Introduction
The Brook XB Fighting Board is a wired arcade controller board designed to support Xbox Original, Xbox 360, Xbox One, and Xbox Series consoles. It allows users to play on multiple platforms with their arcade stick. Key features include Turbo function support, LED status display, key lock functionality, and upgradable firmware.
The product also comes with exclusive software for configuration settings. For more information, please visit the product website.
This guide provides setup instructions using button combinations for the X-Series controller.
Supported Consoles:
- Xbox Series
- Xbox One
- Xbox 360
- Xbox Original
How to Switch Between Different Consoles
The board supports both automatic and manual console detection.
Automatic Detection:
The board can automatically detect Xbox 360, Xbox One, and Xbox Series consoles. For Xbox Original, manual switching is required.
Manual Console Switch:
To manually switch consoles, press and hold the specified button while connecting the device to the game console. The device mode will be saved if the Menu button is held simultaneously during connection, allowing it to automatically switch to the previously assigned device mode upon replugging.
Button Held | Console Mode |
---|---|
X | Xbox One, Xbox Series |
Y | Xbox 360 |
RB | Xbox Original |
LB | Auto Detect (Default) |
Menu (simultaneously) | Save current device mode |
Device Mode LED Display:
The Player LED indicates the current device mode:
Config Setting
: Player LED ONXbox One, Xbox Series
: Player LED ONXbox 360
: Player LED ONXbox Original
: Player LED ON
Note: The diagram shows specific LED patterns for each mode, but the text description is simplified here.
Connecting Buttons and Digital Joystick (J2/J4/J13)
J2 and J4 share the same functions; only one is needed for connection. It is recommended to use the dedicated "BROOK Fighting Board Cable".
J2 Pin Names:
UP
DOWN
LEFT
RIGHT
MENU
VIEW
GUIDE
LB
RB
LT
RT
A
B
X
Y
GND
(Ground)VCC
(5V Power)
J13 is also for connecting buttons and digital joystick.
Diagram Description: A visual representation shows the pinout for J2 and J4, illustrating the connection points for UP, DOWN, LEFT, RIGHT, MENU, VIEW, GUIDE, LB, RB, LT, RT, A, B, X, Y, GND, and VCC.
LS/DP/RS ON/OFF Switch (J5)
This switch controls the input mode for the analog joystick:
- DP Mode (Default): Joystick input corresponds to D-Pad output.
- LS Mode: Joystick input corresponds to Left 3DVR (Lx/Ly) output.
- RS Mode: Joystick input corresponds to Right 3DVR (Rx/Ry) output.
If the analog stick (J9 short circuit) and the ON/OFF switch (J5: DP mode) are not needed, you can change the joystick input mode by pressing and holding specific button combinations for 3 seconds:
- Press
LS
+DP
for 3 seconds: Switches to L-Stick input. - Press
LS
+RS
for 3 seconds: Switches to D-Pad input. - Press
DP
+RS
for 3 seconds: Switches to R-Stick input.
Upon successful switching, all Player LEDs will turn off for 1 second.
Connecting to the Console (J6/J6-1/J8)
Choose one USB interface and connect it using the corresponding USB extension cable.
Connection Diagram Description:
The diagram illustrates connections for J6, J6-1, and J8. It shows USB ports with pins labeled GND, D+, D-, VDD_5V. Specific wire colors (Black, Green, White, Red) are associated with these pins for connections to the board.
Important: Double-check the pin order when using J6 and J6-1. Improper connection may cause the fighting board to burn.
Connecting Analog Stick (J1/J9)
This section describes how to connect an analog stick, likely referring to the use of a jumper on J9.
- Step 1: Remove Jumper (J9 state: Removed)
- Step 2: Connect Analog Stick (J9 state: Installed)
The diagram shows J1 with pins VCC, LSB, LX, LY, RX, RY, RSB, GND, and J9 with connections for L-Stick, R-Stick, LSB, RSB.
Turbo Function Setting (J10)
The following buttons can have the Turbo function enabled:
D-Pad, A, B, X, Y, LB, RB, LT, RT, LSB, RSB.
