Monopoly: Breaking Bad Edition
Fast-Dealing Property Trading Game
SET IT UP!
What's Different?
COMBO'S CORNER, BADGER'S BENCH, CRYSTAL PALACE, and TACO CABEZA replace the traditional railroad spaces.
Houses and hotels are renamed Tented Houses and SuperLabs, respectively.
The Banker
Choose a player to be the Banker. The Banker manages the Bank's money and Title Deeds, pays salaries and bonuses, collects taxes and fines, and sells/auctions properties and Tented Houses/SuperLabs. The Bank can issue more money if needed.
Each player starts with:
- 2 x $500 bills
- 4 x $100 bills
- 1 x $50 bill
- 1 x $20 bill
- 5 x $10 bills
- 1 x $5 bill
- 1 x $1 bill
Game Board Spaces
Game board spaces and corresponding Title Deed cards feature Locations. All property values are the same as in the original game.
Shuffle the WALTER WHITE cards and place face down in the designated area.
Shuffle the HEISENBERG cards and place face down in the designated area.
Tokens
Choose from six collectible tokens: Tio's Bell, Heisenberg Hat, Money Barrel, Gas Mask, Pink Teddy Bear, or RV. Place your token on the GO space.
DO YOU LIKE TO PLAY FAST?
SPEED PLAY RULES (for a SHORT GAME: 60-90 minutes)
Four rules are changed for a shorter game:
- Preparation: The Banker deals three Title Deed cards to each player. These are free; no payment to the Bank is required.
- Building: You need only three Tented Houses (instead of four) on each property of a complete color group before you can buy a SuperLab. SuperLab rent remains the same. The turn-in value is still one-half of the purchase value, which in this game is one Tented House less than in the regular game.
- Jail: If you land in Jail, you must exit on your next turn by: (1) using a "Get Out of Jail Free" card; (2) rolling doubles; or (3) paying $50. You may attempt to roll doubles and, if unsuccessful, pay the $50 on the same turn.
END OF GAME:
The game ends when one player goes bankrupt. Remaining players calculate their total worth by adding:
- Dollars on hand
- Properties owned (at board value)
- Mortgaged properties owned (at one-half board value)
- Tented Houses (at purchase value)
- SuperLabs (at purchase value, including the cost of three Tented Houses)
The player with the most wealth wins!
PLAY IT RIGHT!
While players may create their own 'house' rules, these can lengthen the game. Official rules prohibit players from loaning money to each other or trading 'promises' not to charge rent. All tax and penalty fees are payable to the Bank.
CONTENTS
- Game Board
- 6 Collectible Tokens
- 28 Title Deed Cards
- 16 HEISENBERG Cards
- 16 WALTER WHITE Cards
- 1 Pack of Breaking Bad Money
- 32 Houses (renamed Tented Houses)
- 12 Hotels (renamed SuperLabs)
- 2 Dice
HOW TO PLAY
Prove your knowledge of the dark tale of Walter White as you buy, sell, and trade popular locations. Set forth on your quest to own it all, but first you will need to know the basic game rules along with custom Breaking Bad MONOPOLY rules.
If you've never played the original MONOPOLY game, refer to the original rules. Then turn back to the Set It Up! section to learn about the extra features of the Breaking Bad MONOPOLY.
If you are already an experienced MONOPOLY dealer and want a faster game, try the Speed Play Rules.
HELP! PAIN IN DEPT!
ON YOUR TURN:
WHO GOES FIRST? Roll the dice. Highest roller starts.
PROPERTY OWNED BY ANOTHER PLAYER: If you land on another player's property, you must pay rent to them as shown on the Title Deed card. You do not pay rent if the property is mortgaged.
CHANCE / COMMUNITY CHEST: Draw the top card from the appropriate pile. Follow the instructions on it immediately, then return it face down to the bottom of the pile. If it is a "Get Out of Jail Free" card, keep it until needed.
GO TO JAIL: Move directly to the Jail space. Do not pass GO. Do not collect $200.
FREE PARKING: Nothing happens.
VISITING JAIL: Just visiting. No penalty.
DON'T WAIT FOR THE DICE!
This section likely contains advanced or alternative gameplay rules not fully detailed in the provided image.