Introduction to the Compendium
The Priest's Spell Compendium, Volume 1, is the first in a three-volume series designed to consolidate and present every priest spell for the Advanced Dungeons & Dragons (AD&D) game. This compendium gathers spells from various sources, including rule books, campaign settings, supplements, adventures, and magazines, some dating back to 1975.
The primary objective of this compilation is to provide players and Dungeon Masters (DMs) with a definitive and readily usable source for priest spells, with early entries updated for immediate application within the AD&D game system.

Navigating the Compendium
Spells within this volume are typically organized alphabetically for ease of reference. Each spell entry provides essential information required for its use in gameplay.
Understanding Spell Entries
- Spell Name: The official name of the spell.
- Level: Indicates the spell's power level, which often correlates with the caster's required experience or divine favor.
- Sphere: Identifies the magical sphere(s) to which the spell belongs (e.g., Healing, Combat, Elemental).
- Components: Lists the necessary components to cast the spell (Verbal, Somatic, Material).
- Casting Time: The duration required to cast the spell.
- Range: The maximum distance at which the spell can be effectively cast.
- Duration: How long the spell's effects last.
- Area of Effect: The space or number of targets the spell can influence.
- Saving Throw: Indicates if a saving throw is allowed against the spell's effects and the consequence of success or failure.
- Description: A detailed explanation of the spell's effects, limitations, and any specific rules associated with it.

Care and Preservation
To ensure the longevity of your Priest's Spell Compendium, Volume 1, please observe the following care guidelines:
- Store the book in a cool, dry place away from direct sunlight or extreme temperatures to prevent warping or fading of pages and cover.
- Avoid exposing the book to moisture or liquids, which can cause damage to the paper and binding.
- Handle pages carefully to prevent tears or creases. Do not fold page corners to mark your place; use a bookmark instead.
- Keep the book clean by gently wiping the cover with a dry, soft cloth. Avoid abrasive cleaners.

Clarifications and Common Queries
While this compendium aims for clarity and completeness, certain aspects of AD&D spellcasting or specific spell interpretations may require further clarification. For detailed rules on spellcasting mechanics, refer to the official Advanced Dungeons & Dragons Player's Handbook and Dungeon Master's Guide.
- Errata: Periodically, official errata or clarifications for AD&D rules and publications may be released by the publisher. Consult official TSR or Wizards of the Coast resources for the most up-to-date information.
- Spell Interpretation: In cases of ambiguity, the Dungeon Master has the final authority on spell interpretation and application within their specific campaign.
- Missing Spells: If a spell is not found in this volume, it may be included in Volume 2 or 3 of the Priest's Spell Compendium series, or it may be a spell from a different class (e.g., wizard spells).
Product Details
| Attribute | Detail |
|---|---|
| Title | Priest's Spell Compendium, Volume 1 (Advanced Dungeons & Dragons) |
| Publisher | TSR |
| Publication Date | May 11, 1999 |
| ISBN-10 | 0786913592 |
| ISBN-13 | 978-0786913596 |
| Language | English |
| Print Length | 288 pages |
| Format | Paperback |
Publisher Information and Support
This compendium was published by TSR, a company historically associated with the Advanced Dungeons & Dragons game system. For general inquiries regarding AD&D products or official rules clarifications, it is recommended to consult the current rights holders and publishers of Dungeons & Dragons content, which is now Wizards of the Coast.
While direct product support for older publications like this compendium may be limited, community forums and official archives related to AD&D can be valuable resources for further information and discussion.