit Pacing Guide.
  • Za vprašanja v dnevniku ali razpravo uporabite razdelek Deli v katerem koli laboratoriju.

Koda s senzorjem za oko v VEXcode 123

6. teden Lekcija: Mars Rover: Landing Challenge STEM Lab Unit
Pred poukom Med poukom Po pouku
  • Lab 1: Detect Obstacles
    • Sodelovati - Ponovnoview what students remember about the Eye Sensor on the robot.
  • Igraj – Code the robot to drive until the object is detected, glow and wait while the obstacle is removed in VEXcode 123.
    Opomba: You may want to complete the Lab 1 Play section as a guided exploration, to ensure that all students are following along with using VEXcode 123 together.
  • Lab 2: Clear the Landing Area
    • Sodelovati – Introduce the concept of a loop, and talk about what a loop does in a project.
    • Igraj – Open-ended challenge – Build onto previous projects to code the robot to detect obstacles repeatedly, anywhere on the Field.
  • Očistite polja, da jih pripravite za naslednji teden.
  • Uporabite Mars Rover: Surface Operations Choice Board to extend lesson activities.
    • View the Activities to support Reteaching and the Extending this Unit sections of the Unit Pacing Guide.
  • Za vprašanja v dnevniku ali razpravo uporabite razdelek Deli v katerem koli laboratoriju.

Predstavitev umetne inteligence in koncepta računalniškega zaznavanja z raziskovanjem podatkov o vrednosti barvnih odtenkov

7. teden Lekcija: 3 AI Literacy Activities – What is AI?; Hue Value Hunt; in

 Tehnik razsvetljave

Pred poukom Med poukom Po pouku
  • What is AI? Activity – Students first discuss in their small groups, then facilitate a whole group discussion about their definitions, to come to a classroom consensus.
  • Hue Value Hunt Activity – Explore hue values with the Eye Sensor on the 123 Robot and VEXcode 123 and chart results. Come together to discuss findings as a whole class.
  • Tehnik razsvetljave – Explore how light/darkness affects hue value readings and chart results. Come together to discuss findings as a whole class.
  • Create classroom posters or bulletin board resources that synthesize your learning and discussions.
    • Post class definitions (in the students’ words) of terms like AI, hue value, or Eye Sensor.
  • Extend the lesson using the ‘Level Up’ prompts in each of the Activities.

Poglobite se v zaznavanje z vadbo odpravljanja napak in navigacije s podatki senzorjev

8. teden Lekcija: 2 AI Literacy Activities: Bug Hunter in Kodirajte tečaj
Pred poukom Med poukom Po pouku
  • Bug Hunter Activity – Practice debugging with a VEXcode 123 project.
    • Review the Identify – Find – Fix process used in Week 2 in the Poiščite laboratorijsko enoto za STEM hrošče to help students tackle debugging with intention.
    • Have groups share the bugs they found and how they chose to fix them. Discuss pros/cons of each solution.
  • Code a Course Activity – Build onto the starter code in the Activity doc to successfully navigate the color maze.
    • Help students apply what they learned about hue value to troubleshoot their projects if needed.
  • Ustvarite tablo z napakami ali jo dodajte na obstoječo, da pokažete, kaj so se učenci naučili pri iskanju in odpravljanju napak v svojih projektih.
  • Extend the lesson using the ‘Level Up’ prompts in each of the Activities.
  • Razstavite polja, da bodo pripravljena za naslednji teden.

Uporabite vse, kar ste se naučili, za kartiranje tujega planeta s povratnimi informacijami senzorjev

9. teden Lekcija: 2 AI Literacy Activities: Alien Planet Mapper in Mystery Planet

 Mapper

Pred poukom Med poukom Po pouku
  • Get materials ready for the activities. Use the setup image at the top of the activity document for guidance.
    • Note: Using Art Rings can help ensure that color detection works as expected. If using other objects, try to match the colors as closely as possible.
  • V programu Mystery Planet Mapper bodo učenci potrebovali vizualno pregrado, da ne bodo mogli videti planeta, ki ga kartirajo. Za to so lahko primerne kartonske škatle ali pregrade za mize. Read this article to learn more  about coding with the Eye Sensor in VEXcode 123.
  • If the Eye Sensor is not detecting colors as expected, use the VEX  Classroom App to troubleshoot.
  • Alien Planet Mapper Activity – Students code their robot to find the blue water on their ‘planet’.
    • This activity is shown on a single tile. Add additional tiles if needed for an additional challenge, or to allow more space for student setup.
    • Discuss as a whole class how students used what they learned about coding with the Eye Sensor to complete the activity.
  • Mystery Planet Mapper Activity – Now students will not be able to see the planet they are mapping, and will have to rely only on what is reported by the robot.
    • Pair groups together to set up each other’s planets.
    • Use additional objects for an added challenge.
  • Extend the lesson by using the ‘Level Up’ prompts in the Activities.
  • Ponovno preberite definicije umetne inteligence, ki so jih učenci uporabili v 7. tednu. Kako so se razvile ali spremenile po zaključku preostalih dejavnosti?
  • Looking for more? Try the Mars Rock Adventure Activity Series to continue exploring the Eye Sensor and data collection.

Avtorske pravice 2025 Innovation First, Inc. (pod imenom VEX Robotics). Vse pravice pridržane. Celotne pogoje avtorskih pravic si oglejte na https://copyright.vex.com/

Pogosto zastavljena vprašanja

Can I use VEXcode 123 with other VEX Robotics kits?

VEXcode 123 is specifically designed for use with the VEX 123 kit and may not be compatible with other VEX Robotics kits.

How can I troubleshoot if my robot is not responding to commands?

If your robot is not responding, check the battery levels, ensure proper connectivity between the Coder and robot, and review navodila za kodiranje za morebitne napake.

Dokumenti / Viri

Programirljivi robot VEX ROBOTICS VEX 123 [pdf] Priročnik za lastnika
VEX 123, VEX 123 Programirljivi robot, Programirljivi robot, Robot
VEX Robotics VEX 123 Programmable Robot [pdf] Uporabniški priročnik
VEX 123 Programmable Robot, VEX 123, Programmable Robot, Robot

Reference

Pustite komentar

Vaš elektronski naslov ne bo objavljen. Obvezna polja so označena *