w gear down x gear up y unused z look back y change camera b handbrake x brake / reverse / flashback a accelerate l steering steering c look: instant replay; pause preset 2 w look left x look right y gear down z gear up y look back b handbrake x flashback a change camera l steering steering c accelerate / brake: instant replay; pause preset 3 àlaunch xbox guide àlaunch xbox guide gear down
BONUS CODES WANT EASY ACCESS TO THE BEST BITS OF THE GAME? CALL NOW AND GET INSTANT ACCESS TO: NO DAMAGE AI DRIVER SPEED BOOST REPULSOR FIELD UNLOCK ALL EVENTS OR JUST COMPLETE THE GRID WORLD MODE! CALL: 0906 2009665* ROI call: 1560 099 9899 OR LOG ON TO WWW.CODEMASTERS.COM/BONUSCODES TO GET STARTED, FOLLOW THESE INSTRUCTIONS: 1 From the Main Menu go to Options > Bonus Codes and write down the Access Code which appears in the bottom right-hand corner of the Bonus Codes screen. 2 Call the Hintline or log on and follow the links to the Race Driver: Grid area.** 3 When prompted, enter the Access Code and your details. 4 Either write down the codes you're given or look at the Bonus Code email you've been sent. You can get as many or as few Bonus Codes as you like in one Hintline session; the email will contain them all. 5 To unlock the new features, go to Options > Bonus Codes > Enter Code and enter the bonus Code(s) in the space(s) onscreen. All game features unlocked with Bonus Codes are also available through playing the game. Please note cheats cannot be used during online gaming. *Calls cost £1 per minute. ROI: Calls cost 1.25 euros per minute inc. VAT. Calls from mobiles vary. Calls last approx. 3 minutes. Callers must be over 16 and have permission from the bill payer. Prices correct at time of going to press. Service Provided by Premier Communications PO Box 177 Chesham HP5 1FL. **Please note: Hintline Bonus Codes are paid for through the cost of call and require a touch tone telephone. Obtaining Bonus Codes online requires a small fee paid by credit card. IMPORTANT: Bonus Codes supplied are unique to your profile and/or console. © 2007 The Codemasters Software Company Limited ("Codemasters"). All rights reserved. "Codemasters"® is a registered trademark owned by Codemasters. "Race Driver GRID"TM, "GRID"TM and the Codemasters logo are trademarks of Codemasters. All other copyrights or trademarks are the property of their respective owners and are being used under license. This game is NOT licensed by or associated with the FIA or any related company. Developed and published by Codemasters. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies. PGRIDX3UK05 5024866336368 CONTENTS INTRODUCTION 1 GAME CONTROLS 2 THE GAME SCREEN 6 DRIVING VIEWS 8 RACE DISCIPLINES 9 DIFFICULTY LEVELS 12 GRID WORLD 13 OTHER MODES 18 REPLAYS 18 DAMAGE 19 OPTIONS 20 CONNECT TO XBOX LIVE 21 SYSTEM LINK 24 THANKS TO 25 CREDITS 27 SOFTWARE LICENSE AGREEMENT & WARRANTY 31 CUSTOMER SUPPORT 32 WELCOME TO GRID RACE DRIVER: GRIDTM IS ALL ABOUT THE RACE. DISCOVER A STUNNING WORLD OF MOTORSPORT BROUGHT TO LIFE, FROM RACING MUSCLE CARS THROUGH THE ICONIC STREETS OF SAN FRANCISCO AND COMPETING IN THE LEGENDARY 24 HOURS OF LE MANS TO DRIFTING AROUND THE DOCKS OF YOKOHAMA. JUMP BEHIND THE WHEEL OF EXHILARATING RACING CARS IN THE MOST AGGRESSIVE, SPECTACULAR WHEEL-TO-WHEEL RACES YOU'VE EVER EXPERIENCED. THEN PROVE YOURSELF ONLINE. WELCOME TO GRID. RACING JUST GOT EXCITING AGAIN. [1] GAME CONTROLS XBOX 360 CONTROLLER The default controller configurations are detailed below and can be changed from within the option menu. If none of these are suitable then you can configure your own custom controls from the options menu. PRESET 1 w BRAKE / REVERSE y CHANGE CAMERA L STEERING à LAUNCH XBOX GUIDE STEERING : INSTANT REPLAY ; PAUSE x ACCELERATE z UNUSED Y LOOK BACK X GEAR DOWN / FLASHBACK B HANDBRAKE A GEAR UP C LOOK [2] PRESET 2 w GEAR DOWN y UNUSED L STEERING à LAUNCH XBOX GUIDE STEERING : INSTANT REPLAY ; PAUSE x GEAR UP z LOOK BACK Y CHANGE CAMERA X BRAKE / REVERSE / FLASHBACK B HANDBRAKE A ACCELERATE C LOOK PRESET 3 w LOOK LEFT à LAUNCH XBOX GUIDE x LOOK RIGHT y GEAR DOWN z GEAR UP Y LOOK BACK L STEERING X FLASHBACK STEERING : INSTANT REPLAY B HANDBRAKE A CHANGE CAMERA C ACCELERATE / BRAKE ; PAUSE [3] GRID also supports the 360 Wheel PRESET 1 à LAUNCH XBOX GUIDE GEAR DOWN LOOK LEFT / RIGHT PAUSE BRAKE / REVERSE GEAR UP LOOK BACK HANDBRAKE CHANGE CAMERA FLASHBACK ACCELERATE MENU NAVIGATION Use the Directional Pad or Left Stick to navigate the menus, press A to confirm/select or B to cancel/back up. On some menu screens there are additional options available on the X, Y or shoulder buttons, simply look to the button bar at the bottom of the screen to see the available options. Use the Right Stick to rotate the menu panes. [4] CREATE YOUR