Lambobin Bayanin Yakin Batutuwan da Jagorar Wasanni
SAMUN BATARI
Baturai “AA 'masu girman alkaline guda huɗu ake buƙata amma ba'a haɗa su ba. Duba Figures 2 da 4 don wurin da baturin yake.
- A hankali cire batirin daga sashin batirin kuma saka batura 4 kamar yadda aka nuna a hoto na 1. Yi daidai da alamun (+ da -) a jikin bati da alamun (+ da -) da suke kan maɓallin. Sanya mai riƙewa cikin daki kamar yadda aka nuna a hoto na 2.
- Haɗa ƙofar baturin (an saka shi tare da jiragen ruwa da turaku) zuwa sashin batirin kamar yadda aka nuna a cikin Hoto na 3.
- Gwada batura ta danna maɓallin kore ON.
Rukunin wasa yakamata ya ɗan gajeriyar tunan sannan kuma ya sanar “Shirya don yaƙi” da “Zaɓi Wasanni.” Kar a sake danna wasu maɓallin a wannan lokacin.
Tsanaki: Idan baku ji sauti ko murya ba, batura na iya zama marasa ƙarfi ko an girke su da kyau. Batura zasu iya lalata na'urar wasa kuma zasu iya zubowa idan ba a Shigar da Inganci ba. Cire batura lokacin da wasa baya Cikin amfani don tsawan lokaci.
HOTO NA 1
HOTO NA 2
HOTO NA 3
MUHIMMI!
GAME "ON" Button:
Latsa maballin koren ON duk lokacin da kuke son fara sabon wasa. Tsanaki: Idan kun latsa wannan maɓallin ba da gangan ba yayin wasa, ƙwaƙwalwar kwamfutar za ta goge kuma dole ne ku sake farawa.
KASHE KYAUTA:
Idan ba a danna maballin na mintina 5 ba, ƙaramin waƙar gargaɗi (“Taps”) zai yi wasa. Sannan kuna da sakan 30 don danna kowane maɓallin rawaya don ci gaba da wasa. Idan babu maballin da aka danna, wasan yana rufe kansa ta atomatik.
MAJALIYYA
- Zamar da mai rarraba grid din da yake niyya a cikin naúrar tushe don haka an daidaita shi tsakanin na'ura mai kwakwalwa biyu. Duba Hoto na 4 don kallon wasan da aka tattara.
- Ware jiragen ruwa 10 na filastik daga mai gudu. Kowace rundunar 'yan wasa na dauke da jiragen ruwa daban-daban guda biyar (wanda aka nuna a dama). 3
- Kowane ɗan wasa yana ɗaukar runan wasa biyu na farin turaku (84 daga cikinsu) da mai gudu 1 na jan fegi (42 daga cikinsu). Ware turaku daga masu gudu kuma sanya su a cikin dakin ajiyar fegi. Yi watsi da masu gudu.
HOTO NA 4
MAGANAN SHIRI:
Waɗannan maɓallan suna raba haruffa AJ da lambobi 1-10.
Maballin 4 na farko suma suna wakiltar kwatano na Arewa, Kudu, Gabas da Yamma. Yi amfani da waɗannan maɓallan yayin shigar da wuraren jirgi ko harba makamai masu linzami.
BATTLESHIP SAURARA-KYAUTA 2-Wasan Wasannin Ku da aboki
Anan jagora ne mai saurin wasa don wasan mai kunnawa 2. Kawai karanta waɗannan shafukan 2 masu zuwa kuma kun shirya don yaƙi! Muryar Kwamandan Kwamfuta zata yi muku jagora a kowane mataki na hanya-don haka ku saurara da kyau.
Bayan kun yi wasa, tabbatar da karanta ɗan littafin karatun duka a hankali. Za ku iya gano duk hanyoyi masu ban sha'awa waɗanda za a iya buga Battleship Batu!
SAURAN DOKOKI
SHIRIN SHIRI JIRAN KA
Kowane jirgi na jiragen ruwa 5 ana kiran sa Task Force. Kuna sarrafa kungiyar Task Force 1 gefen wasan; abokin hamayyar ku shine ke iko da Task Force 2. A matsayin dan wasan Tadk Force 1, yi wadannan:
- Danna maɓallin ON.
