Konami FY2026 1st Quarter Financial Results
Fiscal year ended June 30, 2025
Konami Group Corporation
July 31, 2025
Cautionary Statement
Statements made in this presentation with respect to KONAMI GROUP'S current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of the Company. These statements are based on management's assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (3) the Company's ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (4) the Company's ability to successfully expand internationally with a focus on our Digital Entertainment business, Amusement business and Gaming & Systems business; (5) the Company's ability to successfully expand the scope of our business and broaden our customer base through our Sports business; (6) Regulatory developments and changes and our ability to respond and adapt to those changes; (7) the Company's expectations with regard to further acquisitions and the integration of any companies we may acquire; and (8) the outcome of contingencies.
Financial information included herein is not audited by independent public accountants
- Numbers included in this presentation material are;
- in accordance with IFRS
- rounded to the nearest one hundred million yen
- Revenues of each segment include inter-segment sales
Contents
Consolidated Financial Results
FY2025 Q1 (3 months ended June 2024) |
FY2026 Q1 (3 months ended June 2025) |
YoY Change (Amount) | YoY Change (%) | FY2026 Guidance (12 months ending March 2026) |
|
---|---|---|---|---|---|
Revenue | 90.0 | 97.0 | 6.9 | +7.7% | 430.0 |
Business profit | 25.1 | 27.6 | 2.5 | +9.9% | 114.0 |
Other income and other expenses | Δ0.0 | 0.1 | 0.1 | - | Δ8.0 |
Operating profit | 25.1 | 27.7 | 2.6 | +10.3% | 106.0 |
Profit before income taxes | 26.5 | 27.9 | 1.3 | +5.1% | 106.0 |
Profit for the period (attributable to owners of the parent) | 19.2 | 19.8 | 0.7 | +3.5% | 75.0 |
Earnings per share (JPY) | 141.35 | 146.32 | 4.97 | 553.27 |
Revenue by Business Segment
FY2025 Q1 (3 months ended June 2024) |
FY2026 Q1 (3 months ended June 2025) |
YoY Change (Amount) | YoY Change (%) | FY2026 Guidance (12 months ending March 2026) |
|
---|---|---|---|---|---|
Digital Entertainment | 64.2 | 73.3 | 9.1 | +14.2% | 310.0 |
Amusement | 4.9 | 4.6 | Δ0.4 | Δ7.3% | 31.0 |
Gaming & Systems | 9.7 | 7.5 | Δ2.2 | Δ22.5% | 43.0 |
Sports | 11.8 | 12.1 | 0.2 | +2.1% | 49.0 |
Eliminations | Δ0.6 | Δ0.5 | 0.1 | - | Δ3.0 |
Total revenue | 90.0 | 97.0 | 6.9 | +7.7% | 430.0 |
Profit by Business Segment
FY2025 Q1 (3 months ended June 2024) |
FY2026 Q1 (3 months ended June 2025) |
YoY Change (Amount) | YoY Change (%) | FY2026 Guidance (12 months ending March 2026) |
|
---|---|---|---|---|---|
Digital Entertainment | 23.8 | 27.9 | 4.1 | +17.0% | 103.0 |
Amusement | 0.8 | 0.5 | Δ0.2 | Δ29.4% | 8.0 |
Gaming & Systems | 1.3 | Δ0.2 | Δ1.4 | - | 7.5 |
Sports | 0.2 | 0.4 | 0.2 | +75.3% | 3.0 |
Corporate expenses and eliminations | Δ1.0 | Δ1.0 | Δ0.1 | - | Δ7.5 |
