L-12 Operation Manual

Manual

ZOOM CORPORATION

L-12 Operation Manual - | ZOOM

Warning. □ Operation using an AC adapter. Never use any AC adapter other than a ZOOM AD-19. Do not do anything that could exceed the ...

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E L-12v2
Operation Manual
You must read the Usage and Safety Precautions before use.
© 2017 ZOOM CORPORATION
Copying or reprinting this manual in part or in whole without permission is prohibited.
Product names, registered trademarks and company names in this document are the property of their respective companies. All trademarks and registered trademarks in this document are for identification
purposes only and are not intended to infringe on the copyrights of their respective owners.

Usage and Safety Precautions

In this operation manual, symbols are used to highlight warnings and cautions that you must read to pre-

vent accidents. The meanings of these symbols are as follows.

Something that could cause serious injury or

Something that could cause injury or damage

Warning death

Caution to the equipment

Other symbols used

An action that is mandatory

An action that is prohibited

Warning

 Operation using an AC adapter
Never use any AC adapter other than a ZOOM AD-19. Do not do anything that could exceed the ratings of outlets and other electrical wiring equipment. Before using the equipment in a foreign country or other region where the electrical voltage differs, always consult with a shop that carries ZOOM products and use the appropriate AC adapter.
 Alterations
Do not open the case or modify the product.

Caution

 Product handling

Do not drop, bump or apply excessive force to the unit.

Be careful not to allow foreign objects or liquids to enter the unit.

 Operating environment

Do not use in extremely high or low temperatures.

Do not use near heaters, stoves and other heat sources.

Do not use in very high humidity or where it could be splashed by water.

Do not use in places with frequent vibrations.

Do not use in places with much dust or sand.

 AC adapter handling

When disconnecting the power plug from an outlet, always pull on the plug itself.

Disconnect the power plug from the outlet when the unit will not be used for a long time and whenev-

er there is lightning.

 Connection cables and input/output jacks

Always turn the power OFF for all equipment before connecting any cables.

Always disconnect all connection cables and the AC adapter before moving the unit.

 Volume

Do not use at a loud volume for a long time.

 Interference with other electrical equipment

In consideration of safety, the

has been designed to minimize its emission of electromagnetic

waves and to suppress interference from external electromagnetic waves. However, equipment that is

very susceptible to interference or that emits powerful electromagnetic waves could result in interference

if placed nearby. If this occurs, place the

and the other device farther apart.

With any type of electronic device that uses digital control, including the

, electromagnetic interfer-

ence could cause malfunction, corrupt or destroy data and result in other unexpected trouble. Always use

caution.

1

 Cleaning
Use a soft cloth to clean the exterior of the unit if it becomes dirty. If necessary, use a damp cloth that has been wrung out well to wipe it. Never use abrasive cleansers, wax or solvents such as alcohol, benzene or paint thinner.
 Breakdown and malfunction
If the unit becomes broken or malfunctions, immediately disconnect the AC adapter, turn the power off and disconnect other cables. Contact the store where you bought the unit or ZOOM service with the following information: product model, serial number and specific symptoms of breakdown or malfunction, along with your name, address and telephone number.
 Copyrights
· Windows® is a registered trademark of Microsoft® Corporation. · Macintosh, Mac OS and iPad are trademarks or registered trademarks of Apple Inc. · The SD, SDHC and SDXC logos are trademarks. · Other product names, registered trademarks and company names in this document are the property of their respective companies. Note: All trademarks and registered trademarks in this document are for identification purposes only and are not intended to infringe on the copyrights of their respective owners.
Recording from copyrighted sources, including CDs, records, tapes, live performances, video works and broadcasts, without permission of the copyright holder for any purpose other than personal use is prohibi-ted by law. Zoom Corporation will not assume any responsibility related to infringements of copyrights.
 Note about the Auto Power Off function
The power will automatically turn off if unused for 10 hours. If you want the power to stay on always, refer to Disabling the automatic power saving function.
FCC regulation warning (for U.S.A.)
Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: · Reorient or relocate the receiving antenna. · Increase the separation between the equipment and receiver. · Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. · Consult the dealer or an experienced radio/TV technician for help.
For EU Countries
Declaration of Conformity
2

Introduction

Thank you very much for purchasing a ZOOM LiveTrak

. The

has the following features.

12-channel digital mixer & multitrack recorder

The

combines a digital mixer with 12 total input channels (8 mono and 2 stereo), a multitrack re-

corder that can simultaneously record up to 14 tracks, and a 14-in/4-out USB audio interface. Compact and

lightweight, this digital mixer is easy to transport and can even be used with PA systems for live perfor-

mances in rehearsal studios, cafés and other small venues.

High-quality mic preamps

The

has high-quality mic preamps built-in for 8 channels. The high-quality analog inputs, which

can provide +48 V phantom power, have a -128 dBu EIN rating and +60 dB maximum input gain. In addi-

tion, channels 1 and 2 also support Hi-Z input, while channels 3 to 8 have PAD functions (26 dB attenua-

tion), enabling them to accept high levels of input.

5 MONITOR OUT channels

In addition to the MASTER OUT, the

also has 5 MONITOR OUT channels. The MONITOR OUT mixes

can be set separately for each output. Since these support headphone output, headphones are all that are

needed to send different mixes to each performer.

Digital mixer that can be operated intuitively

Opening menus is not necessary with the

. Every mixer parameter can be controlled with knobs

and keys just like an analog mixer. Each channel has a 3-band EQ, and the mono channels have compres-

sor functions. The mixer also includes high-quality send effects. In addition, up to 9 mixer status scenes

can be saved in the unit.

Recorder can simultaneously record 14 tracks and play 12 tracks

The

can simultaneously record every channel and the master fader stereo signal output for a total

of 14 tracks. Since the recorded data is saved in 16/24-bit, 44.1/48/96 kHz WAV format, the files can easily

be copied to a computer and used in a DAW. In addition, overdubbing and punching in/out can be done as

expected with a multitrack recorder.

14-in/4-out USB audio interface

The

can be used as a 14-in/4-out USB audio interface. The signals from each input and the master

fader output can be recorded in a DAW. In addition, signals output from a computer can also be assigned

to a stereo channel.

Class compliant mode, which enables connection with iOS devices, is also supported.

3

Contents
Usage and Safety Precautions Introduction
Names and functions of parts Top Rear panel
Equipment connection example Live PA system
Display overview Home Screen
Turning the unit on/off Turning the unit on Turning the power off
Using the MENU screen
Mixer Outputting input sounds from output devices Adjusting the tone and panning Using the built-in effects Using scene functions Setting signals output from MONITOR OUT A­E
Recording and playback Preparing to record Recording and playing tracks Adding marks Redoing parts of recordings (punching in/out) Mixing down tracks Recording automatically Capturing audio before recording starts Selecting the folder where projects are saved Selecting projects for playback
Using the metronome Enabling the metronome Changing metronome settings
Using the slate mic Recording with the slate mic Changing slate mic settings

Projects Changing project names Deleting projects Protecting projects Checking project information Saving projects to USB flash drives Importing projects from USB flash drives Managing marks
Audio files Deleting audio files Exporting audio files to USB flash drives Importing audio files from USB flash drives
Using audio interface functions Installing the driver Connecting to a computer Inputting return signals from the computer to a stereo channel
Using card reader functions
Recording and playback settings Changing the recording format Changing automatic recording settings Showing recording levels on level meters Enabling latency adjustment Changing the playback mode
SD card settings Checking the open space on SD cards Formatting SD cards Testing SD card performance
Various settings Setting the date and time Setting the footswitch Changing the sampling rate Disabling the automatic power saving function Adjusting the display contrast Restoring settings to factory defaults Checking the firmware versions Updating the firmware

4

Troubleshooting Specifications Send effects specifications Mixer block diagram
5

Names and functions of parts
Top
Input channel section
 MIC/LINE input jack
 48V switch/indicator  Hi-Z switch  PAD switch  SIG indicator  GAIN knob
 COMP knob
 SEL button  REC/PLAY button

 MIC/LINE input jack These input jacks have built-in mic preamps. Connect mics, keyboards and guitars to them. These can be used with both XLR and 1/4-inch (balanced or unbalanced) phone plugs.

 48V switch/indicator This turns +48 V phantom power on or off. Turn this on ( phantom power to MIC/LINE input jacks 1­4 (or 5­8). The indicator lights when the switch is on.

) to supply

 Hi-Z switch Use to switch the input impedance of MIC/LINE input jack 1 (or 2).