DRIVER PROFILE The first thing you need to do from the Press Start screen is create a driver profile. Simply follow the onscreen instructions to enter your driver name and select your nationality. CHOOSE YOUR AUDIO NAME Next, choose the name by which you want characters to call you in the game. There are male and female names available and if yours isn't there, just pick one from the Nicknames tab how often do you get the chance to be called Maverick? AUTOSAVE If you have a hard drive or Xbox 360 Memory Unit connected, select `Autosave On' to enable automatic game saving. Note: You can edit your Profile at any time during your game using the Options menu. [50]1] THE GAME SCREEN THERE IS A LOT OF USEFUL INFORMATION CONTAINED IN THE ON SCREEN DISPLAY TO HELP YOU TRACK YOUR PROGRESS AS YOU RACE. BE AWARE THERE ARE SLIGHT DIFFERENCES BETWEEN GAME MODES. 1 2 6 3 7 8 4 9 5 10 1 Lap Indicator 2 Current Race Time 3 Current Lap Time 4 Flag Indicator 5 Mini Map 6 Position Indicator 7 First Place / Rival Indicator 8 Damage Indicator 9 Speedo 10 Gear [60]2] 1 4 5 1 2 3 4 1 Damage Indicators 2 Rev Counter 3 Gear 4 Speed Indicator 5 Milometer 2 3 1 Combo Timer 2 Combo Multiplier 3 Current Drift Move 4 Points for current drift Drift Angle Indicator (Bumper and Bonnet Cam only) [7] DRIVING VIEWS Once in the game, you have the following five camera views to choose from. CLOSE CHASE CAM FAR CHASE CAM BUMPER CAM BONNET CAM HEAD CAM REAR VIEW Each of the game cameras has a `Look Back' function, found by default on the Y button. Press this button to get a rear facing view of your car in action. [8] RACE DISCIPLINES IN GRID, THERE ARE SEVERAL RACING DISCIPLINES THAT YOU WILL NEED TO MASTER. THESE ARE DETAILED BELOW: GRIP RACING These Events cover a variety of classes including GT, Open Wheel, Pro Muscle and Touring Cars. Here you will be racing against a pack of up to 20 cars and the first one to get the chequered flag wins! DRIFT Drifting is all about getting your car sideways and at speed. You are awarded points for the angle and speed of the drift, and the closer you can drift to the apex flag, the more points you can score. After a drift, you have a small window of time to start another one. Link numerous drifts together and you'll increase your combo. There are several drift challenges: [9] DRIFT GP These Events are based on a knockout tournament structure. All competitors are paired off, and you'll get one run in which to outscore your opponent. Beat him and you'll progress to the next round. DRIFT BATTLE This Event combines street racing and drifting. Executing drifts will reward you with points for speed, angle and duration. In addition, your position in the race will multiply the score for that drift. Drivers in 1st place score the most points with players towards the back of the pack picking up very few. FREESTYLE DRIFT In this event, each competitor is given two timed runs in an open area in which to score the most drift points. The winner is the driver with the highest score after these two runs. DOWNHILL DRIFT Tackle the infamous drift route on Mount Haruna, Japan. These twisting mountain roads are perfect for drifting. [10] [11] TOUGE Touge is head-to-head racing on narrow Japanese mountain roads. In GRID there are two distinct types of Touge event: PRO TOUGE This event takes place during the day on closed public roads. You'll race two legs against each opponent - one up and one down. Contact is strictly forbidden between drivers so be careful when attempting a passing manoeuvre. The winner is the fastest over two runs. MIDNIGHT TOUGE The structure of this event is the same as Pro Touge but the rulebook is thrown out the window. Contact between cars is allowed and the roads are not closed. This means that as well as avoiding your opponent you will also have to watch out for civilian cars... ENDURANCE Endurance races are longer races that include the Le Mans Series and the prestigious "24 Hours of Le Mans". Four different classes of cars take part in each race but you only need to worry about the competitors in your class. DEMOLITION DERBY In Demolition Derby there are basically no rules. The winner is the first car to cross the line - by any means necessary, or by being the only car remaining. DIFFICULTY LEVELS For each of the events in GRID you can set the difficulty level. The difficulty level affects the ability of the drivers you'll face, and the number of Flashbacks you can use in a single race. If you're having difficulty with an event, move down to a lower difficulty level; or if you're finding racing just too easy, you should move up a notch. You'll earn more reputation by racing and winning on the harder difficulty levels. FLASHBACK Wrecked your car on a tricky chicane? Damaged your car