SPCOM00000034 Electronic Card User Manual INSTRUCTIONS FOR REPLACING THE SPCOM00000034 Remove the N-Com system from the helmet (see…
Contents
224 Cards
Object
Be first to get rid of all the cards in your hand.
You play UNO® Party just like classic UNO® by matching color, number or symbol, but special rules have been added with larger groups of players in mind. There are a ton more cards, and with all those players in the game things can get noisy, crazy and wild! Like always, when you’re down to your last card, you still got to yell “UNO!”
On your turn, try to get rid of all your cards by playing ONE CARD onto the Discard Pile.
If you HAVE a matching card in your hand, you may PLAY IT on the Discard Pile.
If you DO NOT HAVE a matching card, DRAW ONE CARD from the Draw Pile.
Once you play or draw a card, play continues with the next player.
NOTE: if there are no cards left in the Draw Pile, reshuffle the Discard Pile to form a new Draw Pile.
Calling “UNO!”
The moment you only have 1 card in your hand, you must yell “UNO” to alert the other players you are about to win.
However, if someone catches you and calls out “UNO” before you (and before the next player begins their turn), then you must draw 2 cards!
Winning
When a player plays their final card, they win. Time to shuffle the cards and play again!
Speed Play
If you have a NUMBER CARD in your hand that matches both the Number AND Color of the card on the top of the Discard Pile, you may play your card out of turn. Play then continues from you. But you better be quick; if the player whose turn it is plays first, you are out of luck.
NOTE: if you accidentally play a NON-MATCHING card you must take back the card PLUS draw one card from the Draw Pile.
Tip: To make sure you get everyone, players pointing at you raise their hands, you draw one card for each raised hand (up to five), and those players lower their hands. Continue in turn order until all hands are down.
The next player must play a card of the same color (Wild Cards count but DO NOT change the color and matching Action Cards may be played but DO NOT take effect) and pass the mini-pile to the next player, and so on. Finally, when the mini-pile reaches a player who can’t play a card, the WHOLE mini-pile goes into their hand! Play continues from them with the next player in current turn order.
NOTE:
This card is also a Wild card, so you get to choose the color that continues play.
When played, the next player has 2 options: Draw 4 cards and lose their turn OR challenge.
If the player challenges you, then you must show them your entire hand to confirm whether you have a card that matches the color of the discard pile – Wild cards are considered a match, too.
This card is also a Wild card, so you get to choose the color that continues play (regardless of the outcome of any challenge).
When a player wins a hand, they receive points based on the cards remaining in their opponent’s hands.
Cards are valued as follows:
Keep a running tally of each player’s points from hand to hand. When a player reaches 500 points, they are the winner.
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Consumer Services 1-800-524-8697.
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Tel.: (852) 3185-6500. Diimport & Diedarkan Oleh: Mattel Continental Asia Sdn Bhd. Level 19, Tower 3, Avenue 7, No. 8 Jalan Kerinchi, Bangsar South, 59200 Kuala Lumpur, Malaysia. Mattel South Africa (PTY) LTD, Office 102 I3, 30 Melrose Boulevard, Johannesburg 2196. Importado y distribuido por Mattel de México, S.A. de C.V., Miguel de Cervantes Saavedra No. 193, Pisos 10 y 11, Col. Granada, Alcaldía Miguel Hidalgo, C.P. 11520, México, Ciudad de México. R.F.C. MME-920701-NB3.
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Tel.: 0800-54744. E-mail Latinoamérica: Servicio.Clientes@Mattel.com
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