Collective Minds STRIKEPACK F.P.S. DOMINATOR™ WIRED NEXT GENERATION MOD PACK User Manual

Collective Minds logoFOR PS4™
STRIKEPACK F.P.S. DOMINATOR™
WIRED NEXT GENERATION
MOD PACK

Collective Minds STRIKEPACK -

NOTE: THIS MANUAL HAS BEEN REVISED WITH INSTRUCTIONS THAT ARE VALID ONCE THE PS4 STRIKE PACK HAS BEEN UPDATED.

INTRODUCTION

Thank you for purchasing the PS4 F.P.S. StrikePack Dominator, the most advanced gaming adapter ever built for the Dual Shock 4™ controller. We have taken the very best controller MODS available and built them into the device using our revolutionary technology so that you can focus on gaming and not worry about complicated PC software. Using that same technology, we give you the gamer, the ability to map any button on your controller on the fly to either of the paddles on the device. Again no app, or PC is needed. We believe this is a real game-changer and hope you agree. Just as important is the fact that all of the modifications made possible by the device are done so without voiding the warranty or making any permanent changes to your controller.
The whole team at Collective Minds really hopes you enjoy gaming with it, as much as we have enjoyed designing it for you.
We have spent countless hours, and sleepless nights, pushing the device through extreme game sessions, ensuring any bugs and issues have been eradicated. However, if you find any issues or have any difficulty operating the device, please reach out to us at [email protected] and we will be more than happy to help you out.
Also there are lots of videos to help you setup and maximize your fun over at www.StrikePack.com – please check it out! To check out other Collective Minds products please visit www.CollectiveMinds.ca.

GETTING STARTED

Attaching the StrikePack F.P.S. Dominator
  1. Ensure your PS4 controller is off.
  2. Line up the USB ports, flip the securing arm out of the way, and slide the PS4 F.P.S.
    Dominator onto the back of the PS4 controller.
  3. Swing the arm to the front of the controller and gently secure the curved arm of the device by gently pressing it against the front of the controller. It should lock into place in the speaker holes and you should hear a soft “click”.
  4. Your StrikePack F.P.S. The dominator is now ready to be paired to your console.

Collective Minds STRIKEPACK - GETTING STARTED

Pairing the StrikePack F.P.S. Dominator with Your Console

NOTE: As the StrikePack device is a highly advanced wired adapter, it must be paired each time the console is turned on, or brought out of STANDBY MODE. This is a very simple process and takes seconds.

  1.  Ensure your StrikePack device is attached to the controller but NOT plugged in.
  2. Turn on your PS4 console via your controller or front power button.
  3. At the login screen, you will see the message “DualShock 4 wireless controller connected. Who is using this controller?” Press your X button as you normally would.
  4. You will notice an icon of the controller with a battery symbol appear on the top left of your screen indicating that a wireless controller is now connected.
  5.  Using the supplied 10FT cable, plug in the standard USB cable end to a free USB port on the front of your console.
  6. Plug the smaller custom port into the USB port on the StrikePack.
  7. You should see a controller icon appear in the top left of your screen with a battery symbol and now a Headset symbol. This is because the StrikePack device has its own built-in audio system that it uses.
  8. You will see the wired controller connected message and be asked “who is using this controller?” just as you did at login. Select your user and press X again. You will notice that there is a controller symbol and headset symbol at the bottom left of your profile.
  9. Once again a controller and headset symbol will appear at the top left of your screen. This time, however, there will NOT be a battery symbol beside the controller as you are now in lag-free wired mode and your StrikePack is ready to use.
    NOTE: FOR STANDBY MODE USERS – when coming out of STAND BY mode on your console it is important that the StrikePack device is not connected to the console as detailed above. If it is, although it may appear as though it is working correctly, the device will time out after a few minutes. Do not worry as this is normal. If the device, or your controller, stop working at any time, simply unplug the StrikePack cable wait 5 seconds, and plug it back into the device. This should rectify any issues by resetting pairing to the PS4 console and your StrikePack will now work as expected for the rest of your gaming session.

AUDIO & HEADSET USAGE

PS4 speaker audio is NOT supported at this time. If you do not hear audio coming from the controller speaker this is normal and the device is working correctly. In designing the PS4 F.P.S. Dominator we wanted to ensure you did not have to sacrifice the convenience of controller headset audio as this a very popular method of experiencing game audio.

Using a 3.5 mm Headset or USB Wireless Headset (Sony Gold™)

The device has its own headset port conveniently located underneath. THIS audio port must be used for 3.5 mm connected headsets. You CANNOT use the audio port built into your controller when using the PS4 F.P.S. Dominator device. We have intentionally covered up access to this port with the security arm for this reason.
The operation of headsets using this port is exactly the same as using the one in the controller. To enable CHAT and GAME audio on a headset attached to the 3.5 mm jack, simply navigate to the “Adjust Sound and Devices” menu on your console and choose “All Audio”.
To use just a CHAT headset and external speakers for GAME audio, simply navigate to the “Adjust Sound and Devices” menu on your console and choose “Chat Audio”.

