Bakery Manuals & User Guides
Bakery is a GPU lightmapping tool for Unity that helps developers bake direct and indirect lighting, shadows, and directional lightmaps for detailed 3D scenes.
About Bakery manuals on Manuals.plus
Bakery is a GPU lightmapping tool for Unity that generates baked lighting for 3D scenes, including direct and indirect lighting, shadow masks, and directional lightmaps.
Browse the Bakery GPU Lightmapper manual for setup instructions, scene preparation, lighting components, render settings, probes, and shader compatibility. The available manual is labeled version 1.5; check instructions against your installed version.
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Bakery video guides
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Bakery support FAQ
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Which Bakery product does this category cover?
This category covers Bakery GPU Lightmapper for Unity, not bakery appliances or baking equipment.
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What does the available Bakery manual cover?
The version 1.5 manual covers quickstart setup, render settings, lighting modes, directional lightmaps, probes, and shader compatibility.
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How do I start using Bakery in Unity?
Import the Bakery package, mark scene geometry as Static, add a Bakery Direct Light component to your directional light, and open Bakery > Render Lightmap to configure and render the bake.
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What is the difference between Full Lighting and Indirect mode?
Full Lighting bakes direct and indirect lighting. Indirect mode allows baked global illumination to be combined with real-time direct lighting, depending on each light's Bake to Indirect setting.
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Can I use every shader with RNM or SH directional modes?
The manual states that RNM and SH modes require the Bakery shader or adjustments to your shaders. Check the shader compatibility section before using these modes.