Total business profit | 25.1 | 27.6 | 2.5 | +9.9% | 114.0 |
Other income and other expenses | Δ0.0 | 0.1 | 0.1 | - | Δ8.0 |
Total operating profit | 25.1 | 27.7 | 2.6 | +10.3% | 106.0 |
Digital Entertainment
Revenue and profit
FY2025 Q1 (3 months ended June 2024) |
FY2026 Q1 (3 months ended June 2025) |
YoY Change (Amount) | YoY Change (%) | FY2026 Guidance (12 months ending March 2026) |
|
---|---|---|---|---|---|
Revenue | 64.2 | 73.3 | 9.1 | +14.2% | 310.0 |
Business profit | 23.8 | 27.9 | 4.1 | +17.0% | 103.0 |
Operating profit | 23.8 | 27.9 | 4.1 | +17.0% | 95.5 |
Operating profit margin | 37% | 38% | 31% |
FY2026 Q1 summary
- Sustained strong performance of eFootball™ with an update allowing cross-play among all compatible console/PC versions
- Announced the September release of SILENT HILL f and the remake development of SILENT HILL, the first title in the series
- Release of short animation series Yu-Gi-Oh! CARD GAME THE CHRONICLES on YouTube's Yu-Gi-Oh! OCG Channel commencing April
Amusement
Revenue and profit
FY2025 Q1 (3 months ended June 2024) |
FY2026 Q1 (3 months ended June 2025) |
YoY Change (Amount) | YoY Change (%) | FY2026 Guidance (12 months ending March 2026) |
|
---|---|---|---|---|---|
Revenue | 4.9 | 4.6 | Δ0.4 | Δ7.3% | 31.0 |
Business profit | 0.8 | 0.5 | Δ0.2 | Δ29.4% | 8.0 |
Operating profit | 0.8 | 0.5 | Δ0.2 | Δ29.4% | 8.0 |
Operating profit margin | 16% | 12% | 26% |
FY2026 Q1 summary
- Solid performance of GITADORA -ARENA MODEL-
- Announced the Q2 release of three smart-pachislot titles, My Happy Marriage, Reincarnated as a Sword, and Magical Halloween Bonus Trigger
[Note] Effective October 1, the arcade game business of Konami Amusement Co., Ltd. will be transferred to Konami Arcade Games Co., Ltd., established on June 2, though an absorption-type company split.
Gaming & Systems
Revenue and profit
FY2025 Q1 (3 months ended June 2024) |
FY2026 Q1 (3 months ended June 2025) |
YoY Change (Amount) | YoY Change (%) | FY2026 Guidance (12 months ending March 2026) |
|
---|---|---|---|---|---|
Revenue | 9.7 | 7.5 | Δ2.2 | Δ22.5% | 43.0 |
Business profit | 1.3 | Δ0.2 | Δ1.4 | - | 7.5 |
Operating profit | 1.3 | Δ0.2 | Δ1.4 | - | 7.5 |
Operating profit margin | 13% | Δ2% | 17% |
FY2026 Q1 summary
- Recorded strong performance of new content What the Duck™ series
- Installed SYNKROS at multiple casino properties in Illinois and New Mexico
- Promoted development and marketing activities for the new Solstice™ cabinet ahead of its launch in the second half of FY
Sports
Revenue and profit
FY2025 Q1 (3 months ended June 2024) |
FY2026 Q1 (3 months ended June 2025) |
YoY Change (Amount) | YoY Change (%) | FY2026 Guidance (12 months ending March 2026) |
|
---|---|---|---|---|---|
Revenue | 11.8 | 12.1 | 0.2 | +2.1% | 49.0 |
Business profit | 0.2 | 0.4 | 0.2 | +75.3% | 3.0 |
Operating profit | 0.2 | 0.4 | 0.2 | +77.6% | 2.8 |
Operating profit margin | 2% | 4% | 6% |
FY2026 Q1 summary