6

Turn it on ( ) when connecting a guitar or bass guitar.

 PAD switch This attenuates (reduces) the input signal of the equipment connected to the MIC/LINE input jack by 26 dB. Turn this on ( ) when connecting line level equipment.

 SIG indicator This indicator shows the signal level after adjustment by the GAIN knob. The indicator color changes according to the signal level. Lit red: -3 dB Lit green: -48 to -3 dB

 GAIN knob Use to adjust the input gain of the mic preamp. The range of adjustment depends on the on/off status of the MIC/LINE input jack switch (Hi-Z on channels 1­2 or PAD on channels 3­8).

Jack MIC/LINE input jack 1­2 (XLR) MIC/LINE input jack 1­2 (TRS)
MIC/LINE input jack 3­8

Adjustment range

+16 ­ +60 dB

Hi-Z off

+16 ­ +60 dB

Hi-Z on (TS)

+6 ­ +50 dB

PAD off

+16 ­ +60 dB

PAD on

-10 ­ +34 dB

 COMP knob Use to adjust the amount of compression.

 SEL button Use to select a channel for parameter adjustment in the channel strip section. Channels with lit SEL buttons are affected by channel strip section adjustments.

 REC/PLAY button Use this button to switch between recording input signals to the SD card and playing back an already recorded file from the SD card.

Status Lit red
Lit green Unlit

Explanation Input signals will be recorded to the SD card after passing through the compressor. An already recorded file will be played back. Playback signals are input before the equalizer. In this state, signals from input jacks are disabled. Files will neither be recorded nor played back.

7

 LINE input jacks (TS)
 LINE input jacks (RCA)
 USB button
 MUTE button
 Level meter
 Channel fader  LINE input jacks (TS)
Use these input jacks to connect line level equipment. For example, connect keyboards or audio devices. These can be used with 1/4-inch (unbalanced) phone plugs.
NOTE If only the left LINE input jack (TS) channel is connected, it will be handled as a mono channel.  LINE input jacks (RCA) Use these input jacks to connect line level equipment. For example, connect audio devices. These can be used with RCA pin connectors. NOTE If both the RCA and TS LINE input jacks are connected, the TS input jacks will be used.
8

 USB button This switches the signals input to channels 9/10 (or 11/12). Lit: audio return signal output from the computer Unlit: LINE input jacks

NOTE Connect the

to a computer as an audio interface. ( Connecting to a computer)

 MUTE button This mutes or unmutes signals. To mute the channel, press this button to light it.
HINT This has no effect on recording to the SD card.

 Level meter This shows the signal level after adjustment by the channel fader. Ranges shown: -48 dB ­ 0 dB
NOTE If the actual channel fader position differs from the channel fader position recalled using the scene function, for example, the level meter will show the recalled fader position.

 Channel fader This adjusts the channel signal level in a range from - to +10 dB.

9

CHANNEL STRIP section
 EQ OFF button

 HIGH knob

 SEND EFX knob

 MID FREQ knob

 PAN knob

 MID knob

 LOW knob
 LOW CUT button
 EQ OFF button When this button is lit, HIGH, MID, LOW and LOW CUT are bypassed.
 HIGH knob This adjusts the boost/cut of high-frequency equalization. Type: shelving Gain range: -15 db ­ +15 dB Frequency: 10 kHz
 MID FREQ knob This adjusts the central frequency of the mid frequency equalization. Frequency (in Hz): 100, 140, 200, 250, 315, 500, 800, 1k, 1.3k, 2k, 3k, 5k or 8k
 MID knob This adjusts the boost/cut of mid-frequency equalization. Type: peaking Gain range: -15 db ­ +15 dB Frequency: set by MID FREQ knob
 LOW knob This adjusts the boost/cut of low-frequency equalization. Type: shelving Gain range: -15 db ­ +15 dB Frequency: 100 Hz
 LOW CUT button This turns on/off the high-pass filter, which cuts low frequencies. When ON, signals below 75 Hz are attenuated 12 dB/octave.
 SEND EFX knob The amount that can be sent to the SEND EFX bus can be set from - to +10 dB.
10

 PAN knob Use to adjust the channel position in the stereo field. On a stereo input channel, this adjusts the volume balance between the left and right channels.
11

FADER MODE section
 MASTER and A­E buttons
 MASTER and A­E buttons These switch between the mixes output from the MASTER OUT and MONITOR OUT A­E jacks. MASTER button: Use to show and adjust the mix output from the MASTER OUT jacks. A­E buttons: Use to show and adjust the mixes output from the MONITOR OUT A­E jacks. NOTE The parameters that can have separate settings for the MASTER and A­E mixes are as follows. - Fader positions (each channel) - EFX RETURN positions
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SCENE section

 ON button  RESET button

 1­9 buttons
 RECALL button
 SAVE button
 ON button Press this button, lighting it, to use the scene function
 RESET button Press this button to reset the current mixer settings to the factory defaults.
 1­9 buttons Use these buttons to select the scene to use to save the current mixer state and to load saved scenes. If the current mixer settings match the settings of a scene, the corresponding number button will light. This unit can save up to 9 scenes.
 RECALL button Use this button when loading scenes saved to buttons 1­9. When this button is pressed, buttons 1­9 will blink if they have saved scenes and be unlit if they do not. To recall a saved scene, press a blinking button between 1 and 9. To cancel recalling a scene, press the RECALL button again.
 SAVE button Use this button when saving the current mixer settings to a scene. When this button is pressed, buttons 1­9 will light if they have saved scenes and be blink if they do not. To save a scene, press a button between 1 and 9 to save it to that number. To cancel saving a scene, press the SAVE button again.

13

Send effect (SEND EFX) section
 Effect type list
 TYPE knob
 Parameters 1 and 2
 EFX RETURN MUTE button
 EFX RETURN level meters
 EFX RETURN fader
 Effect type list This is the list of the built-in effects. The name of the currently selected effect lights. It blinks when being selected. If some time passes without a different effect being selected, the previously selected effect will remain selected.
 TYPE knob Use to select the built-in effect. Turn this knob to select the effect type, and press it to confirm.
 Parameters 1 and 2 Use these to adjust the parameters for the selected effect. See Send effects specifications for the parameters of each effect.
 EFX RETURN MUTE button This mutes or unmutes the signal sent from the built-in effect. To mute the signal, press this button to light it. 14

 EFX RETURN level meters The signal level sent from the built-in effect after the EFX RETURN fader to the MASTER and MONITOR buses is shown in a range from -48 dB to 0 dB.
 EFX RETURN fader The signal level sent from the built-in effect to the MASTER and MONITOR buses can be adjusted in a range from - dB to +10 dB. NOTE If the actual channel fader position differs from the channel fader position recalled using the scene function, for example, the level meters will show the recalled fader position.
15

Output section
 MONITOR OUT A switch  MONITOR OUT B­E switches

 MASTER OUT jacks  MONITOR OUT A jacks  MONITOR OUT A PHONES jack  MONITOR OUT B­E PHONES
jacks  MONITOR OUT A knob  MONITOR OUT A PHONES knob
 MONITOR OUT B­E knobs
 MASTER REC/PLAY button  MASTER MUTE button  Master level meters

 Master fader
 MASTER OUT jacks These jacks output signals after volume adjustment by the master fader. Connect them to a power amplifier, a PA system or speakers with built-in amplifiers, for example. These support balanced output with XLR connectors (2 HOT).
 MONITOR OUT A jacks These jacks output signals after volume adjustment by the MONITOR OUT A knob. You can, for example, connect a monitoring system for the mixer operator here. These support balanced 1/4-inch jack phone output.
NOTE The MONITOR OUT A jacks can be set to output the same signals as the MASTER OUT jacks or the signals set separately in the fader mode section. ( Selecting MONITOR OUT A­E output signals)
 MONITOR OUT A PHONES jack This headphone jack outputs signals after volume adjustment by the MONITOR OUT A PHONES knob.
NOTE The MONITOR OUT A PHONES jack always outputs the same signals as the MONITOR OUT A jacks.
16

 MONITOR OUT B­E PHONES jacks These headphone jacks output signals after volume adjustments by the MONITOR OUT B­E PHONES knobs.
NOTE The MONITOR OUT B­E jacks can be set to output the same signals as the MASTER OUT jacks or the signals set separately in the fader mode section. ( Setting signals output from MONITOR OUT A­E)

 MONITOR OUT A knob Use to adjust the volume of the signals output from the MONITOR OUT A jacks.