Using a USB Based Headset

If you are choosing to use a USB Based headset like the SONY GOLD, simply plug in the dongle any time and turn on your headset AFTER pairing the PS4 F.P.S. Dominator devise.
If you are using a wired USB headset, plug the headset in AFTER pairing the PS4 F.P.S.
Dominator devise with your console. The console will ask “Headset Connected Who is using this device?” Simply choose the appropriate login for the headset to be assigned.
If you choose to use a headset plugged into the StrikePack in the same gaming session, you will first need to unplug the previous Sony Gold ™ USB dongle or wired USB headset from the console. When you see the message “Headset Disconnected” in the top left of your screen, you will need to unplug and plug in the cable to the StrikePack to reset and then it will be ready to use with your 3.5mm headset again.

IMPORTANT TERMINOLOGY

Using the most advanced controller adapter ever could be confusing, but we have gone to great lengths to ensure it is as user-friendly and intuitive to use as possible. Getting familiar with some basics on the device and some basic terms is very helpful however.
Classes – these are the main controller MOD types that are possible with the StrikePack F.P.S. Dominator devise. There are 8 main classes that are counted from left to right on the LED’s of the device, with the leftmost LED being position or class 1.
MOD – these are the specific controller modifications possible within a given controller MOD class.
Quick MOD – a specific controller MOD, often for a specific game, that is simply turned on or off and does not have adjustable settings. These are activated with combinations of the D-PAD and controller buttons.
Menu Navigation – this is the method the user has to adjust the classes, MODS, and parameters of the device.
Primary Menu – This Primary Menu is selected by HOLDING the LEFT D-PAD for 5 seconds. This is the main menu system that you will use to set up and navigate the device.
Secondary Menu – This Secondary Menu selected by HOLDING the RIGHT D-PAD for 5 seconds. This menu is restricted for rarely used adjustments like adjusting the button layout or swapping triggers and bumpers.
Primary Weapon Fire (Class 1/LED 1) – This is a series of controller modifications that affect the primary weapon in common shooters like the Call of Duty™ series.
Secondary Weapon Fire (Class 2/LED 2) – This is a series of controller modifications that affect the secondary weapon in common shooters like the Call of Duty™ series.
Adjustable Anti-Recoil (Class 3/LED 3) – This is a series of controller modifications that affect the recoil simulated in common shooters like the Call of Duty™series.
Quick Scope (Class 4/LED 4) – This is a series of controller modifications that affect the advanced tactic of zooming in quickly on a sniper rifle to maximize damage in common shooters like the Call of Duty™ series.
AutoRun (Class 5/LED 5) – This is a series of controller modifications that affect the ability to run continuously in common shooters like the Call of Duty™ series.
Drop Shot (Class 6/LED 6) – This is a series of controller modifications that affect the advanced tactic of dropping prone while firing in common shooters like the Call of Duty™ series.
Left Paddle MOD (Class 7/LED 7) – This is a series of controller modifications that can be applied to the left paddle for activation.
Right Paddle MOD (Class 8/ LED 8) – This is a series of controller modifications that