badly on the first lap of a race? All is not lost thanks to GRID's new Flashback feature. From an in-race replay you'll be able to choose the exact moment you want to "rewind" to, and by hitting the X button you can resume the race from the point. Flashbacks are limited you'll get fewer the higher your difficulty setting and in GRID World there's a cash bonus for not using them, but Flashback is a great way of getting yourself out of tricky situations. [12] GRID WORLD THIS IS WHERE TO GO TO BEGIN YOUR RACING CAREER. DURING YOUR CAREER YOU'LL BUILD A RACING EMPIRE, TAKING YOUR TEAM TO THE VERY PINNACLE OF INTERNATIONAL MOTORSPORT. YOUR GOALS ARE TO BECOME THE WORLD'S TOP DRIVER, AND TO OWN THE WORLD'S MOST SUCCESSFUL RACING TEAM. STARTING YOUR CAREER Every new driver has to earn his Rookie credentials at a Licence Qualifier. If you complete the race you'll earn Rookie status and be qualified to race in any region. As you progress through your career, you'll earn higher licences in each region. These will allow you to enter more prestigious racing events, and earn more money. Your goal should be to earn the Global Licence, which will allow you to compete at the elite International level. SETTING UP YOUR TEAM You're starting right at the bottom of the ladder, and you'll need to earn some cash before you begin the expensive process of starting your own team. Your Business Manager will advise you on the commercial aspects of your career, so you can concentrate on racing. [13] REPUTATION You earn reputation by successfully competing in different events. The better you do, the more reputation you will gain. Reputation unlocks new licenses in each region, which will allow you to enter more rewarding events. You have a different reputation in each of the regions you can be the most respected driver in the US, but if you've never raced in Japan, your reputation there will be zero. You'll be the Top Driver in the world when your reputation is higher than everybody else's. MONEY You can earn money in GRID in a number of ways from prize money to sponsorship payments to driving for other teams. You will need money to buy cars, and to hire a team-mate to race for your team. You'll have the top team in the world when you earn more money in a season than anyone else. DRIVER OFFERS Driving for other teams is a great way to try out different cars and racing styles. You'll earn a fixed amount for completing each race plus bonuses if you meet the team's objectives. Driver offers are a good way to earn cash quickly, but racing for others won't increase your reputation as much as racing for your own team will. You can accept Driver Offers at any point in your career. [14] RACE EVENTS Once you have started your own team you will have access to the podium representing the world of Professional Racing. The podium is divided into the following three regions: EUROPE The spiritual home of motorsport, Europe features traditional circuit racing in a variety of Touring, GT and Open Wheel championships. The region contains some of the world's most prestigious and challenging circuits. JAPAN The Japanese region features street racing, drift championships and Pro-Tuned series. A plethora of street circuits are offset by some gruelling Touge runs and freestyle drift environments. US A diverse mix of styles can be found in the US Region. From stock car to street GT races, America's championships show a diversity of racing styles built around power and speed. Completing events boosts your Reputation in each region and earns you new licenses. The more licenses you have, the more events you can enter and the more money you will make. Raising your reputation across the game's three regions will allow you to compete in bigger and better events and will eventually allow you to race at an International level. [15] BUYING CARS When you begin your own team, you'll have a classic 1970 Ford Mustang to race it's eligible for a number of events across the world. If you want to race in different events, you'll have to buy a suitable car. To do so, select the event you wish to race in and you'll be shown the cars which can enter it. When you've chosen the car you wish to buy, you must decide whether to buy it new or on eBay Motors. Buying a car new means paying the list price for it, but you can be confident it has zero miles on the clock. Buying on eBay Motors means buying used, so it's up to you to check out the car's history. If you're smart though, you could find yourself a real bargain. SELLING CARS If you're finished with a certain car, there's no reason to keep it cluttering up your garage why not sell it and put the money towards a better one? Again you have two choices: sell it privately, or sell it on eBay Motors. If you sell