 MONITOR OUT A PHONES knob Use to adjust the volume of the signals output from the MONITOR OUT A PHONES jack.

 MONITOR OUT B­E knobs Use to adjust the volumes of the signals output from the MONITOR OUT B­E PHONES jacks.

 MONITOR OUT A switch This switches MONITOR OUT A output between the L/R jacks and the PHONES jack.

Status MASTER ( ) A( )

Explanation The same signals as the MASTER OUT are output. The signals set in the FADER MODE section are output.

 MONITOR OUT B­E switches These switch the signals output from the MONITOR OUT B­E PHONES jacks.

Status MASTER ( ) B-E( )

Explanation The same signals as the MASTER OUT are output. The signals set in the FADER MODE section are output.

 MASTER REC/PLAY button Use this button to switch between recording the signal input on the master bus to the SD card and playing back an already recorded file from the SD card.

Status Lit red Lit green Unlit

Explanation The signal will be recorded to the SD card after adjustment by the master fader. The playback signal of a file is inserted on the master bus. The REC/ PLAY buttons of other channels will be unlit at this time. Files will neither be recorded nor played back.

 MASTER MUTE button This mutes or unmutes the MASTER OUT jacks. To mute the signals, press this button to light it.
 Master level meters These show the signal levels output from the MASTER OUT jacks in a range from -48 dB to 0 dB.

17

 Master fader This adjusts the signal levels output from the MASTER OUT jacks in a range from - to +10 dB. NOTE If the actual channel fader position differs from the channel fader position recalled using the scene function, for example, the level meters will show the recalled fader position. However, the position of the master fader is not shown when AUTO REC is activated.
18

RECORDER section

 Slate mic  SLATE button/indicator

 Display

 STOP button
 REW button  FF button

 MENU button  Selection encoder  TEMPO button/indicator  PLAY/PAUSE button/indicator  REC button/indicator
 OVER DUB button/indicator

 Slate mic This is a built-in mic for recording comments. This mic input is active while the SLATE button is being pressed. The input channel can be set to channels 1­12, MASTER, or all channels. ( Changing the slate mic routing)

 SLATE button/indicator This activates the slate mic. The slate mic is activated while this button is being pressed and its indicator is lit.

 Display This shows the recorder status and MENU screen.

 MENU button This opens the menu.

 Selection encoder Use this to change menus and values and to move between items.

Operation

Result

Turn when main screen open

recorder

Search forward or backward in one-second increments.

Push when screen open

main

recorder

This sets a mark.

Turn when menu open

Move between parameters and change values.

Press when menu open

Confirm parameter value.

 TEMPO button/indicator This sets the tempo of the metronome built into the recorder. Press this button to make the recorder detect the tempo from the average value.

19

During recording and playback, the indicator blinks at a tempo of 40.0­250.0 bpm. See Changing metronome settings for metronome settings.

 STOP button This stops the recorder.

 PLAY/PAUSE button/indicator This starts and pauses recorder playback. The indicator shows the playback status as follows.

Status Lit green Blinking green

The recorder is playing back. Playback is paused.

Explanation

 REC button/indicator This puts the recorder in recording standby. The indicator shows the recording status as follows.

Status Lit red Blinking red

Explanation The recorder is recording or in recording standby. Recording is paused.

 REW button Press to move to the previous mark. If no mark is set, this moves to the beginning. Press this button when at the beginning to move to the previous project. Press and hold to search backward. (The longer you press, the faster the speed becomes.)

 FF button Press to move to the next mark. If it is the last mark, this moves to the end of the file. Press this button again to move to the next project. Press and hold to search forward. (The longer you press, the faster the speed becomes.)

 OVER DUB button/indicator

Status

Explanation

Lit (ON)

Record by overwriting into the current project folder.

Unlit (OFF)

Create a new project folder and make a new recording.

20

Rear panel

 POWER switch  DC IN 12V AC adapter connector  USB HOST port  MODE switch  USB DEVICE port  CLASS COMPLIANT MODE
switch  SAMPLE RATE switch  SD card slot  CONTROL IN jack

 POWER switch

This turns the

on and off.

Switch to -- to turn the power on. Switch to to turn the power off.

When the POWER switch setting is changed to OFF, the current mixer settings are automatically saved

in the unit and in the settings file in the project folder on the SD card.

 DC IN 12V AC adapter connector Connect the included AC adapter here.

 USB HOST port This USB 2.0 HOST port is for connecting USB flash drives. Projects and audio files can be saved on and loaded from connected USB flash drives.

 MODE switch Set whether to use as a USB HOST, card reader or audio interface. This cannot be changed after starting up.

 USB DEVICE port This USB 2.0 port is for connecting with a computer. It will start up as a card reader or audio interface, depending on the MODE switch selection. Card reader mode Operating as an SD card reader, data can be exchanged with a computer. Audio interface mode Operating as an audio interface, audio data can be exchanged with a computer. Inputs: The signals from channels 1­12 after they pass through their compressors and the master fader output signals are input to the computer. Outputs: Outputs from the computer can be assigned to channels 9/10 and 11/12. Use when connected to an iOS device is possible if the CLASS COMPLIANT MODE switch is set to ON.

21

 CLASS COMPLIANT MODE switch Use this to turn Class Compliant Mode ON/OFF. Set it to ON when connected to an iOS device.

 SAMPLE RATE switch Set the sampling rate used by the unit. This cannot be changed after starting up.

 SD card slot

This slot is for SD cards.

The

supports SD, SDHC and SDXC card specifications.

HINT You can test whether an SD card can be used with the

. ( Testing SD card performance)

 CONTROL IN jack A footswitch (ZOOM FS01) can be connected here. The footswitch can be assigned to one function: starting/stopping recorder playback, manually punching in/out or muting/unmuting the built-in effect. ( Setting the footswitch)

22

Equipment connection example

Live PA system
Electric guitar

Drums

Keyboard

Vocal/chorus mics ×2
Electric acoustic guitar
Bass

Drum mics ×3

Powered speakers (main)

Performer headphones×4

DI

Headphones Portable audio player
23

 

Computer (for recording and
playback)

Footswitch

24

Display overview

Home Screen

   

  
 

No

Item

 Project name

 Status icon
 Counter  Progress bar  Folder name  PLAY MODE icon  Metronome icon  Project protection icon
 Remaining recordable time
 Recording file format  Current date and time  SD card icon
 Mark
 Longest file time in project







Explanation This shows the project name. "<" appears if there is another project before this one in the folder. ">" appears if there is another project after this one in the folder. This shows the status as follows.
: Stopped : Paused : Recording : Playing back This shows the hour: minute: second. This bar shows the amount of time in the project from beginning to end. The folder where the project is saved will be shown as FOLDER01 ­ FOLDER10. This shows the PLAY MODE setting.( Changing the playback mode) This is shown when the metronome is enabled. ( Enabling the metronome) This is shown when project protection is enabled.( Protecting projects) This shows the remaining recordable time. This will change automatically according to the number of channels that have
recording enabled with . This shows the recording file format used by the recorder. This shows the current date and time. This is shown when an SD card is being recognized. This shows the mark number and the status as follows.
: at mark (mark added at counter location) : not at mark (mark not added at counter location) This shows the length of the longest file in the project.

25

Turning the unit on/off
Turning the unit on

POWER switch

DC IN 12V AC adapter connector

GAIN knob

Input/Output jacks

Channel faders

Master fader EFX RETURN fader

1. Confirm that the output devices connected to the

are turned off.

26

2. Confirm that

is set to OFF.

3. Plug the AD-19 adapter designed for this unit into an outlet.

4. Set all

knobs and faders to their minimum values.

5. Connect instruments, mics, speakers and other equipment.

HINT Equipment connection example ( Equipment connection example)

6. Set

to ON.

7. Turn on the output devices connected to the

.

NOTE

· When using a passive guitar or bass guitar, connect it to channel 1 or 2, and turn on. ( Top)

· When using a condenser mic, turn on. ( Top)

· The power will automatically turn off if the

is unused for 10 hours. If you want the power to stay

on always, disable the automatic power saving function ( Disabling the automatic power saving func-

tion)

27

Turning the power off

1. Minimize the volume of devices connected to the

.

2. Turn off the power of output devices connected to the

.

3. Set

to OFF.

The following screens appear and the power turns off.

NOTE When the power is turned off, the current mixer settings are saved in the project on the SD card. If they cannot be saved to the SD card, they will be saved in the unit.

28

Using the MENU screen

Recorder function settings, for example are made for the nation of the basic menu operations.
Open the menu: Press This opens the MENU screen.

using the MENU screen. This is an expla-

Select menu items and parameters: Turn This moves the cursor.