METHODOLOGY

Rapid Fire – A MOD that mimics a very high frequency of controller trigger presses, to enable the gamer to fire faster in the shooter than using the trigger naturally. It is designed for semi-automatic weapons and not to be used with Fully Automatic weapons.
Optimized Rapid Fire – This Rapid Fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
Rapid Fire Adjustable – With adjustable rapid fire you can always get the optimum firepower for your favorite weapon by being able to simply and on the fly adjusting the values up or down. See the menu system instructions for more information on how to adjust your rapid-fire speed in this mode.
Pulse Fire Adjustable – Pulse Fire can reach a faster rate of fire with burst-type weapons. See the menu system instructions for more information on how to adjust your Pulse Fire speed in this mode.
Burst Fire – Burst firing is designed to turn semi-automatic and automatic weapons into burst firing weapons. When this feature is enabled, your weapon will fire in bursts similar to the M16 and can be used with 1, 2, 3, 4, 5, or 6 round bursts. Burst firing can help reduce recoil and conserve ammunition.
MW Jitter – This is an advanced MOD for COD: Modern Warfare Remastered that allows the M1014 Shotgun to fire with an enormous fire rate well beyond the normal rapid fire.
This was designed for COD: Modern Warfare Remastered though it may be effective in future games. JITTER requires certain game exploits. These exploits may be patched rendering this mod ineffective in the future.
Anti-Recoil – This MOD compensates for vertical recoil while firing a weapon by automatically moving the control stick in the opposite direction of the one your gun is moving while firing. The adjustable parameter sets how much the compensation should be. See the menu system instructions for more information on how to adjust the compensation in this mode.
Quick Scope – Quick Scope is widely used in shooters. The idea behind quick scope is to use a sniper rifle, scope IN, and fire the shot as the gun scopes in. Perfecting the aiming and timing will allow you to become a one-man commando with your sniper rifle maximizing damage in most shooters.
Auto Hold Breath – This MOD is specifically designed for sniper rifles in the COD and Battlefield series. It automatically holds the sniper’s breath when scoping in (activated by depressing the left thumbstick (L3 in Default Layout). Upon activation, the MOD will hold the sniper’s breath when scoping. The player no longer has to push the left thumbstick (L3 in Default Layout) to hold a breath. Also, the MOD resets every time you fire so a Sniper can effectively continue to take out enemies. Be careful not to wait too long before firing as the game will only let you hold your breath for so long. Auto Hold Breath has been updated to work with most button layouts. In COD: Infinite Warfare when using the ADS Toggle based Nom4d layouts you must hold the ADS button in order to keep the Auto Hold Breath MOD active. As long as the ADS is held the player’s breath will be held and this will be reset every time the player fires. Again, be careful not to wait too long before firing as the game will only let you hold your breath for so long. Auto Sprint – The perfect MOD if you are tired of constantly pressing the left thumbstick to make your character sprint. Auto Sprint is just what you have been looking for.
Double Jump – If this MOD is enabled, simply press and hold the jump button and it will automatically release and hold to activate double jump. This is a COD
TM BOIII series specific MOD that allows the player to automatically jump at the maximum height.
Auto Spot – This is a Battlefield™ series specific MOD that automatically keeps targeting the enemy. This is activated by looking at the target with ADS enabled.
ADS – This means Aim Down Sights and is usually performed by default by holding the left trigger.
Hair Triggers – This is a very handy MOD for shooters. It automatically sets the triggers to their max value the moment they are registered by the controller as pressed.
This allows the gamer to simply tap the trigger instead of pressing all the way down saving time and achieving the same in-game result.
Turbo Melee – This MOD allow the Melee attack in most shooters to be rapidly pressed automatically by simply holding the Melee button in the game.

Collective Minds STRIKEPACK - Turbo Melee

THE STRIKEPACK F.P.S. DOMINATOR DEVICE

Operating the StrikePack F.P.S. Dominator

Once your device is paired with the console the first step is to choose which operation mode you want the device to be in. There are two operation modes; Tournament Mode and MOD Mode.
Tournament Mode – Each time the StrikePack F.P.S. Dominator is paired it starts in Tournament Mode by default. This is identified by the fact that the Gear Head Eyes are glowing WHITE. Tournament Mode allows you full access to map buttons to the paddles but DOES NOT allow the use of any MODS.
MOD Mode – To enter MOD mode, simply HOLD the top LEFT SELECT/PADDLE button and press the top RIGHT SELECT/PADDLE button. You will know you have correctly entered MOD MODE as identified by the Gear Head Eyes glowing BLUE.

Mapping the Paddles

Paddle Mapping is a very simple process that take a fraction of a second and can be done in real time while playing. Choose which paddle you want to assign. To MAP that paddle, simply hold down the appropriate left or right SELECT/PADDLE button and while still holding the button simply PRESS the button you want to assign. To save that button as the designated choice simply LET GO of both buttons.
For Example: If say, you wanted to assign the “X” button to the right paddle, just press & hold the top RIGHT SELECT/PADDLE button and PRESS the ”X” button. Once you release both buttons, “X” has been assigned to the right paddle. To map the left paddle, follow the same process, but use the top LEFT SELECT/PADDLE button instead.
Every button can be mapped, even the PS Button, the Touchpad Button and the Triggers.
NOTE: Two consecutive buttons can be mapped to any paddle. If say, you wanted to assign the “R1” & “TRIANGLE” button to the right paddle, just press & hold the top RIGHT SELECT/PADDLE button and PRESS the ”R1” button and then the “TRIANGLE” button.
Once you release the buttons, “R1-TRIANGLE” is assigned to the right paddle. This can be very useful in games that require holding a button and pressing another frequently like MMO’s such as FF14, where you can now use the paddles to swap between two action banks quickly.

Tournament Mode Re-Mapping

The PS4 Strike Pack has an advanced re-mapper built into the Tournament Mode (White Eyes). This mode is locked and disabled by default. To unlock the mode simply Tap the Right D-PAD and the TouchPad button. The Lightbar will flash GREEN to let you know the mode is UNLOCKED. To lock the mode simply tap the Right D-PAD and the TouchPad button. The Lightbar will flash RED to let you know the mode is LOCKED.
This prevents any accidental re-mapping during gameplay.
When the mode is UNLOCKED follow the following steps to Re-Map. Enable the Re- Map function by simply HOLDING the Left Trigger and Tap Up on the Directional Pad Twice. If done correctly the Light Bar will go WHITE so you know you are re-mapping and you can then proceed to re-map. To re-map a button simply press that button – you will notice the Lightbar flashes GREEN to let you know that input has been accepted. Then press the button you want it swapped with. The Lightbar will flash GREEN twice so you know the swap has taken place.
In order to reset you must be in remapping mode (White Lightbar) and Tap either the left or right top program buttons (small square buttons on the Strike Pack device).
The Lightbar will flash GREEN three times to let you know all of the buttons have been RESET to default.

