80-535000 Ultimate Corkscew Tower IM

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Ultimate Corkscrew TowerTM

7777 GETTING STARTED Battery Removal and Installation Race Car 1. Make sure the unit is turned Off. 2. Find the battery cover located on the bottom of the Race Car and use a screwdriver to loosen the screw and

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80-535000 Ultimate Corkscew Tower IM
Parent's Guide
Ultimate Corkscrew TowerTM
91-003870-000 US

INTRODUCTION

Thank you for purchasing the Go! Go! Smart Wheels® Ultimate Corkscrew TowerTM!

Let's go for a super spiral ride! Assemble the set with two side-by-side ramps, or put it all together for an amazing three-foot corkscrew tower! Place the Race Car on the launcher at the start line. Press the trophy to launch the vehicle through the switch track. Will you go down the spiral speedway, or through the stunt track for a bumpy thrill ride? It's time for a racing adventure!

Trophy Launcher

Switch Track

SmartPoint® Location

Helicopter SmartPoint® Race Car

SmartPoint® Locations
On/Off Switch
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INCLUDED IN THIS PACKAGE
- Go! Go! Smart Wheels® Ultimate Corkscrew TowerTM - Label sheet - Parent's guide

- One SmartPoint® Race Car

- One launcher

- One trophy

- One switch track

- Six track connectors

- One monitor

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- One helicopter bracket

- One helicopter

- One pillar

- One arch

- One Y track

- One flag

- One gate

- One male/female adapter track
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- Four spiral tracks

- One trap door

- Base segments A & B

- Support columns A & B

- Seven screws

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WARNING All packing materials such as tape, plastic sheets, packaging locks, removable tags, cable ties and packaging screws are not part of this toy, and should be discarded for your child's safety. NOTE Please keep this parent's guide as it contains important information. CAUTION Adult assembly required. This package contains small screws.For your child's safety, do not let your child play with the toy until it is fully assembled. ATTENTION Pour la sécurité de votre enfant, débarrassez-vous de tous les produits d'emballage tels que rubans adhésifs, feuilles de plastique, attaches, étiquettes et vis d'emballage. Ils ne font pas partie du jouet. NOTE Il est conseillé de conserver ce guide des parents car il comporte des informations importantes. ATTENTION Ce jouet doit être assemblé par un adulte. Ce jouet contient des petites vis. Pour la sécutité de votre enfant, ne pas le laisser jouer avec le jouet tant que ce dernier n'est pas complètement assemblé par un adulte.
Unlock the Packaging Locks
Turn the packaging lock counterclockwise several times. Pull out and discard the packaging lock.
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GETTING STARTED
Battery Removal and Installation Race Car
1. Make sure the unit is turned Off.
2. Find the battery cover located on the bottom of the Race Car and use a screwdriver to loosen the screw and open the battery cover.
3. Remove old batteries by pulling up on one end of each battery.
4. Install 2 new AAA (AM-4/LR03) batteries following the diagram inside the battery box.
5. Replace the battery cover and tighten the screw to secure.

BATTERY NOTICE

· Use new alkaline batteries for maximum performance.

· Use only batteries of the same or equivalent type as recommended.

· Do not mix different types of batteries: alkaline, standard (carbonzinc) or rechargeable, or new and used batteries.

· Do not use damaged batteries.

· Insert batteries with the correct polarity (+ and -).

· Do not short-circuit the battery terminals.

· Remove exhausted batteries from the toy.

· Remove batteries during long periods of non-use.

· Do not dispose of batteries in fire.

· Do not charge non-rechargeable batteries.

· Remove rechargeable batteries from the toy before charging (if removable).

· Rechargeable batteries are only to be charged under adult

supervision.

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MISE EN GARDE
· Utiliser des piles alcalines neuves pour des performances maximales.
· Seules des piles du type recommandé doivent être utilisées. · Ne pas mélanger différents types de piles ou d'accumulateurs,
ne pas mélanger des piles ou des accumulateurs neufs avec des usagés. · Ne pas utiliser des piles ou des accumulateurs endommagés. · Mettre en place les piles ou les accumulateurs en respectant les polarités + et ­ . · Ne pas mettre les bornes d'une pile ou d'un accumulateur en courtcircuit (en reliant directement le + et le ­) . · Enlever les piles ou les accumulateurs usagés du jouet. · Retirer les piles ou les accumulateurs en cas de nonutilisation prolongée. · Ne les jeter ni au feu ni dans la nature. · Ne pas tenter de recharger des piles non rechargeables. · Enlever les accumulateurs du jouet pour les recharger. · Les accumulateurs ne doivent être chargés que sous la surveillance d'un adulte.
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LABEL APPLICATION
Please securely stick the labels to the playset as
indicated on the following pages:

