Douglas Stewart Co. STEAM Resource Guide

Summer 2025

What is STEAM Learning?

STEAM learning is an educational framework designed to spark interest and a lifelong love for the arts and sciences. It focuses on hands-on study in Science, Technology, Engineering, the Arts, and Math, equipping students with relevant, in-demand skills to become innovators in an ever-evolving world. The STEAM framework empowers teachers to utilize project-based learning, fostering an inclusive environment where all students can engage and contribute. It cultivates critical thinking, problem-solving, and creativity, enhancing communication skills and confidence. The skills acquired through STEAM education are transferable to virtually any career path.

Key Areas in STEAM Education

  • 3D Printing + Fabrication
  • Robotics + AI
  • Coding + Computer Science
  • Makerspaces + Maker Kits
  • VR / AR / XR / MR
  • Creativity + Content Creation
  • Curriculum
  • Devices
  • Collaboration
  • Professional Development

Benefits of STEAM Education

  • Fosters Science, Technology, Engineering, Art, and Math multidisciplinary thinking.
  • Encourages critical thinking, cognitive thinking, communication skills, and problem-solving.
  • Promotes student engagement and collaboration.
  • Helps students discover their own ability to make things and explore design principles.

Featured Products and Brands

  • Glowforge: Eco-friendly 3D laser printers and engravers for computer-aided creativity.
  • 3Doodler: The world's first 3D printing pen, offering an introduction to 3D printing with simple technology and lesson plans.
  • xTool: Desktop hybrid laser and blade cutting machines integrating engraving, laser cutting, and blade cutting.
  • Mayku: FormBox vacuum formers for hands-on STEAM learning experiences.
  • Cricut: Smart cutting machines and accessories for creative projects with an easy-to-use app.
  • AOSEED: Kid-friendly 3D printers designed to fuel young minds with hands-on learning and creativity.

Target Audience

This guide is relevant for educators, school administrators, and decision-makers in educational institutions looking to implement or enhance STEAM programs.

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