- Abin da kuka ji: “Zaɓi Wasanni”
Abin da kuke yi: Latsa maballin 1 don zaɓar Wasan 1 - Abin da kuka ji: Zaɓi 'Yan wasa.
Abin da kuke yi: Latsa maɓallin 2 don zaɓar wasan mai kunnawa 2. - Abin da kuka ji: "Task Force 1, shigar da wasika, lamba."
Abin da kuke yi: A asirce zaɓi Tsarin Wuri don jiragen ruwanka daga tsarin. Sanya jiragen ka akan layin tekun ka kamar yadda abin ya nuna. Bayan haka, shigar da lambar Alamar Alamar Wuri a cikin kwamfutar kamar yadda aka bayyana a ƙasa.
Exampda: Anan akwai Tsarin Yanayi C-2.
Don shirya lambar Alamar Wurinku a cikin kwamfutar, danna maɓallin harafi C, sannan maɓallin lamba 2 sannan, sannan danna maɓallin Shigar.
- Kwamfutar zata bada sanarwar “Task Force 1 dauke da makamai. Kungiyar Task 2, shigar da wasiƙa, lamba. ” Yanzu abokin hamayyar ku ya zaɓi yanayin wuri a asirce kuma ya sanya jiragen sa kamar yadda samfurin ya nuna. Abokin hamayyar ku ya danna maɓallin harafi mai dacewa, maɓallin lamba da maɓallin Shigar kamar yadda aka bayyana a sama.
- Bayan haka, kwamfutar na nuna alamar “Whoop-whoop-whoop!” kuma ya ce "Mutum tashar yakinku!" Yanzu wasan zai iya farawa!
FIRING MISSILE
Playerungiyar Task Force 1 ta fara aiki.
- Auki ramin niyya akan madaidaicin madaidaicin makircinku don kunnawa kuma yi masa alama da farin fegi. Ana gano wannan ramin hadafin ta hanyar haruffa daidai da lamba.
Don misaliample, wannan ramin manufa shine Bm. - Don harba makami mai linzami shigar da harafi da lambar ramin da kuka zaba. Don tsohonample idan ramin da aka nufa shine B-3, latsa maɓallin B, sannan danna maɓallin 3, sannan danna maɓallin WUTA.
Yana da wani Hit- idan ka ga walƙiyar haske kuma ka ji ƙarar fashewar abu. Kwamfutar zata gaya maka ko wane jirgi aka buga. Yi rikodin bugunku ta hanyar maye gurbin farin roƙo a kan layin wutarku na almara tare da jan fegi. Kishiyar ku ta sanya jan fegi a cikin kowane rami akan jirgin da kuka buga.
Yana da wani Miss- idan kuna jin sautin harba makami mai linzami kawai.
Bar farin pdg a wurin akan layin wutar da kake so don haka baza ku sake zaɓar wannan matsayin ba.
Bayan bugawa ko kuskure, kun juya ya wuce. - Kungiyar Task Force 2 (abokin adawar ku) yanzu ta zaɓi ramin da ake so da wuta kamar yadda yake a sama.
Bayan bugawa ko kuskure, juyawar abokin adawarka ya wuce. Wasa ya ci gaba kamar yadda yake a sama tare da kai da abokin hamayyar ka suna harbi da sauyawa.
SHAN JIRGI
Da zarar jirgi ya cika da ja shafuka, jirgin yana nutsewa. Kwamfuta za ta sanar da wane jirgi ne ya nitse.
YADDA AKE NASARA
Dan wasa na farko da ya nutsar da dukkan jiragen kishiyar 5 shine mai nasara. Kwamfuta za ta sanar da wane Forceungiyar Task aka nutsata kuma za ta kunna “Taps” don wanda ya rasa.
HUKUNCE-HUKUNCEN MATAKI
SHIRIN YAKI
Ana kiran jiragen ruwa guda 5 da kuke sarrafawa Forceungiyar Tsaro. A cikin wasan mai kunnawa 2, ɗan wasa ɗaya yana sarrafa Task Force 1 gefen wasan. Playerayan ɗan wasan yana sarrafa Task Force 2.
A cikin wasan mai kunnawa 1, kuna sarrafa Task Force 1 kuma kwamfutar tana sarrafa Task Force 2.
Playeran wasan Task Force 1 ya danna maɓallin ON, ya zaɓi wasan, yawan 'yan wasa da matakin gwaninta. (An zaɓi matakin ƙwarewa kawai lokacin wasa da kwamfuta.)