MOD MODE Navigation & Basic Control

To cycle through classes, HOLD LEFT D-PAD and use SQUARE to go UP a Class and X to go DOWN a Class – this is indicated by the small top LED’s.
To cycle through MODS in a Class HOLD LEFT on the D-PAD and use TRIANGLE to go UP a MOD number and CIRCLE to go DOWN a MOD number. ORANGE FLASHES on PS4 LIGHT BAR are used to indicate MOD number.
Once you have entered the Mod Mode Menu by HOLDING LEFT on the D-PAD for 5 seconds, keep the LEFT direction on the D-PAD HELD and use SQUARE to go UP a Class and X to go DOWN a Class – this is indicated by the small top LED’s.
To cycle through MODS in a Class continue to keep the LEFT direction on the D-PAD HELD and use TRIANGLE to go UP a MOD number and CIRCLE to go DOWN a MOD number. ORANGE FLASHES on PS4 LIGHT BAR are used to indicate MOD number.
To Reset to Class Defaults and any adjustable MOD, while HOLDING LEFT D-PAD press TOUCHPAD, 1 RED FLASH on PS4 LIGHTBAR indicates a class reset. This does not reset adjustable values, for that see Master Reset. It is simply a quick reset to the default.
To Reset all Classes and MODS to Default and do a master reset: HOLD DOWN D-PAD for 5 seconds, the LIGHTBAR will turn OFF, PRESS OPTIONS and the controller will vibrate to indicate a master reset.
NOTE: A MASTER RESET WILL ALSO RESET ALL SECONDARY MENU FEATURES INCLUDING GAME LAYOUTS AND FLIPPED SETTINGS
LOCK/UNLOCK – To LOCK the PS4 F.P.S. Dominator so that shortcuts and Class/MOD navigation controls are not enabled simply HOLD the RIGHT direction on the D-PAD and PRESS TOUCHPAD (PS4 LIGHTBAR flashes RED), to UNLOCK HOLD the RIGHT direction on the D-PAD and PRESS TOUCHPAD again (PS4 LIGHTBAR flashes GREEN)
Secondary Weapon Fire (Weapon Swap) – Once the Dominator has been updated Weapon Swap will now be DISABLED as default. Each time the PS4 Dominator is turned on Weapon Swap will be disabled. In order to enable it, simply HOLD the RIGHT
direction on the D-PAD for 5 seconds to enter the secondary menu and PRESS TRIANGLE.
The LED LIGHTBAR will go GREEN to indicate that the Weapon swap is now on. HOLD the RIGHT direction on the D-PAD for 5 seconds to enter the secondary menu and PRESS TRIANGLE again to disable it and the LED LIGHTBAR will go RED to indicate that Weapon Swap is now off. This setting is not permanently saved.

Understanding Weapon Swap – Your secondary weapon fire is used when the player TAPS TRIANGLE in the game and the PS4 F.P.S. Dominator uses this button press to determine weapons are being switched. If the cycle goes out of sync, simply HOLD right D-Pad and tap TRIANGLE while using your primary weapon to reset. You can do this even if you have enabled LOCK MODE. This is an advanced MOD that can be used very effectively to have two different fire modes on the Primary and Secondary weapons. When Weapon Swap is disabled (default) the Secondary Weapon Fire mod has no effect.

SECONDARY MENU NAVIGATION

Adjusting Button Layouts – Secondary Menu

NOTE: IN ORDER FOR ALL THE MODS TO WORK THE BUTTON LAYOUT CHOSEN IN THE GAME MUST MATCH THE BUTTON LAYOUT CHOSEN ON THE STRIKE PACK.
IT IS IMPORTANT TO REMEMBER NOT TO CHOOSE A “FLIPPED” LAYOUT IN THE ACTUAL GAME. FLIPPING THE BUMPERS AND TRIGGERS MUST BE DONE ONLY WITH THE STRIKE PACK DEVICE. SEE TRIGGER/BUMPER SWAP FOR MORE DETAILS. CHOOSING FLIPPED LAYOUT IN THE GAME WILL RENDER MANY OF THE MODS USELESS.
Selecting the Game for the Button Layouts Secondary Menu Mode has been overhauled in order to simplify the numerous button layouts that are available to players. To select a different button layout you must first ENTER the SECONDARY MENU by simply HOLDING right D-Pad for 5 seconds until the PS4 LIGHTBAR goes WHITE to let you know it is in SECONDARY MENU MODE.
You must stay holding the right D-Pad while you are selecting all options. If the PS4 LIGHTBAR is GREEN that means you have entered Secondary Menu mode correctly, but the Bumpers and Triggers are “Flipped”.
As there are so many options available, a Quick Check feature of your current Game and Button layout has been implemented. At any time while in SECONDARY MENU MODE you can display what your current Game Selection is by pressing SQUARE. The PS4 LIGHTBAR will flash purple accordingly. Also, you can display what your current BUTTON LAYOUT is for that game by pressing CIRCLE. The PS4 LIGHTBAR will flash orange accordingly.
NOTE: Layouts are SAVED. This means that once your favorite layout is chosen, it will be remembered even when you disconnect the StrikePack.

