Introduction
This manual provides comprehensive instructions for the Cardinal Industries Inc 9832 Family 10 Game Set. This versatile set includes ten classic games designed for family entertainment: Chess, Mancala, Chinese Checkers, Checkers, Pass Out, Backgammon, Solitaire, Tic-Tac-Toe, Cribbage, and Roll-Em. Please read these instructions carefully to ensure proper setup and enjoyment of all games.
Product Overview

Image: The Cardinal Industries Inc 9832 Family 10 Game Set. This image displays the top surface of the game board, featuring layouts for Tic-Tac-Toe, Roll-Em, Mill, Mind Magic, Mancala, and Insanity. A pull-out drawer or lower level reveals a Chinese Checkers board. The set is housed in a sturdy tin case, providing a compact and organized way to store all game components.
The game set is designed for portability and includes all necessary pieces for each game. The main unit features multiple game boards integrated into its surface, while others may be found on reversible boards or within the storage compartments.
Operating Instructions: Game Rules
1. Chess
Chess is a two-player strategy board game played on a checkered board with 64 squares arranged in an 8x8 grid. Each player begins with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The objective is to checkmate the opponent's king, meaning the king is under immediate attack (in "check") and there is no legal way to remove it from attack.
- Setup: Place the board so each player has a white square on their near right. Arrange pieces as follows: Rooks in corners, then Knights, then Bishops. Queen on her own color (white queen on white square, black queen on black square), King next to Queen. Pawns in front of all other pieces.
- Movement: Each piece has a unique movement pattern. Players take turns moving one piece at a time. White always moves first.
- Capturing: Pieces capture opponent's pieces by moving to their square.
- Winning: The game ends when a king is checkmated, a player resigns, or a draw occurs.
2. Mancala
Mancala is a family of board games played with small stones or seeds and rows of holes or pits. The objective is typically to capture all or some set of the opponent's pieces. This set likely includes a two-row version with larger "store" pits at each end.
- Setup: Place four stones in each of the six small pits on your side of the board. Your "store" pit is on your right.
- Gameplay: On your turn, choose one of your six pits. Pick up all the stones from that pit and distribute them one by one into subsequent pits counter-clockwise, including your own store pit but skipping the opponent's store pit.
- Capturing: If your last stone lands in an empty pit on your side, and there are stones in the opposite pit on your opponent's side, you capture both your last stone and all stones in the opponent's pit, placing them in your store.
- Winning: The game ends when all six pits on one side of the board are empty. The player with the most stones in their store pit wins.
3. Chinese Checkers
Chinese Checkers is a strategy board game of German origin that can be played by two, three, four, or six players. The game is played on a star-shaped board with 121 holes. The objective is to be the first to move all of one's pieces across the board into the "home" star point opposite their starting point.
- Setup: Each player chooses a color and places their 10 pieces in one of the star points.
- Movement: Pieces can move one step to an adjacent empty hole or jump over one adjacent piece (of any color) into an empty hole beyond it. Multiple jumps are allowed in a single turn.
- Winning: The first player to move all their pieces into the opposite star point wins.
4. Checkers (Draughts)
Checkers is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. This set includes a standard 8x8 checkered board.
- Setup: Each player places 12 pieces on the dark squares of the first three rows closest to them.
- Movement: Pieces move diagonally forward one square to an empty dark square.
- Capturing: If an opponent's piece is on an adjacent diagonal square and the square beyond it is empty, you must jump over the opponent's piece and remove it from the board. Multiple jumps are possible in one turn.
- Kinging: When a piece reaches the last row on the opponent's side, it becomes a "king" and can move and capture both forward and backward.
- Winning: The game ends when a player has no legal moves left, either because all their pieces are captured or blocked. The player who cannot move loses.
5. Pass Out
"Pass Out" in a family game set context typically refers to a simple dice game. The objective is often to avoid rolling a specific number or combination, or to be the last player to successfully complete a turn without "passing out" (being eliminated).
- Setup: Each player needs a marker or token. A die or dice are used.
- Gameplay: Players take turns rolling the die. The specific rules for "passing out" will depend on the variant included. Common rules involve:
- Rolling a specific number (e.g., a 1 or a 6) causes a player to "pass out" or lose a turn.
- Accumulating points, and "passing out" if you exceed a certain total.
- Winning: The last player remaining wins.
6. Backgammon
Backgammon is a two-player board game where playing pieces are moved according to the roll of dice. Players win by moving all their checkers around the board and then bearing them off. This set includes a standard backgammon board, often found on the reverse side of a Chess/Checkers board.
- Setup: Each player has 15 checkers of a single color. Pieces are set up on specific points on the board.
- Gameplay: Players roll dice to determine movement. Checkers move clockwise or counter-clockwise around the board.
- Bearing Off: Once all checkers are in a player's home board, they can begin to "bear off" (remove) their checkers from the board.
- Winning: The first player to bear off all their checkers wins the game.
7. Solitaire (Peg Solitaire)
Given the context of a board game set, "Solitaire" refers to Peg Solitaire, a single-player board game involving movement of pegs on a board with holes. The objective is to remove all but one peg, leaving the final peg in a specific central hole.
- Setup: Fill all holes on the board with pegs, except for one empty hole (usually the center).
- Movement: A peg can jump over an adjacent peg (horizontally or vertically) into an empty hole beyond it. The jumped peg is removed from the board.
- Winning: The game is won if only one peg remains on the board, ideally in the starting empty hole.
8. Tic-Tac-Toe
Tic-Tac-Toe is a simple two-player game played on a 3x3 grid. Players take turns marking a square with their symbol (typically "X" or "O"). The objective is to get three of your symbols in a row, column, or diagonal.
- Setup: The game is played on a 3x3 grid, which is integrated into the main board. Players choose to be "X" or "O".
- Gameplay: Players take turns placing their mark in an empty square.
- Winning: The first player to get three of their marks in a horizontal, vertical, or diagonal row wins. If all squares are filled and no player has won, the game is a draw.
9. Cribbage
Cribbage is a card game, but this set includes a cribbage board for scoring. The board is used to keep track of points scored during gameplay, typically using pegs moved along tracks.
- Setup: The cribbage board is used for scoring. Players will need a standard deck of playing cards (not included in this set, as it's a board game set) and the pegs provided.
- Gameplay: Cribbage involves dealing cards, forming combinations for points, and pegging points on the board. The board facilitates easy and visual scoring.
- Winning: The first player to reach a predetermined score (e.g., 121 points) on the board wins.
10. Roll-Em
"Roll-Em" is typically a dice game where players roll dice to cover or eliminate numbers on a board. The board in this set features numbered slots from 1 to 10, suggesting a game similar to "Shut the Box".
- Setup: Use the numbered slots on the board (1-10) and two dice.
- Gameplay: Players take turns rolling the two dice. After rolling, the player can cover any combination of uncovered numbers that sum up to the total of the dice roll. For example, if you roll a 7, you can cover 7, or 1 and 6, or 2 and 5, or 3 and 4.
- Objective: The goal is to cover as many numbers as possible. Some variants aim to cover all numbers.
- Winning: The game ends when a player cannot cover any numbers with their roll. The player with the lowest sum of uncovered numbers (or the one who "shuts the box" by covering all numbers) wins.