Karella Premium Silver Electronic Dartboard

Owner's Manual and Game Instructions

Congratulations on the purchase of your Karella Premium Silver Electronic Dartboard. This dartboard offers 41 plays and over 218 play variations, featuring an LED display, vocal announcements, and sound effects, designed for maximum play enjoyment.

Important Service Tips and Use Regulations

Upon unpacking, please verify the included accessories: 12 Softdarts (approx. 16g), substitute soft tips, A/C adapter, and 2 fixing bolts with rawl plugs. Check all functions and play options immediately after purchase.

This dartboard is intended for private use only and not for commercial purposes that could lead to overloading and reduced durability. For consumer goods purchases, guarantee claims require adherence to operating instructions. The device is designed for indoor use; if used outdoors, protect it from direct solar irradiation and humidity. Magnetic fields may cause display malfunctions.

Darts: Use only the provided soft-tip darts with plastic tips, weighing no more than 18g, and with a tip penetration depth not exceeding 12mm. Turn darts clockwise when removing them to ease extraction and prolong tip life. Steel-tip darts (steeldarts) are not permitted as they can damage the electronics. Darts should be thrown from an intended distance of 244 cm (board distance).

Maintenance: Dart segments should not be cleaned with abrasive cleaners or chemicals. Segments are wear products and can be replaced. If a dart or tip becomes lodged in a segment, remove it carefully. If a tip breaks, use pliers or tweezers to remove the exposed end. If this is not possible, gently push the tip through to the back of the segment using a small nail, being careful not to damage internal circuitry.

Technical Security Tips

Assembly Instructions

Hang the dartboard using the provided fixing bolts and rawl plugs. Ensure screws are on a horizontal line for correct hanging. The throwing distance from the front surface of the dartboard to the toe-line should be 2.44 m.

Dartboard Dimensions: Height: 68.4 cm, Width: 52.0 cm, Depth: 7.0 cm.

Guarantee / Repair

The guarantee begins from the invoice or shipment date. Free exchange, change, or repair is contingent upon adherence to the "Important service tips and use regulations." The guarantee covers production mistakes and material defects. For complaints arising more than 6 months after purchase, proof of proper use according to service tips is required. Returns for disturbances must be arranged with the trader and sent back well-packed with the purchase document and a failure description. For efficient service, provide a detailed mistake description. If repairs are unsuccessful or uneconomical within the guarantee period, cancellation of the sale or a price reduction may be offered. Reject acceptance of transport-damaged goods or report damage immediately.

General Security Tips

This dartboard is not a toy. Attention: Danger for children. Use only for children over 3 years old. Keep children away from the dartboard and store small parts like darts and spare tips out of their reach due to the risk of swallowing and suffocation.

Dartboard Components

The dartboard features various components:

Dartboard Functions Explained

Scrolling Display and Text Entering

The scrolling display provides interactive game information, including game names, scores, and special effects. The Text Entering feature allows players to input their names for display during play. Follow the on-screen prompts and button overlays to enter names, using arrow keys to navigate letters and confirm entries.

CyberMatch Feature

Play against the computer at one of five skill levels (Professional to Beginner) by pressing the CYBERMATCH button. Select your desired level and press START to begin.

Electronic Dartboard Operation

  1. Press the POWER button to turn the dartboard on. A musical introduction and power-up test will occur.
  2. Press the GAME button or a QuickPick button to select a game.
  3. Use the DOUBLE button for Double In/Double Out or Master Out options in "01" games.
  4. Press the PLAYER button to set the number of players (1-16) or select the Cybermatch option.
  5. Press the START/HOLD button to begin play.
  6. After throwing darts, a voice command will prompt "Remove Darts." Press START to advance to the next player. Player indicator lights show whose turn it is.

Game Content List

The dartboard offers a wide variety of games, including:

1. 301 22. Golf
2. Cricket 23. Football
3. Scram 24. Baseball
4. Cut Throat 25. Steeple chase
5. Eng Cri 26. Bowling
6. PK-Cri 27. Car Rally
7. Low-Cri 28. Shove Pen
8. Adv-Cri 29. Nine Darts
9. Shooter 30. G & R
10. Trapshoot 31. Gold Hunt
11. Big Six 32. Cas-A
12. Overs 33. Cas-B
13. Unders 34. Cas-C
14. Count Up 35. Elimination
15. High Score 36. Horse She
16. Round Clk 37. Warfare
17. Killer 38. Adv War
18. Doub DN 39. Paintball
19. 41 40. Fox Hunt
20. All Fives 41. Tic-Tac-Toe
21. ShangHai

Game Rules Overview

GAME 1: 301 Subtract darts from the starting total to reach exactly 0. A "Bust" occurs if the score goes below zero, resetting the score to the start of the round. Options include Double In, Double Out, and Master Out.

GAME 2: CRICKET Players aim to "close" segments 15-20 and the bullseye by hitting them three times. Scoring occurs on open segments. The winner closes all numbers first and has the highest score. No-Score Cricket is a variation focusing only on closing segments.

GAME 3: SCRAM A Cricket variation played in two rounds. Player 1 tries to close segments while Player 2 scores points in round 1. Roles reverse in round 2. The player with the highest total score wins.

GAME 4: CUT-THROAT CRICKET Similar to standard Cricket, but points are added to opponents' totals. The goal is to have the fewest points.

GAME 5: ENGLISH CRICKET A two-round game. Player 2 aims for bullseyes to complete round 1, while Player 1 scores points. Doubles and triples affect scores. Precision is key.

GAME 6: PICK IT CRICKET Uses randomly selected segments instead of the standard 15-20 and bullseye.

GAME 7: LOW PITCH CRICKET Uses lower numbered segments (1-6 and bullseye) to "close.".