Ga yadda:
- Danna maɓallin ON.
Za ku zuga "AnchorsAweigh." Thenthecomputer zai sanar "Ku shirya don yaƙi." - Kwamfutar ta tambaya) 'OU fo “Zaɓi Wasan.” Latsa maballin 1 don kunna GAME 1.
Don 'yan wasa 1 ko 2. A wani juyi, kowane mai kunnawa yakan ɗauki harbi ɗaya a lokaci guda, yana juyawa dabam.
Latsa maballin 2 don kunna GAME 2.
Don 'yan wasa 1 ko 2. A wani juyi, kowane ɗan wasa ya ɗauki harbi ɗaya kuma yana iya ci gaba da harbi har sai ya ɓace. Sauyawa ya juya bayan amiss.
Latsa maballin 3 don kunna GAME 3.
Ga 'yan wasa 1 ko 2. A wani juyi, kowane ɗan wasa yana ɗaukar harbi ɗaya don kowane jirgin da bai nutse a cikin jirginsa ba. Don tsohonample, idan har yanzu kuna da duk jiragen ruwa 5, kuna samun harbi 5. Idan abokin adawar ku yana da sauran jiragen ruwa 3 kawai, shi ko ita tana samun harbi 3.
Latsa maballin 4 don kunna GAME 4.
Ga 'yan wasa 2 kawai. 'Yan wasa suna yanke hukunci kan ka'idojin korarsu. Don tsohonample, kowane ɗan wasa na iya ɗaukar harbi 10 a lokaci guda.
NOTE: Idan ka zaɓi Wasan 4, nan take kwamfutar zata neme ka da ka tsara wuraren jigilar ka. Duba shafi na 12 don cikakkun bayanai. Ba ku zaɓi yawan 'yan wasa ko matakin gwaninta kamar yadda aka bayyana a ƙasa ba. - Kwamfutar na tambayar ka “Zaɓi Playersan wasa.” ’
Latsa maballin 1 don zaɓan wasan mai kunnawa 1 {ku da kwamfutar.) Latsa maballin 2 don sanya wasan mai kunnawa 2 {kai da aboki.)
NOTE: Idan ka zaɓi wasan mai kunnawa 1, kwamfutar zata tambayeka ka zaɓi matakin gwaninta. Idan kun zaɓi wasan mai-kunnawa 2, nan take kwamfutar zata neme ku da ku shirya wuraren jigilar ku. Duba ƙasa don cikakkun bayanai. - Kwamfutar tana tambayar ka “Zaɓi Skwarewa.”
Don wasanni 1-player kawai {ku da kwamfutar.)
Yi ɗaya daga cikin waɗannan:
Latsa madanni 1 don matakin gwaninta na farawa.
Latsa maballin 2 don Matsayi na GASKIYA INTERMEDIATE.
Latsa maballin 3 don Matakin Gwaninta.
SHIRYE SHAFIN 'YAN JIRGI
Bayan kun zaɓi wasanku (da sauran zaɓuɓɓuka), kwamfutar zata sanar da “kungiyar Task 1, shigar da harafi, lamba.”
Wannan shine siginar ku don fara “shiryawa” wuraren jigilar jiragen ku a cikin kwamfutar. Akwai hanyoyi biyu don yin wannan: Shirye-shiryen Shirye-shirye da Shirye-shiryen Manhaja.
Shirye-shirye na gaggawa shine hanya mafi sauri, mafi sauƙi don shigar da wuraren jirgi zuwa kwamfutar. Kawai zaɓa ɗaya daga cikin Ka'idodin Wuraren da aka zaɓa a kwamfuta da aka nuna a shafi na 22-34 na wannan ɗan littafin. Sannan bi tsarin mataki-mataki kamar haka:
LOKACIN SHIRI-MATAKI-TAFIYA
- Playeran wasa na Task Force 1 ya zaɓi ɗayan Wurin a ɓoye
Alamu da aka nuna a shafuffuka na 22-34. Don tsohonample, Tsarin Tsarin C-8 an nuna a ƙasa. - Playeran wasa na Task Force 1 sannan a asirce ya sanya jiragen ruwan guda 5 akan layin tekun sa a cikin wuraren da aka nuna akan waɗanda aka zaɓa
Tsarin Yanayi. Don sanya jiragen daidai, kawai tura turakun jiragen a cikin ramuka da suka dace akan layin wutar. Tabbatar sanya kowane jirgi a daidai inda yake.