privately, you'll get an instant sale but the price you get probably won't be that competitive. If you sell on eBay Motors, it'll take a little longer but you can get a lot more cash. SPONSORS Potential sponsors will approach you when your team begins to perform well in events. They'll offer you money in return for having their logo on your car, but they'll expect you to meet certain standards before they pay you. Use the Sponsors option in My Team to select your sponsors, and pay attention to their requirements to make sure you make the best deals. [16] TEAM-MATES Once your team has reached a certain level, you'll be able to take on a team-mate to drive with you in every event you enter. You'll need to pay him a signing on fee, and he'll take a percentage of his own winnings, but he'll double the potential earnings of your team in every event. 24 HOURS OF LE MANS At the end of every season you will be given the opportunity to enter the "24 hours of Le Mans" at one of the world's most arduous, testing circuits - the prestigious Circuit de la Sarthe. Cars in the event are divided into four classes, with prizes being awarded for winning your individual class and the race overall. The race takes place at the end of every season and winning it is the pinnacle of any driver's career. DRIVER AND TEAM LEADERBOARDS The goals of the Career Mode are to become the number one ranked driver and team. The driver and team Leaderboards will display the ranked order of each driver and team respectively, based upon their Reputation and Season Earnings. [17] OTHER MODES RACE DAY In this mode you can set up a single race to your exact specifications. TEST DRIVE When you've bought a car you can test drive it on any circuit in the world. Just select the car from the View Cars option and choose which track to test on. In this mode you can set fastest lap times to be uploaded to Xbox LIVE® leaderboards. REPLAYS After each race, you will be able to watch a full replay to see how well you have driven. You have full control over the replay so you can watch it back as you choose. Note: A hard drive must be connected to your Xbox 360 Console for replays to be enabled. During a race you can choose to see an Instant Replay of the action at any time. Just hit the Back button to see the last section of the race again. [18] DAMAGE If you severely damage a part of your car, the corresponding icon below will light up on the right hand side during a race. The icons will change colour the more damage the car receives, from yellow through to red. GEARS Damage to the gearbox can prevent your car from reaching its top speed and reduce your ability to change gear fluidly. SUSPENSION Damage to the suspension will affect road holding and cornering ability. STEERING Damage to your steering will reduce vehicle responsiveness and severe damage may cause it to pull to one side. ENGINE Damage to the engine of your car will seriously reduce vehicle performance, reducing top speed and acceleration. WHEELS Damage to the wheels reduces the stability and handling of the car. [19] OPTIONS From the Options Menu on the Main Menu you can access the following game related settings: PROFILE SETTINGS From the Profile Setting menu you can edit details of your driver profile, including enabling or disabling the autosave and configuring your default vehicle transmission preference. You can also save your game profile or load an alternate previously saved game profile. CONTROLS From the Controls Menu you can select one of the controller presets or customise the controller setup to your personal preference. Note: See the front of the manual for the default controls setup. SCREEN SETUP From here you can enable or disable elements of the in game On Screen Display. SOUND From here you can control the volume levels for the Sound Effects, Speech and Music. You can also select the sound output type [stereo/surround/headphone]. BONUS CODES From here you can access your unique Secret Access Code and enter Bonus Codes to unlock locked features of the game. Note: See the reverse of this manual for more information on the Bonus Code system. [20] CONNECT TO XBOX LIVE PLAY ANYONE AND EVERYONE, ANYTIME, ANYWHERE ON XBOX LIVE. BUILD YOUR PROFILE (YOUR GAMER CARD). CHAT WITH YOUR FRIENDS. DOWNLOAD CONTENT AT XBOX LIVE MARKETPLACE. SEND AND RECEIVE VOICE AND VIDEO MESSAGES.GET CONNECTED AND JOIN THE REVOLUTION. CONNECTING Before you can use Xbox LIVE, connect your Xbox 360 console to a high-speed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live/countries. FAMILY SETTINGS These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. For more information, go to www.xbox.com/familysettings. OVERVIEW In Race Driver GRID players can take part in 12 player simultaneous