Confirm menu items and parameters: Press This opens the selected MENU screen or parameter setting screen.

Return to previous screen: Press This opens the selected MENU screen or parameter setting screen.

On the following pages, menu screen operations are shown in the following way. For example, "After selecting 'METRONOME' on the MENU screen, select 'CLICK'" becomes: Select MENU > METRONOME > CLICK
29

Mixer
Outputting input sounds from output devices
Outputting sound from speakers

GAIN knob
MUTE button

MUTE button

Channel faders

Master fader

1. Use

to adjust the input signals while inputting sound from instruments and mics.

NOTE Set them so that SIG indicators do not light red.

SIG indicator

2. Turn off (unlit) for the MASTER and the channels with sound you want to output. 3. Set the MASTER fader to 0. 4. Use the channel faders to adjust the volumes. 5. Use the MASTER fader to adjust the overall volume.

30

Outputting sound from headphones
MONITOR OUT A PHONES jack
MONITOR OUT A PHONES knob MONITOR OUT A switch

1. Connect headphones to the MONITOR OUT PHONES A jack.

2. Set

to MASTER ( ).

3. Use

to adjust the volume.

31

Adjusting the tone and panning

SEL button

CHANNEL STRIP section

1. Press

to light it for the channel for which you want to adjust tone and panning.

2. Use the knobs and buttons in the channel strip section to adjust the tone and panning.

Adjusting the tone:

,

,

,

,

Adjusting the panning:

NOTE
· Press to light it, turning off all equalization at once. This will bypass HIGH, MID, LOW and LOW CUT settings.
· Using the compressor ( Input channel section)

HINT Details about knobs and buttons ( CHANNEL STRIP section)

32

Using the built-in effects

The

has 16 types of send effects

SEL button

SEND EFX knob
TYPE knob
Parameters 1 and 2 EFX RETURN MUTE button

1. Turn

to select the effect type, and press

EFX RETURN fader to confirm.

Lit: Effect selected

2. Press to turn it off, unmuting the EFX RETURN. 3. Set the EFX RETURN fader to 0.

4. Press the

for the channel that you want to use the effect on to light it.

5. Use

to adjust the amount for each channel.

6. Use the EFX RETURN fader to adjust the overall effect amount.

7. Use

and

to adjust the send effect parameters.

NOTE

See Send effects specifications for the parameters of each effect that can be adjusted by

and

.

33

Using scene functions
The scene function can be used to save up to nine sets of current mixer settings as scenes and to recall these saved settings at any time.

ON button RESET button 1­9 buttons RECALL button
SAVE button

Saving scenes

1. Click so that it lights.
This enables the scene function.

2. Press .
Buttons ­

will light if they have saved scenes and blink if they do not.

Press again if you do not want to save a scene.

3. Press the button where you want to save the scene.

34

NOTE · Nine scenes are saved in the unit. ( SCENE section) · If a button that already has a scene saved is selected, that scene will be overwritten. · The following items are saved with scenes.
- Fader positions (each channel, SEND EFX, MASTER) - MUTE ON/OFF (each channel, SEND EFX, MASTER) - EQ OFF - LOW CUT ON/OFF - EQ HIGH - EQ MID - EQ MID FREQ - EQ LOW - SEND EFX - PAN - SEND EFX TYPE - SEND EFX parameters 1 and 2 - USB button setting

Recalling scenes

1. Click so that it lights.
This enables the scene function.

2. Press .
Buttons ­

will blink if they have saved scenes and be unlit if they do not.

Press again if you do not want to recall a scene.

3. Press the button for the scene you want to recall.
The scene for the selected number is recalled.

NOTE If the actual channel fader position differs from the channel fader position shown, the volume will not change until the fader is moved to the same position. ( Input channel section)

35

Resetting mixer settings

1. Click so that it lights.
This enables the scene function.

2. Press .
Buttons ­

will blink if they have saved scenes and be unlit if they do not.

Press again if you do not want to reset the settings.

3. Press

.

The current mixer settings are reset to their factory defaults.

36

Setting signals output from MONITOR OUT A­E
The MONITOR OUT A­E jacks can be set to output the same mix as the MASTER OUT or different mixes.

MONITOR OUT switches
MASTER button EFX RETURN fader

Channel faders

A­E buttons

Adjusting the MONITOR OUT A­E mixes
1. Press an ­ button to select the output to mix.
The selected output button lights and operation of all the channel faders is enabled.
NOTE The level meters show the fader positions. If the actual channel fader position differs from the channel fader position shown, the volume will not change until the fader is moved to the same position.

2. Use the channel faders to adjust the volumes.

37

Selecting MONITOR OUT A­E output signals
1. Use the MONITOR OUT switch for an output to select its output signal.
To output a mix set using MONITOR OUT A­E: Set MONITOR OUT switch to A­E ( )
To output the same mix as the MASTER: Set MONITOR OUT switch to MASTER ( )

Output different mixes for MONITOR OUT A­E Output same mix as MASTER
NOTE · Each output mix is saved with the scene and project. · The parameters that can have separate settings for the MASTER and MONITOR OUT A­E are as fol-
lows. - Fader positions (each channel) - EFX RETURN positions

Copying a mix

1. While pressing the button (

or ­

) for the output you want to copy for at least 2 seconds,

press a blinking copy destination button ( or ­ ).

This copies the mix from the source to the destination.

38

Recording and playback

Preparing to record
Inserting SD cards

POWER switch

SD card slot

1. Set

to OFF.

2. Open the SD card slot cover, and insert an SD card all the way into the slot.
To remove an SD card, push it further into the slot and then pull it out.

NOTE · Disable write-protection on the SD card before inserting it.

· Always set

to OFF before inserting or removing an SD card.

· Inserting or removing a card while the power is on could result in data loss.

· When inserting an SD card, be sure to insert the correct end with the top side up as shown.

· If an SD card is not loaded, recording and playback are not possible.

· To format an SD card, see Formatting SD cards.

39

Creating new projects

The

manages recording and playback data in units called projects.

1. Select MENU > PROJECT > NEW PROJECT.

2. Use to select YES, and press .

NOTE · See Projects for information about projects. · When a new project is created, it will start with the current mixer settings.

HINT When the

power is turned on, it will automatically load the last used project.

40

Recording and playing tracks

The

has recorder functions that enable simultaneous recording of up to 14 tracks and simultane-

ous playback of up to 12 tracks.

The signals from every channel after they pass through their compressors and from the master fader out-

put can be recorded. These recordings can also be played back.

Recording

REC/PLAY button

PLAY/PAUSE button
REC button

STOP button

OVER DUB button

1. Use

to turn overdubbing on or off.
OVER DUB indicator Lit (on): Overwrite current project Unlit (off): Create and record to new project

2. Press

for the channels you want to record, lighting these buttons red.

3. Press

to start recording standby.

HINT
If a recorded file already exists, and recording standby.

is off, pressing

will create a new project and then start

4. Press

to start recording.

41

5. Press

to stop recording.

NOTE · The signals for each channel are recorded after passing through their compressors. ( Mixer block
diagram) · Punching in/out ( Redoing parts of recordings (punching in/out)) · Starting recording automatically ( Recording automatically) · Capturing audio before recording starts ( Capturing audio before recording starts) · When recording stops, "Please Wait" appears on the display. Do not turn the power off or remove the
SD card while this message appears. Doing so could cause data loss or malfunction.

42

Playing recordings

REC/PLAY button

PLAY/PAUSE button

STOP button

1. Press 2. Press

for the channels you want to play, lighting these buttons green.

to start playback.

PLAY/PAUSE indicator Lit: Playing back Blinking: Paused

3. Press

to stop playback.

NOTE · Playback signals are added before the equalizer section, so their EQ and panning settings can be ad-
justed during playback. ( Mixer block diagram) · Selecting projects for playback ( Selecting projects for playback) · Changing the playback mode ( Changing the playback mode) · Other channels cannot be played back when the MASTER channel is playing back.

43

Adding marks
Adding marks at desired positions with the recorder makes moving to those positions easy.
Selection encoder >>| button |<< button
Adding marks during recording and playback
1. Press during recording/playback.
Moving in mark order
1. Use these buttons to move in mark order.
Move to next mark: Press Move to previous mark: Press
NOTE Checking and deleting marks in projects ( Managing marks) HINT · A maximum of 99 marks can be added to one project. · You can also delete a mark by pressing the when at the mark position.
44

Redoing parts of recordings (punching in/out)

Punching in/out is a function that can be used to rerecord parts of already recorded tracks. "Punching in"

is switching track status from playback to recording. "Punching out" is switching track status from record-

ing to playback.