1 0:54:03 2/3

2

14

22

1

+0.11

2

+1.85

3

+1.02

Start

15

23

4

+2.09

5

+0.08

6

+0.89

3

3

16

26

Start

17

4

5

6

7

18

19

20

21

13

12

27

8

9

28

24 25
29

10 11 Tires

2

4

3

1

7

5 8

6

9
24

13 12

25
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16

15

19

26 17 26

21 14

18

26

26 20

22

26

10 11 23

26 28
27

29
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ASSEMBLY INSTRUCTIONS
With the Go! Go! Smart Wheels® Ultimate Corkscrew TowerTM, safety comes first. Adult assembly required. For your child's safety, do not let them play with this toy until it is fully assembled.
SMALL COMPONENT ASSEMBLY
1. Clip Helicopter onto the Bracket and insert the Pillar into the bottom of the Bracket.
2. Place the Trophy on the black peg in the Launcher and press down until you hear a click. Insert the Gate into the slot on the Launcher.
3. Insert Posts on the Monitor into the two small holes on Column A.
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4. Snap the Trap Door into the Spiral Track.
5. Insert the Switch Track in the slot of the Y Track.
6. Connect Base Segments A & B, and secure with four Screws.
7. Insert Support Column A into the Base, turn over and secure with three Screws.
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SPIRAL TOWER ASSEMBLY
1. Insert Support Column B into the top of Support Column A.
2. Each section of Spiral Track has two numbered Brackets. Starting with Track A at the bottom, match each Bracket with the tab of the same number.
3. Starting with Track A at the bottom, snap each pair of Brackets onto the matching tabs. Repeat the process with Track B, C and D.
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4. Use the Track Connectors to join the Spiral Track segments.
5. Insert the Launcher on top of the Pillar. Use the Track Connector to secure the Launcher to the topmost Track.
6. Connect the Y Track to Base Segment A, and use a Track Connector to join the tracks securely.
7. Insert Flag into the slot of the Base to fasten the track.
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8. Insert the Gate and Helicopter Bracket along the outer track.
9. Connect the Adapter Track to Base Segment B.
Once you've completed the above steps, you are ready to play with the Ultimate Corkscrew TowerTM! You can connect the playset to other Go! Go! Smart Wheels® playsets (each sold separately). For alternate configurations, see instructions below.
TWIN TOWER ASSEMBLY
1. Insert Support Column B into open slot on Base Segment.
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2. Each section of Spiral Track has 2 numbered brackets. Starting with track A at the bottom, match each Bracket with the tab of the same number and snap into place. Use the Track Connectors to join the Spiral Track segments.
3. Place the Launcher on top of Support Column B.
4. Use the Track Connectors to join the Y Track, Spiral Track and Launcher together. If you cannot connect the Y Track, adjust the insertion angle of the Launcher to assemble.
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5. Insert the Flag into the slot on the Base. 6. Attach one Track Connector to the end of the Spiral Track.
7. Add the Helicopter and Gate to the track.
8. Connect the Adapter Track to the playset. Once you've completed the above steps, you are ready to play!
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EXPAND & EXPLORE
Connect to the Go! Go! Smart Wheels® Track PackTM (as shown below) or other playsets (each sold separately) to expand your Ultimate Corkscrew TowerTM and inspire creativity.
PRODUCT FEATURES
Race Car
1. On/Off Switch
To turn the Race Car On, slide the On/Off Switch to the On position. To turn the Race Car Off, slide the On/Off Switch to the Off position.
2. Automatic Shut-Off
To preserve battery life, the Race Car will automatically shut off after approximately 60 seconds without input. The unit can be turned on again by pressing the Face Button or Action Button, pushing the Race Car quickly or triggering a SmartPoint® location. NOTE This product is in Try-Me mode in the packaging. After opening the package, turn the vehicle off and on again to proceed with normal play. If the unit powers down or if the light fades out during play, please install a new set of batteries.
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ACTIVITIES
Race Car
1. Slide the On/Off Switch to turn the Race Car On. You will hear a song, fun phrases and sounds. The light will flash with the sounds.
2. Press the Face Button to hear fun sounds, songs, phrases and melodies. The light will flash with the sounds.