online or system link races. To do this, go to the Xbox LIVE option in the Multiplayer Menu (if connected) and follow the onscreen instructions to compete in either a Ranked, Player or Private Match. Selecting either Ranked or Player Match will then give you the following options: QUICK MATCH Quick Match is the fastest and easiest way to get into the game. It finds the first game available that you can join and puts you into it automatically. [21] CUSTOM MATCH This allows you to specify exactly which type of match you are going to join. Selecting this option takes you to the session settings screen where you can define the criteria for your game search. Pressing select will bring up a list of games that match your search and from here you can select which to join. If there are no available games that match the settings you defined you will be asked if you wish to create your own session where you can wait for others to join. CREATE SESSION This allows you to define the type of race you want to play and create a session with those settings. Once created you can wait in the lobby for other players to join or send out invites to players on your Friends List. PRIVATE MATCH This option allows you to create a non-public session that other players are able to join through invite only. Select this option if you want to create a specific session that only you and your friends can play in. There is no voting in Private Matches and after each race the player who created the session selects the options for the next. XBOX LIVE VOTING SYSTEM When playing in public Xbox LIVE matches all Events are chosen through a voting system. This allows all players to have an equal say in which Event is raced next. The voting system always consists of two separate rounds. In the first round of voting players choose which region they wish to race in. This then determines which Events are available to choose from in the second round of voting. Once all players have cast their vote (or the time limit has expired) the region with the most votes is selected and all players are taken automatically to the second round of voting. For this next round of voting players get to choose which Event (from the previously selected region) they are going to compete in. Once all players have cast their vote (or the time limit has expired) the Event with the most votes is selected and all players are taken to the lobby where they can choose their car and livery and then wait for the race to start. [22] SCORING SYSTEM The points on offer for each race are determined by how many players are competing, which means that as more players join the session then the more points are on offer. This way, even if you are late joining an Event you will still have a chance of winning it as there will be more points up for grabs. EXPERIENCE SYSTEM The game will use an Experience Ranking System that awards players points each time they compete in Ranked Xbox LIVE races. As you gain points you'll attain new `ranks' which are displayed next to your name in the lobby. After completing an Xbox LIVE race you will be able to check how many points you earned and how many points are required to reach the next rank. The Experience Points system functions as follows: · When you go online for the first time you will have an experience rating of 0 and will have the rank of `Junior Rookie'. · Every online race you complete will then start earning you points. · The better you do the more points you will receive. Beating players of a better rank or finishing on the podium will get you bonus points. [23] TRUESKILLTM Every player on Xbox LIVE is ranked according to their rating points. Winning against other players can increase your rating points and improve your World Ranking position. You can view your current TrueSkill score from the leaderboards menu. Note: Exiting a world ranked game while racing is regarded as retirement and rating points will be deducted. LEADERBOARDS When you are connected to Xbox LIVE, your in-game leaderboards will automatically be updated with your own personal scores against the online community and will also be updated with the world records for each track. When you achieve a new personal record for a lap, you will be informed at the end of the lap and the new record will be automatically updated on the online leaderboard. Each leaderboard will rank players in order of their fastest lap in each car grade. It will be possible to download the ghost car of the fastest player from each track to compete against in test drive mode. Leaderboards can be viewed from the main Xbox LIVE menu. SYSTEM LINK If you have your Xbox 360 Console connected to a network, you can create or join a System Link game session that works in the same way as Private Xbox