With

the , punching in/out can be conducted using buttons on its top or a footswitch (ZOOM FS01).

REC/PLAY button

1. Press 2. Press

the to turn it on (lighting its indicator). repeatedly for the tracks to re-record until they light red.

Selection encoder
STOP button REC button OVER DUB button
PLAY/PAUSE button

3. Press 4. Press

or turn left to move to before the part to be rerecorded. to start playback.

5. Press

at the position where you want to start rerecording (punch in).

6. Press

to end rerecording (punch out).

NOTE · Punching in/out using a footswitch (ZOOM FS01) ( Setting the footswitch) · Punching in/out overwrites recordings. · Punching in/out can be done up to 99 times each time playback is started.

7. Press

to stop playback.

45

Mixing down tracks
A final stereo mix can be recorded to the master track. Signals are sent to the master track after passing through the master fader.

Recording to the master track

1. Click

so that it lights.

NOTE Adjust the volume and panning of each recorded track before starting.

2. Press MASTER

repeatedly until it lights red.

3. Press 4. Press 5. Press 6. Press

to return to the recording beginning. to start recording standby. to start recording. to end mixing down.

46

Playing the master track

1. Press MASTER

repeatedly until it lights green.

2. Press .
NOTE · To stop master track playback, press MASTER repeatedly until it becomes unlit. · When the master track is playing, other tracks will not be played back. · To listen to master track playback from a MONITOR OUT, set the MONITOR OUT A­E switch to MASTER
( ).

47

Recording automatically
Recording can be started and stopped automatically in response to the level after passing through the master fader.

1. Select MENU > REC/PLAY > AUTO REC > ON / OFF. 2. Use to select ON, and press .

Selection encoder MENU button REC button
Master fader

NOTE Making additional settings for automatic recording ( Changing automatic recording settings)

3. Press

repeatedly to return to the main recorder screen.

4. Press

.

The indicator will light and recording standby will start.

48

The MASTER level meters will blink at the level that will cause automatic recording to start.

HINT Recording starts automatically when the input exceeds the set level (shown by the MASTER level meters). You can also set recording to stop automatically when the input goes below a set level. ( Setting automatic stopping)

5. Press

to end recording standby or stop recording.

NOTE · This function cannot be used with the PRE REC, METRONOME or PRE COUNT functions. When you
turn AUTO REC on, these other functions will be disabled. · When you turn OVER DUB on, AUTO REC will be disabled.

49

Capturing audio before recording starts
The input signal can be captured for up to 2 seconds before recording is started (pre-recording). Setting this in advance can be useful when a performance starts suddenly, for example.
1. Select MENU > REC/PLAY > PRE REC. 2. Use to select ON, and press .
NOTE · This function cannot be used with the AUTO REC, METRONOME, PRE COUNT or OVER DUB functions. · When you turn AUTO REC or PRE COUNT on, PRE REC will be disabled. · The PRE REC function continues to be enabled even when recording is paused.
50

Selecting the folder where projects are saved

Choose one of ten folders as the folder where recorded projects will be saved.
1. Select MENU > FOLDER.

2. Use

to select the folder where you want to save, and press .

NOTE · Up to 1000 projects can be saved in a single folder. · If a folder that does not have a project is selected, a new project will be created automatically.

51

Selecting projects for playback

Projects saved on SD cards can be loaded.
1. Select MENU > PROJECT > SELECT.

2. Use

to select the project you want to load, and press .

NOTE · Projects in different folders cannot be selected. To select a project that is saved in a different folder,
select that folder first. ( Selecting the folder where projects are saved) · When a project is loaded, the mixer settings saved in that project are also loaded. · If actual channel fader positions differ from the channel fader positions of the loaded project, the level
meters will show the recalled fader positions. The volume will not be changed until the actual fader position becomes the same as the recalled position. · When switching to a different project, the project mixer settings of the current project are saved to the settings file in the project folder.

52

Using the metronome

The

metronome has adjustable volume, a selectable sound, and a precount function. The volume

can also be adjusted separately for each output.

Metronome settings are saved separately with each project.

Enabling the metronome

1. Select MENU > METRONOME > CLICK.

2. Use

to select when the metronome makes sound, and press .

Setting value OFF REC AND PLAY REC ONLY PLAY ONLY

Explanation The metronome does not make sound. The metronome sounds during recording and playback. The metronome sounds only during recording. The metronome sounds only during playback.

53

Changing metronome settings

Changing the metronome tempo
1. Press .
The current tempo is shown on the display.
2. Do one of the following to change the tempo.
· Turn · Press repeatedly at the tempo you want to set

MENU button Selection encoder
TEMPO button

54

Setting the precount
A metronome count can be sounded before starting recording/playback.
1. Select MENU > METRONOME > PRE COUNT. 2. Use to select the precount behavior, and press .

Setting value OFF 1­8
SPECIAL

Explanation No precount will sound. Before recording/playback, the precount will sound for the set number of times (1­8). Before recording/playback, the precount will sound as shown below.

NOTE · The precount is enabled even during playback. · This function cannot be used with the AUTO REC function. When you turn AUTO REC on, PRE COUNT
will be disabled. · This function cannot be used with the PRE REC function. When you turn PRE COUNT on, PRE REC will
be disabled.

55

Changing the metronome sound
1. Select MENU > METRONOME > SOUND. 2. Use to select the sound, and press .
HINT The options are BELL, CLICK, STICK, COWBELL and HI-Q. NOTE Press to play the metronome and check the sound.
Changing the metronome pattern
1. Select MENU > METRONOME > PATTERN. 2. Use to select the pattern, and press .
HINT The options are 1/4­8/4 and 6/8. NOTE Press to play the metronome and check the pattern.
56

Changing the metronome volume
The metronome volume can be adjusted separately for the MASTER OUT and each of the MONITOR OUT A­E outputs.
1. Select MENU > METRONOME > LEVEL > MASTER or A-E. 2. Turn to adjust the volume, and press .
HINT Set from 0 to 100. NOTE Press to play the metronome and check the volume.
57

Using the slate mic

The

has a built-in slate mic that allows comments to be recorded.

SLATE button
Selection encoder
MENU button

Recording with the slate mic

1. Start recording. ( Recording)

2. Press
While

to enable the slate mic. is being pressed, the indicator lights and the slate mic is enabled.

NOTE · When the slate mic is in use, signals from input jacks are muted to the channels to which the slate mic
is routed. · None of the channel faders affect the level of the slate mic.

58

Changing slate mic settings
Changing the slate mic volume
1. Select MENU > SLATE > LEVEL. 2. Turn to adjust the volume, and press .
Changing the slate mic routing
1. Select MENU > SLATE > ROUTING. 2. Turn to select a channel for routing. 3. Press confirm.
ON OFF ALL: Set routing to all channels at once ALL CLEAR: Clear all settings Channel routing for slate mic input
4. Press .
HINT Pressing toggles it ON/OFF.
59

Projects

The

manages recording and playback data in units called projects.

The following data is saved in projects.

· Audio data

· Mixer settings

· Send return effect settings

· Mark information

· Metronome settings

Changing project names

The name of the currently loaded project can be changed.

1. Select MENU > PROJECT > RENAME. 2. Edit the name.
Move cursor or change character: Turn
Select character to change/confirm change: Press

MENU button Selection encoder
REC button

60

NOTE · The default project name is the date and time of creation.
For example, if a project was created at 6:48:20 p.m. on March 14, 2017, the project name would be "170314_184820" (YYMMDD-HHMMSS). · Project names have 13 characters. · The following characters can be used in project and file names. (space) ! # $ % & ' ( ) + , - 0 1 2 3 4 5 6 7 8 9 ; = @ A B C D E F G H I J K L M N O P Q R ST UVW XY Z ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z {~ } · Projects can be ordered by numerical or alphabetical order. · Project/file names cannot be only spaces. · The project name is the same as the project folder name on the SD card.
3. Press .
61

Deleting projects

Projects inside the selected folder can be deleted.
1. Select MENU > PROJECT > DELETE

2. Use

to select the project you want to delete, and press .

3. Use to select YES, and press .

NOTE Projects cannot be deleted if protection is ON.