Turbo Function Setting Method:
Press and hold the TB
(Turbo) button, then press the desired button to activate or deactivate its Turbo function.
Adjusting Turbo Speed:
Press the following button combinations to adjust the Turbo speed:
TB + UP
: Speed UpTB + DOWN
: Speed Down
There are 5 speed modes for the Turbo function: 5, 10, 15, 20, 25 Hits/Second.
When the Player LED is flashing, it indicates that the Turbo function of the pressed button has been activated.
Player LED Display (J11)
The Player LED displays the operation status of the fighting board. Connecting the Player LED is essential for confirming the controller's operational status.
Change of SOCD Resolution Modes (J14)
The product supports two SOCD (Simultaneously Operated Control Device) resolution modes:
- Mode 1: When there is a left/right input collision, it results in neutral output. When there is an up/down input collision, the 'Up' input is prioritized.
- Mode 2: The second input is prioritized when collisions occur.
Situation | Mode 1 | Mode 2 |
---|---|---|
Left, Right Collision | Neutral (e.g., ← + → = Neutral) | Second Input Priority (e.g., ← + → = → ) |
Up, Down Collision | Up Priority (e.g., ↑ + ↓ = ↑ ) | Second Input Priority (e.g., ↓ + ↑ = ↑ ) |
J14 Connection:
The diagram shows J14 with "Open" and "Short" states, likely corresponding to Mode 1 and Mode 2 respectively.
Note: Only Mode 1 meets the requirements for official competitions.
Key Lock Function (J3)
This function allows you to disable features that may be considered illegal in official competitions:
- Disables Guide, Menu, and View buttons.
- Turns off the Turbo function for all buttons.
- Mandatorily changes SOCD resolution to Mode 1.
When the LOCK LED is on, the key function lock is active. When the LOCK LED is off, the key function lock is inactive.
Switching Between Button Configuration Sets
Press and hold the following button combinations for 1 second to switch between four sets of button configurations:
A
+LB
= Config 1B
+LT
= Config 2RT
+Y
= Config 3X
+RB
= Config 4
Upon successful switching, all Player LEDs will turn off for 1 second.
Arcade Stick Layout Design Reference
A diagram provides a reference for typical arcade stick button layouts, showing positions for D-Pad, LS/DP/RS, TURBO, LOCK, Player LED, LOCK LED, and action buttons (A, B, X, Y, LB, RB, LT, RT, LSB, RSB).
This layout is for reference purposes only.
Correspondence Table of Button Functions
This table details the button mappings for different console types (X-Series, X-One, X-360, X-Original).
Button | X-Series | X-One | X-360 | X-Original |
---|---|---|---|---|
D-PAD | D-PAD | D-PAD | D-PAD | D-PAD |
A | A | A | A | A |
B | B | B | B | B |
X | X | X | X | X |
Y | Y | Y | Y | Y |
LB | LB | LB | LB | White |
RB | RB | RB | RB | Black |
LT | LT | LT | LT | LT |
RT | RT | RT | RT | RT |
LSB | LSB | LSB | LSB | LSB |
RSB | RSB | RSB | RSB | RSB |
L-Stick | L-Stick | L-Stick | L-Stick | L-Stick |
R-Stick | R-Stick | R-Stick | R-Stick | R-Stick |
MENU | MENU | MENU | START | START |
VIEW | VIEW | VIEW | BACK | BACK |
GUIDE | GUIDE | GUIDE | GUIDE | GUIDE |
SHARE | SHARE | *No function. | *No function. | *No function. |
Other Information
Keywords and Abbreviations:
The following table lists keywords and their abbreviations used in the description:
Keyword | Abbreviation |
---|---|
Xbox Original | X-Original |
Xbox 360 | X-360 |
Xbox One | X-One |
Xbox Series | X-Series |
Direction Pad | DP or D-Pad |
Left Stick | LS or L-Stick |
Right Stick | RS or R-Stick |
Keywords and Symbols:
The following table lists keywords and their symbols used in the description:
Symbol | Keyword |
---|---|
= | Menu |
= | View |
TB | Turbo Key |
↑ | D-Pad Up |
↓ | D-Pad Down |
← | D-Pad Left |
→ | D-Pad Right |