NOTE: Idan kana da wata matsala wajen tantance wane jirgi zai tafi a ina, duba shafi na 5 don kwatancen duk jiragen ruwa 5.
Wurin LITTAFIN C-8.
- Mai kunnawa na Task Force 1 sannan ya bi umarnin komputa don “Shigar da wasiƙa, lamba” wanda ya zaba Tsarin Yanayin da aka zaɓa a kwamatin kwamfutarsa. Kowane maɓalli a kan allon yana wakiltar wasiƙa daga A zuwa J da lamba daga 1 zuwa 10.
Da farko danna maballin da yayi daidai da WASIQA a cikin Lambar Tsarukan Wurinku. Na gaba, danna maɓallin da ya dace da
LAMBAI a lambar Alamar Wurinku. Sannan saika latsa maballin SHIGA.
EXAMPKA: Don shirya a Tsarin Jikin C-8, latsa maɓallin C don shigar da “C,” sannan danna maballin 8 don shigar da “8: 'Sannan danna maɓallin Shigar. Idan lambar harafinku da lambar ku suna kan maɓallin ɗaya, kawai danna maɓallin sau biyu. Sannan saika latsa maballin SHIGA.
EXAMPKA: Don shirin a Tsarin Jikin A-1, danna maɓallin A don shigar da "A," sannan danna maɓallin 1 don shigar da "1." Sannan danna maballin SAMU. - A karshe, kwamfutar zata sanar da “Task Force 1 dauke da makamai.
Kungiyar Task 2, shigar da wasiƙa, lamba. ”
Playerungiyar Task Force 2 yanzu ta fara aiki iri ɗaya kamar yadda aka tsara a matakai na 1 zuwa na 3 a sama. Bayan mai kunnawa na Task Force 2 ya shigar da lambar Alamar Yanayin sa, kwamfutar zata nuna alamar "Whoop-whoop-whoop" sannan ta ce "Mutum tashoshin yaƙi!" Yanzu wasan zai iya farawa! Duba sashin Ayyukan Yaƙin da ke biye.
NOTE: A cikin wasan mai kunnawa 1, shigar da lambar Alamar Wurinku azaman Task Force 1 ɗan wasa. Kwamfuta tana shirye-shiryen jigilarta kai tsaye azaman kungiyar Task 2.
Yadda za a gyara kuskuren Shirye-shiryen Nan take
Idan ka shigar da lambar Alamar Wurin da ba daidai ba, zaka iya gyara kuskuren idan baku latsa maɓallin Shigar ba. A sauƙaƙe danna kowane harafi ko maɓallin lamba wasu 'yan lokuta har sai wasan ya sake maimaitawa, “Shigar da harafi, lamba.” Sannan latsa madaidaiciyar harafi da madannin lamba, da maballin SAMU.
NOTE: Duk lokacin da wasan ya MAIMAITA sakon “Shiga harafi, lamba, ”dole ne ka sake shigar da wasika da lamba lambar kuma latsa maɓallin Shigar.
Yakin Yakin (Yadda Ake Wasa)
Bayan an tsara alamomin Wuri don duka kungiyoyin Task, yaƙi ya fara! A lokacin ku, zaɓi ramin jirgin makiyan da zai yiwu, shirya shi, harba makami mai linzami da fatan bugawa! Jirgi yana nutsewa ne kawai lokacin da DUKAN raƙuman da aka sa niyya suka bugu.
YADDA AKE WASA 1
Playerungiyar Task Force 1 ta fara ne ta shigar da wurin da aka nufa akan na'ura mai kwakwalwa da harbe-harbe.
Yadda ake shigar da manufa:
- Auki wani wuri a madaidaicin layin wutar da kake so don kunnawa kuma yi alama game da maƙasudin da farin fegi. Wannan layin wutar yana wakiltar tekun abokin hamayyar ku ..
- Ƙayyade manufa coor-dinate. Kowane ramin da aka yi niyya akan grid yana da harafi mai dacewa da lambar da ke nuna matsayinsa. Lambobin 1 zuwa 10 suna gudana a saman saman grid kuma haruffan A zuwa J suna bayyana a gefen grid ɗin. Duk wani rami a kan grid za a iya tantance shi ta hanyar karanta wani harafi a ƙasan da wani lamba a ƙasa. Don tsohonample, B-3 shine haɗin gwiwar da aka gano a daidai.