62

Protecting projects
The currently loaded project can be write-protected, preventing the project from being saved, deleted or having its content changed.
1. Select MENU > PROJECT > PROJECT PROTECT. 2. Use to select ON, and press .
NOTE · Projects cannot be used for recording if protection is ON. Turn protection OFF to record. · When protection is OFF for a project, it will always be saved to the SD card when the power is turned
off or another project is loaded. We recommend turning protection ON to prevent accidentally saving changes to a musical project after it has been completed.
63

Checking project information
Various information about the currently loaded projects can be viewed.
1. Select MENU > PROJECT. 2. Use to select INFORMATION, and press .

Items shown NAME PATH DATE FORMAT SIZE TIME FILES

Explanation Project name Location where project saved Project creation date and time (YYYY/MM/DD HH:MM:SS) Recording format Project size Project length (HHH: MM: SS) Information about tracks and files

64

Saving projects to USB flash drives

A USB flash drive can be connected directly to the to it.

, and the currently loaded project can be saved

POWER switch

MODE switch USB HOST port

1. Set

to OFF.

2. Connect the USB flash drive to the USB HOST port.

3. Set

to USB HOST.

4. Set

to ON.

5. Select MENU > PROJECT > PROJECT EXPORT.

6. Edit the name.
Move cursor or change character: Turn Select character to change/confirm change: Press

65

MENU button
Selection encoder

NOTE · The default project name is the date and time of creation.
For example, if a project was created at 6:48:20 p.m. on March 14, 2017, the project name would be "170314_184820" (YYMMDD-HHMMSS). · Project names have 13 characters. · The following characters can be used in project and file names. (space) ! # $ % & ' ( ) + , - 0 1 2 3 4 5 6 7 8 9 ; = @ A B C D E F G H I J K L M N O P Q R ST UVW XY Z ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z {~ } · Projects can be ordered by numerical or alphabetical order. · Project/file names cannot only be spaces. · The project name is same as the project folder name on the SD card.

7. Press

.

8. Use to select YES, and press .

NOTE · The folder structure on USB flash drives is as follows.
Never change this folder structure.
ZOOM_L-12

PROJECT Folder where project data is saved

AUDIO

Folder where audio data is saved

· Projects will be saved on the USB flash drive in the "PROJECT" subfolder of the "ZOOM_L-12" folder. · Never disconnect a USB flash drive when "Saving" or "Loading" appears on the display.

66

Importing projects from USB flash drives
Projects saved on USB flash drives can be copied to SD cards.

NOTE Use a computer to create "ZOOM_L-12" and "PROJECT" folders on the USB flash drive in advance ( Saving projects to USB flash drives). Only projects inside the "PROJECT" folder can be imported.

1. Set

to OFF.

2. Connect the USB flash drive to the USB HOST port.

3. Set

to USB HOST.

4. Set

to ON.

5. Select MENU > PROJECT > PROJECT IMPORT.

6. Use

to select the project you want to load from the USB flash drive, and press .

7. Edit the name.
Move cursor or change character: Turn
Select character to change/confirm change: Press

67

NOTE · The default project name is the date and time of creation.
For example, if a project was created at 6:48:20 p.m. on March 14, 2017, the project name would be "170314_184820" (YYMMDD-HHMMSS). · Project names have 13 characters. · The following characters can be used in project and file names. (space) ! # $ % & ' ( ) + , - 0 1 2 3 4 5 6 7 8 9 ; = @ A B C D E F G H I J K L M N O P Q R ST UVW XY Z ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z {~ } · Projects can be ordered by numerical or alphabetical order. · Project/file names cannot only be spaces. · The project name is the same as the project folder name on the SD card.
8. Press . 9. Use to select YES, and press .
NOTE · Imported projects are saved in the currently selected folder. · Never disconnect a USB flash drive when "Saving" or "Loading" appears on the display.
68

Managing marks
A list of marks in the currently loaded project can be opened, allowing them to be checked, played and deleted.

1. Select MENU > PROJECT > MARK LIST.
A list of marks appears.
Indicates added mark
E mark indicates time when skipping occurred
during recording
2. Use to select a mark, and play or delete it.
Press to move to the mark position. Press to delete the mark.

MENU button Selection encoder
REC button

69

Audio files

The

creates the following types of audio files according to the recording channel.

· Channels 1­8: mono WAV files

· Channels 9/10, 11/12 and MASTER: stereo WAV files

The file format depends on the sampling rate ( Changing the sampling rate) and quantization bit depth (

Changing the recording format) used by the unit.

The

can also play back audio files created using DAW software ( Importing audio files from USB

flash drives).

NOTE · The names given to audio files depend on their channels.
Channels 1­8: TRACK01­TRACK08 Channels 9/10, 11/12: TRACK09_10, TRACK11_12 MASTER: MASTER · If the file size exceeds 2GB during recording, a new file will be created automatically in the same project and recording will continue without pause. When this happens, numbers will be added to the ends of the file names: "-01", "-02" and so on.

Deleting audio files
Audio files that are not needed can be deleted.

1. Select MENU > PROJECT > FILE DELETE.
70

MENU button Selection encoder
REC button

2. Use

to select the file you want to delete, and press .

NOTE Press to select/deselect all files.

3. Press

.

4. Use to select YES, and press .

NOTE Audio files cannot be deleted if protection is ON for their projects.

71

Exporting audio files to USB flash drives
The desired audio files can be exported from projects to USB flash drives. Exported audio files will be saved on the USB flash drive in the "AUDIO" subfolder of the "ZOOM_L-12" folder.

1. Set

to OFF.

2. Connect the USB flash drive to the USB HOST port.

3. Set

to USB HOST.

4. Set

to ON.

5. Select MENU > PROJECT > FILE EXPORT.

6. Use

to select the file you want to export, and press .

MENU button Selection encoder
REC button

72

7. Edit the name.
Move cursor or change character: Turn
Select character to change/confirm change: Press

NOTE · Audio file names have 24 characters. · The following characters can be used in project and file names.
(space) ! # $ % & ' ( ) + , - 0 1 2 3 4 5 6 7 8 9 ; = @ A B C D E F G H I J K L M N O P Q R ST UVW XY Z ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z {~ } · Project/file names cannot only be spaces.

8. Press

.

9. Use to select YES, and press .

NOTE · Never disconnect a USB flash drive when "Saving" or "Loading" appears on the display. · Audio files will be saved on the USB flash drive in the "AUDIO" subfolder of the "ZOOM_L-12" folder.

73

Importing audio files from USB flash drives
The desired audio files can be imported from USB flash drives to existing projects and assigned to channels.

NOTE Use a computer to create "ZOOM_L-12" and "AUDIO" folders on the USB flash drive in advance ( Saving projects to USB flash drives). Only audio files inside the "AUDIO" folder can be imported.

1. Set

to OFF.

2. Connect the USB flash drive to the USB HOST port.

3. Set

to USB HOST.

4. Set

to ON.

5. Select MENU > PROJECT > FILE IMPORT.

6. Use

to select the file you want to import, and press .

NOTE Audio files cannot be imported from USB flash drives into projects that have protection ON.

7. Use

to select the channel where you want to assign the file, and press .

74

NOTE · Mono WAV files can be assigned to mono channels and stereo WAV files can be assigned to stereo
channels. · Files cannot be imported to channels that already have files assigned to them. · When files are imported, their file names will automatically be changed according to their import chan-
nels.
8. Use to select YES, and press .
NOTE Never disconnect a USB flash drive when "Saving" or "Loading" appears on the display.
75

Using audio interface functions

The

can be used as a 14-in/4-out USB audio interface. After applying its compressor, each input

channel always outputs its signal to the corresponding USB audio channel. Channels 1­12 and the stereo

signal output from the master fader are sent to the computer (14 channels total).

Installing the driver
1. Download the "ZOOM L-12 Driver" from http://www.zoom.co.jp to the computer.
NOTE · You can download the latest "ZOOM L-12 Driver" from the above website. · Download the driver for the operating system that you are using.

2. Launch the installer and install the driver.
Follow the instructions that appear on screen to install the ZOOM L-12 Driver.
NOTE See the Installation Guide included in the driver package for detailed installation procedures.

76

Connecting to a computer

POWER switch

MODE switch USB DEVICE port

1. Use a USB cable to connect the USB DEVICE port to the computer.

2. Set the

switch to AUDIO INTERFACE.

3. Set

to ON.

NOTE

· Set

to ON when connected to an iOS device.

· When connecting to an iOS device, use a Lightning to USB camera adapter (or Lightning to USB 3 cam-

era adapter).

4. Set the

as the computer sound device.