- Strong traction among pilates studios – opened 11 studios in Q1 and scheduled to open seven more studios in Q2 (making cumulative total of 71 studios)
- Announced the July opening of the second studio for personal training gym Personal 30 in Setagaya, Tokyo
- Sustained focus on expanding network under asset-light business model and commenced operation of sports facilities on behalf of local governments in Toshima Ward (Tokyo), Nakano Ward (Tokyo), Niiza City (Saitama) and Izumiotsu City (Osaka)
Titles Released in Apr - Jun 2025 / Pipeline
Pipeline (1)
Title | Platform | Geography | Release Date | Business Segment |
---|---|---|---|---|
TOKIMEKI MEMORIAL forever with you emotional | Nintendo Switch™ | Japan | May '25 | DE |
Deliver at All Costs | PlayStation®5, Xbox Series X|S, Steam®, Epic Games Store, GOG | Global | May '25 | DE |
SHINEPOST Be Your IDOL! | Nintendo Switch™ 2 | Japan | Jun '25 | DE |
Survival Kids | Nintendo Switch™ 2 | Global | Jun '25 | DE |
EDENS ZERO | PlayStation®5, Xbox Series X|S, Steam®, Microsoft Store (Windows) | Global | Jul '25 | DE |
GRADIUS ORIGINS | Nintendo Switch™, PlayStation®5, Xbox Series X|S, Steam® | Global | Aug '25 | DE |
METAL GEAR SOLID A: SNAKE EATER | PlayStation®5, Xbox Series X|S, Steam® | Global | Aug '25 | DE |
SILENT HILL f | PlayStation®5, Xbox Series X|S, Steam®, Epic Games Store, Microsoft Store (Windows) | Global | Sep '25 | DE |
Darwin's Paradox! | Nintendo Switch™, PlayStation®5, Xbox Series X|S, Steam® | Global | 2025 | DE |
Suikoden STAR LEAP | App Store, Google Play, Steam® | Global | TBD | DE |
SILENT HILL: Townfall | TBD | Global | TBD | DE |
Image descriptions for Page 11:
- Image of SILENT HILL f game cover.
- Image of GRADIUS ORIGINS game cover.
- Image of METAL GEAR SOLID A: SNAKE EATER game cover.
- Image of TOKIMEKI MEMORIAL forever with you emotional game cover.
- Image of SILENT HILL: Townfall game cover.
Pipeline (2)
Title | Platform | Geography | Release Date | Business Segment |
---|---|---|---|---|
My Happy Marriage | Pachislot Machine | Japan | Jul '25 | AM |
Monster Retsuden Orecabattle 2 Pandora's Medal | Arcade Machine (Medal Game) | Japan | Jul '25 | AM |
Reincarnated as a Sword | Pachislot Machine | Japan | Aug '25 | AM |
Magical Halloween Bonus Trigger | Pachislot Machine | Japan | Sep '25 | AM |
Momotaro Dentetsu World -Chikyu mo Medal mo Mawatteru!- | Arcade Machine (Medal Game) | Japan | FY2026 Q3 | AM |
ColorCoLotta Tropical Resort | Arcade Machine (Medal Game) | Japan | FY2026 Q3 | AM |
What the Duck™ | Gaming Content | North America | FY2026 Q1 | GS |
Solstice™ | Slot Machine Cabinet | North America | FY2026 Q3 | GS |
Image descriptions for Page 12:
- Image of Monster Retsuden Orecabattle 2 Pandora's Medal arcade machine.
- Image of My Happy Marriage pachislot machine.
- Image of Reincarnated as a Sword pachislot machine.
- Image of Momotaro Dentetsu World -Chikyu mo Medal mo Mawatteru!- arcade machine.
- Image of What the Duck™ gaming content.
