KUBO Quick Start Guide

TO CODING WITH KUBO

Introduction to KUBO

KUBO is the world's first puzzle-based educational robot, designed to take students from passive consumers of technology to empowered creators. By simplifying complex concepts through hands-on experiences, KUBO teaches children to code even before they can read and write. KUBO and the unique TagTile® programming language lay the foundations for computational literacy for children aged four to 10.

Getting Started

This Quick Start Guide explains what is included in your coding solution and introduces you to each of the basic coding techniques that your KUBO Coding Set covers.

WHAT'S IN THE BOX

Your KUBO Coding Starter Set includes a robot body and head, a set of coding TagTiles®, an illustrated map in 4 parts and a USB charging cable.

Charging and Powering On

CHARGE YOUR ROBOT

It will take about two hours for the first full charge of your KUBO robot. When fully charged KUBO will run for about four hours.

TURN KUBO ON

Attach the head to the body to turn KUBO on. To turn KUBO off, pull the head and body apart.

KUBO's Lights

When you begin programming with KUBO, the robot will light up showing four different colors. Each color signifies a different behavior:

Explore More with KUBO

Click here and get started with KUBO:

portal.kubo.education

Models: Coding Set, Coding, Coding with KUBO, Coding Starter Set

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ENG Coding-starter-set-QSG-sample-2

References

Adobe PDF Library 17.0 Adobe InDesign 18.2 (Macintosh)

Related Documents

Preview KUBO Quick Start Guide to Coding
Learn to code with KUBO, the world's first puzzle-based educational robot. This guide covers setup, charging, robot lights, and basic coding with TagTiles for children aged 4-10.