INFRARED LASER TAG
ITEM NO. 206611How to play the Game
1. Select your team (A or B):
Switch ON the Headset and Lazer Blaster. Ensure both are set to the same team selection, such as "Team A" or "Team B". The Lazer Blaster and Headset will react to attacks from the opposing team.
A) For Lazer Blaster: Switch to Team A, trigger 10 shots, then reload. Switch to Team B, trigger 10 shots, then reload. Pay attention to the sound cues for each operation.
B) For Headset: Switch to Team B. Target and shoot using a Lazer Blaster from Team A at a short range (approx. 1 foot) for accuracy. Try 10 shots.
C) Blaster Mode: Select Handgun or Shotgun mode. Handgun mode offers a long shooting distance but a narrow shooting area. Shotgun mode provides a wider shooting area but a short shooting distance.
Put on the Headset; you are now ready for battle.
Target your opponent and press the "Trigger" to attack. A successful hit will result in a special sound and light effect (as depicted in figures 14 and 15).
Hit Mechanics:
- In Handgun mode, one LED on the opponent's Lazer Blaster reduces for every 2 hits.
- In Shotgun mode, one LED on the opponent's Lazer Blaster reduces for every 1 hit (as depicted in figure 16).
When being targeted or shot, the blaster's hitting alert light (red) and Tracking Display will light up.
The game ends when all 5 Life Point LEDs on the Lazer Blaster are off; the blaster will then blink rapidly, freeze, and become inoperable.
Enemy Tracking Technology: Press the button on the left side of the headset to locate opponents. This feature helps you identify their positions to target them effectively (as depicted in figure 17).
Tracking Indicators:
- Once an opponent is tracked, the green LED on the Tracking Display will light up (as depicted in figure 18).
- When being targeted or shot by an opponent, the red LED on the Tracking Display will light up (as depicted in figure 19).
Note on Hits: Being shot by Handgun results in 1 LED off per 2 shots. Being shot by Shotgun results in 1 LED off per 1 shot.
Game rules
The Laser series is designed for 2 or more players. Players must adhere to the following rules:
- Rule 1: Laser series is a game. This game is designed purely for fun.
- Rule 2: Laser series is non-contact game. No physical contact between players is permitted.
- Rule 3: Do not cover the Receiver Pole. Do not obstruct the Receiver Pole to prevent being targeted. Seek cover behind objects instead.
- Rule 4: Do not try to block your opponent's Lazer Blaster muzzle. Blocking the muzzle is considered unfair play.
REMARK: All materials for fastening or packing purposes are not part of the toy and should be discarded for children's safety.
Delivery Contents
- Headsets x 2 set
- Lazer Blaster x 2 set
Waste Electrical and Electronic Equipment (WEEE)
When this appliance is out of use, please remove all batteries and dispose of them separately. Bring electrical appliances to the local collecting points for waste electrical and electronic equipment. Other components can be disposed of in domestic refuse.
Safety Precautions
- Remove batteries from the toy when not in use.
- Parental guidance is recommended for battery installation.
- New and alkaline batteries are recommended for best performance. Replace batteries as soon as their function becomes impaired.
- Users should keep and retain this information for future reference.
- Users should strictly adhere to the instruction manual during operation.
- Warning: Changes or modifications not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment.
Cautions
- Non-rechargeable batteries are not to be recharged.
- Rechargeable batteries are to be removed before charging.
- Rechargeable batteries are only to be charged under adult supervision.
- Do not mix different types of batteries or new and used batteries.
- Only batteries of the same or equivalent type as recommended are to be used.
- Batteries are to be inserted with correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.
Notes
- Parental guidance is recommended when installing or replacing batteries.
- New batteries are recommended for best performance.
- Recharge the battery pack as soon as the function becomes impaired.
- Users should keep and retain this information for future reference.
- Users should strictly adhere to the instruction manual during operation.
- Under environments with electrostatic discharge, the sample may malfunction and require a reset.
Care and Maintenance
- Always remove batteries from the toy when it is not being used for a long period.
- Wipe the toy gently with a clean damp cloth.
- Keep the toy away from direct heat.
- Do not submerge the toy into water, as this can damage electronic assemblies.
Battery Requirements
For each Lazer Blaster:
- Power Supply: DC 4.5 V 1.35W
- Batteries: 3 x 1.5 V "AAA"/LR03/AM4 (not included)
For each Headset:
- Power Supply: DC 3 V 0.5W
- Batteries: 2 x 1.5 V "AAA"/LR03/AM4 (not included)
Parts Index
Headset:
- Vision filter
- Head up Alert Indicator
- Opponent Tracking
Lazer Blaster:
- Light Beam Focus & Emitter
- Tracking Display
- Life point Indicator
- Reloader
- ON/OFF & Team selector (positions: OFF, A, B)
- Trigger
- Battery Cover
Getting Start
Battery Installation: Lazer Blaster
Ensure the power switch is in the "OFF" position.
- The Lazer Blaster is powered by 3 x 1.5 V "AAA" size batteries.
- Use a Phillips head screwdriver to loosen the screw counter-clockwise (as shown in figure 1).
- Insert 3 x 1.5 V "AAA" size new batteries, observing the "+" and "-" signs. Close the battery cover using the Phillips head screwdriver (as shown in figure 2).
Battery Installation: Headset
Ensure the power switch is in the "OFF" position.
- The Headset is powered by 2 x 1.5 V "AAA" size batteries.
- Use a Phillips head screwdriver to loosen the screw counter-clockwise (as shown in figure 3).
- Insert 2 x 1.5 V "AAA" size new batteries, observing the "+" and "-" signs. Close the battery cover using the Phillips head screwdriver (as shown in figure 4).
Headset Wearing Method
- Put the Headset on over your head, similar to putting on a pair of sunglasses (as shown in figure 5).
- The lens might detach from the glass frame. Push the glass into the frame slot and re-lock both sides of the frame (as shown in figure 6).
- Adjust the headband so that your headset can be put in place and you can feel comfortable (as shown in figures 7 and 8).
Warning! The Vision Filter is a toy which does not provide protection.
Know Your Lazer Blaster
- The Blaster is transformable from Handgun to Shotgun and vice versa.
- A switch located on the Blaster (figure 9) selects "Team A", "Team B", or "OFF". Change your team only after finishing a game cycle. Avoid rapid switching between A and B, as it may cause malfunction.
- When the transformed Blaster is a shotgun, the blue LED will light up (figure 10). When transformed into a handgun, the red LED will light up (figure 11).
- The light will automatically turn off after entering "Power saving" mode, which activates when the Lazer Blaster is idle for over ten minutes. You can switch any key off and on again to return to the game mode.
- At start-up, ten shots are ready for attack. Raise your arm to shoot. You can pull the end part of the blaster backward and forward again to reload a full ten shots. Ammunition is unlimited (figure 12).
- There are different sound effects for indicating Power On, Team A or Team B, Shooting, Empty Ammunition, and Reloading.
Know Your Headset
- Push the switch to select "Team A", "Team B", or "OFF". Change your team only after finishing a game cycle. Avoid rapid switching between A and B, as it may cause malfunction.
- A frozen green light and short rumbling are signals that you have been shot (Figure 13).
- If no signal is received from the Lazer Blaster for over ten minutes, the Headset will enter "Power saving" mode. You can power "OFF" and "ON" the switch to return to the game mode.
- When all life quotas have gone, the Headset will not work any more unless the main power has been reset.
Models: 206611, Infrared Laser Tag, 206611 Infrared Laser Tag