Choosing the Game & Layout:
Choosing the Game & Layout: First you must select the GAME you are playing to choose the appropriate button layout selection. There are four GAME selections currently available. COD: WWII / COD: Infinite Warfare (Default, 1 Purple Flash), COD: Black Ops III (2 Purple Flashes), Destiny (3 Purple Flashes) and Battlefield One (4 Purple Flashes). To choose the appropriate game you MUST enter Secondary Menu Mode by HOLDING the RIGHT direction on the D-PAD for 5 seconds until the PS4 LIGHTBAR goes WHITE to let you know it is in SECONDARY MENU MODE. (If the PS4 LIGHTBAR is GREEN that means you have entered Secondary Menu mode correctly but the Bumpers and Triggers are “Flipped”.) Then simply press the right trigger (R2) to increase the game number and the PS4 LIGHTBAR will flash purple accordingly. Simply press the left trigger (L2) to decrease the game number and the PS4 LIGHTBAR will flash purple accordingly.
Once the game is chosen you can now choose from the below button layouts. Remember that the button layout chosen here MUST match the button layout in the game settings for the MODS to work correctly. To choose the layout simply press the OPTIONS button (you must still be in Secondary Menu mode via holding the RIGHT direction on the D-PAD) to increase the layout number and the PS4 LIGHTBAR will flash orange accordingly.
To decrease the layout number, press the SHARE button and the PS4 LIGHTBAR will flash ORANGE accordingly. Once you reach the DEFAULT selection the PS4 LIGHTBAR will flash RED to let you know you are in the Default setting. REMEMBER THE BUTTON LAYOUT IS SAVED EVEN AFTER YOU DISCONNECT THE STRIKE PACK DEVICE.
Game 1 (DEFAULT) – COD: WWII / COD: Infinite Warfare:
Default – Red Flash
Tactical (One Orange Flash)
Lefty (Two Orange Flashes)
Nomad (Three Orange Flashes)
Nomad Tactical (Four Orange Flashes)
Nomad Lefty (Five Orange Flashes)
Bumper Jumper (Six Orange Flashes)
Bumper Jumper Tactical (Seven Orange Flashes)
Charlie (Eight Orange Flashes)
One-Handed Gunslinger (Nine Orange Flashes)
Stick & Move (Ten Orange Flashes)
Brawler (Eleven Orange Flashes)
Beast (Twelve Orange Flashes)

Game 2 (Two Purple Flashes) – COD: Black Ops 3
Default – Red Flash
Tactical (One Orange Flash)
Lefty (Two Orange Flashes)
Nomad (Three Orange Flashes)
Charlie (Four Orange Flashes)
One-Handed Gunslinger (Five Orange Flashes)
Bumper Jumper (Six Orange Flashes)
Bumper Jumper Tactical (Seven Orange Flashes)
Stick & Move (Eight Orange Flashes)

Game 3 (Three Purple Flashes) – Destiny
Default – Red Flash
Green Thumb (One Orange Flash)
Cold Shoulder (Two Orange Flashes)
Mirror (Three Orange Flashes)
Jumper Gunslinger (Four Orange Flashes)
Puppeteer (Five Orange Flashes)

Game 4 (FOUR Purple Flashes) – Battlefield One
Default – Red Flash
Alternate (One Orange Flash)
Lefty (Two Orange Flashes)
Lefty Alternative (Three Orange Flashes)

Trigger/Bumper Swap – Secondary Menu
To swap the triggers with L1/R1 Bumpers simply HOLD the RIGHT direction on the D-PAD for 5 seconds until the PS4 light bar goes white entering Secondary Menu mode and tap L1 to swap. If activated the LIGHTBAR will go green to indicate they are swapped. Tap L1 again to swap back and the LIGHTBAR will go WHITE to indicate they are swapped back to default.
NOTE: THIS SETTING IS SAVED AND WILL REMAIN AFTER DISCONNECTING THE DEVICE.
IT IS IMPORTANT TO REMEMBER NOT TO CHOOSE A “FLIPPED” LAYOUT IN THE ACTUAL GAME. FLIPPING THE BUMPERS AND TRIGGERS MUST BE DONE ONLY WITH THE STRIKE PACK DEVICE. CHOOSING FLIPPED LAYOUT IN THE GAME WILL RENDER MANY OF THE MODS USELESS.

