Monopoly Classic Game Rules and Instructions
Welcome to the fast-dealing property trading game!
Contents
- Gameboard
- 8 Tokens
- 28 Title Deed Cards
- 16 Chance Cards
- 16 Community Chest Cards
- 32 Houses
- 12 Hotels
- 2 Dice
- Money Pack
Setup
- Choose a Banker. The Banker manages the Bank's money, Houses, Hotels, and Title Deed cards, and conducts auctions. The Banker can also play but must keep their money separate.
- Each player receives starting money: 2x $500, 2x $100, 2x $50, 6x $20, 5x $10, 5x $5, 5x $1 (Total = $1500). Keep the rest of the money in the box as the Bank.
- Shuffle the Community Chest cards and place them face down.
- Shuffle the Chance cards and place them face down.
- Each player chooses a token and places it on BEGIN.
- Place the dice near the gameboard.
How to Play
How to Win
Move around the board buying properties. The more properties owned, the more rent can be collected. The last player with money when all others have gone bankrupt wins.
Who Goes First?
Each player rolls both dice. The highest roller starts, and play moves to the left.
On Your Turn
- Roll both dice.
- Move your token clockwise the number of spaces shown on the dice.
- Carry out the rules of the board space you land on. Refer to 'THE BOARD SPACES'.
- If you roll doubles, roll again and take another turn. Rolling doubles three times in a row means you must immediately Go To Jail! Do not complete your third turn.
- Your turn ends after completing step 3 (or 4 if doubles were rolled). The player on your left goes next.
Start playing! Look up the spaces as you land on them.
The Board Spaces
Properties
Properties include Streets (in colour sets), Transport Hubs, and Utilities.
Unowned Properties
When landing on an unowned Street, Station, or Utility, you must either buy it or auction it.
- To Buy: Pay the price on the board space and take the Title Deed card from the Bank.
- To Auction: If you don't want to buy, the Banker auctions it. Bidding starts at $10, with minimum increases of $1. Turn order is not required. The Banker ends the auction when no player will bid higher. The highest bidder pays the Bank. If no one bids, no one pays, and the Title Deed remains with the Bank.
Owned Properties
When landing on a property owned by another player, the owner must ask for rent before the next player rolls. If they don't ask, you don't have to pay.
Streets: Pay the rent shown on the Street's Title Deed card.
Transport Hubs: Rent depends on the number of Transport Hubs owned by the player (e.g., 2 owned: $25, 3 owned: $50, 4 owned: $100, 5 owned: $200).
Utilities: Rent is determined by dice roll. If the owner has 1 Utility, rent is 4x the dice roll. If the owner has 2 Utilities, rent is 10x the dice roll.
Collecting Colour Sets
Owning all Streets in a colour set allows you to:
- Double the rent for those Streets.
- Build Houses and Hotels to charge even more rent.
Building Houses and Hotels
Building Houses
Once you have a colour set, you can buy Houses. Pay the cost on the Title Deed card and place a House on the Street. You must build evenly: one House on each Street in the set before building a second House on any Street. A maximum of 4 Houses can be built per Street.
Building Hotels
After building 4 Houses on all Streets in a colour set, you can upgrade to a Hotel. Pay the Hotel cost on the Title Deed card, return the 4 Houses to the Bank, and place a Hotel on the Street. Only 1 Hotel is allowed per Street. No more Houses can be built after a Hotel is placed.
Restrictions: You cannot build on a Street if any Street in its colour set is mortgaged.
Not Enough Buildings?
If multiple players want the last available House or Hotel, the Banker auctions it. Bids start at $10, with minimum increases of $1. Turn order does not apply.
No Buildings Left?
You cannot buy buildings until someone sells theirs back to the Bank.
Deals & Trades
Players can buy, sell, or swap property at any time.
- All buildings on a colour set must be sold back to the Bank before selling or trading a Street. Buildings cannot be sold or traded between players.
- Property can be traded for cash, other property, or Get Out of Jail Free cards. The terms are agreed upon by the players involved.
- Mortgaged property can be traded at an agreed price. The new owner must either repay the mortgage (pay the unmortgage cost to the Bank) or keep the mortgage (pay the Bank 10% of the mortgage value immediately).
Help! I Can't Pay!
If you owe money and cannot pay:
- Try to raise money: Sell buildings back to the Bank and/or mortgage properties.
Selling Buildings
- Sell Hotels to the Bank for half their cost price; they are immediately exchanged for 4 Houses.
- Sell Houses to the Bank for half their cost price. Houses must be sold evenly across the colour set.
Mortgaging Property
- To mortgage, first sell all buildings in the colour set to the Bank at half price.
- Turn the Title Deed card face down and collect the mortgage value from the Bank.
- To repay a mortgage, pay the unmortgage cost (mortgage value + 10%) to the Bank and turn the card face up.
- Rent cannot be collected on mortgaged properties. However, increased rent levels can still be collected on unmortgaged Streets within the same colour set, and similarly for unmortgaged Transport Hubs and Utilities.
2. If still in debt, you are bankrupt and out of the game.
- Owe another player? Give them any Get Out of Jail Free cards and all your mortgaged properties. The new owner must immediately either repay the mortgage or pay 10% of the mortgage value to keep it.
- Owe the Bank? Return all properties to the Bank. Mortgages are cancelled. All your properties are immediately put up for auction. Return any Get Out of Jail Free cards to the bottom of their pile.
The game continues until only one player remains – the winner!
Action Spaces
- BEGIN: When you pass or land on BEGIN, collect $200 from the Bank.
- CHANCE / COMMUNITY CHEST: Take the top card from the matching deck and follow its instructions. Return the card to the bottom of the deck when done.
- INCOME TAX: Pay the Bank $200.
- CAPITAL GAINS TAX: Pay the Bank $100.
- FREE PARKING: Relax! Nothing happens.
- GO TO JAIL: Move your token to the In Jail space immediately! Do not collect $200 for passing BEGIN. Your turn is over. You can still collect rent, bid in auctions, buy/sell buildings, and trade while In Jail.
- JUST VISITING: If you land here, place your token in the Just Visiting section. No penalty.
Getting Out of Jail
You have three options:
- Pay $50 at the start of your next turn, then roll and move normally.
- Use a Get Out of Jail Free card (if you have one or buy one from another player). Place the card at the bottom of the appropriate pile, then roll and move.
- Roll a double on your next turn. Use this roll to move. This ends your turn.
You have up to three turns to try for a double. If you don't roll a double by your third turn, pay $50 and use that roll to move.
Top Tips
- To keep games short and sweet, avoid house rules!
- Always auction properties if a player lands on one and doesn't want to buy it.
- Never loan money to other players or make deals to waive rent.
- Never put cash in the centre of the board; landing on Free Parking does not grant a bonus.
Trademarks and Manufacturer Information
The HASBRO GAMING and MONOPOLY names and logos, the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character, and all distinctive elements of the board and playing pieces are trademarks of Hasbro for its property trading game and game equipment.
Please retain this information for future reference. © 1935, 2017 Hasbro. All Rights Reserved.
Manufactured by: Hasbro SA, Rue Emile-Boëchat 31, 2800 Delémont CH.
Represented by: Hasbro, De Entree 240, 1101 EE Amsterdam, NL.
Hasbro Sales & Distribution South Africa (Pty) Ltd: 03 Concorde East Road, Bedfordview, Johannesburg 2198, South Africa. © 2008 South Africa.
Model Number: 0120C1009298