LIVE matches where other players on the same network can join. [24] THANKS TO MANUFACTURERS & TEAMS Alan Docking Racing All American Racing America Honda Motor Co., Inc. Aston Martin Racing AUDI AG BMW AG Chrysler LLC Creation Autosportif Doran Enterprises, Inc. Ford Motor Company Fuji Heavy Industries Limited General Motors Corporation Groupe Oreca Honda Motor Co., Ltd. Jedi Racing Cars Ltd. Koenigsegg Automotive AB Lola Cars International Ltd. Mazda Motor Corporation Nissan Motor Co. Ltd. Nissan Motorsports International Co., Ltd. Pagani Automobili S.p.A. Panoz Auto Development Corporation R Millen Motorsport Saleen Performance Inc. Spyker Cars N.V. Team Orange Top Secret Toyota Motor Corporation TVR Motors Company Limited CIRCUITS Circuit de Spa-Francorchamps Circuito del Jarama Donington Park Istanbul Park Le Mans Nürburgring SPONSORS A&I (Peco) Acoustics Ltd A-Fab Corporation A.S.M.C. LTD Acer Inc. Advance Staff Co. Ltd Akrapovic d.o.o. Alpine Electronics UK Ltd Alpinestars S.p.A. Altro Ltd AMD Inc. Apex Integration Inc. APS Arai Helmet (Europe) B.V.Area 52 Autosport Ltd Ark Performance Inc. AS Auto Verlag GmbH AT&T Knowledge Ventures LP II Auto Inparts Ltd Autocar Electrical Equipment Co. Ltd Autographed Collectables Autronic AVO Turboworld Avo UK Ltd Axel Springer Axo America, Inc. Bang & Olufsen UK Limited Basic Properties BV Bell Sports Inc. Be.Rik Distribution S.r.l. BF Goodrich BFS Brands, LLC and Bridgestone Licensing Services, Inc. BK Racing Ltd Black Diamond Performance BMC s.r.l BN Sports Company Limited Bose Limited BPM Sports Brembo S.p.A. Bridgestone Corporation Buddy Club Limited Castrol Limited CHPublications Ltd. Clorox Car Care Ltd. Cobra Supaform Ltd. Collins Performance Engineering Compomotive Automotive 73 Ltd. Cooper-Avon Tyres Limited Corbeau Seats Ltd Cummins Turbo Technologies Ltd Dainese S.p.A. Dastek UK Ltd De Rigo S.p.A. Dell Inc. Dennis Publishing Ltd Design Engineering, Inc. DHL International GmbH / Deutsche Post AG Double Red Dread Ltd Eddie Stobart easyGroup IP Licensing Limited EBC Brakes/Freeman Automotive UK Ltd Emap Plc EPM: Technology Group EPTG Ltd. / Power Engineering Falken Tire Corporation Federal Mogul Corporation Fidanza Engineering Corporation Fila Luxembourg S.a.r.l. Forge Motorsport Inc. Goodridge (UK) Ltd [25] Goodyear Dunlop Tires Europe GPR Motorsport Equipment Ltd Grand Prix Legends Heinrich Eibach GmbH Hella Limited HKS U.S.A., Inc. Holley Performance Products, Inc. HRE Performance Wheels Hydrex Equipment Injen Technology Co. Ltd Intercomp Janspeed Performance Exhaust Systems JVC (U.K.) Limited K&N Engineering, Inc. Kenwood Corporation Koni BV Koninklijke Philips Electronics N.V. Last Minute Network Limited LOT USA Lucas Oil Products Inc. LuK Aftermarket Service Ltd Magneti Marelli Holding S.p.A. Max-Torque Ltd Michelin Group of Companies Milltek Sport Momo srl Motul Neptune Orient Lines Limited No Fear Ohlins Racing AB Omex Technology Systems Ltd OMP Racing S.r.l. On Pole.Com O.Z. S.p.A. P&O Ferries Holdings Limited Pace Products (Anglia) Ltd Pauls Model Art Pearl Motor Yachts Ltd Penske Racing Shocks Performance Wheels Limited Pfitzner Performance Gearbox Pipercross Ltd POTN.com Pramac S.p.A. Premium & Collectables Co. Ltd Prolong Super Lubricants Inc. Pro-Motiv.Com Ltd Puma AG Quickshift Racing R.T. Quaife Engineering Limited Racelogic Ltd Raceparts (U.K.) Ltd RAYS Co., Ltd Recaro GmbH & Co. KG Red Bull GmbH Red Dot Racing Reddmango Remus Innovation GmbH Reuters ReVerie Ltd Revolution Performance Motorstore Rock Chemicals Ltd Rotora, Inc. Scorpion Exhausts Ltd Shark AG Simpson Performance Products Snap-on Tools SPA Group Spax Perfromance Sparco S.p.A. Speed Channel Spidi Sport S.r.l. SRB Power Ltd Stilo S.r.l. Superchips Inc. Supersprint S.r.l. Suzuki Motor Corporation Tag Heuer S.A. Tanaka Industrial Co., Ltd Teamvise Ltd Tein, Inc. The Flannel Group ThyssenKrupp Bilstein GmbH TMD Friction Toda Racing Co., LTD Toora S.p.A. Toyo Tyre (UK) Tractive Solutions Limited Trader Media Group TSW International Ltd Valvoline, a division of Ashland Inc. Vertex USA Virgin Mobile Vodafone Ireland Marketing Limited & Vodafone Group plc Weinberg Logistics & Distribution Pte Ltd Wolf AEM Wolfrace Wheels (UK) Limited Xlarge Xtrac Limited YHI Manufacturing (Shanghai) Co. Ltd Yokohama Rubber Co. Ltd Yokomo Ltd. Zender GmbH OTHERS Automobile Club De L'Ouest D1GP Corporation Hiroki Furuse (Sleepy) [26] CREDITS VP OF CODEMASTERS STUDIOS Gavin Cheshire EXECUTIVE PRODUCER Gavin Raeburn SENIOR PRODUCER Clive Moody ASSOCIATE PRODUCER Darren Campion CHIEF GAME DESIGNER Ralph Fulton GAME DESIGN Paul Turland David Tillotson Jonathan Davis-Hunt Gehan Pathiraja Andrew Kimberley TRACK DESIGN Graham Bromley Jason Evans Lee Niven Glenn McDonald Kristian Alder-Byrne