- Don harba makami mai linzami, shigar da haɗin kan manufa akan na'ura mai kwakwalwa kamar yadda aka nuna a cikin tsohon mai zuwaampda:
EXAMPKA: Idan makasudin haɗin gwiwa shine B-3, yi waɗannan masu zuwa:
* Latsa maɓallin B. Saurari sautin. (Wannan yana wakiltar haɗin wasika B.)
* Latsa maballin 3. Saurari sautin. (Wannan yana wakiltar haɗin lamba 3.)
* Latsa maɓallin wuta.
NOTE: Idan ka shigar da daidaitattun makullin makirci, zaka iya gyara kuskuren kawai idan baka danna maɓallin FIRE ba. Kawai danna kowane harafi ko maballin lamba 'yan lokuta har sai wasan ya maimaita “Shigar da Jetter; lamba. ” Sannan sai a latsa madaidaiciyar harafi da madannin lamba, sannan a latsa maɓallin FIRE.
Ka tuna, duk lokacin da wasan ya MAIMAITA saƙon “Shigar da wasika; lamba; dole ne ka sake shigar da wasika da kuma # lambar daidaitawa ka kuma danna maballin FIRE. - Bayan danna maɓallin FIRE, HIT ko MISS zai faru:
Yana da wani Hit!
Idan ka ga walƙiyar haske a bayan kayan jirgin ka kuma ka ji sautin fashewar abu, to ka ci nasara. Kwamfutar zata gaya maka wane jirgi aka buga.
Yi abubuwa masu zuwa:
- Kuna rikodin bugun ku ta hanyar maye gurbin farar fegi a kan layin wutarku na jan tare da jan fegi.
- Kishiyar ku ta sanya jan fegi a cikin kowane rami akan jirgin da kuka buga.
Yana da wani Miss!
Idan kun ji sautin harba makami mai linzami kawai, to makamin naku bai ci wani jirgi ba. Yi haka:
- Bar farin fegi a wurin akan layin wutar da kake niyya don haka baza ku sake zaɓar wannan wurin ba.
Bayan bugawa ko kuskure, lokacinka ya wuce.
5. Playerungiyar Task Force 2 sannan ta shiga haɗin gwiwa da gobara. (A cikin wasan mai kunnawa 1, kwamfutar zata yi wannan ta atomatik.)
Wasan yana ci gaba kamar yadda yake a sama, tare da 'yan wasa suna juyawa, suna harba makami mai linzami sau ɗaya a lokaci guda.
Ka tuna, bugawa baya nufin kun nitse cikin jirgin.
Dole ne ku gano sauran ramuka waɗanda ke cikin jirgin, ku hura wuta a kansu kuma ku buge su duka kafin ku nitse jirgin.
Da zarar jirgi ya cika da jan turaku, wannan jirgin ya nitse. Kwamfutar zata sanar da wane jirgi ya nitse.
YADDA AKE NASARA
Dan wasa na farko da ya nutsar da dukkan jiragen kishiyar 5 shine mai nasara. Kwamfuta za ta sanar da wane kungiyar Task aka nutsata kuma za ta kunna “Taps” don wanda ya rasa.
YADDA AKE WASA 2
Playerungiyar Task Force 1 koyaushe fara wasan. A wani juyi, kowane 'mai kunnawa ya ɗauki harbi ɗaya kuma yana iya ci gaba da harbi har sai ya ɓace. Madadin ya juya bayan kuskure.
YADDA AKE WASA 3
Task Force 1 player koyaushe yana fara wasan. A juyi, kowane ɗan wasa yana ɗaukar harbi ɗaya don kowane jirgin da bai nutse a cikin jirginsa ba. Don tsohonample, idan har yanzu kuna da duk jiragen ruwa 5 da ke kan ruwa, kuna samun harbi 5. Idan abokin adawar ku yana da sauran jiragen ruwa 3 kawai, shi ko ita tana samun harbi 3.