Bundle 1
MR6 60/40 (600 rpm)
L-CAR9 60/40 (722 rpm)
KUDA 60/40 (722 rpm)
VMP 60/40 (909 rpm)
WEEVIL 60/40 (722 rpm)
RAZORBACK 60/40 (625 rpm)
KN-44 60/40 (640 rpm)
HVK-30 60/40 (FASTEST AR)
ICR-1 60/40 (600 rpm)
DINGO 60/40 (722 rpm)

Bundle 2
VESPER 50/40 (1200 rpm)
Bundle 3
MAN-O-WAR 70/40 (517 rpm)
BRM 70/40 (517 rpm)

Bundle 4
SHIVA 100/100 (257 rpm)
HAYMAKER 12 100/100 (300 rpm)
GORGON 100/100 (327 rpm)
DRAKON 100/100 (277 rpm)

Bundle 5
205 BRECCI 140/140 (212 rpm)

MOD CONTROL

Adjustable MOD Controls

For Adjustable MODS keep HOLDING LEFT direction on the D-PAD while in that Class and MOD and use R1 to increase value (PS4 Light Bar Flashes Green to indicate action value) and L1 to decrease (PS4 Light Bar Flashes Red when pressed to indicate action value) and the RT to test. The exception is Quickscope as R1 is used to increase value and L1 to decrease BUT LT is used to test.

Adjustable Burst Fire (BASED ON COD: BOIII)

The current Burst Fire is based on the weapon selection from the Call of Duty: Black Ops III™ game. Most weapons used in other shooters will fall into one of the five bundle selections. We will leave it to you to have fun determining the best selection of what works for new weapons and upcoming games.
For Burst Fire, to select the appropriate weapon that burst will be used on, keep HOLDING the LEFT direction on the D-PAD while in that Class and MOD and use R1 to increase the weapon bundle number and L1 to decrease the weapon bundle number.
The PS4 Light Bar Flashes GREEN the number of times to indicate the selected weapon bundle.
To adjust the burst rounds, keep HOLDING the LEFT direction on the D-PAD while in that Class and MOD and use R2 to increase the burst rounds (0-6) and L2 to decrease the number of rounds of burst selected. The PS4 LIGHTBAR Flashes PURPLE the number of times of burst rounds selected.

Adjustable Button Turbo 2.0

Turbo 2.0 is the latest breakthrough in turbo technology. Past turbo modes required specific buttons to be locked into a given turbo function. This old scheme proved problematic with today’s new games that use the same buttons for different functions based on the game scenario at the time. Having turbo locked to a button prevented the proper button functionality as the button may need to be tapped once or held in the game, and not turbo’d. Now with Turbo 2.0, the chosen paddle acts as the activator so that any button can be turbo’d at any time in a game simply by holding the appropriate paddle. This is a dream come true for games that use quick time sequence gameplay, or any rapid button press actions.
To use Turbo 2.0, simply choose the 7th option in Class 7/LED 7 for left paddle turbo 2.0, or the 7th option in Class 8/LED 8 for right paddle Turbo 2.0. With Turbo 2.0 activated, simply holding the paddle down will cause whatever button you press to turbo (rapidly press automatically) for the duration of your paddle and that button is pressed.
To adjust the Turbo 2.0 speed keep HOLDING the LEFT direction on the D-PAD while in that Class and MOD and use R1 to increase value (PS4 LIGHTBAR Flashes GREEN to indicate action value) and L1 to decrease (PS4 LIGHTBAR Flashes RED when pressed to indicate action value) Values increase and decrease in increments of 10. Even the triggers can be Turbo’d.