Jason Wakelam LEAD ARTIST Nathan Fisher ASSISTANT LEAD ARTIST Michael Rutter TECHNICAL LEAD ARTIST Jorge Hernandez-Soria PRINCIPAL CONCEPT ARTIST Daniel Oxford LEAD PROGRAMMER Alan Roberts PROGRAMMERS Adam Askew Adam Sawkins Alan Jardine Alasdair Martin Alex de Rosee Andrew Sage Ben Knight David Dempsey Gareth Thomas Gary Buckley Giannis Ioannou Graham Watson Hugh Lowry James Manning Joakim Hentula Jocelyn Weiss John Watkins Jon Wingrove Karl Hammarling Liam Murphy Malcolm Coleman Matthew Craven Michael Bailey Michael Nimmo Mike Singleton Nic Melder Parven Hussain Paul Penson Richard Batty Robert Pattenden Robin Bradley Scott Stephen Stephen Edmonds Tamas Strezeneczki Will Stones Adam Johnson Andy Shenton Rob Mann STUDIO TECHNICIAN Matt Turner ART MANAGER Nick Pain OUTSOURCE MANAGER Andre Stiegler EXECUTIVE ART DIRECTOR Rachel Weston 3D ENVIRONMENT Peter Ridgway Khushpal Kalsi Iain Douglas Aamar Mirza Joe Bradford Adam Hill Seth Brown Oscar Soper Martin Turner Thomas Stratford John Bakis Andria Warren Radek Szczepanczyk Jason Dovey Karl Davies Sia Nyuk Fung 3D VEHICLE Nick Phillips Steve Tsang Richard Thomas Matt Jones HIGH RESOLUTION Simon Enstock Jim Vickers Stephane Wiederkehr 2D Phillip Cox Peter Santha Christian McMorran Adrian Waters ANIMATION Colin Smyth Adam Batham Huy Nguyen Matt D'Rozzario 3D CHARACTERS Toby Hynes Ben Siddons Mark Hancock Paul Edwards R & D Martin Wood Tom Whibley VFX Jon Graham James Watts KL STUDIO ENVIRONMENTS GROUP LEADS David Khaw Ban Huat Gan Khoon Deed (Gerome) Hong Tuan-Keat (Eugene) Karen Loh Cheng Leng Lim Soon Aik Lor Hang Chuan Shervie Tan ARTISTS Ang Chai Cheen Beh Chor Joo Chan Kam Wai Chee Yim Mei (Jouly) Chew Tiong Nam Chin Wai Kien (Kelvin) Choy Yuen Yee Chun Zhenhui Faizal Bin Md. Fadzil Hang Hue Li Hoo Wai Khinn Kenneth Lim Wee Leng Kong Foong Chin (KFC) Lai Fung Yen Lee Fook Loy (Roy) Lee Ka Hal Leong Kha Hau (Adrick) Lew Wai Hong (Joe) Lim Jenn Yu Mohd Faizal Bin Ahmad Norrahma Mohd Fazlan Bin Abdul Jamil [27] Mohd Munadzam Bin Samsudin Noorazhar Bin Mohd Noor Noor Izmal Mukhriz Bin Ismail Siah Joon Kiong Stephanie Yong Jo-Ann Sung Pei Sun Syamil Bin Abd Latif Tan Kean Wooi Teh Jia Shyan Tey Hong Yeow Thum Chee Ket (Jack) Yap Ann Rose Yap Wai Mun Yeo Chuan Tong Choo Chuan Zui Koh Yen Yee Lim Ying Jie Loo Yaw Yee Sia Nyuk Fung Tan Eng Hong (Jacob) Tey Kai Guan (Nicholas) Wong Kew Chee Yap Jun Voon VEHICLES GROUP LEAD Azmi Bin Mohd Amin ARTISTS Abdul Khaliq Bin Abu Hassan Shaari Cheng Lin Chou (Chris) Ho Kuan Teck Kok Chen Yong Liew Seng Tat Ma Hanson Ng Kah Yeow (Kenji) Ng Say Chong (Raymond) Yeap Guan Beng Cheong Kim Weng (Deric) Gilbert Chong Ming Jin See Zheng Xun (Michael) Teh Huai Yuan MANAGEMENT & SUPPORT STAFF DIRECTOR H.S.Low GENERAL MANAGER Maxime Villandre FINANCE MANAGER Kah Chai Tay HR EXECUTIVE Sook Mee Kuan ADMIN ASSISTANT Farra Nadia Zuhari TECHNICAL SUPPORT ENGINEER Chin Cheong Weng TECHNICAL ART DIRECTOR Jason Butterley TECHNICAL ART LEAD Ian Ng Siong Yoong PRODUCTION ASSISTANT Chong Ee Von Lau Chee Shyong ADDITIONAL ART Glass Egg CENTRAL TECH CHIEF TECHNICAL OFFICER Bryan Marshall PROJECT PLANNING OFFICE Steve Eccles CENTRAL TECHNOLOGY Brant Nicholas Chris Brunning Bryan Black Nick Trout Alex Tyrer Leigh Bradburn David Burke Neil Owen Simon Goodwin Peter Goodwin Aristotel Digenis Csaba Berenyi John Atkinson Jay Rathod Laurent Nguyen Peter Akehurst Ryan Wallace Tadeusz Marianski Andrew Dennison John Longcroft-Neal Daniel Lawrence BRAND Tim Woodley Guy Pearce MARKETING Charles Bellfield Dan Robinson VIDEO EDITOR Sam Hatton-Brown ASSISTANT VIDEO EDITOR Philip Roberts LICENSING AND RESEARCH Peter Hansen-Chambers Toby Heap Rosetta Rizzo Antonia Rodriguez MARKETING SERVICES Peter Matthews Dave Alcock Barry Cheney Andy Hack Amarjit Bilkhu Wayne Garfirth CENTRAL PR Rich Eddy Sam Cordier Peter Webber LEGAL DIRECTOR, BUSINESS AFFAIRS Julian Ward LAWYER Simon Moynihan CODEMASTERS AUDIO DIRECTOR Will Davis AUDIO LEAD Mark Knight AUDIO DESIGN Mike De Belle Andy Grier John Davies Oliver Johnson Ed Walker Jethro Dunn TECHNICOLOR INTERACTIVE SERVICES EFFECTS CREW DRIVERS Taka Aono Hiro Sumida SUPERVISING RECORDIST Tom Hays RECORDISTS John Fasal Eric Potter Will Davis Lydian Tone David Fisk RECORDING ASSISTANTS Elizabeth Johnson Rafael Lopez SFX EDITING AND DESIGN Mark Jasper Lydian Tone Elizabeth Johnson [28] CAST: PIT CHIEF Kirk Thornton MANAGERESS Michele Specht USA ANNOUNCER Mel Fair USA TEAM MATES Lex Lang Joe Cappeletti Steve Van Wormer UK TEAM MATES: Josh Cohen Adam Rhys Simon Carlyle JAPANESE TEAM MATES: Akira Kaneda Henry Hayashi JAPANESE ANNOUNCER: Yuri Lowenthal IRISH TEAM MATE: Liam O'Brian SPANISH TEAM MATE: Lex Lang GERMAN TEAM MATE: Mark Bremer SCANDINAVIAN TEAM MATE: Patrick Strom ITALIAN TEAM MATE: Paolo de Santis FRENCH