NOTE · Audio interface functions cannot be used when the sampling rate is set to 96 kHz.

77

Inputting return signals from the computer to a stereo channel
USB buttons

1. Turn the ,

button channel ON for the stereo channel to use for input.

The signal controlled by the channel is switched to the USB audio channel signal (before EQ).

78

Using card reader functions
When connected to a computer, data on the SD card can be checked and copied.

POWER switch
1. Use a USB cable to connect the USB DEVICE port to the computer.

USB DEVICE port MODE switch

2. Set

to CARD READER.

3. Set

to ON.

NOTE When operating as a CARD READER, other functions and buttons cannot be used.

79

Recording and playback settings
Changing the recording format
The recording format can be changed in consideration of audio quality and file size.
1. Open MENU > REC / PLAY > REC FORMAT. 2. Use to change the format, and press .
HINT When overwriting a recording, recording will occur at the bit depth of the original file. For example, a file recorded at 16-bit cannot be overwritten with 24-bit recording.
80

Changing automatic recording settings
The conditions for automatically starting and stopping recording can be set.
Setting the automatic recording start level
1. Open MENU > REC / PLAY > AUTO REC > REC START LEVEL. 2. Use to change the start level, and press .
Recording will start automatically when the level of the MASTER fader output signal exceeds the set level.
HINT This can be set from -48 to 0 dB.
81

Setting automatic stopping

1. Open MENU > REC / PLAY > AUTO REC > AUTO STOP.

2. Use

to select the automatic stop time, and press .

HINT This can be set to OFF or between 0 and 5 seconds.
3. Open MENU > REC / PLAY > AUTO REC > REC STOP LEVEL. 4. Use to set the stop level, and press .
Recording will stop automatically when the level of the MASTER fader output stays below the set level for the amount of time set in step 2.
NOTE If you start recording after setting automatic recording starting and stopping, the level set in step 4 will be shown on the MASTER level meters.

82

Showing recording levels on level meters
The signals of levels recorded to the recorder or recorded to a computer when using the audio interface function can be shown on the level meters of each channel.
1. Open MENU > REC / PLAY > REC LEVEL METER. 2. Use to select ON, and press .
If recorded signal levels are higher than post fader levels, the recorded signal levels are shown lit dimly on the level meters.
Enabling latency adjustment
When overdubbing, adjustment can be made for the delay caused by analog-to-digital conversion, signal processing and digital-to-analog conversion.
1. Open MENU > REC / PLAY > LATENCY ADJUST. 2. Use to select ON, and press .
83

Changing the playback mode
1. Open MENU > REC / PLAY > PLAY MODE. 2. Use to select the play mode, and press .

Setting value

Explanation

OFF

Only the selected project plays back. Playback continues even when the end of a file is reached.

PLAY ONE

Only the selected project plays back. Playback stops when when the end of a file

(single song playback) is reached.

PLAY ALL (all song playback)

Every project from the selected one to the last one will be played back.

REPEAT ONE (single song repeat playback)

The selected project will be played repeatedly.

REPEAT ALL (all song repeat playback)

All projects in the selected folder will be played repeatedly.

84

SD card settings
Checking the open space on SD cards
1. Open MENU > SD CARD > REMAIN.
This shows the open space on the card.

NOTE

The

shows less than the actual open space in order to maintain space to prevent SD card writing

performance from degrading.

Formatting SD cards

Format SD cards for use with the

.

1. Open MENU > SD CARD > FORMAT.

2. Use to select YES, and press .

NOTE

· Before using SD cards that have just been purchased or that have been formatted on a computer, they

must be formatted by the

.

· Be aware that all data previously saved on the SD card will be deleted when it is formatted.

· Format an SD card before recording to it at 96 kHz.

85

Testing SD card performance

You can test whether SD cards can be used with the

.

A basic test can be done quickly, while a full test examines the entire SD card.

Conducting a quick test
1. Open MENU > SD CARD > PERFORMANCE TEST. 2. Use to select QUICK, and press . 3. Use to select YES, and press .
The card performance test will start. The test should take about 30 seconds.

The result of the test will be shown when it completes.

4. Press

to stop the test.

NOTE Even if a performance test result is "OK", there is no guarantee that writing errors will not occur. This information is just to provide guidance.

86

Conducting a full test
1. Open MENU > SD CARD > PERFORMANCE TEST.
2. Use to select FULL TEST, and press .
The amount of time required will be shown.

3. Use to select YES, and press .
The result of the test will be shown when it completes. If the access rate MAX reaches 100%, the card will fail (NG).

4. Press

to stop the test.

HINT You can press

to pause and resume a test.

NOTE Even if a performance test result is "OK", there is no guarantee that writing errors will not occur. This information is just to provide guidance.

87

Various settings
Setting the date and time
1. Select MENU > SYSTEM > DATE/TIME. 2. Set the date and time.
Move cursor or change value: Turn Select item/confirm change: Press

Display MENU button REC button

3. Press .
The first time you turn the power on after purchase, you must set the date/ time.

88

Setting the footswitch
If a footswitch (ZOOM FS01) is connected to the CONTROL IN jack, you can start/stop recorder playback punch in/out or mute/unmute the send effect by foot.
1. Open MENU > SYSTEM > CONTROL IN. 2. Use to change the value.

Setting value PLAY PUNCH I/O SEND EFX MUTE

Explanation Press the footswitch to start/stop playback (equivalent to ) Use to control punching in/out (equivalent to ) Mute/unmute the send effect

89

Changing the sampling rate

The file format used when recording to the recorder depends on this setting.

Before changing the sampling rate,

must be set to OFF.

1. Confirm that

is set to off.

2. Change the

position.

HINT The options are 44.1 kHz, 48 kHz and 96 kHz.

NOTE · When 96 kHz is selected, some unit operations are limited. The limited functions are as follows.
- Recordable tracks: tracks 1­12 only - SEND EFX: disabled - EQ: disabled - OVER DUB: disabled - Audio interface: disabled - MONITOR OUT: output signal same as MASTER only · Format an SD card before recording to it at 96 kHz.

3. Set

to ON.

NOTE · The sampling rate cannot be changed during operation. · If a project is loaded that has a different sampling rate than the unit setting, recording and playback will
not be possible.

90

Disabling the automatic power saving function

The power will automatically turn off if the

is unused for 10 hours.

If you want the power to stay on always, disable the automatic power saving function

1. While pressing and holding

, set

2. Use to select OFF, and press .

to ON.

NOTE This setting is saved in the unit.
Adjusting the display contrast
1. Open MENU > SYSTEM > DISPLAY CONTRAST. 2. Use to select YES, and press .
HINT This can be set from 1 to 10.

91

Restoring settings to factory defaults

You can restore an

to its factory default settings.

1. Open MENU > SYSTEM > FACTORY RESET.

2. Use to select YES, and press .

NOTE This does not reset mixer settings. ( Resetting mixer settings)

Checking the firmware versions

The

firmware versions can be viewed.

1. Open MENU > SYSTEM > FIRMWARE VERSION.
This shows the firmware versions.

92

Updating the firmware

The

firmware can be updated to the latest versions.

1. Copy the file for updating the firmware to the root directory on an SD card.
NOTE An update file for the latest version can be downloaded from the ZOOM website (www.zoom.co.jp).

2. Insert the SD card into the

.

3. While pressing and holding

, set

4. press .

to ON.

NOTE Do not turn the power off or remove the SD card during a firmware update. Doing so could cause the
to become unstartable.

5. After the firmware update completes, turn the

off.

NOTE In the unlikely event that the firmware update should fail, follow the procedures from the beginning again to update the firmware.
93

Troubleshooting

General

There is no sound or output is very quiet

· Check the speaker connections and volume settings on the speakers. · Check instrument and mic connections
· When using a condenser mic, turn on. · Confirm that the SIG indicators are lit green.
· Confirm that is unlit. · Raise all the channel faders and the master fader, and confirm that the level meters are lit.

· Confirm that the MASTER

is unlit or is lit red.

Recorded audio is too loud, too quiet or silent

· Adjust input gains and confirm that SIG indicators are lit green. · When using a condenser mic, turn on.

· When recording to an SD card, confirm that

is lit red.

Recording not possible

· When recording to an SD card, confirm that

is lit red.

· Confirm that the SD card has open space.

· When recording to an SD card, confirm that the project is not protected (to prevent overwriting).

Playback sound cannot be heard or is quiet

· When playing data from an SD card, confirm that

is lit green.

· Raise the faders on the playback channels, and confirm that the level meters are lit.