MAIN MENU & DEVICE CONTROL

MOD Classes – Indicated by 8 top LED’s
  1. Primary Weapon Fire
  2. Secondary Weapon Fire
  3.  Adjustable Anti-Recoil
  4.  Quick Scope
  5. Auto Run
  6. Drop Shot
  7.  Left Paddle MOD
  8.  Right Paddle MOD
Class Use Instructions
  1.  Primary Weapon Fire – LED 1 LIT when on – number of ORANGE LIGHTBAR
    Flashes indicate MOD number when selecting:
    a. 1 Flash – Optimized Rapid Fire
    b. 2 Flashes – Rapid Fire Adjustable
    c. 3 Flashes – MW Jitter (M1014 Shotgun)
    d. 4 Flashes – Burst Fire Adjustable
    e. 5 Flashes – Pulse Fire Adjustable
    Primary Weapon Class 1 Rapid Fire and Pulse Fire can be assigned to L2 as well for Primary Akimbo / Dual Wield weapons: HOLD UP D-PAD + L2 – Primary Weapon Fire Mode is assigned to LEFT Trigger. If Akimbo is active Scope MODS will be automatically disabled and will be automatically re-enabled once Akimbo is turned off.
    Primary Akimbo MUST be assigned while using the Primary weapon. Burst Fire is not supported with Akimbo..
  2. Secondary Weapon Fire – LED 1 LIT when on – number of ORANGE LIGHTBAR
    Flashes indicate MOD number when selecting:
    a. 1 Flash – Optimized Rapid Fire
    b. 2 Flashes – Rapid Fire Adjustable
    c. 3 Flashes – MW Jitter (M1014 Shotgun)
    d. 4 Flashes – Burst Fire Adjustable
    e. 5 Flashes – Pulse Fire Adjustable
    If Weapon Swap is enabled, Secondary Weapon Class 2 Rapid Fire and Pulse Fire can be assigned to L2 as well for Secondary Akimbo / Dual Wield weapons: HOLD UP D-Pad + L2 – Secondary Weapon Fire Mode is assigned to LEFT Trigger. If Akimbo is active Scope MODS will be automatically disabled and will be automatically re-enabled once Akimbo is turned off. Secondary Akimbo MUST be assigned while using the Secondary weapon. Burst Fire is not supported with Akimbo.
  3. Adjustable Anti-Recoil – LED 3 LIT when on – number of ORANGE LIGHTBAR
    Flashes indicate MOD number when selecting:
    a. 1 Flash- enabled
    b. 2 Flashes – Scope Enable
    c. 3 Flashes – Scope Disable
    d. 4 Flashes – Inverted Y
    e. 5 Flashes – Scope Enable Inverted Y
    f. 6 Flashes – Scope Disable Inverted Y
  4.  Quick Scope – LED 4 LIT when on – number of ORANGE LIGHTBAR Flashes indicate MOD number when selecting:
    a. 1 Flash – Tap 500ms Adjustable
    b. 2 Flashes – Press Sensitive Adjustable
    c. 3 Flashes – Fully Auto Adjustable
    Tap 500ms Adjustable – if you fully tap down the ADS Scope (L2 Default) for less than half a second it will QuickScope upon release. If you hold it instead, it will scope in normally without firing.
    Press Sensitively Adjustable – if you press straight down on ADS Scope (L2 Default) it will QuickScope and if you lightly hold it instead, it will scope in normally without firing. (Notes: Press Sensitive may fire twice with semi-automatic sniper rifles but you can adjust it to a higher value to avoid this. Press Sensitive will still QuickScope if using “Hair Triggers” or “Flipped” modes but it will not be Press Sensitive and will always QuickScope hence this is not recommended. The other two QuickScope options should be used for either of these two conditions).
    Fully Auto Adjustable – it will always automatically QuickScope once when you hold down ADS Scope (L2 Default Layout) and you can stay in scope to continue to snipe afterward.
    You can adjust the firing speed of QuickScope up and down in increments of 50ms to suit different sniper rifles that have different ADS Scope delays across various games and to suit your own taste. This setting is shared across all 3 QuickScope mods.
    QuickScope Class 4 Mod 2 Press Sensitive fires twice with semi-automatic sniper rifles? This is normal and means you have to raise the adjustable value in the Mod Menu with R1.
  5. AutoRun – LED 5 LIT when on – number of ORANGE LIGHTBAR Flashes indicate MOD number when selecting:
    a. 1 Flash – Traditional AutoRun (Most FPS) – this autorun holds in a sprint, engaging with the minimal forward movement of the stick. Not suitable for some games.
    b. 2 Flashes – Press Sensitive / CALL OF DUTY AutoRun (Most FPS) – this autorun holds in a sprint, engaging at near max forward movement of the stick, and is the best fit for the Call of Duty Series or any game where you want better control over your regular movement speed.
    c. 3 Flashes – DESTINY Series / HALO 5 AutoRun – This autorun is designed around games where presses of the sprint button can override virtually everything. This is ONLY officially supported for the DESTINY 1 + 2 / HALO 5 but it may work with other games with similar gameplay rules. This mod has an adjustable wait time to accommodate the longer reload times of some weapons so that the auto run does not cancel your reload. The default is 3 seconds which is compatible with most of the weapons in the DESTINY series. When in Menu Mode on this mod, you can use the L1 button to lower the wait time down to the minimum value of 2 seconds. The R1 button is used to increase the wait time up to 8 seconds. The wait value is represented by the
    number of PURPLE LIGHTBAR flashes. The wait time is the time the mod waits before it starts auto running again after you press the reload button. This allows the reload animation to finish. If the wait time is too low, the reload animation will be cut short and your reload will not complete. If the wait time is set too high then upon reloading your gun, you may notice an undesirable delay before auto running again which you can also override yourself with a sprint button (L3 Default) press. THE ADJUSTABLE DELAY IS NOT SAVED WHEN YOU DISCONNECT THE STRIKE PACK DEVICE OR LEAVE
    MOD MODE AND ALWAYS DEFAULTS TO 3 SECONDS.
  6. Drop Shot Button Layout – LED 6 LIT when on – number of ORANGE LIGHTBAR Flashes indicate MOD number when selecting:
    a. 1 Flash – Rapid Fire Drop -Activated via Circle Press & Hold or Paddle Hold if paddle mapped function – Rapid Fires as you drop prone, stops firing upon release
    b. 2 Flashes – Auto Drop – Activated via Circle Press or Paddle Press if paddle enabled – Drop to prone position
  7. Left Paddle MOD – LED 7 LIT when on – number of ORANGE LIGHTBAR Flashes indicate MOD number when selecting:
    a. 1 Flash – Optimized Rapid Fire
    b. 2 Flashes – Pulse Fire Adjustable
    c. 3 Flashes – MW Jitter (M1014 Shotgun)
    d. 4 Flashes – Rapid Fire Drop Shot
    e. 5 Flashes – Reload & Slide
    f. 6 Flashes – Easy Double Jump
    g. 7 Flashes – Turbo 2.0 Adjustable
  8. Right Paddle MOD – LED 8 LIT when on – number of ORANGE LIGHTBAR Flashes indicate MOD number when selecting:
    a. 1 Flash – Optimized Rapid Fire
    b. 2 Flashes – Pulse Fire Adjustable
    c. 3 Flashes – MW Jitter (M1014 Shotgun)
    d. 4 Flashes – Rapid Fire Drop Shot
    e. 5 Flashes – Reload & Slide
    f. 6 Flashes – Easy Double Jump
    g. 7 Flashes – Turbo 2.0 Adjustable