TEAM MATE: Emmanule Rausenberger Recorded at Technicolor Interactive Services, Burbank DIRECTOR Lex Lang ENGINEERS Thanos Kazakos David Walsh EDITORS Elizabeth Johnson Frank Szick Lydian Tone LOCALIZATION DIRECTOR Rafael Lopez PROJECT MANAGEMENT Ayumi Logan Carole Huguet STUDIO DIRECTOR Ulrich Muehl ENGINEER Marko Backmann SPANISH CAST Jorge Teixeira Ana Plaza Jordi Estupiña Carlos Salamanca César Díaz Rais David Báscones David García Juan Navarro Marcos Graña Pedro Tena GERMAN CAST Mark Bremer Anne Moll Christian Rudolph Christian Stark Mario Grete Martin May Tobias Schmidt FRENCH CAST Tania De Domenico Dario Oppido Paolo De Santis Renato Novara Claudio Moneta Walter Rivetti Davide Albano Alessandro Zurla Massimo di Benedetto Matteo Zanotti Lorenzo Scattorin ITALIAN CAST Thierry Kazazian Sophie Riffont Patrick Borg Mael Davan-Soulas Martial Le Minoux Yann Pichon Jeremy Prevost Emmanuel Rausenberger Stéphane Roux Serge Thiriet MUSIC Composed by Ian Livingstone ADDITIONAL MUSIC Aaron Sapp Thomas J Bergersen TRUMPETS Hugh Davies ACOUSTIC GUITAR Chris Jojo SCRIPTWRITING SERVICES BY BLINDLIGHT: BLINDLIGHT WRITING PRODUCER Michael F.X. Daley BLINDLIGHT WRITER Christopher Barbour THANKS TO: Drift Association Falken Tires Riverside International Automotive Museum NOS Speedway Church Automotive Testing Greg Hill Clive Lindop Christian Marcussen Iain Wright and staff at Ricardo Engineering Harbury Lane Scrapyard Cassidy Davis Helen de Belle Oliver de Belle Jake Storm RAC Auto Windscreens Warwick Harbury Breakers Neslihan & Arda Knight Hazel MacGillivray Jason Page Pete Harrison Ian Minett Dan Peacock Carlo Vogelsang Weston Performance Japspeed.co.uk GENERAL MANAGER, QA. Eddy Di Luccio FUNCTIONAL QA MANAGER Danny Beilard QA TEAM LEADER Simon Wykes QA PLATFORM LEADS Andrew Stanley Neil Atkinson Stephen Terry QA TECHNICIANS Adriano Rizzo Alyson Williams Andy Kinzett Andy Stanley Chris Davies David Wixon Dawn Lamplough Kyriakos Skaramangas Mark Spalding Matthew Boland Richard Peters Ricky O'Toole Rob Appleyard Rob Bourlakis Rob Lee Robin Passmore Simon Williams Stacey Barnett QA ONLINE MANAGER Jonathan Treacy [29] QA ONLINE SENIOR QA TECHNICIANS Robert Young Michael Wood QA ONLINE TECHNICIANS Andrew Morris Anthony Moore Amarjit Sohal Gerard McAuley Sukhdeep Thandi Daniel Wright James Clarke Mathew Leech Jonathan Davies Edward Rothwell COMPLIANCE & CODE SECURITY MANAGER Gary Cody COMPLIANCE PLATFORM LEADS Neil Martin Ben Fell Richard Pickering Tom Gleadall COMPLIANCE TECHNICIANS Kevin Blakeman Simon Turner Gurtejbir Mangat Michael Hill Gurshaan Surana ONLINE MANAGER Mark Eveleigh ONLINE DESIGN Cheryl Bissell Jim Wiberley Graeme White James Bonshor ONLINE PROGRAMMING Nick McAuliffe Nick Johnson "Vintage Warmer". Composed by Nathan Boddy. Used under license from Standard Music Ltd. "Timze Money". Composed by William Parnell. Used under license from The Extreme Music Library Ltd. "Pay Day". Composed by Paul Jeffries. Used under license from Cavendish Music Co. Ltd. "Phat Planet", Performed by Leftfield. Written by Neil Barnes and Paul Daley. Published by Chrysalis Music. 1999 © Used by permission.All rights reserved. (P) 1999 SONY BMG Music Entertainment (UK) Limited. Licensed courtesy of SONY BMG Commercial Markets (UK) "No One Knows (UNKLE REMIX)". Performed by Queens Of The Stone Age. Published by Universal Music Publishing Ltd. Courtesy of Interscope Records / Polydor UK Ltd. Licensed by kind permission from the Film & TV licensing division. TIRE © 2007 The Codemasters Software Company Limited ("Codemasters"). All rights reserved. "Codemasters"® is a registered trademark owned by Codemasters. "Race Driver GRID"TM and the Codemasters logo are trademarks of Codemasters. Uses Bink Video. Copyright (C) 1997-2008 by RAD Game Tools, Inc. The DemonWare name and logo are copyright DemonWare Ltd. 2006. "AMD, the AMD Arrow logo, and combinations thereof, are trademarks of Advanced Micro Devices, Inc.". ""Aston Martin Racing" is a trade mark used under license from Aston Martin Lagonda Limited". "Trademarks, design patents and copyright are used with the approval of the owner AUDI AG". "BF Goodrich® Tires Trademarks are used under license from Michelin Group of Companies". "The BMW Logo, the BMW wordmark and the BMW model designations are Trademarks of BMW AG and are used under license". "CASTROL and the CASTROL logo are trade marks of Castrol Limited, used under licence". "CHAMPION, FERODO and MOOG are trademarks and are reproduced with the permission of the Federal-Mogul Corporation". "Chrysler® is a registered trademark of Chrysler LLC. Plymouth® Barracuda and its trade dress are used under license by The Codemasters Software Company © Chrysler LLC 2008". 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