GAME 8: ADVANCED CRICKET Requires closing segments (20-15 and bullseye) using only triples and doubles.

GAME 9: SHOOTER Players group darts within randomly selected segments. Scoring is based on single, double, and triple hits.

GAME 10: TRAPSHOOT Players must hit three randomly displayed targets within 15 seconds using 3 darts. Each hit scores 1 point.

GAME 11: BIG SIX Players challenge opponents by hitting chosen targets. Similar to "HORSE," players earn chances to pick targets by hitting the current one. The last player with lives remaining wins.

GAME 12: OVERS Score higher than your previous three-dart total to avoid losing a life. Equalling the previous total also costs a life.

GAME 13: UNDERS The opposite of "Overs." Score less than your previous three-dart total. Exceeding the total or hitting outside the scoring area results in penalties.

GAME 14: COUNT-UP Reach a specified point total (e.g., 400, 500) first. Doubles and triples multiply segment scores.

GAME 15: HIGH SCORE Rack up the most points in three rounds (nine darts). Doubles and triples count as 2x and 3x segment scores.

GAME 16: ROUND-THE-CLOCK Hit segments 1 through 20 and bullseye in order, throwing 3 darts per turn. Various difficulty settings exist, including options for doubles and triples.

GAME 17: KILLER Players select a number by throwing a dart. The objective is to "kill" opponents by hitting their segment number until they lose all lives. Doubles are required to "kill" in some difficulty settings.

GAME 18: DOUBLE DOWN Start with 40 points. Score hits in active segments. If no hits occur, the score is halved. Points are cumulative.

GAME 19: FORTY ONE Similar to Double Down, but with a reversed sequence (20-15 and bullseye). Includes a "41" round requiring specific dart combinations.

GAME 20: ALL FIVES Score totals divisible by 5. Every "five" counts as one point. The first player to reach 51 "fives" wins.

GAME 21: SHANGHAI Progress through segments 1-20, scoring points with doubles and triples. The player with the highest score after all segments wins. Includes "Super Shanghai" variations.

GAME 22: GOLF A simulation of golf. Complete 9 or 18 "holes" (segments) with the lowest score. Three hits are needed per hole.

GAME 23: FOOTBALL Players select a "playing field" (segment) which determines the path through the board. The first player to "score" wins.

GAME 24: BASEBALL Consists of 9 innings, with 3 darts per inning. "Home Run" is possible on the third dart. The player with the most runs wins.

GAME 25: STEEPLECHASE Race to complete a track starting at segment 20 and ending with a bullseye, hitting inner single segments and hurdles.

GAME 26: BOWLING Adaption of bowling. Select an "alley" (segment) and score points ("pins") with remaining darts. Specific segments yield different pin totals.

GAME 27: CAR RALLYING Similar to Steeplechase, but players set their own "race track" with obstacles. Players must hit exact segments to advance.

GAME 28: SHOVE A PENNY Use segments 15-20 and bullseye. Score 3 points in each segment to advance. Excess points go to the next player.

GAME 29: NINE-DART CENTURY Aim for 100 points or as close as possible in 9 darts. Going over 100 is a "bust.".

GAME 30: GREEN VS. RED A two-player race where players shoot for their designated color (green/red) doubles and triples clockwise or counter-clockwise.

GAME 31: GOLD HUNTING Collect "gold" for scores of 50 or multiples thereof. Steal gold from other players. The first to reach the target gold amount wins.

GAME 32: CASINO A - FLUSH Gamble points to reach a designated total. Players can increase their "bet" per round. Hitting the indicated segment "cashes in" the bet.

GAME 33: CASINO B - STRAIGHT Similar to Casino A, but with a sequence of different segments to hit each round.

GAME 34: CASINO C - 3-STAR A difficult casino game requiring at least 3 hits in the active segment per round. Segments 15-20 and bullseye are active.

GAME 35: ELIMINATION Score higher than the opponent in 3 darts to avoid losing a life. Tie scores also cost a life. The last player with lives wins.

GAME 36: HORSESHOES A 2-player game using segments 20 and 3. Score 15 points to win. Specific scoring for triple, double, and single segments.

GAME 37: BATTLEGROUND A 2-player game where players aim to hit all opposing army segments. "Battleground with Generals" adds a "general" capture objective (bullseye hit).

GAME 38: ADVANCED BATTLEGROUND Standard Battleground with added "land mines" in triple and double rings, which cause loss of an army if hit.

GAME 39: PAINTBALL Players can win by eliminating opposing armies or capturing the "flag" (hitting double bullseye 3 times).

GAME 40: CAT & MOUSE A challenging 2-player game. The mouse moves counter-clockwise, hitting double then single segments. The cat pursues, hitting only doubles. The mouse wins by reaching its hole; the cat wins by catching the mouse.

GAME 41: TIC-TAC TOE Players gain an X or O by scoring 3 hits in a segment. Three in a row wins. Segment hits are displayed as "\", "X", or closed segments as "X" or "O.".

Disposal of the Old Device

This electronic dartboard is marked according to the EU directive (WEEE) for Electric and electronics-old devices. Proper decontamination is required to avoid negative environmental and health effects. The product must not be disposed of as normal domestic waste but handed over to the respective municipal taking-back system for Electric and electronics-old devices, following valid environmental directives.

Contact Information

WinSport, Dart + Sport + Groß- & Einzelhandel
Waldstraße 21, D-86517 Wehringen
Telefon: +49 (0)8234 90 49 30
Telefax: +49 (0)8234 90 23 83
E-Mail: info@winsport.de
Internet: www.winsport.de

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Bedienungsanleitung Dartboard Karella Premium Silver english manual Microsoft Word 2013 Microsoft Word 2013

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