Consolidated Business Performance
FY2025 Q1 | Percentile | FY2026 Q1 | Percentile | YoY Change (Amount) | YoY Change (%) | |
---|---|---|---|---|---|---|
Revenue | 90.0 | 100.0% | 97.0 | 100.0% | 6.9 | +7.7% |
Total cost of revenue | Δ46.3 | 51.4% | Δ49.0 | 50.5% | Δ2.7 | |
SG&A | Δ18.6 | 20.6% | Δ20.3 | 20.9% | Δ1.7 | |
Other income and other expenses | Δ0.0 | 0.0% | 0.1 | 0.1% | 0.1 | |
Operating profit | 25.1 | 27.9% | 27.7 | 28.6% | 2.6 | +10.3% |
Finance income | 1.4 | 0.4 | Δ1.1 | |||
Finance costs | Δ0.2 | Δ0.4 | Δ0.2 | |||
Profit from investments accounted for using the equity method | 0.1 | 0.2 | 0.0 | |||
Profit before income taxes | 26.5 | 29.5% | 27.9 | 28.8% | 1.3 | +5.1% |
Income taxes | Δ7.4 | 8.2% | Δ8.1 | 8.3% | Δ0.7 | |
Profit for the period | 19.2 | 21.3% | 19.8 | 20.5% | 0.7 | +3.5% |
Profit attributable to: | ||||||
Owners of the parent | 19.2 | 21.3% | 19.8 | 20.5% | 0.7 | +3.5% |
Non-controlling interests | 0.0 | 0.0% | 0.0 | 0.0% | 0.0 |
Consolidated Financial Position
Mar 31, 2025 | Jun 30, 2025 | Change | Mar 31, 2025 | Jun 30, 2025 | Change | ||
---|---|---|---|---|---|---|---|
Current assets | Current liabilities | ||||||
Cash and cash equivalents | 294.2 | 279.9 | Δ14.3 | Bonds and borrowings | 20.0 | 20.0 | 0.0 |
Trade and other receivables | 47.2 | 39.9 | Δ7.3 | Trade and other payables | 45.4 | 37.1 | Δ8.3 |
Inventories | 12.1 | 13.1 | 1.0 | Other current liabilities | 50.9 | 41.4 | Δ9.5 |
Other current assets | 13.3 | 17.0 | 3.7 | Total current liabilities | 116.3 | 98.5 | Δ17.8 |
Total current assets | 366.8 | 349.9 | Δ16.9 | Non-current liabilities | |||
(55.2%) | (53.7%) | Bonds and borrowings | 39.9 | 39.9 | 0.0 | ||
Non-current assets | Other non-current liabilities | 26.9 | 27.0 | 0.1 | |||
Property, plant and equipment, net | 163.6 | 163.2 | Δ0.5 | Total non-current liabilities | 66.9 | 66.9 | 0.1 |
Goodwill and intangible assets | 60.7 | 64.1 | 3.3 | Total liabilities | 183.2 | 165.4 | Δ17.8 |
Deferred tax assets | 31.1 | 31.2 | 0.1 | Total equity attributable to | 481.9 | 486.1 | 4.3 |
Other non-current assets | 42.8 | 43.2 | 0.4 | owners of the parent | (72.5%) | (74.6%) | |
Total non-current assets | 298.2 | 301.6 | 3.4 | (per share:JPY) | (3,554.61) | (3,586.07) | (31.46) |
(44.8%) | (46.3%) | Total equity | 481.9 | 486.1 | 4.3 | ||
Total assets | 665.0 | 651.5 | Δ13.5 | Total liabilities and equity | 665.0 | 651.5 | Δ13.5 |
Consolidated Cash Flows
FY2026 Q1
Cash Flow Summary:
- Operating CF: +10.5
- Investing CF: Δ8.5
- Financing CF: Δ15.2
- FX: Δ1.1
Period: Apr 1, 2025 to Jun 30, 2025
Starting Cash Balance (Apr 1, 2025): 294.2
Ending Cash Balance (Jun 30, 2025): 279.9
Net Change: 14.3 billion decrease
FY2025 Q1
Cash Flow Summary:
- Operating CF: +18.7
- Investing CF: Δ10.4
- Financing CF: Δ11.2
- FX: +3.0
Period: Apr 1, 2024 to Jun 30, 2024
Starting Cash Balance (Apr 1, 2024): 273.7
Ending Cash Balance (Jun 30, 2024): 273.9
Net Change: 0.1 billion increase
Thank You
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