YADDA AKA YI WASA 4 ('yan wasa 2 kawai)
'Yan wasan suna yin nasu ka'idojin harbi kuma suna juyawa ta kowace hanya da suka yanke shawara. Don tsohonample, kowane ɗan wasa na iya ɗaukar harbi 10 a kowane juyi. Ko 'yan wasa na iya saita nakasasshe, tare da mutum ɗaya yana ɗaukar harbi 6 zuwa harbi 3 na ɗan wasan.
Kwamfuta za ta sanar da jiragen da aka buga ko suka nutse.
Koyaya, ba za a faɗi wane juyi yake ba, ko kuma yawan harba kowane ɗan wasa. Dole ne 'yan wasa su kiyaye wannan da kansu.
SHIRYE SHIRYEN JUNA
Idan kun fi son sanya jiragen ku a kan layin tekun a matsayin da kuke so (maimakon a wuraren da aka zaɓa a kwamfuta), to kuna iya shirya jiragenku da hannu. Zai ɗauki tsawon lokaci don yin hakan saboda dole ne ku shigar da wasiƙa, lamba da kuma shugabanci don kowane jirgi.
Dukansu 'yan wasan na iya yin shirye-shirye da hannu, ko kuma ɗan wasa ɗaya na iya shirya nan take yayin da sauran shirye-shiryen da hannu.
SHIRYE-SHIRYEN JUNA - MATAKI-TAFIYA
- Kwamfutar zata sanar da “kungiyar Task 1, shigar da harafi, lamba.” Wannan jagora ne don shirye-shirye nan take. Don shawo kan yanayin shirye-shiryen nan take, kawai danna maɓallin Shigar.
- Daga nan kwamfutar zata sanar da “Task Force 1, shigar da Jirgin Ruwa, Jetter, lamba, alkibla.”
- A asirce sanya Jirgin ruwan sintiri akan layin tekunku. Ba za a iya sanya jiragen ruwa a dunƙule a kan layin wutar ba. Da fatan za a tabbatar cewa babu wani ɓangare na jirgin da ya rataye a gefen grid na teku ko rufe kowane haruffa ko lambobi. Hakanan, ba za a sanya jiragen ruwa a kan juna ba.
- Ayyade matsayin Jirgin Ruwa da kuma shirya shi a ɓoye a kan kwamfutarka. Ga yadda:
Shigar da Matsayin Jirgin Sama:
Kowane rami na Jirgin Ruwa an sanya shi a kan ramin grid kuma ya dace da wasika da haɗin lambobi a kan layin. Don shirya Jirgin Ruwa, dole ne ku shigar da haɗin wasika, daidaita lamba da lambar shugabanci.
Ga yadda:
- Shirya matsayin Patrol Boat a cikin kwamfutar ta latsa maɓallin harafi sannan maɓallin lamba wanda ya dace da rami a ƙarshen ƙarshen Jirgin Jirgin Sama. (Ko dai ƙarshen abin yarda ne.)
- Ragowar jirgin yana nan Arewa, Kudu, Gabas ko Yammacin ramin da kuka tsara. Don shirya wannan shugabanci, latsa ɗayan maɓalli rawaya 4 na farko a kan na’urar: N don Arewa, S don Kudu, E don Gabas, ko W don Yamma. Sannan saika latsa maballin SHIGA. Duba Hoto na 5.
HOTO NA 5
EXAMPKA:
Harafi / lambar daidaitawa don ƙarshen ƙarshen Jirgin Jirgin Ruwa wanda aka nuna a ƙasa shine 0-7:
• Latsa maballin 0. (Wannan yana wakiltar daidaitawar wasika 0.)
• Latsa maballin 7. (Wannan yana wakiltar haɗin lamba 7.)
• Latsa maballin S. (Wannan yana nuna cewa sauran jirgi yana Kudancin ramin daidaitawa.)
• Danna maɓallin ENTER.
(Hakanan kuna iya shirya matsayin wannan jirgin kamar E-7-Arewa. Ka tuna, ana iya amfani da ramin a kowane ƙarshen jirgi azaman haɗin haɗin shirye-shirye.)
EXAMPKA:
Harafi / lambar daidaitawa don ƙarshen ƙarshen Jigilar da aka nuna a ƙasa shine B-5:
* Maballin danna B. (Wannan yana wakiltar haɗin wasika B.)
* Latsa maballin 5. (Wannan yana wakiltar haɗin lamba 5.)
* Latsa maballin W. (Wannan yana nuna cewa sauran ofaukar theaukar tana Yamma na ramin daidaitawa.)
