1. Product Overview
The Learning Resources Code & Go Robot Mouse Activity Set Rechargeable is an interactive STEM toy designed to introduce children aged 4 and up to early coding fundamentals. This set features a programmable robot mouse, Colby, which lights up, makes sounds, and has two speeds. The updated version includes a rechargeable battery and a USB charging cord for continuous play without the need for frequent battery changes.
The activity set includes various components to create mazes and challenges, fostering critical thinking, problem-solving, and sequencing skills. Users can program Colby to navigate mazes and find the cheese wedge, using colorful coding cards to guide the programming process.
Key Features:
- Screen-Free Early Coding: Introduces fundamental coding concepts without requiring screens.
- Rechargeable Robot Mouse: Colby features a rechargeable battery and includes a USB-C cord for convenient charging.
- Interactive Play: Colby lights up, makes sounds, and has two speeds for engaging gameplay.
- Comprehensive Activity Set: Includes 16 maze grids, 22 maze walls, 3 tunnels, 30 double-sided coding cards, 10 double-sided activity cards, and a cheese wedge.
- Skill Development: Promotes critical thinking, problem-solving, sequencing, and imaginative skills.

2. Setup
2.1 Unboxing and Initial Charge
- Carefully remove all components from the packaging.
- Locate Colby the Robot Mouse and the included USB-C charging cord.
- Connect the USB-C cord to Colby and a compatible USB power source (e.g., computer, wall adapter). Allow Colby to fully charge before first use. The indicator light on Colby will show charging status.
2.2 Assembling the Maze
- The set includes 16 green maze grids that connect together to form a larger play area. Snap the grids together to create your desired maze layout.
- Use the 22 purple maze walls to define paths and obstacles within your maze. These walls fit into the grooves on the maze grids.
- Place the 3 orange tunnels over the maze grids to create additional pathways or challenges.
- Position the yellow cheese wedge at the end of your maze, as Colby's target.


3. Operating Instructions
3.1 Powering On Colby
- Locate the power switch on the underside of Colby the Robot Mouse.
- Slide the switch to the 'ON' position. Colby's eyes will light up, indicating it is ready for programming.
3.2 Programming Colby
- Use the 30 double-sided coding cards to plan Colby's path through the maze. Each card represents a specific command (e.g., forward, turn left, turn right).
- Lay out the sequence of coding cards that Colby needs to follow to reach the cheese.
- On Colby's back, press the corresponding colored arrow buttons in the exact sequence you laid out with the coding cards. Colby can be programmed for up to 40 steps.
- Colby also features an 'Action' button (red lightning bolt symbol) which can be programmed to perform special effects like moving forward and back, making a 'SQUEAAKK' sound, or 'CHIRP-CHIRP-CHIRP' with light-up eyes.
3.3 Executing the Program
- Once the sequence of commands is entered, place Colby at the starting point of your maze.
- Press the green 'GO' button on Colby's back to execute the programmed steps.
- Watch Colby navigate the maze. If Colby successfully reaches the cheese, it will light up and squeak.
3.4 Clearing the Program
- To clear all programmed steps and start a new sequence, press and hold the yellow 'CLEAR' button on Colby's back until you hear a confirmation sound.

4. Maintenance
4.1 Charging Colby the Robot Mouse
- Colby is equipped with a rechargeable battery. When the battery is low, Colby may begin to beep and flash its eyes, and the 'GO' button may become disabled.
- To recharge, connect the included USB-C cord to Colby and a USB power source.
- A full charge typically takes a few hours and provides extended playtime.
- Always ensure Colby is turned 'OFF' when not in use to conserve battery life.
4.2 Cleaning
- Wipe all components with a soft, dry cloth. Do not immerse Colby or any electronic components in water.
5. Troubleshooting
- Colby is not moving or responding: Ensure Colby is powered 'ON' and fully charged. Clear any previous programming by holding the yellow 'CLEAR' button.
- Colby is not following the programmed path correctly: Double-check the sequence of coding cards and ensure the corresponding buttons were pressed in the correct order on Colby. Verify that the maze walls and tunnels are securely placed and do not obstruct Colby's movement.
- Colby's eyes are flashing and beeping: This indicates a low battery. Recharge Colby using the provided USB-C cord.
- Difficulty with complex mazes: Start with simpler activity cards and gradually increase complexity. Break down longer paths into smaller, manageable sequences.
6. Specifications
| Feature | Detail |
|---|---|
| Model Number | LER2872 |
| Product Dimensions | 12.7 x 16.3 x 3.1 inches |
| Item Weight | 4.03 pounds |
| Manufacturer Recommended Age | 4 - 8 years |
| Power Source | Rechargeable battery (USB-C charging) |
| Number of Pieces | 83 |
7. Warranty and Support
Information regarding product warranty and customer support is not provided in the available data. Please refer to the product packaging or the official Learning Resources website for details on warranty coverage and how to contact customer service.