QUICK MODS

Additional Quick MODS – MODS that have no sub-settings just on/off functionality

COD – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF
Enable/Disable Easy Double Jump – TAP DOWN DIRECTION D-PAD + X Game Usage: HOLD X for maximum jump height in COD
F.P.S. SNIPER – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF
Enable/Disable: Auto Hold Breath – TAP DOWN DIRECTION D-PAD + L3 Game Usage: When Aiming Down Sights (default LT) breath held.
F.P.S. MELEE – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF
Enable/Disable: Turbo Melee – TAP DOWN DIRECTION D-PAD + R3 Game Usage: Press and HOLD the melee button (default R3) for turbo melee.
Battlefield – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF
Enable/Disable Auto Spot – TAP DOWN DIRECTION D-PAD + R1 Game Usage: When Aiming Down Sights (default LT) targets hovered over by the crosshairs will be marked.
Hair Triggers – PS4 Light Flashes GREEN ON/ Flashes RED OFF
Enable/Disable: Hair Trigger on Right Trigger – HOLD RIGHT D-PAD + R1 Enable/Disable: Hair Trigger on Left Trigger – HOLD RIGHT D-PAD + L1
RUMBLE ON/OFF (Default Rumble On) – PS4 Controller RUMBLES when activated
Disable/Enable: Turns Rumble ON/OFF – HOLD right d-pad + Share (controller rumbles when rumble enabled)
Sixaxis Motion Control Reload – PS4 Light Flashes GREEN ON/ Flashes RED OFF
Enable/Disable: Reload using Sixaxis shake – TAP right D-PAD + SQUARE Game Usage: Shake controller to activate reload function (default SQUARE) – while this mod has been optimized to work with a rumble, we cannot guarantee it will work with every weapon in every situation. Keep in mind that it is important that you hold the controller horizontal when you have this mod enabled as holding it at odd angles will cause it to activate. This mod is also compatible with the DESTINY series / HALO 5 AutoRun.

QUICK CONTROLS

Quick Controls are some of the most powerful and advanced features of the StrikePack F.P.S. Dominator. These controls allow the user to instantly disable and re-enable active MODS at will. For example, if the user in a shooter picks up a new temporary weapon but has rapid-fire enabled, using the quick control of RIGHT D-PAD and RIGHT TRIGGER will quickly disable the rapid-fire mod. Just tap the sequence again to reenable. This is a very flexible system allowing maximum compatibility in gameplay.
Quick Enable/ Disable Shortcuts – MOD must be active via class section PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF

  1. Primary Fire – HOLD RIGHT on D-PAD + R2
  2. Secondary Fire – HOLD RIGHT on D-PAD + L2
  3. Anti-Recoil – HOLD DOWN on D-PAD + CIRCLE
  4.  Quick Scope – HOLD DOWN on D-PAD + TRIANGLE
  5.  AutoRun – HOLD RIGHT on D-PAD + R3
  6. Drop Shot – HOLD RIGHT on D-PAD + CIRCLE
  7. Left Paddle MOD – HOLD UP D-PAD + LP
  8. Right Paddle MOD – HOLD UP D-PAD + RP

WWW.COLLECTIVEMINDS.CA

Documents / Resources

Collective Minds STRIKEPACK F.P.S. DOMINATOR™ WIRED NEXT GENERATION MOD PACK [pdf] User Manual
STRIKEPACK F.P.S. DOMINATOR WIRED NEXT GENERATION MOD PACK

References

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