* Danna maɓallin ENTER.
(Hakanan kuna iya shirya matsayin wannan jirgin kamar B-1-Gabas. Ku tuna, ana iya amfani da ramin a kowane ƙarshen jirgi azaman haɗin shirye-shirye.) - Matsayi ragowar jirgi 4 da suka rage akan layin kuma shigar da matsayinsu kamar yadda aka bayyana a baya.
Da zarar ka tsara jiragen ruwanka, kwamfutar za ta sanar da “kungiyar Aiki 1 Mai Amfani.” Daga nan zai rubuta “Task Force 2, shigar da harafi, lamba.” Idan playeran wasan Task Force 2 suna son “Shirye-shiryen Nan take,” shi ko ita kawai ya bi kwatance a shafi na 12. Idan playeran wasan Task Force 2 suna son yin shirin da hannu, sai ya danna maɓallin ENTER da shirye-shirye kamar yadda aka bayyana a baya. (A cikin wasan mai kunnawa 1, kwamfutar zata tsara jigilar ta atomatik.)
Da zarar Task Force 2 ya shigar da lambobin wurin da yake, kwamfutar zata nuna alamar "Whoop-whoop-whoop" sannan ta ce "Mutum tashoshinku na yaƙi."
Yadda za a gyara kuskuren Shirye-shiryen Manual
Idan kun shigar da matsayi mara kyau don jirgi, kuna iya gyara kuskuren shirye-shiryen ku kawai idan baku danna maɓallin Shigar ba. Kawai danna kowane maɓalli / lamba sau kaɗan har sai wasan ya sake maimaita “Shigar da [sunan jirgin ruwa] harafi, lamba, shugabanci.” Sannan latsa madaidaicin harafi, lamba da maɓallin shugabanci, kuma latsa maɓallin Shigar.
Idan ka danna maballin SHIGA kafin ka fahimci kuskuren ka, kawai ka matsa jirgin ka zuwa inda ka shiga, ko latsa maɓallin ON don farawa.
NOTE: Duk lokacin da wasan ya MAIMAITA sakon “Shiga harafi, lamba, shugabanci, ”dole ne ka sake shigar da wasika, lamba da shugabanci kuma latsa maɓallin Shigar.
100 MAGANGANAN ZABUN KWAMFUTA
Zuwa “Shirye-shiryen Nan take,” zaɓi ɗaya daga cikin Ka'idodin Wurin da aka nuna akan shafuka masu zuwa. Sa'an nan kuma shigar da zaɓaɓɓu
Tsarin Yanayi a cikin Kwamfutar Kwamfutar ku kamar yadda aka bayyana.
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BAYANIN FCC
Wannan kayan aikin yana haifarda, amfani, kuma zai iya haskaka kuzarin mitar rediyo kuma, idan ba'a girka shi ba kuma anyi amfani dashi bisa ga umarnin, na iya haifar da tsangwama mara cutarwa ga talabijin ko karɓar rediyo. An gwada shi kuma an sami bin ka'idoji don na'urar dijital Class B, bisa ga Sashe na 15 na Dokokin FCC. Waɗannan iyakokin an tsara su ne don samar da kariya mai ma'ana game da tsangwama mai cutarwa a cikin shigarwar mazauni. Koyaya, babu tabbacin cewa tsangwama ba zai faru a cikin takamaiman girkawa ba. Idan wannan wasan yana haifar da tsangwama mai cutarwa ga rediyo ko karɓar talabijin, wanda za'a iya ƙayyade shi ta hanyar kunnawa da kunnawa, ana ƙarfafa mai amfani da ƙoƙarin gyara tsangwama ta ɗayan ko fiye daga cikin waɗannan matakan:
- Sake daidaitawa ko matsar da eriya mai karɓa.
- Ƙara rarrabuwa tsakanin kayan aiki da mai karɓa.
- Haɗa kayan aikin a cikin ouHet ko da'ira daban da wacce aka haɗa mai karɓar.
- Tuntuɓi dila ko gogaggen masanin rediyo/TV don taimako.
Gargadi: Canje-canje ko gyare-gyare ga wannan naúrar da ƙungiyar da ke da alhakin aiwatarwa ba ta amince da su ba na iya ɓata ikon mai amfani na sarrafa kayan aiki.
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