The sounds of devices connected to input jacks are distorted

· Confirm that SIG indicators are not lighting red. If they are lighting, lower their input gains. You can also
turn on. · Confirm that level meters are not lighting to their highest levels. If a level meter is lighting to its highest
level, lower its fader.

94

The send effect is not working
· Confirm that the EFX RETURN is unlit. · Raise the EFX RETURN fader, and confirm that the EFX RETURN level meters are lit. · Confirm the send amounts of the channels on which you want to use the effect.
There is no sound or output is very quiet from MONITOR OUT A­E
· Confirm the mixes of each output. · Confirm that the output volume of each output is raised (MONITOR OUT A PHONES and MONITOR OUT
A­E knobs). · Confirm the settings of the MONITOR OUT A­E switches.
Audio interface

Cannot select or use the

device

· Confirm that

the

is connected to the computer correctly.

· Confirm that is set to OFF on the

.

· Quit all the software that is using the

, and turn the off and on again.

· Reinstall the driver.

· Connect the

directly to a USB port on the computer. Do not connect it through a USB hub.

Sound skips during playback or recording

· If you can adjust the audio buffer size of the software that you are using, increase the buffer size.

· Connect the

directly to a USB port on the computer. Do not connect it through a USB hub.

· Turn the automatic sleep function and other computer power saving settings off.

Cannot play or record

· Confirm that the

is connected to the computer correctly.

· Confirm that the Sound setting of the computer you are using is set to "ZOOM L-12".

· Confirm that

is set for input and output in the software that you are using.

· Confirm that the , is lit red and the level meters are lit for channels 9/10 or 11/12.

· Quit all the software that is using the

, and disconnect and reconnect the USB cable connected to

the

.

95

Specifications

Number of input and output channels

Inputs Outputs

Inputs

Mono (MIC/LINE)

Outputs

Stereo (LINE) MASTER OUT

Buses

MONITOR OUT A (TRS)
MONITOR OUT A­E (PHONES)

Channel strip

Level meters Send effects Recorder

Audio interface
Card reader
USB HOST Sampling rate Frequency characteristics
Equivalent input noise
Display Power supply Power consumption External dimensions Weight (main unit only)

Mono (MIC/LINE) Stereo (LINE) MASTER OUT MONITOR OUT Type Input gain
Input impedance
Maximum input level
Phantom power Type Maximum input level Type Maximum output level Output impedance Type Maximum output level Output impedance Type Maximum output level Output impedance MASTER MONITOR SEND EFX COMP LOW CUT EQ
Maximum simultaneous recording tracks Maximum simultaneous playback tracks Recording format
Recording media
44.1/48 kHz
Bit depth Interface Class
Class

8 2 1 5 XLR/TRS combo jacks (XLR: 2 HOT, TRS: TIP HOT) PAD OFF: +16 ­ +60 dB PAD ON: -10 ­ +34 dB Hi-Z ON: +6 ­ +50 dB XLR: 3 k TRS: 10 k/1 M (when Hi-Z ON) PAD OFF: 0 dBu (at 0 dBFS) PAD ON: +26 dBu (at 0 dBFS) +48 V TS phone/RCA pin (unbalanced) jacks +10 dBu XLR jacks (balanced) +14.5 dBu 100  TRS phone jacks (balanced) +14.5 dBu 100  Standard stereo phone jacks 42 mW + 42 mW @60 ohm 100  1 5 1
75 Hz, 12 dB/OCT HIGH: 10 kHz, ±15 dB, shelving MID: 100 Hz­8 kHz, ±15 dB, peaking LOW: 100 Hz, ±15 dB, shelving 12 segments 16 types 14@44.1/48 kHz 12@96 kHz 12
WAV 44.1/48/96 kHz, 16/24-bit, mono/stereo WAV format 16 MB­2 GB SD cards, 4 GB­32 GB SDHC cards, 64 GB­512 GB SDXC cards Recording: 14 channels Playback: 4 channels 24-bit USB2.0 Mass storage USB 2.0 High Speed USB2.0 High Speed 44.1/48/96 kHz Frequency characteristics (44.1 kHz): -1.0 dB: 20 Hz ­ 20 kHz Frequency characteristics (96 kHz): -3.0 dB: 20 Hz ­ 40 kHz Actual measurements: -128 dB EIN (IHF-A) with +60 dB/150  input LCD with backlight (128×64 resolution) AD-19 AC adapter (DC12 V/2 A) 17 W maximum 445 mm (W)×282 mm (D)×70.5 mm (H) 2.53 kg

96

Send effects specifications

No Type

Explanation

1 Hall 1 Hall reverb with a bright tone

Parameters 1

Parameters 2

tempo synchronization

TONE

DECAY

2 Hall 2 Hall reverb with a long time for early reflections

TONE

DECAY

3 Room 1 Room reverb with coarse reflections

TONE

DECAY

4 Room 2 Dense room reverb

TONE

DECAY

5

Plate Plate reverb simulation

TONE

DECAY

6 Church Reverb that simulates the sound of a church

7

DrumAmb

Reverb that adds a natural ambience (air sound) to drums

8 GateRev Special reverb suited to percussive performances

TONE TONE TONE

DECAY DECAY DECAY

9 Spring Spring reverb simulation

TONE

DECAY

10 Delay Digital delay with a clear tone

TIME

FEEDBACK



11 Analog Warm analog delay simulation

TIME

FEEDBACK



12

P-P Dly

Effect that outputs delay sound alternately left and right

TIME

FEEDBACK



13

Vocal 1

Very useful effect that combines delay with hall reverb

TIME

DECAY

14

Vocal 2

Effect that combines delay with mono output reverb

TIME

DECAY

15

Vocal 3

Effect that combines delay suitable for ballads with plate reverb

TIME

DECAY

16

Vocal 4

Effect that combines delay suitable for rock with room reverb

TIME

DECAY

Note: Delay effects that are tempo synchronized can be synchronized to the project tempo. To synchronize them, press the TEMPO button and set the tempo. Quarter notes will be synchronized to the
tempo.

97

SLATE HIGH FREQ MID LOW
MONITOR OUT A_L MONITOR OUT A_R MONITOR OUT B_L MONITOR OUT B_R MONITOR OUT C_L MONITOR OUT C_R MONITOR OUT D_L MONITOR OUT D_R MONITOR OUT E_L MONITOR OUT E_R EFX MASTER_L MASTER_R

Mixer block diagram
98

+48V

SIG

Hi-Z

PAD -26dB

GAIN

A/D

(INPUT 1,2) (INPUT 3-8)

PLAY DATA 1-8 from SD CARD

DC CUT

COMP

INPUT 1­8

SLATE

PLAY DATA MASTER L from SD CARD PLAY DATA MASTER R from SD CARD

REC DATA 1-8 to SD CARD

USB SEND DATA 1-8 to PC

REC/PLAY

LOW CUT

EQ

MUTE

FADER MODE
FADER MASTER

LEVEL METER PAN

A B C D E

SEND EFX

MASTER PLAY
SLATE

A/D
USB RETURN DATA 1/3 from PC USB RETURN DATA 2/4 from PC PLAY DATA 9/11 from SD CARD PLAY DATA 10/12 from SD CARD
INPUT 9/10­11/12

SIG USB
DC CUT

SLATE

REC DATA 9/11 to SD CARD REC DATA 10/12 to SD CARD

USB SEND DATA 9/11 to PC USB SEND DATA 10/12 to PC

REC/PLAY

MUTE

LOW CUT

EQ

FADER MODE MASTER FADER
A

HIGH FREQ MID LOW

B

C

D

E

BALANCE

LEVEL METER

SEND EFX

Built-in Mic Metronome

A/D

GAIN

LEVEL

OUTPUT

MASTER FADER

MUTE

LEVEL METER

REC DATA MASTER L to SD CARD REC DATA MASTER R to SD CARD
D/A

MASTER OUT L MASTER OUT R

MONITOR OUT VOLUME
MASTER A - E

VOLUME D/A
D/A D/A D/A D/A

MONITOR OUT A L MONITOR OUT A R MONITOR OUT A PHONES MONITOR OUT B PHONES MONITOR OUT C PHONES MONITOR OUT D PHONES MONITOR OUT E PHONES

EFX RETURN
MUTE EFX

LEVEL METER

EFX RETURN FADER
MASTER

A

B

C

D

E

ZOOM CORPORATION
4-4-3 Kanda-surugadai, Chiyoda-ku, Tokyo 101-0062 Japan http://www.zoom.co.jp

Z2I-3047-03


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