3. Press the Action Button on the vehicle to activate the vehicle's mechanical feature and hear fun sounds. The light will flash with the sounds.
4. Push the Race Car to hear fun sounds. While a melody is playing, continue pushing the Race Car to add in fun sounds on the top of the melody. The light will flash with the sounds.
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5. For added fun, the Race Car interacts with the Go! Go! Smart Wheels® Ultimate Corkscrew TowerTM. Simply put the Race Car on one of the playset's five SmartPoint® locations to see the Race Car's light flash and to hear fun sounds, short tunes and phrases. The Race Car also interacts with other Go! Go! Smart Wheels® playsets (each playset sold separately).
ACTIVITIES
Spiral Tower
1. Place the Race Car or any SmartPoint® vehicle (each sold separately) on any of the playset's five SmartPoint® locations to trigger fun sounds, songs or phrases.
2. Place the Race Car on the Launcher and press the Trophy or traffic light. The Race car will slide down the track .
MELODIES
1. For He's a Jolly Good Fellow. 2. Do Your Ears Hang Low 3. King Porter Stomp 4. Here We Go 'Round the Mulberry Bush 5. Man on the Flying Trapeze 6. My Pony Boy
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SONG LYRICS
I race and rev around the track, (Vroom vroom, vroom vroom) Zipping past you oh so fast, now I'm in the lead. Moving, zooming, speeding round and round, I zip across the finish line with cheering from the crowd. Go! Go! Smart Wheels Go! Go! Smart Wheels I'm a Go! Go! Smart Wheels race car Ready to hit the start line (Go! Go!) I'll take the lead with my speed Let's Go! Go! and see (Go! Go!) Go! Go! Smart Wheels Go! Go! Smart Wheels
CARE & MAINTENANCE
1. Keep the unit clean by wiping it with a slightly damp cloth. 2. Keep the unit out of direct sunlight and away from any direct heat
sources. 3. Remove the batteries if the unit will not be in use for an extended
period of time. 4. Do not drop the unit on hard surfaces and do not expose the unit
to moisture or water. 5. The unit is surface washable. Remove the electronic module
before wiping down the unit.
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TROUBLESHOOTING
If for some reason the unit stops working or malfunctions, please follow these steps: 1. Please turn the unit Off. 2. Interrupt the power supply by removing the batteries. 3. Let the unit sit for a few minutes, then replace the batteries. 4. Turn the unit On. The unit should now be ready to play again. 5. If the product still does not work, replace with an entire set of new
batteries.
IMPORTANT NOTE: If the problem persists, please call our Consumer Services Department at 1-800-521-2010 in the U.S., 1-877-352-8697 in Canada, or visit our website vtechkids.com and fill out our Contact Us form located under the Customer Support link. Creating and developing VTech products is accompanied by a responsibility that we take very seriously. We make every effort to ensure the accuracy of the information, which forms the value of our products. However, errors sometimes can occur. It is important for you to know that we stand behind our products and encourage you to contact us with any problems and/or suggestions you might have. A service representative will be happy to help you.
CAUTION
Changes or modifications not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment.
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NOTE
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: · Reorient or relocate the receiving antenna. · Increase the separation between the equipment and receiver. · Connect the equipment into an outlet on a circuit different from that
to which the receiver is connected. · Consult the dealer or an experienced radio/TV technician for help.
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Supplier's Declaration of Conformity

47 CFR § 2.1077 Compliance Information

Trade Name:

VTech®

Model:

5350

Product Name:

Go! Go! Smart Wheels® Ultimate Corkscrew TowerTM

Responsible Party: VTech Electronics North America, LLC

Address:

1156 W. Shure Drive, Suite 200

Arlington Heights, IL 60004

Website:

vtechkids.com

THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES. OPERATION IS SUBJECT TO THE FOLLOWING TWO CONDITIONS: (1) THIS DEVICE MAY NOT CAUSE HARMFUL INTERFERENCE, AND (2) THIS DEVICE MUST ACCEPT ANY INTERFERENCE RECEIVED, INCLUDING INTERFERENCE THAT MAY CAUSE UNDESIRED OPERATION.

CAN ICES-3 (B)/NMB-3(B)

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Read our complete warranty policy online at vtechkids.com/warranty
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